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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

remember there was a new boy model revealed at the start of 9th that far as i know they have not fully shown off what it was.
It was along the lines of a generic boy.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Stormin' Stompa






 Vineheart01 wrote:
remember there was a new boy model revealed at the start of 9th that far as i know they have not fully shown off what it was.
It was along the lines of a generic boy.


Not sure which one you're referrring to, did that not end up being the special event named Nob?
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I cant seem to find the pictures we had in this thread since i dont feel like going through all 162 pages and i forget how far back it was lol.

Pretty sure that special nob was clearly NOT that boy in the video teaser. Far more detailed. The one in the trailer was extremely basic looking.

edit: Found the article though that had the video: https://www.warhammer-community.com/2020/07/25/the-warhammer-40000-launch-party-preview/

And the article with the special nob: https://www.warhammer-community.com/2020/12/13/a-classic-ork-model-returns-for-the-festive-season/

The pants are different and the sword is held different. Totally not the same model.

Afaik that boy model in that preview video towards the bottom of the first article hasnt shown up yet. Possible hes a beastsnagga but....really difficult to tell since they didnt show much beyond the pants and weapons

This message was edited 2 times. Last update was at 2021/06/11 15:08:53


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Longtime Dakkanaut






 Vineheart01 wrote:
I cant seem to find the pictures we had in this thread since i dont feel like going through all 162 pages and i forget how far back it was lol.

Pretty sure that special nob was clearly NOT that boy in the video teaser. Far more detailed. The one in the trailer was extremely basic looking.

I was wondering about this and looked it up the other day. 99% sure it was one of the Beast Snagga Boyz.
   
Made in us
Regular Dakkanaut



Sheridan, WY

That is 100% a beast snagga boy. The two shots match one of the boyz on the box graphic exactly.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Welp that shuts me up then lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Dive-Bombin' Fighta-Bomba Pilot






 Grimskul wrote:
Yeah, I personally doubt they would update the Boyz kit at the same time they're releasing Snagga boyz. They would likely have been showcased already alongside the Beast Snaggaz during the new stat update for Orks that they showed recently.


honestly my thought here is it possible they do both, current sculpt is 20 years old and increasing to T5 they may want orks to be bigger and more imposing to smaller sculpts. Also with rumors of a imperial guard v orks box its possible they are a limited release push to fit thing like the AOBR ork boyz .

10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Regular Dakkanaut




 Tomsug wrote:
Madjob wrote:


Definitely new models that still based the shoota designs on the current ones. Look at the stance (more upright), musculature (blockier, closer to the nob kit than the Boyz), and most importantly the crook in the elbow, most of the current shoota arms don't have that severe of an angle.


Yeah, this is what I call “conversion”. Hard to say. Photo is too gakky. But the stance, neck and head of the front one is definitely an old boy. Maybe, it is a just a small face-lifted new edition. Or some “uprgade kit” with different spare parts like the Guardsman recieved. From business side of view, selling the upgrade kits everybody are buying anyway from third companies is a good way. Especialy in the situation, the most of the new models are monopose without alternative parts.

Or, the new boyz will be the same, just the monopose variation on the old models without the alternatove parts, just to screw people around I guess we ' ll see soon.


We clearly aren't looking at the image the same, the stances are very different. They of course still have the typical shoulder hunch and bowed legs, but the curve of the spine as it runs from the lower back to the posterior is not at all like the current Ork Boyz.
Besidess that the shoulder pad on the ork nearest the front doesn't match up with any Ork kits I know of.

If you think GW would feature conversions, even in-house ones, on the packaging of a product they are selling that obviously aims to sell other products GE sells, well, I don't really think I can convince you that these are new models, because they simply don't do that.
   
Made in us
Regular Dakkanaut



Sheridan, WY

Looks like we might be getting a new big mek model and MANZ as well...

https://www.youtube.com/watch?v=6nJ9fqaxrg0
   
Made in us
Longtime Dakkanaut




McFarlane isn’t 40K models but toys.
I can’t see MANZ getting a new kit, they were literally the release wave before buggies.
I’m not saying we don’t get a new big Mek though to many indications that say it’s coming from model hints to rules for a nonexistent model which doesn’t happen.

This message was edited 3 times. Last update was at 2021/06/11 22:26:06


 
   
Made in us
Regular Dakkanaut



Sheridan, WY

gungo wrote:
McFarlane isn’t 40K models but toys.
I can’t see MANZ getting a new kit, they were literally the release wave before buggies.
I’m not saying we don’t get a new big Mek though to many indications that say it’s coming from model hints to rules for a nonexistent model which doesn’t happen.


Yea I'm honestly confused by the video. Are these 40k releases or not?
   
Made in us
Regular Dakkanaut




Savannah

No, they're just tie-in figures. There are a bunch more coming from the IP, but they aren't 40k models.

There's a reiver too, and they're unlikely to be replacing that kit so soon. So good news if you wanted some ~10" tall orks to display, but nothing to do with 40k as a game.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i could see DIFFERENT meganobz but not a new kit.
I.e. dakka focused ones akin to aggressors. Quite frankly i always found it odd Orks didnt slap guns all over meganobz since they have so many spots that are perfect for mounting a gun or five lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Stormin' Stompa






 Vineheart01 wrote:
i could see DIFFERENT meganobz but not a new kit.
I.e. dakka focused ones akin to aggressors. Quite frankly i always found it odd Orks didnt slap guns all over meganobz since they have so many spots that are perfect for mounting a gun or five lol


Yeah, I remember way back when DA WAAAGH! forum was still a thing, one of the fandexes for the Badmoonz basically did exactly that, making use of our old Slow and Purposeful rules to allow them to move and shoot heavy weapons like deffguns that were wielded akimbo style. Basically mini-broadsides and it was pretty damn Orky.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Right, i never understood why the marines got the guns upon guns upon powerfists method.
HOW IS THAT NOT AN ORK THING lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Stormin' Stompa






 Vineheart01 wrote:
Right, i never understood why the marines got the guns upon guns upon powerfists method.
HOW IS THAT NOT AN ORK THING lol


Unfortunately, if I've learned anything from GW and their obsession with marine model releases, they will nick and steal other army's design space like a crazy Deffskull to keep up releases for them. They've already done it to Eldar by basically "aspect warrior-izing" most of the Primaris range into one-weapon type specialists. They grabbed the hover tanks from the Tau and the T5 W3 dakka infantry troops from the Custodes. Not surprising that they took all the dakka output from Orks as well while they're at it.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

oh i know.
Marines have access to so many signature abilities other armies used to be known for.
Bout all theyre missing is a horde model (...squats?) and a markerlight system.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut




 Grimskul wrote:
they will nick and steal other army's design space like a crazy Deffskull to keep up releases for them.


Oh boy, I don't need reminders on how salty I was over getting that fun and unique 8th edition GSC codex after waiting the entire edition for a playable ruleset, only for SM 2.0 to drop like 6 months later along with a new host of forward deploying units including a dreadnought that also had anti-deepstrike, because it wasn't enough for them to nick that design space and do it better, they also had to get a shot in to make GSC's use of it less effective.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Sooo... I'm just done playing a game where I caught daemons/TS player completely off guard with... wait for it... bad moons trukk spam.
I had a game set up with my arch nemesis from all the way back in 6th and was frankly a bit sick of playing green tide or buggy spam all the time, so I threw together list of silly stuff because I knew that tzeench daemons currently aren't doing so hot.

The list:
Spoiler:

+ HQ +
Big Mek in Mega Armour: Da Killa Klaw, Da Kleverest Boss, Best Armor Teef Can Buy, Kustom Force Field, Kustom Mega-blasta, Warlord
Weirdboy: 3. Da Jump, Bad Moons: Gleamin' Gear, Warphead

+ Troops +
30 Boyz: 'Ard Boyz, 3x Tankbusta Bombs, Kombi-weapon with rokkit launcha, 3 Rokkit Launcha
10 Boyz: Tankbusta Bombs, Kombi-weapon with rokkit launcha, Rokkit Launcha
10 Boyz: Tankbusta Bombs, Kombi-weapon with rokkit launcha, Rokkit Launcha

+ Elites +
9 Burna Boyz: Klever Spanner, Rokkit Launcha
5 Meganobz 5x Killsaws (Pair)

+ Heavy Support +
6 Flash Gitz: Ammo Runt
9 Lootas: Klever Spanner, Big Shoota
9 Lootas: Klever Spanner, Big Shoota

+ Dedicated Transport +
7 Trukk


This was probably one of the most insane games I've played in 9th, I almost tabled the daemons safe for 13 pink horrors and won by a landslide despite running off an objective and forgetting actions twice.
After turn 5, I had both units of lootas, 5 trukks, 4 boyz, 5 flash gits and the big mek still alive.

Highlights of the game:
- Lootas and Flash Gits shredded 2 full units of Tzaangors first thing in the game. Klever Spanner actually worked really well, both loota mobs made their points back
- Weird boy was the first thing to die, getting exploded by psykers
- I actually had 'ard boyz with 2+ armor and still lost 11 in one turn.
- Shoota boyz shooting twice with Moar Dakka shredded the lord of change
- I deadlocked half the game because every unit of tzeench daemons had a trukk stuck to it.
- Two trukks were actually saved from destruction by the ramshackle rule.
- Burnas actually killed a unit of furies and auto-passed a moral test because of their pyromaniacs rule
- The big mek charged a daemon prince and won
- MANz killed two mutalith vortex beasts in two consecutive turns with hit 'em harder
- I had a kill tally of 89 at the end of the game for 8 VP, scored 40 primary points (would have been 45 if I wasn't an idiot)
- The flux caster managed to finish all three casts necessary for the psychic ritual despite being locked in combat with the big mek the entire time
- I wasn't able to get a single point of line breaker because there was a frikkin' wall of pink horrors across the entire board.

So, while my performance was undeniably because of my opponent's lack of long range shooting, I was still shocked that my total joke list actually performed so well. It was fun as hell to play though, I really hope this archetype comes back with the next book.

This message was edited 3 times. Last update was at 2021/06/12 19:26:02


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in ca
Stormin' Stompa






 Jidmah wrote:
Sooo... I'm just done playing a game where I caught daemons/TS player completely off guard with... wait for it... bad moons trukk spam.
I had a game set up with my arch nemesis from all the way back in 6th and was frankly a bit sick of playing green tide or buggy spam all the time, so I threw together list of silly stuff because I knew that tzeench daemons currently aren't doing so hot.

The list:
Spoiler:

+ HQ +
Big Mek in Mega Armour: Da Killa Klaw, Da Kleverest Boss, Best Armor Teef Can Buy, Kustom Force Field, Kustom Mega-blasta, Warlord
Weirdboy: 3. Da Jump, Bad Moons: Gleamin' Gear, Warphead

+ Troops +
30 Boyz: 'Ard Boyz, 3x Tankbusta Bombs, Kombi-weapon with rokkit launcha, 3 Rokkit Launcha
10 Boyz: Tankbusta Bombs, Kombi-weapon with rokkit launcha, Rokkit Launcha
10 Boyz: Tankbusta Bombs, Kombi-weapon with rokkit launcha, Rokkit Launcha

+ Elites +
9 Burna Boyz: Klever Spanner, Rokkit Launcha
5 Meganobz 5x Killsaws (Pair)

+ Heavy Support +
6 Flash Gitz: Ammo Runt
9 Lootas: Klever Spanner, Big Shoota
9 Lootas: Klever Spanner, Big Shoota

+ Dedicated Transport +
7 Trukk


This was probably one of the most insane games I've played in 9th, I almost tabled the daemons safe for 13 pink horrors and won by a landslide despite running off an objective and forgetting actions twice.
After turn 5, I had both units of lootas, 5 trukks, 4 boyz, 5 flash gits and the big mek still alive.

Highlights of the game:
- Lootas and Flash Gits shredded 2 full units of Tzaangors first thing in the game. Klever Spanner actually worked really well, both loota mobs made their points back
- Weird boy was the first thing to die, getting exploded by psykers
- I actually had 'ard boyz with 2+ armor and still lost 11 in one turn.
- Shoota boyz shooting twice with Moar Dakka shredded the lord of change
- I deadlocked half the game because every unit of tzeench daemons had a trukk stuck to it.
- Two trukks were actually saved from destruction by the ramshackle rule.
- Burnas actually killed a unit of furies and auto-passed a moral test because of their pyromaniacs rule
- The big mek charged a daemon prince and won
- MANz killed two mutalith vortex beasts in two consecutive turns with hit 'em harder
- I had a kill tally of 89 at the end of the game for 8 VP, scored 40 primary points (would have been 45 if I wasn't an idiot)
- The flux caster managed to finish all three casts necessary for the psychic ritual despite being locked in combat with the big mek the entire time
- I wasn't able to get a single point of line breaker because there was a frikkin' wall of pink horrors across the entire board.

So, while my performance was undeniably because of my opponent's lack of long range shooting, I was still shocked that my total joke list actually performed so well. It was fun as hell to play though, I really hope this archetype comes back with the next book.


Wow! Sounds like one heck of a game, thanks for sharing Jidmah! Really glad to hear you both had fun and were actually able to have fun with an off-brand army type like this, I've noticed that if you deliberately scale the power level back with opponents you can have some interesting games since you aren't as pressured to only take the most cutthroat and objectively competitive units. It's certainly easier to do this when you face other armies closer to your competitive tier, it's certainly more skewed when its the most recently updated codices. I really do hope the new Ork codex offers more playstyles like this where some measure of combined arms or at least mechanized lists can do well without having stuff like buggies doing the hard carrying of the list. How did you feel about the Ardboyz? I know you mentioned that you lost 11 even though you managed to pull off getting a 2+ save, do you feel if Ard boyz becomes a proper upgrade to a 4+ save and that it costs points again that'll be worth taking?
   
Made in cz
Smokin' Skorcha Driver





Prague

And that is the reason I want convert Trukks on the way for fun. It was just feeling to do it, but this is the hard evidence. Fun game!

Btw Guard special box released today is pre order that will berecieved on the end of the October.

And it was said, that ork codex comes firtst in the box with the snagga boyz.

So it seems I’ m back in business - Orkotber rules, we’ ll be happy to have a codex before the Christmas

8000pt 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Grimskul wrote:
How did you feel about the Ardboyz? I know you mentioned that you lost 11 even though you managed to pull off getting a 2+ save, do you feel if Ard boyz becomes a proper upgrade to a 4+ save and that it costs points again that'll be worth taking?


Hum, maybe if they are cheap enough. At 5+ for 2CP it definitely is hot garbage tier, though T5 would have made a huge difference. If T5 boyz with 4+ were 10 points they might be an ok-ish choice, but nothing game breaking. It's just too much of an investment for something that might not matter anyways.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in ca
Stormin' Stompa






 Jidmah wrote:
 Grimskul wrote:
How did you feel about the Ardboyz? I know you mentioned that you lost 11 even though you managed to pull off getting a 2+ save, do you feel if Ard boyz becomes a proper upgrade to a 4+ save and that it costs points again that'll be worth taking?


Hum, maybe if they are cheap enough. At 5+ for 2CP it definitely is hot garbage tier, though T5 would have made a huge difference. If T5 boyz with 4+ were 10 points they might be an ok-ish choice, but nothing game breaking. It's just too much of an investment for something that might not matter anyways.


Oh yeah, 2CP for a 5+ save is an insult. Even in the previous codex when Ardboyz were able to be taken on a per boy basis point upgrade it was always on the suboptimal side since AP4 was so common and used for anti-infantry weapons that were effective against them, so given that a 4+ save is a lot more functional compared to previous editions, it would be cool to take a semi-elite feeling horde of armoured ladz in either trukks or footslogging as army theme in the new book.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Ah, I forgot the most insane thing about that game - I actually use the cut them down stratagem from the BRB and it did something.

Three pink horrors tried to fall back from my MANz and boyz, I rolled 9 dice and did 3 MW to them

This message was edited 2 times. Last update was at 2021/06/13 10:02:03


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in cz
Smokin' Skorcha Driver





Prague

 Jidmah wrote:
Ah, I forgot the most insane thing about that game - I actually use the cut them down stratagem from the BRB and it did something.

Three pink horrors tried to fall back from my MANz and boyz, I rolled 9 dice and did 3 MW to them


Ahh I' ve almost forgot it exist!

8000pt 
   
Made in ca
Stormin' Stompa






 Jidmah wrote:
Ah, I forgot the most insane thing about that game - I actually use the cut them down stratagem from the BRB and it did something.

Three pink horrors tried to fall back from my MANz and boyz, I rolled 9 dice and did 3 MW to them


LOL, wow. Gork and Mork were definitely smiling on you that game, I don't think I've ever seen it used in all my games of 9th ed so far.
   
Made in de
Longtime Dakkanaut





I assembled my Big Trakk after having it for years in anticipation of the new Codex. That was... Interesting. Someone hold me :(

I hope that Trukks are useful in the future because it's too small as a Waggon. It can physically fit *one* of my converted MANz unless I have their bases overlap



Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






It's still a rather decent transport for MANz or other valuable cargo because it's more durable and faster than a trukk while not costing much more.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in it
Gargantuan Gargant




Italy

The only downside is it's a heavy support choice, not a dedicated transport, but it's a legit option.


 
   
Made in cz
Smokin' Skorcha Driver





Prague

Heavy support slot is a main downside of the big trakk. In all other aspects it' s superior than trukk and in my eyes the price is higher, but better. Especially thanks Spiked Ram and 14” speed. With Ramming Speed speed it' s a cheap MW bullet. I use it for the boyz and MegaMek.

And it' s a super cool model.

8000pt 
   
 
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