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Made in gb
Stalwart Tribune





 Olthannon wrote:
How is the breachers v destroyers thing going? I know that destroyers got a little better and slightly more viable but am I right in thinking breachers are still the better choice?


Destroyers might have use in a mirror-match - AP-3 on the main guns gets past the Logi buff, and Grav guns are not too bad either and relativly cheap - lots of shots and you are not really paying much for additional wasted strength.

but yes Breachers are generally seen as more competative at the moment (esp with Hydro Claw/Arc Rifle) due to being cheap(er) tanky units that do not need much support to function fine. I would not currently say either are truly competative though - the meta is more skitarii blobs at the moment.

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
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In my opinion, there's no reason to run more tham a single unit of 3-5 Breachers. And with the Skitarii Veteran Cohort coming out, you can't run any in some lists.

This message was edited 1 time. Last update was at 2021/07/15 00:15:49


 
   
Made in gb
Enginseer with a Wrench





 Suzuteo wrote:
In my opinion, there's no reason to run more tham a single unit of 3-5 Breachers. And with the Skitarii Veteran Cohort coming out, you can't run any in some lists.


I've yet to run Breachers with the new codex, i just look at the heavy arc rifle and i'm like....3dmg to vehicles? and only two shots? with no support? Torsion is worse but at least when that goes through i'm almost certainly wounding on 3s and dealing 4dmg if they fail an ap -4 invuln save instead of the ap -2 on arc rifle. The regular arc rifle is so much better imo, almost the same range, benefits from manipulus buffs and the same damage and ap!

It does amuse me that Breachers in melee are now power sword blenders though lol Just a shame they hit on 4s....with the little support Kataphrons have now you'd think they could have at least given them BS/WS 3 or provide some kind of Mindlock improvement. especially for 6PL per MSU thats approaching me considering taking a Disintigrator instead, with Torsion it's probably worth it because thats a 48" melta shot, but heavy arc just seems garbage now, rather take an arc rifle in a vanguard or ranger squad.
   
Made in de
[DCM]
Mysterious Techpriest






You misunderstand.
You dont take breachers for their firepower, but because they're 2+/6++ 3W T5, T6 if you use indentured machines while being obsec and able to get shroudpsalm.

They're cheap and hard to dislodge for their cost and do what they do without needing much or any support. And if you get into melee with them, you deal with Thunder Hammers basically. For 35 pts.
Torsions are usually a 1-off per unit in mars lists because they can leverage that hit reroll mars gives. And with Benediction of the Omnissiah can hurt really bad.
Noone takes them for Arc Rifles - they're just a nice bonus.

Data author of DA/AdM on Battlescribe
Report bugs here:
https://github.com/BSData/wh40k/issues 
   
Made in us
Storm Trooper with Maglight





CO

I do wish the Kataphrons got the mind lock rule. At least then there'd be a reason to take a Dominus :(

5k Imperial Guard
2k Ad Mech 
   
Made in de
[DCM]
Mysterious Techpriest






The dominus is there to give rerolls to cult mech units. A fringe case in this codex, but RR1 on Fulgs and Corpuscarii isnt that bad, especially on the latter as they roll a lot of dice.
And if you give him a relic, he can actually punch a bit in melee.

In my 2k list, I run a Marshal supporting a Ranger blob, a Manipulus to support a Vanguard blob and a Dominus to support Fulgs/corps. Luckily 10 (11) of them and a Dominus no fit inside one transport

This message was edited 1 time. Last update was at 2021/07/15 19:07:55


Data author of DA/AdM on Battlescribe
Report bugs here:
https://github.com/BSData/wh40k/issues 
   
Made in gb
Implacable Skitarii





Since Deadelosus hasn't been FAQ or removed had anyone been putting him in lists? his +1 to hit aura could still be great with a lot of the stuff in the codex and could fill some gaps left in the transition from 8th to 9th.

Approx armies
6000pts AdMech (Main army)
6000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
1500pts Harlequins (fun side project)
 
   
Made in us
Storm Trooper with Maglight





CO

Daeda + a Dominus is pretty much the only way to make Destroyers work. So if you like them, it's viable.

5k Imperial Guard
2k Ad Mech 
   
Made in gb
Stalwart Tribune




Bath

Ok, got a game tomorrow. Just a 500 point friendly beat em up against necrons or space wolves.

My planned list:

Lucius forge world

Dominos with volkite and macro stubber, and Solar Flare. WLT luminescent blessing, gentle

10 Rangers with arc rifle, plasma and arquebus, onmispex.

10 vanguard with arc rifle and plasma.

3 breaches with heavy arc rifles and arc claws.

5 fulgirmites.

Last time we played he managed to slaughter me in turn 2 on my own melee phase. I made some errors that let that happen, but any general tips you can give would be appreciated

Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1000pts
Western Host 1000 pts
 
   
Made in us
Storm Trooper with Maglight





CO

Well you can't take the Arc, Plasma, and sniper all in just a 10 man squad. Go back and reread the section in the codex. It is a bit tricky, but reading that wargear section in the Skitarii Ranger/Vanguard data sheet will be valuable.

5k Imperial Guard
2k Ad Mech 
   
Made in gb
Stalwart Tribune




Bath

*looks at codex *

I see three separate "for every 10" statements, and a "9 or fewer" statement, so I'm 98% sure I can do it. I don't really see how you can read that in any other way.

certainly, battlescribe agrees with that interpretation, as i wrote the list on BS. I know thats not conclusive, but still......

This message was edited 2 times. Last update was at 2021/07/16 17:16:51


Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1000pts
Western Host 1000 pts
 
   
Made in us
Mysterious Techpriest






xerxeskingofking wrote:
*looks at codex *

I see three separate "for every 10" statements, and a "9 or fewer" statement, so I'm 98% sure I can do it. I dont really see how you can read that in any other way.


you can

   
Made in us
Stalwart Tribune





 laam999 wrote:
Since Deadelosus hasn't been FAQ or removed had anyone been putting him in lists? his +1 to hit aura could still be great with a lot of the stuff in the codex and could fill some gaps left in the transition from 8th to 9th.


Well https://www.warhammer-community.com/wp-content/uploads/2020/08/avrnaSw2qT2uauyT.pdf

This message was edited 2 times. Last update was at 2021/07/16 17:28:27


Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in de
[DCM]
Mysterious Techpriest






 Colonel Cross wrote:
Daeda + a Dominus is pretty much the only way to make Destroyers work. So if you like them, it's viable.


Dominus does nothing for Kataphrons as they aren't CORE and have no way of getting it.

Data author of DA/AdM on Battlescribe
Report bugs here:
https://github.com/BSData/wh40k/issues 
   
Made in us
Storm Trooper with Maglight





CO

ah crap I always get the technoarchaeologist and the datasmith abilities mixed up.

5k Imperial Guard
2k Ad Mech 
   
Made in de
[DCM]
Mysterious Techpriest






Yeah its kinda ridiculous how they phased out almost all of the Cult mech side. The ONLY thing the Dominus now is good for is... RR1 for E-Priests.
Wow.

Data author of DA/AdM on Battlescribe
Report bugs here:
https://github.com/BSData/wh40k/issues 
   
Made in gb
Implacable Skitarii





 The Forgemaster wrote:
 laam999 wrote:
Since Deadelosus hasn't been FAQ or removed had anyone been putting him in lists? his +1 to hit aura could still be great with a lot of the stuff in the codex and could fill some gaps left in the transition from 8th to 9th.


Well https://www.warhammer-community.com/wp-content/uploads/2020/08/avrnaSw2qT2uauyT.pdf


Oof, I haven't seen that one, thanks for passing it along. I wondered why he was now being so overlooked.

Approx armies
6000pts AdMech (Main army)
6000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
1500pts Harlequins (fun side project)
 
   
Made in gb
Enginseer with a Wrench





Northumberland

Arguably still reasonably useful, just not as good as he was.

One and a half feet in the hobby


My Adeptus Mechanicus Painting Log:
# The Explorator Fleet of Labrunnia IX #

 
   
Made in us
Quick-fingered Warlord Moderatus






Am I the only one who is annoyed that they call him a Technoarchaeologist rather than an Archaeotechnologist? (Or an Archaeotech for short.)
   
Made in gb
Enginseer with a Wrench





Northumberland

Because they are archaeologists hunting for lost archaeotech. It does make sense because the archaeology in this case is STCs or lost tech on worlds across the galaxy. Its still archaeological in nature and they are presumably excavating it for retrieval and further study. Perhaps an archaeotechnologist would be involved once the stuff has been found and brought back on board, part of the Logi priesthood as opposed to artisans? Don't know why they put archaeologists with artisans to be honest..

Sci-fi tends to struggle a bit with archaeology, mainly because writers have zero idea what they actually do and make it more like 1920s antiquarians. More like Indiana Jones or Tomb Raider rather than say what I do for a living which is considerably more mundane

So really they're relying on the player to think up notions of tomb delving and hunting for lost artefacts when they use the term "technoarchaeologist". I guess also with 40k they want to give it a more archaic feel.


One and a half feet in the hobby


My Adeptus Mechanicus Painting Log:
# The Explorator Fleet of Labrunnia IX #

 
   
Made in gb
Stalwart Tribune




Bath

Looking at expanded my modest forces, I'm planning to get some infiltratiors. What do you guys recommend? Power swords for the sport or tasers for the higher str?


my most likely opponent for the foreseeable future runs Space wolves and Necrons, if thats a consideration. His mrs is starting to collect the Sisters, as well, which will be fun when she is ready.

at the moment, i'm leaning towards the power swords. I feel the higher AP is more valueable against the high saves my oppo will have than wounding on 3s is likely to be on his T4 troops, but i havnt math'd it out, so its more gut feeling...

This message was edited 1 time. Last update was at 2021/07/22 16:25:17


Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1000pts
Western Host 1000 pts
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





In My Lab

xerxeskingofking wrote:
Looking at expanded my modest forces, I'm planning to get some infiltratiors. What do you guys recommend? Power swords for the sport or tasers for the higher str?


my most likely opponent for the foreseeable future runs Space wolves and Necrons, if thats a consideration. His mrs is starting to collect the Sisters, as well, which will be fun when she is ready.

at the moment, i'm leaning towards the power swords. I feel the higher AP is more valueable against the high saves my oppo will have than wounding on 3s is likely to be on his T4 troops, but i havnt math'd it out, so its more gut feeling...
Aren’t they S4 base?

So you’re wounding T4 on 3s either way.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in be
Mysterious Techpriest





Belgium

xerxeskingofking wrote:
Looking at expanded my modest forces, I'm planning to get some infiltratiors. What do you guys recommend? Power swords for the sport or tasers for the higher str?


my most likely opponent for the foreseeable future runs Space wolves and Necrons, if thats a consideration. His mrs is starting to collect the Sisters, as well, which will be fun when she is ready.

at the moment, i'm leaning towards the power swords. I feel the higher AP is more valueable against the high saves my oppo will have than wounding on 3s is likely to be on his T4 troops, but i havnt math'd it out, so its more gut feeling...


I did the maths a while ago:

Spoiler:


First are the tasers, second are the power swords. Tasers are actually better against T4-T5 3+. They can also be buffed in more various ways, you can give them +1AP from a few different sources, more exploding hits on 5+ with stratagem, hit on S7 if you give them +1S with stratagem... Tasers are more polyvalent.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Enginseer with a Wrench





Indeed. And Infiltrators arent meant to do anything other than apply pressure. If you want something dead in melee you take Ruststalkers, if you want something dead at range even Vanguard will be better than Infiltrators.

Infiltrators are all about positioning and early screening. They still die as easily as our regular troops and cant be buffed as well as Vanguard or Rangers for shooting and if you're taking Ruststalkers one of your host of the intermediary and artefactorum goes on them for Fire Point Telemetary Cache + Temporcopia ideally.

Infiltrator counterpart in the army is really Raiders for their purpose and Raiders actually have much better staying power and better more useful shooting and mobility.
   
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Fresh-Faced New User




I definitely think thats underselling infiltrators, they're excellent at playing the mission, objectives, and everything not related to murder, but they can also punish your opponent for the sin of not going first so hard the game just ends immediately. 2x10 is the minimum I take in lists, and I generally wish I had more.

Edited squad size being wrong

This message was edited 1 time. Last update was at 2021/07/23 20:19:32


 
   
Made in us
Cog in the Machine




Don't Infiltrators have a max squad size of 10?
   
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Fresh-Faced New User




Mariongodspeed wrote:
Don't Infiltrators have a max squad size of 10?


They totally do i just typed it wrong
   
Made in us
Cog in the Machine




Thats a relief. I can picture my opponants face if I were to tell them I have a 20-man Infiltrator squad with 2 extra attacks on 5+...
   
Made in gb
Been Around the Block





From todays WarCom Metawatch: "expect to see a FAQ release for Adeptus Mechanicus tomorrow dealing with some of the sharpest ends of their collective stick – in particular, large blocks of Skitarii troops and some of the interactions over-tuning Ironstrider Ballistari."

https://www.warhammer-community.com/2021/07/29/metawatch-how-the-mechanicus-and-sororitas-are-shaking-up-warhammer-40000-tiers-in-a-major-way/

Now, we could just patiently wait a day to see what's coming, but where's the fun in that?!? Rampant speculation time!
   
Made in gb
Stalwart Tribune




Bath

My ramparts speculation is:

Scaling command points for enriched rounds and galvanic volley fire, to discourage 20 man vanguard blobs abusing it.

Modify a few vehicles strats to not affect ironstriders, to make them a little more vulnerable

Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1000pts
Western Host 1000 pts
 
   
 
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