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Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

The Ork heavy support slot is definitely too crowded. For example, when I am fielding a list with two Battlewagons and a Kannon wagon - I am not able to field any kind of Dread alongside them, unless I pay the CP for extra heavy support choices or go for a Brigade. I definitely think that the Deff Dreads at least should be Elite, and perhaps the Big Trakk could be moved to fast attack - since it's so fast that would make sense.

This message was edited 1 time. Last update was at 2021/06/14 09:03:30


2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in dk
Longtime Dakkanaut




Danmark

https://www.warhammer-community.com/2021/06/14/the-legend-of-da-great-white-squig-and-the-only-ork-stubborn-enough-to-ride-it/

Looks like the boys on the cadian box WERE new boys. I was right. yay!

away with the twerking pose i say. in with more modern Ork models.


also the army box is pre-order able from july.

This message was edited 2 times. Last update was at 2021/06/14 12:21:38


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 Bonde wrote:
The Ork heavy support slot is definitely too crowded. For example, when I am fielding a list with two Battlewagons and a Kannon wagon - I am not able to field any kind of Dread alongside them, unless I pay the CP for extra heavy support choices or go for a Brigade. I definitely think that the Deff Dreads at least should be Elite, and perhaps the Big Trakk could be moved to fast attack - since it's so fast that would make sense.


Fast attack is even more crowded. Big Trakk needs to be the Transport!


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in ro
Dakka Veteran




yeah well they look nice!

but not so much more detailed to make me scrap my old ones

the old boyz hold up fairly well for such old models... would like to know how if they changed the scale of these new boyz
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Beardedragon wrote:
https://www.warhammer-community.com/2021/06/14/the-legend-of-da-great-white-squig-and-the-only-ork-stubborn-enough-to-ride-it/

Looks like the boys on the cadian box WERE new boys. I was right. yay!

away with the twerking pose i say. in with more modern Ork models.


also the army box is pre-order able from july.


Yes! New boyz and pre-order for Snagga Box in July and codex himself “later this year”. Which is confusing for me, but anyhow - codex will be there let' s say no earlier than in August.

So I 'm happy I was wrong with the boyz. And now it seems have a chance to be happy I was wrong even with Orktober

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in dk
Longtime Dakkanaut




Danmark

RedNoak wrote:
yeah well they look nice!

but not so much more detailed to make me scrap my old ones

the old boyz hold up fairly well for such old models... would like to know how if they changed the scale of these new boyz


oh totally i wont scrap mine either. but i only have 90 boys to begin with and not all of them are painted. ill probably scrap the ones that arent painted by the time these new boys are ready for purchase.

Maybe. or maybe keep them in reserve. ill probably keep them in reserve

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in ca
Gargantuan Gargant






Well I'll be damned, that's a very pleasant surprise tbh. We'll see what new bits they include in the new boyz kit, but wow, this release is a lot bigger than I thought it would be! They didn't radically change the baseline Boy size or design so kudos for GW keeping a similar look for them!

This message was edited 1 time. Last update was at 2021/06/14 12:53:50


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






With 200 painted boyz and 80 more unpainted, I'm surely not investing a single dime in the new guys. Especially not with the landslide of other models to buy.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Regular Dakkanaut




Thank Gork and/or Mork for boiz not becoming obselete..... I currently have only 2 complete boi squads (50 models of which are waiting to be assembled) which means that I will definitely be getting the new boiz but not until im done with my current boi backlog.
   
Made in us
Mekboy on Kustom Deth Kopta






last count i was rocking 4 or 5 hundred boys, granted some are kitbashed things liek kings of war orc bodies with gw arms and aftermarket heads. I also have some 3d printed boys not in that count. i will probably still get at least 30 of the new boyz as i like each ork boyz squad to look different.

10000 points 7000
6000
5000
5000
2000
 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Clever way how to make us “rebase” our boyz…

Oh yes, and there will be a new Snagga warboss riding a huge white squig looking like a Moby Dick.

[Thumb - 772344E7-8658-4BDB-A8A4-304EECABD578.jpeg]

This message was edited 1 time. Last update was at 2021/06/14 14:07:37


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in nl
Regular Dakkanaut




So you still think boys can become obselete even if they introduce a new boys kit?

This message was edited 2 times. Last update was at 2021/06/14 16:50:42


 
   
Made in gb
Regular Dakkanaut




I have over 400 painted orks, so a bit disappointed to see a new boyz kit in some respects.

But I guess it had to happen sooner rather than later as the kit was old, and even though its stood the test of time it was going to be replaced at some point.

I don't feel the pressure of replacing all 400 lads with the new sculpts, and I won't be doing that, instead I'll be purchasing 3-4 boxes of the new and mixing them in with what I have. I already have models mixed in from alternative vendors.

So while this is bittersweet I'm trying to look at it from a place of positivity.
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

There is never enough boyz….

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in ca
Gargantuan Gargant






 Tomsug wrote:
There is never enough boyz….


The WAAAGH! always demands more....

Personally, I might get a box to mix up with my bitz if I want to make more custom tankbustas or kommandos.
   
Made in us
Longtime Dakkanaut




I agreed with Jidmah a year or so ago when he said people who wanted new boyz will be upset when we do in fact get them because all of our current infantry style models are basically based on the current boy which means if you can find/re-purpose or kustomize bitz you can basically make any infantry unit you want using a boyz model as the base.

I've made all of my Burna boyz from loota boxes, and used the extra bitz to make the 4 burnaz per box as well as a pair of tankbustas. I have literally never bought a box of Tankbustas but have enough to field 2 units of them

With all of that said, I will be buying a box or 3 of these new boyz, but only after I max out my purchases of the new snagga box set. I've already asked my FLGS to order 1 of the big boxsets when the come available for pre-order just for me

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






pepi55 wrote:
So you still think boys can become obselete even if they introduce a new boys kit?


Correct. They are stepping on each other's toes in terms of design space, similar to how MANz and nobz have never both been relevant.

Of course, beast snaggas might not have options to take shootas, creating a niche for regular boyz right there.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




 Jidmah wrote:
pepi55 wrote:
So you still think boys can become obselete even if they introduce a new boys kit?


Correct. They are stepping on each other's toes in terms of design space, similar to how MANz and nobz have never both been relevant.

Of course, beast snaggas might not have options to take shootas, creating a niche for regular boyz right there.


I'm guessing the shoota gets a hefty upgrade as well than. Otherwise they serve no purpose since the shoota is now COMPLETELY inferior to the choppa.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in fr
Regular Dakkanaut




 Jidmah wrote:
pepi55 wrote:
So you still think boys can become obselete even if they introduce a new boys kit?


Correct. They are stepping on each other's toes in terms of design space, similar to how MANz and nobz have never both been relevant.

Of course, beast snaggas might not have options to take shootas, creating a niche for regular boyz right there.


If only there were other factors to take into account such as Clan Rules, stratagems, auras, keywords, etc to make them act different on the table.

This message was edited 1 time. Last update was at 2021/06/14 14:50:40


 
   
Made in us
Regular Dakkanaut



Sheridan, WY

I'm absolutely thrilled with today's news. What a day to be alive. Once I'm done with these 15 stormboyz and battlewagon I just purchased, i'll be caught up on my painting backlog again and ready for some snaggaz and new boyz. I just finished a kustom stompa made out of old sprues. It took me about a month but turned out really well I think. Was a bit harder than I was expecting and took a lot of patience.

Oh yes, and there will be a new Snagga warboss riding a huge white squig looking like a Moby Dick


This made me lol.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Well, if it's cheaper, they serve a purpose as durable objective campers.

From the Thrakka datasheet I'd guess they might become Rapid Fire 2. Not awesome, but might close the gap to choppas.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Regular Dakkanaut




SemperMortis wrote:
 Jidmah wrote:
pepi55 wrote:
So you still think boys can become obselete even if they introduce a new boys kit?


Correct. They are stepping on each other's toes in terms of design space, similar to how MANz and nobz have never both been relevant.

Of course, beast snaggas might not have options to take shootas, creating a niche for regular boyz right there.


I'm guessing the shoota gets a hefty upgrade as well than. Otherwise they serve no purpose since the shoota is now COMPLETELY inferior to the choppa.


Shootas are not gonna get any kind of upgrade (characteristics wise, there might be some specific stratagems, clan rules, etc to make them better though). Example : Bolters (not the primaris' ones).


Automatically Appended Next Post:
 Jidmah wrote:
Well, if it's cheaper, they serve a purpose as durable objective campers.

From the Thrakka datasheet I'd guess they might become Rapid Fire 2. Not awesome, but might close the gap to choppas.


The so-called "Thrakka datasheet leak" is the one which is currently inside Thrakka box. And yes, it is full of mistakes.

This message was edited 1 time. Last update was at 2021/06/14 14:55:33


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i had a feeling one of the unknown ork releases was a boss on a squig.
I mean, cmon, why release squigriders and make them seem like such a big deal and not give a boss too lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Selfcontrol wrote:
 Jidmah wrote:
Well, if it's cheaper, they serve a purpose as durable objective campers.

From the Thrakka datasheet I'd guess they might become Rapid Fire 2. Not awesome, but might close the gap to choppas.


The so-called "Thrakka datasheet leak" is the one which is currently inside Thrakka box. And yes, it is full of mistakes.


If the time table of GW wouldn't have been disturbed as much as it was, that box would have been released just three months before the ork codex. It's perfectly possible that this is his actual codex datasheet.

I guess you are right on the shoota thing, though it would seem odd to me to buff choppa boyz without also buffing the already inferior shoota boyz.


Automatically Appended Next Post:
 Vineheart01 wrote:
i had a feeling one of the unknown ork releases was a boss on a squig.
I mean, cmon, why release squigriders and make them seem like such a big deal and not give a boss too lol


That boss can actually be seen in the canvas painting - just on a red squig.

It's also worth noting that the white squig rider is the first snakebite character in a long time.

This message was edited 2 times. Last update was at 2021/06/14 15:11:25


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Regular Dakkanaut




 Jidmah wrote:
Selfcontrol wrote:
 Jidmah wrote:
Well, if it's cheaper, they serve a purpose as durable objective campers.

From the Thrakka datasheet I'd guess they might become Rapid Fire 2. Not awesome, but might close the gap to choppas.


The so-called "Thrakka datasheet leak" is the one which is currently inside Thrakka box. And yes, it is full of mistakes.


I guess you are right on the shoota thing, though it would seem odd to me to buff choppa boyz without also buffing the already inferior shoota boyz.


The Astartes Chainsword has been buffed to AP-1 while the bolter is still AP0 and Rapid Fire 1. It seems that GW prefers, for "versatile units" (Boyz, CSM squad, etc) to buff their melee options rather than their ranged options.

This message was edited 1 time. Last update was at 2021/06/14 15:15:45


 
   
Made in dk
Longtime Dakkanaut




Danmark

 Jidmah wrote:
pepi55 wrote:
So you still think boys can become obselete even if they introduce a new boys kit?


Correct. They are stepping on each other's toes in terms of design space, similar to how MANz and nobz have never both been relevant.

Of course, beast snaggas might not have options to take shootas, creating a niche for regular boyz right there.


you know, ive started playing this money sinkhole of a game a year ago, so i dont really have the wide perspective through years about how they've done things. BUT! it seems maybe this time they are really looking at what makes orks.. well orks. And on the path to doing so, maybe trying to find a relevant role for at the very least their new units. Since they have made snagga boys and normal boys, i think they will think a little bit harder at how these two units can co-exist so that both units makes sense in each their army style.


Thats a hope at least, whether it will happen i dont know. But as i said, i have hopes. Hopes that this expansion will put the orks on a great green path with gameplay mechanics, where both nobz and mega nobz have value.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Sure, I hope for that as well, but it's genuinely difficult to have two units which do the same thing be good at the same time.

I mean, just look across the game we have: Intercessors/Tacticals, Immortals/Warriors, Nobz/MANz, Warp Spiders/Swooping Hawks, KMK/Smashas or all the different variants of LRBT, baneblades or ranged/melee knights.
For every one of those there is always one "best" choice and the other one just becomes irrelevant until the wheel of balance spins again.

I don't think it is impossible to make one unit of slugga boy, one unit of beast snaggas and one unit of shoota boyz a good army, but I also don't think it's likely.

This being by fifth edition playing orks and the tenth ork book , I expect it to be the same as always - there will be this fun and wild time where everyone tries everything for half a year and veteran ork players are randomly catching people off guard with whack lists and winning tournaments. People will be starting threads calling for ork nerfs on random things that aren't even good.

Then the dust settles and we will know what works and what doesn't, as will our opponents. At that point I think there will be some sort of accord that deems a specific combination of snaggas, sluggas and/or shootas as the current best thing. Just like we currently basically all agree that sluggas are best, but 10 shootas mixed are a good idea while in 5th it was shoota boyz or bust.
That will then last until either beast snaggas are "the thing" after a major balance patch or until the next codex.

This message was edited 3 times. Last update was at 2021/06/14 15:44:37


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut



Sheridan, WY

 Jidmah wrote:
Sure, I hope for that as well, but it's genuinely difficult to have two units which do the same thing be good at the same time.

I mean, just look across the game we have: Intercessors/Tacticals, Immortals/Warriors, Nobz/MANz, Warp Spiders/Swooping Hawks, KMK/Smashas or all the different variants of LRBT, baneblades or ranged/melee knights.
For every one of those there is always one "best" choice and the other one just becomes irrelevant until the wheel of balance spins again.

I don't think it is impossible to make one unit of slugga boy, one unit of beast snaggas and one unit of shoota boyz a good army, but I also don't think it's likely.

This being by fifth edition playing orks and the tenth ork book , I expect it to be the same as always - there will be this fun and wild time where everyone tries everything for half a year and veteran ork players are randomly catching people off guard with whack lists and winning tournaments. People will be starting threads calling for ork nerfs on random things that aren't even good.

Then the dust settles and we will know what works and what doesn't, as will our opponents. At that point I think there will be some sort of accord that deems a specific combination of snaggas, sluggas and/or shootas as the current best thing. Just like we currently basically all agree that sluggas are best, but 10 shootas mixed are a good idea while in 5th it was shoota boyz or bust.
That will then last until either beast snaggas are "the thing" after a major balance patch or until the next codex.


What are you defining as "units which do the same thing." Are you referring to the standard unit roles of position holder, brawler, elimination, and attrition? If so, are you stating that every 40k army only has 1 unit that fits each of these roles?
   
Made in gb
Regular Dakkanaut




 Jidmah wrote:
Sure, I hope for that as well, but it's genuinely difficult to have two units which do the same thing be good at the same time.

I mean, just look across the game we have: Intercessors/Tacticals, Immortals/Warriors, Nobz/MANz, Warp Spiders/Swooping Hawks, KMK/Smashas or all the different variants of LRBT, baneblades or ranged/melee knights.
For every one of those there is always one "best" choice and the other one just becomes irrelevant until the wheel of balance spins again.

I don't think it is impossible to make one unit of slugga boy, one unit of beast snaggas and one unit of shoota boyz a good army, but I also don't think it's likely.

This being by fifth edition playing orks and eighth time an ork book is released, I expect it to be the same as always - there will be this fun and wild time where everyone tries everything for half a year and veteran ork players are randomly catching people off guard with whack lists and winning tournaments. People will starting threads calling for ork nerfs on random things that aren't even good.

Then the dust settles and we will know what works and what doesn't, as will our opponents. At that point I think there will be some sort of accord that deems a specific combination of snaggas, sluggas and/or shootas as the current best thing. Just like we currently basically all agree that sluggas are best, but 10 shootas mixed are a good idea while in 5th it was shoota boyz or bust.
That will then last until either beast snaggas are "the thing" after a major balance patch or until the next codex.


In fairness to GW the codex's that have released so far this edition have brought *most* datasheets up to at least being somewhat playable. I've been through all the codex's and its hard to find units that are so terrible they will never see a table. Even over costed tat like a Land Raider is perfectly fine in a larger game of 40k.

But Yes, in the competitive scene there will always be units that are just that little bit more points efficient, or fulfil a certain role better than anything else in the codex.

I expect most units in the ork codex to get the refresher treatment and become a lot more playable, I'm quite hopeful in this regard.
My primary concern is what they do with Gorkanauts and Morkanauts as they need some serious work to be in any way competitive and a huge points reduction.

What am I trying to say with this ramble is I think they are narrowing the gap between the "haves and have nots" datasheets. So I'm hopeful the Ork codex will have a few competitive builds and not just be locked into our usual 1-2 builds.

But I think orks are definitley the acid test for the rest of this edition.


This message was edited 1 time. Last update was at 2021/06/14 15:57:19


 
   
Made in us
Krazy Grot Kutta Driva




Ill lose all my money in July. RIP

Orks 5000p 
   
 
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