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New CSM Competitive 2000pts and Semi Competitive DV List 1725pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Guardsman with Flashlight




So I've been very interested in chaos recently with the release of dark vengeance and the new models. I got my hands on the codex and decided to write a couple lists for competitive settings and one for fun. The competitive is very plasma/melta/hades heavy, and I want to run it as a very mobile shooty list. I think this list would work well in the local meta (lots of marines) but I'm not sure how it would work elsewhere

Competitive List

HQ Points
Sorcerer w/ 2 mastery levels, plasma pistol, aura of dark glory 140
Sorcerer w/ 2 mastery levels, plasma pistol, aura of dark glory 140

Elites
5 Chosen w/ 4 plasma guns, champ has plasma pistol in rhino 200
5 Chosen w/ 4 plasma guns, champ has plasma pistol in rhino 200
5 Chosen w/ 4 melta guns, champ has plasma pistol in rhino 180

Troops
5 Chaos Space Marines w/ melta gun, mark of nurgle, rhino 135
5 Chaos Space Marines w/ melta gun, mark of nurgle, rhino 135
5 Chaos Space Marines w/ melta gun, mark of nurgle, rhino 135
5 Chaos Space Marines w/ melta gun, mark of nurgle, rhino 135

Heavy Support
Forgefiend with ectoplasm cannon 200
Forgefiend with ectoplasm cannon 200
Forgefiend with ectoplasm cannon 200

Total: 2000pts

Essentially the CSM are objective snaggers that can hold ground relatively well but also pack meltas to hopefully punch some holes in the enemy. The chosen are my dedicated AP2 and AV14 hunters, and their entire role is to hit those units hard. I'm not too sure about the sorcerers, but I will probably end up running them with the chosen, not too sure on the psychis disciple yet. Then the forgefiends, I really like the models of these guys and 2 hades autocannons is just crazy. A little pricey but they have the ability to put holes in pretty much anything, and the daemon forge ability lets them reroll to wound or penetrate which sounds perfect for dealing with flyers. I was using plague marines or thousand suns instead, but I decided against it just because of the extra cost. However it is a rough draft so I don't know

DV List

This list has had a lot less thought put into it because I was trying to use as many DV models as possible to reduce cost. I have 3 sets on hand so That's where the majority of the models come from. Get a few rhinos and forgefiends and you're list is done. Way less than optimal list, I'm going to use it against my girlfriend who doesn't play much while she uses my mech vet guardsmen lol

HQ
Chaos lord w/ terminator armour, twin lightning claws 127
Chaos Sorcerer w/ mark of nurgle, plasma pistol, aura of dark glory 105

Elites
Helbrute w/ plasma cannon, thunder hammer 120
Helbrute w/ reaper autocannon, missile launcher 120
Helbrute w/ multimelta, powerfist 105

Troops
30 Chaos Cultists w/ autoguns, 3 heavy stubbers 175
30 Chaos Cultists w/ auto pistol, CCW and 3 flamers 145
10 Chaos Space Marines w/ 2 plasma guns, mark of nurgle 170
8 Chaos Space Marines w/ meltagun, rhino 159
7 Chaos Space Marines w/ CCW's, champion has PF, rhino 149

Heavy Support
Forgefiend 175
Forgefiend 175

So in this list the helbrutes either lay down support fire or run at the enemy as fast as possible. Reaper autocannon is there to save some points while still fitting with the missile launcher. The cultists deploy behind the rest of the army and hold objectives. The lack of power weapon/fist or even plasma really hurts these guys however as now they're just a big ugly mob. Forgefiends are again there because they're awesome and I'm planning on having some around. I would probably replace the terminator armour on the lord with some great wargear but I happen to have a terminator lord model so that's why I chose him.

C&C welcome, though I'm much more concerned with the first list as the second is just for fun. Thanks
   
Made in gb
Rogue Grot Kannon Gunna





Morning,
A few comments -
(Sorry my new codex is on order!)

First list:
Plasma guns can not harm AV14 so you're really down to one serious short range tank hunting unit.

There is not a lot in there for a 2000 pt force bearing in mind your plasma is likely to kill two of your own marines (long) and three (short range) per turn.

I would hedge your bets and take one fast support unit both for the assaulting benefits and for an extra scoring unit in one of the standards games.

Second List:
I would run all the cultists with autoguns and flamers to get the range for a fire fight and to get the most overwatch shots.

Surely the points cost for the 10CSM with 2 plasma guns and MoN can not be right!

Both:
As far as I can tell everything starts in you deployment zone. You don't have any surprises for your enemy.

 
   
Made in gb
Judgemental Grey Knight Justicar






The points are correct
   
Made in ca
Guardsman with Flashlight




 Jasper wrote:
Morning,
A few comments -
(Sorry my new codex is on order!)

First list:
Plasma guns can not harm AV14 so you're really down to one serious short range tank hunting unit.

There is not a lot in there for a 2000 pt force bearing in mind your plasma is likely to kill two of your own marines (long) and three (short range) per turn.

I would hedge your bets and take one fast support unit both for the assaulting benefits and for an extra scoring unit in one of the standards games.

Second List:
I would run all the cultists with autoguns and flamers to get the range for a fire fight and to get the most overwatch shots.

Surely the points cost for the 10CSM with 2 plasma guns and MoN can not be right!

Both:
As far as I can tell everything starts in you deployment zone. You don't have any surprises for your enemy.


Thanks for the comments, you're completely right about the low model count. I think it slipped my mind because most of the units start in squads of 5 or lower and I wasn't paying enough attention. As far as extra AV14 hunting, what if I replaced a squad of CSM with some bikers with melta guns? 3 bikers with 3 melta runs at 90pts and they are still mobile while allowing some more meltas in one unit. That would also give me some extra points to play around with. Some raptors could also be an option, deepstrike a squad of 5 in with two meltas as well. They are slightly pricier at 115 for the squad however. Other than that I think heldrakes are overpriced for what you're getting and same for warptalons

I rearranged some points by removing 1 CSM squad, an ectoplasm cannon and lowed my sorcerers mastery levels to 2. This gave me 2 raptor squads that will deepstrike in with meltas. Here is the updated list:

HQ
Sorcerer w/ 1 mastery levels, plasma pistol, aura of dark glory, gift of mutation 125
Sorcerer w/ 1 mastery levels, plasma pistol, aura of dark glory 115

Elites
5 Chosen w/ 4 melta guns, champ has plasma pistol in rhino 180
5 Chosen w/ 4 melta guns, champ has plasma pistol in rhino 180
5 Chosen w/ 4 melta guns, champ has plasma pistol in rhino 180

Troops
5 Chaos Space Marines w/ melta gun, mark of nurgle, rhino 135
5 Chaos Space Marines w/ melta gun, mark of nurgle, rhino 135
5 Chaos Space Marines w/ melta gun, mark of nurgle, rhino 135

Fast Attack
5 Raptors w/ 2 melta guns, champ has melta bombs 120
5 Raptors w/ 2 melta guns, champ has melta bombs 120

Heavy Support
Forgefiend with ectoplasm cannon 200
Forgefiend with ectoplasm cannon 200
Forgefiend 175


Yes unfortunately the price for the CSM with plasma and mark of nurgle is correct. The marks are priced per model now, and nurgle is usually the priciest because it adds one toughness. Running the cultists with autoguns sounds like a much better idea even if they're pricier. I was considering not running cultists at all and instead using cultists models with allied imperial guard rules. Seems like a much better alternative to them perhaps?
   
Made in dk
Fresh-Faced New User




You keep saying the price is right on your 10man csm squad with 2 plasma and marked with nurgle, but you havent priced in the cost of the mark, it runs to 200 points with those options


Automatically Appended Next Post:
I would drop one of the sorcerers, and make it mastery level 3, with no mark as your only hq, and i would beef up the normal chaos marines to 10, and i would never ever buy plasmapistols

This message was edited 1 time. Last update was at 2012/10/05 14:21:29


 
   
Made in gb
Rogue Grot Kannon Gunna





I really ment to keep the 4 troop units and sacrifice a heavy support, sorcerer or some elites to get the fast attack.

I would also be concerned about the small unit sizes and the lack of close combat weapons for the standards marines.

Get out and give your list a couple of shake down battles and take it from there.

 
   
Made in mx
Morphing Obliterator





Mexico

Yes, i think the squads are too small they'll be taking Ld tests quick and without veterans of the long war i foresee some of those squads running away.

I rather 2 10man strong units hold 2 points that trying to hold all the objectives while praying for my troops not to run

This message was edited 1 time. Last update was at 2012/10/05 14:47:28


CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in gb
Judgemental Grey Knight Justicar






Yeah the pouts is actually 200 I didn't really read it earlier.
   
 
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