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Made in gb
Witch Hunter in the Shadows





I recall tau being a bastion of the oldschool codex style of "here are 100 options, and you should figure out yourself which 10 to pick from"

Battlesuits with TL flamers were one of those unexpectidly useful wargear combos.

IIRC the last revision of the 5th rules had tetras at 50pts each with a heavy 4 markerlight. The local player was more of a massed plasma and broadside guy though.
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Yes indeed. the options really made the tau feel like a mobile combat army. in this game because i only had 1 vehicle with armor above 11 he saved points by giving his battlesuit body guards twin linked burst cannons. haywire grenades were more than enough to deal with my light armor.

the tetra rules we have are straight from IA3 original printing so the tetra had a single markerlight and a twin linked pulse rifle+ the vehicle upgrade options.

This was also a time when riptides were not a thing.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Witch Hunter in the Shadows





 aphyon wrote:
the tetra rules we have are straight from IA3 original printing so the tetra had a single markerlight and a twin linked pulse rifle+ the vehicle upgrade options.
Ah ok. There was an update to the tau forgeworld rules near the end of 5th edition, though perhaps not suitable for playing against 3rd edition Dark Angels.
https://web.archive.org/web/20120227103128/http://www.forgeworld.co.uk/Downloads/Product/PDF/t/Tauupdate.pdf
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Thanks i will send off the PDF to him so he can have the updated rules.






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Witch Hunter in the Shadows





The 5e update rules are pretty scattered these days but make quite a difference. WH, DH, BT, and DA had 5e points and rules updates for vehicles, stormshields, etc which brought them back into the game and the eldar in particular had a lot of datasheets.

For one of the weaker factions of the era the warp hunter was a hell of a thing (and amusingly the eldar forum posts from the era criticized it for being overcosted at 125pts despite it having a strength-infinite, AP2, cover ignoring, titan-shield penetrating, instant death inflicting, extended range template as a secondary fire option. Some things never change :p)
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Had a friend with 3 of those in his army...silly forge world eldar corsair list


Funny enough i was able to take him to a draw in most games we played even though his army was chock full of S8 AP2 weapons between the hornets, falcons, warp hunters and planes.

This message was edited 1 time. Last update was at 2021/10/28 03:23:45






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Well it has been a while since our last game but a new player has moved into the area and after a nearly 10 year absence from 40K he rebuilt his tau army for 40K (4th ed codex)

And we had a good little game.

it was a 2K point game with table quarters objectives.

The outflanking stealth suits came in where he needed them to and sealed the win nicely for him.


Spoiler:



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This message was edited 1 time. Last update was at 2021/11/28 16:44:55






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

So in the silliness of the 41st millennium...there is squats

Well not really i was just re-purposing my mantic forge fathers using a 30K legion list for our 5th ed kill team games.

I was running
*(special skills)
.legion seeker sgt w/power fist/plasma pistol/artificer armor (FNP)
.legion breacher w/gravaton gun
.legion jet bike w/volkite culverine
.tactical support w/plasma rifle
.tactical support w/plasma rifle
.tactical support w/melta gun rifle
.legion heavy support W/auto cannon(relentless)
.legion heavy support W/missile launcher. (Slow and purposeful)

I was going up against schaffers last chancers over a central objective.

Spoiler:


Spoiler:



I started out pretty strong, killing 8 of the chancers...before i got tabled to a man. the last chancers are no joke in kill teams.



Still a good bit of fun.




This message was edited 2 times. Last update was at 2021/12/12 16:25:05






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Last of the year-some fun 5th ed 40K games, our new tau player was trying out some poxies of tetra scout speeders, and a hazard suit.

Game 1 was a 2k game using the 4th ed tau codex VS the 3rd ed chapter approved armored company rules.

The objective was king of the hill-center table objective- deployment was end to end.

2 of the tetras and a stealth squad outflanked while the hazard did a deep strike run. they all earned their pay causing havoc in the guard real lines.

The end turned out to be what you expect with a huge huddle of minis fighting at the center of the table.

the manticore was being run as a griffon mortar.


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Game 2 was kill points with side-to-side deployment


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The tau ended up winning both games.








This message was edited 1 time. Last update was at 2021/12/19 18:45:59






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in nz
Primus





Palmerston North

I am looking to play 4th edition using 3rd edition codex.

I want to use Dark Angels, but only have the first printing. Could someone share with me the rules updates?
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

You need the 3.5 mini dex you can usually find it onlne for cheap. most old 3rd-5th ed codexes are only like $10 or less



This message was edited 2 times. Last update was at 2021/12/20 20:13:16






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

We are bringing more love to 5th edition.

One of the semi-regular players who has only played 8th and 9th edition has joined us to learn how to play his blood angels in 5th ed.

He did a small demo game about 2 weeks ago, so tonight's games are his first full 2k army battles.

Our FLGS has a bunch of custom made tables and at his request we broke out the 2 rock quarry tables.


Spoiler:



Spoiler:



Game 1 was a 5 objective battle against my mechanized dark angels.

He stayed away from my vehicles with most of his force staying behind the ridge line on the other side of the table.

so i had to drop in my venerable dreads to tie him up. it was a good battle and he did manage to take 3 of the 5 objectives by turn 6


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Game 2 he went up against another relatively new convert to 5th ed playing tau. both players were proxying a few FW special units. objective wise there were 4 with 2 of them being worth double points.

This became a game of who is faster. there was a bit of back and forth between railguns and doredeo dreads (one died imediately the other made every invul save the entire game).

The real saving thing for the red angels was the vanguard veterans ability to use hit and run to tie up units. Dante actually got stuck in CC with the broadsides for several turns before he finally routed them. the game went to turn 6 with the sons of Sangunius holding 3 of the 4 objectives.


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It was a good bit of fun and the blood angels player enjoyed himself. so, i expect to see more red marines in the future.















GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Armored Iron Breaker




Charlotte, NC

As usual. Interesting terrain, and great to see people rolling dice on an older edition. Keep it up!

My Hobby Blog: https://tinylegions.blogspot.com/

http://www.classichammer.com- New Games with old Rules 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

This weeks installment of 5th ed-

2K points admech (with proxy minis from AT 43, mantic and warlord games) lucius forge world VS tau

Objectives were one in each armies deployment zone. with tiebreakers being slay the warlord, first blood and line breaker.

Spoiler:



The tau player got to go first and spent most of turn 1 trying to take out my kataphron destroyers...something about not liking heavy grav cannons.
he did enough damage to make them break from a failed LD check, but they rallied on my next turn.

Turn 1 my assault drill came in and generally annoyed his suits. while slowly moving towards his objective.

We spent the next several turns trying and failing to do any real damage as the dice were hating both of us. he outflanked his tetras, deepstruck his hazard suit as well as stealth suit team and i countered with my sicarian infiltrators. by the end of the game (random roll of 1 on the bottom of 5), i had taken drive damage and lost a structure point on the macharius, lost the nuetron laser off of a dune crawler, lost half the sicarians and the entire destroyer unit, he also managed to haywire grenade the assault drill off his objective.

Conversely, i killed his crisis suit commander, his hazard suit, a couple tetras, and tear some weapons off his hammerheads.

Since neither of us made the prime objectives, we went to tie breaker.
.tau got linebreaker (1) with a tetra in my back lines
.admech got slay the warlord and first blood (2) for killing same said warlord

Giving admech the win by a margin of 1

Spoiler:



Spoiler:



Spoiler:


This message was edited 1 time. Last update was at 2022/01/31 08:20:17






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in de
Longtime Dakkanaut





@Aphyon:

I am interested in your trees with the exposed roots. Could you please tell me how you built them?

This message was edited 1 time. Last update was at 2022/01/31 14:02:17


 
   
Made in us
Stealthy Warhound Titan Princeps






The ones with the spikey green leaves? That's aquarium doodads.

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Yeah, i have a mix of trees, the ones with the big roots are aquarium trees, the ones on brown bases like the strips are gale force 9 battlefield in a box and the ones on the finished terrain with hill and such are from ESLO hobby.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Dakka Veteran






Wanted to give a little update on the status of ProHammer.

Version 2.2 of the ruleset is drafted, which contains a lot of minor tweaks and adjustments. Substantive changes still have a comment next to them calling them out. The bigger change to the ruleset is the addition of a full on suppression mechanic (riffing on an early 4th edition mechanic a little bit), and also structure point (NOT HULL POINT) mechanic for vehicles to protect more heavily armored ones against being insta killed.

Also, we made this pretty sweet ProHammer Gameplay Summary sheet, which condenses all the procedural rules and other key rules in one spot. Should make tracking the flow of play a bit easier.

We finished building out the Mission Briefings set for ProHammer, which has been a long time coming. Still will need some cleanup and refinement, but we're excited about this being fully drafted. For those that aren't aware, the mission set uses six different mission archetypes, each of which has a range of variables that are determined/rolled before the battle starts to determine specifics. the core "control points" type missions you get in 9th are essentially all subsumed under a single mission archetype. There's variables for endgame victory determining versus progressive versus threshold objectives, etc. It's a pretty robust system. I have aspirations of taking the mission briefings and re-organizing them as a deck of cards, similar to the Open War Deck, but setup to work in a more procedural manner.

Next up, there is a Tabletop Simulator Mod for ProHammer, which dovetails with a set of Terrain Generation rules we developed, along with the associated resources in the TTS mod to generate terrain. We've been using this process for over a year, and it's working super well.

Last.... something we've been working on for a couple of months is drafted, which are rules for running a Strategic Campaign. We're super excited about this, and two of us are running a short head-to-head campaign to test it all out. It basically combines 9th editions Crusade's system (made compatible with classic editions of 40k) with rules for running a map based campaign. There are rules for determining, based on the strategic map, what mission's will be played. There's a full system for points-based requisition and resupply of forces, experience traits, battle scars, etc. I'll be posting more about that once it kicks off!

That's it for now! Happy to answer questions!



Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in nz
Infiltrating Broodlord





R'lyeh

Anyone know if there's anywhere at all to obtain the 40k 4e files for Army Builder?
   
Made in us
Dakka Veteran






We kicked off our 2-player trial campaign last week. We've played through 7 campaign turns (of a planned 24 - but we'll see how it goes).

Here's the campaign map (using google "drawings" app") at the end of Turn 7.



The basic arrangement is that we each started with 2000 points, and during the first stage of the campaign (12 turns) the fielding limit is 750 points. This meant we each split our forces into 3-4 smaller armies to run around and secure initial points and landmarks on the map.

I'm (blue) playing a Space Wolves and Eldar combined force, known as the Rune-Claw Conclave. Armies #1 and #2 are wolves and #3 is Eldar. #4 is a small infiltrator detachment that can be used for scouting enemy forces.

My opponent (red) is playing a combined Tau and Imperial Guard force. His armies #1 and #2 are Tau, with #3 being Imperial Guard.

The campaign objective is to control key seals of power along the river (the big colored stars). Owning a seal location grants that player Campaign VPs equal to the current stage. You don't leave to leave an army on the point to maintain control, but of course it makes it easier for your opponent to swoop in and grab it.

So far we've had two battles, both on Turn 5 and both being Space Wolves versus Tau. More on the details of these below:

=======================================================================
BATTLE #1
=======================================================================

The first battle occurred at the seal location to the far north between Wolves and Tau. It was a pitched battle where we each had secured a cluster of bunkers. Mission objective was two breach and secure opposing bunkers while protecting your own. A tall order with such tiny forces!

Space Wolves Forces
- Rune Priest
- 5 Grey Hunters + Razorback (las-plas turret)
- 6 Grey hunters + Razorback (las-plas turret)
- Land speeder (bolter + melta)

Tau Forces
- Commander
- 6 Fire Warriors with deployable smart missile launcher + devilfish
- 6 Fire Warriors with deployable smart missile launcher + devilfish
- Hammerhead with railgun + smart missile launcher

This battle was basically a ranged fire support contest between the hammerhead and the razorbacks, each trying to get the upper hand and/or break a bunker at range. I couldn't move in close with the wolves because the smart missiles and longer range tau guns would shred me on the approach, and the razorbacks weren't strong enough to get in close to deploy the wolves.

There was a lot of dancing around with the land speeder trying to get in position where I could avoid the smart missiles but get close enough to dart of out of cover and pray a multi-melta shot could disable the hammerhead. I had no such luck.

The game ended on Turn 7 in a draw for victory points (neither of us managed to take an opposing bunker) - pushing it into a secondary objective scoring. I lost some of of my vehicles, but I managed a lucky lascannon hit that took out his commander and routed the enemy. Their army fell back following the battle leaving me controlling the seal.

Here was the initial setup. We each had a quarter of the board to deploy in, with our bunkers stuffed in there.


The situation from the Wolves vantage point. Razorbacks with lascannons trying to take out their armor as best they can.


End game... not much shifted over the course of the battle! We each held on and tried to knock out enough points to drive the opponent from the field.


=======================================================================
BATTLE #2
=======================================================================

More to come....

This message was edited 2 times. Last update was at 2022/02/07 15:28:35


Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Nice to see you are getting some games in even if it isn't in person.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in de
Longtime Dakkanaut





I still have the Planetary Empires hexagonal tiles.
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

 Strg Alt wrote:
I still have the Planetary Empires hexagonal tiles.


I have similar hexes from another game with textured terrain on them, i use them for scenic bases.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Ridin' on a Snotling Pump Wagon






As folk might’ve seen, I’ve embarked on an army specific 2nd Ed Project, but also a wider project of assembling a complete set of 2nd Ed books.

I’m most of the way there (yay disposable income!), and I’ve thoroughly enjoyed the experience.

See, without claiming 2nd Ed to be the best 40K evarrrrr? It’s still my Edition. Just as every person has their incarnation of the Doctor (Sylvester McCoy) for me, everyone has their edition of 40K.

Couple of years ago I set about collecting a complete set of 1st Ed books. I still have them, and they’re wonderful reads.

But 2nd Ed is when the lightning in a bottle that is 40K was first refined.

Sure, the game itself was still overly complex. Charts, tables, templates, multiple types of dice etc. But it started to rationalise and codify all that had come before from a truly glorious anarchic mess of creativity to a more cohesive setting.

As a result? I’m falling in love with 40K again. I feel enthused and inspired in a way I’ve not in a fairly long time.

I mean, I’ve remained a fan and enjoyed lots of different bits over the many years I’ve been farting about. But this return to my roots, but with actual decent income to indulge is much needed.

And in time, I’m hoping to get some 2nd Ed games back under my belt. Not in a “Hobby Hipster” way. Just in I genuinely loved that era, for a great many reasons.

If, Dear Reader, you too are of you’re own particular vintage, I encourage you to return to your roots. Sure you’ll struggle to find organised events. But if you can rope in some other like minded idiots in your area, you might just find getting back to which ever edition counts as your basics and point of origin really quite refreshing and invigorating.

   
Made in de
Longtime Dakkanaut





 Mad Doc Grotsnik wrote:
As folk might’ve seen, I’ve embarked on an army specific 2nd Ed Project, but also a wider project of assembling a complete set of 2nd Ed books.

I’m most of the way there (yay disposable income!), and I’ve thoroughly enjoyed the experience.

See, without claiming 2nd Ed to be the best 40K evarrrrr? It’s still my Edition. Just as every person has their incarnation of the Doctor (Sylvester McCoy) for me, everyone has their edition of 40K.

Couple of years ago I set about collecting a complete set of 1st Ed books. I still have them, and they’re wonderful reads.

But 2nd Ed is when the lightning in a bottle that is 40K was first refined.

Sure, the game itself was still overly complex. Charts, tables, templates, multiple types of dice etc. But it started to rationalise and codify all that had come before from a truly glorious anarchic mess of creativity to a more cohesive setting.

As a result? I’m falling in love with 40K again. I feel enthused and inspired in a way I’ve not in a fairly long time.

I mean, I’ve remained a fan and enjoyed lots of different bits over the many years I’ve been farting about. But this return to my roots, but with actual decent income to indulge is much needed.

And in time, I’m hoping to get some 2nd Ed games back under my belt. Not in a “Hobby Hipster” way. Just in I genuinely loved that era, for a great many reasons.

If, Dear Reader, you too are of you’re own particular vintage, I encourage you to return to your roots. Sure you’ll struggle to find organised events. But if you can rope in some other like minded idiots in your area, you might just find getting back to which ever edition counts as your basics and point of origin really quite refreshing and invigorating.


Nah, thanks to Covid I won´t be playing with fellow humans boardgames. However I may do single-player battle reports of 2nd and post ´em here on Dakka, if people would like to see that.
   
Made in us
Dakka Veteran






 aphyon wrote:
Nice to see you are getting some games in even if it isn't in person.


It's funny - we've been meeting up in person again for games - but we've become so used to 40K on TTS that we've just been sticking with that! That said - as the weather gets better in the spring, it will be time to re-start garage hammer.

=======================================================================
BATTLE #2
=======================================================================

Battle #2 took place in the open in the central north region of the map. Again, this was a matchup between Wolves and Tau. The armies were different, but the troop composition was fairly similar.

Space Wolves Forces
- Rune Priest
- 5 Grey Hunters + Razorback (las-plas turret)
- 6 Grey hunters + Razorback (las-plas turret)
- 6 Wolf Scouts (Meltagun + 2x plasma pistols + snipers)

Tau Forces
- Commander
- 6 Fire Warriors with deployable smart missile launcher + devilfish
- 6 Fire Warriors with deployable smart missile launcher + devilfish
- Hammerhead with railgun + smart missile launcher

This was a battle in the open for control over 4 control points that could be placed anywhere on the battlefield. The VPs gained each turn were tied to the current battle round, so points were worth progressively more as the game went on.

Opposing forces each deployed in a way that they each secured one objective starting out, with the other two requiring a foot slog to get in place. The nimble Tau grabbed the objective points early, while the Wolves got into position to charge.

Razorbacks clashed with the Hammerhead in a repeat of the prior battle. The Wolf Scouts got lucky and were able to come in on the side edge right behind the razorback, and managed to knock out its smart missile launcher while razorbacks took our the railgun and immobilized it, leaving it effectively destroyed.

The wolves were able to execute their charge, slicing one Tau squad and Devilfish to shreds while the other traded blows with the Tau Commander, forcing it to fall back and yield the objectives.

Sadly - things started to go bad for the wolves. Despite sitting on three objectives, there was only open ground to cross to close to close in on the remaining forces. To add to the quandary, the Hammerhead repaird the smart missile launcher which it could use from its immobilized position behind cover to lay siege to the wolves positions. It was pretty brutal.

Fortunately for the wolves, the mission ended abruptly on turn 5. They had their rune priest and single Razorback still operational - so close to getting tabled and loosing by default. But the wolves managed to hang on to the points just long enough to seal the primary objective.

Positioning towards the start of the game. Wolves hugging cover while the Tau set up their deployable smart missile launchers.


Tau firing position - not a lot of cover in the sparse desert - and what little there was often negated by the smart missile launchers.


Situation towards the end, before the slaughtering of wolves.

This message was edited 1 time. Last update was at 2022/02/10 14:04:58


Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

So we took a break from warmachine tonight and gave our grimkin player a taste of 5th ed (he has only played 8th).

The game-

2K points Orks (4th) VS mechanicus (7th)

deployment-table quarters

Objective-moveable center objective

tie breakers-first blood, slay the warlord, line breaker.

We played on the hell scape table, something we do not break out very often, but it looks amazing.

we just treated the lava as difficult terrain (not fire blood).
The rock templates were 4+ cover area terrain, the "tree" templates 5+ cover. and the crystals fields were 3+ cover.

With guard shooting (as most of my army was cataphrons) getting that many boys off the objective wasn't an easy task. he easily ran up and took it after going first.

MVP of the game for me was probably the macharius (ah the joys of playing a lucius themed forge world, i am sure the DKOK doesn't mind us borrowing them for a little bit) because it could actually hurt hordes of orks...unlike last game against the tau where it sat in the corner and cried a lot.



On his side he really enjoyed his lootas. as they wrecked my dune crawlers. and for the life of me i could not hurt those killa kans. it took me all game to kill one of 3. his grot riggas also came in handy as he seemed to really like failing those dangerous terrain tests for his vehicles.

At the end of turn 5 he had the objective, but the game went to a random turn 6. i managed to shoot him off the objective so we had to go for tie breaker. we both had linebreaker but i scored first blood and slay the worlord giving me a narrow 2 point victory.

He enjoyed the game and is looking forward to giving his dark eldar a spin in 5th. he is going to tweek his ork list a bit now that he understands how 5th works. so, i expect to see more lootas next time around and probably a lifta droppa wagon among other things.

Now the pics-

the green tide-

Spoiler:


The machine men of lucius-

Spoiler:


And the battle commences-

Spoiler:


Spoiler:


Spoiler:












GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Nice use of Therians.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

 Platuan4th wrote:
Nice use of Therians.


Yeah, they were cheap by comparison and look very mechanicus. the other ones i use are the Antares ghar battle suits so i can have an all crab walking army.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in au
Longtime Dakkanaut




This brings me back. I'm tempted to try out a 5th edition game again.
   
 
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