Been a while since I did one of these due to my atrocious time getting in games...this year. (seriously, I went from an average of 4-6 games a month to about 6 thus far this year...egads, if only I didn't need that precious wonderful 'money' thing!) I'll also apologize ahead of time because my note taking was non-existant and I even waited a few days to upload these, so certain details (like the army compositions) may be a little sketchy. Thankfully most of the other players involved do post on site, so they'll probably come in and clarify if needed.
The Assorted Sphess Mahreens Alliance of Beakie Buddies
Blood Claw Biker Pack
2 Rhinos packed with Grey Hunters and a Rune Priest.
2 Long Fang Squads.
Aegis Line and Quad gun.
Huge Black Templar Terminator (Claws and Hammers) squad led by Chaplin.
Smaller Terminator Squad (claws and hammers)
2 Tactical squads with Missiles
Maybe some other stuff.
The CSM+DE Connection of brotherly love and not mentioning that Slaanesh thing...also spikes.
Bike Squads (Nurgle boys) led by a Sorcerer and Lord respectively.
2 Plague Marine Squads.
(Oddly, I really think I'm nailing everything he brought - in retrospect it feels tiny, then again he's Chaos so is probably paying through the nose just to field a single body)
Baron Sathypants with Beastmaster Squad
2 Warrior Squads in Raiders.
2 Wych Squads in Raiders
2 Trueborn Squads in Raiders
Deployment = Hammer and Anvil
Mission = The Relic
Here lies the battlefield with those darn Beakies "organizing" their forces all over it so Chaos and the DE
have no space...filthy Imperials!
The Forces of altruistic good (aka Dark Eldar and Chaos) win side selection and opt to take the table side closest to me when I took this picture.
We make the Beakies have to set up against the wall and crink their backs to move their units, a brilliant strategy.
Speaking just for the DE
and Chaos - our strategy was to actually perhaps ignore the objective, and just sweep around one side of the hill (the "right" side as you're looking at it here) and just try to mulch the Marines as quick as we could.
Could this Relic objective possibly be a hint to something you will see in our upcoming Apocalypse campaign?
Only time will tell!
decide that good is dumb, and also slow, since they are all turtled up with their guns, so we wedge up as tight as possible, and prepare to swarm forward. The Nurgle boys are mostly on bikes, so are all about the brilliant plan.
Baron Sathypants enacts a brilliant plan, it involves giving birds and mindless dogs grenades while ordering them to be stealthy. It's a very popular strategy.
Turtling with our gunline? Posh and humbug, dear sirs, posh and humbug...now, could you please step out from behind that hill, we want to say hello.
The assorted Marines steal the initiative!
The Black Templar prove they have balls the size of 2+ saves and storm forward, looking, I'm guessing, to sit their hyper expensive and nigh invincible backsides on top of the objective.
The bikes were so buried behind their lines, that this is after a turbo-boost move to try to get out into the field.
First Blood! A Raider is blasted from the sky, leaving the Trueborn inside a little miffed.
That is about it for the Marine shooting though, as Night Fight rather blunts their offensive.
A token force is sent around the left flank, mostly because I run out of room on the right flank.
The right flank surges forward, all jagged metal and death.
A lot of firepower is hurled down into the Terminator Death Star as neither me nor the Chaos general wants that thing coming any closer.
The left flank watches the Dark Eldar immobilize the Rhino and otherwise do very little.
After some shooting, suddenly there are not as many Termies as there were before, the Dark Eldar kill one and wound the Chaplin...
Chaos...well...they put a lot of wounds on the termies...not so much for the killing part though.
Deciding it is better to charge than to be charged Chaos bikes surge forward, the Sorcerer fails to make it, but the Lord does. A handfull of Kabal Warriors also leap into the fray...well, why not?
The Lord and Chaplin duel, and the Chaaplin falls. Meanwhile the Dark Eldar wuss slap one Termie to no effect whilst the others tear and rip up the Bikers. Chaos is fearless and the Deladr roll well, so combat continues for both.
The Bloodclaws make their way into the field of battle, as half the Space Wolf Army fires on a Raider and Ravager to some success.
An immobilized Ravager and exploded Raider still hold the left flank.
As combat continues, Eldar slap fighting manages to find a chink in Termie armor - score one for the good guys!
Baron Sathypanst decides to see what his fully functional Death Star does versus a distracted and horribly weakened Death Star. Also known as DE
The Sorcerer and his squad ride up towards another squad of Termies, as some Wyches come up to support them.
Someone tell those Hammernators that they do not scare our rotting bikes, enhanced durability, and sorcerous power!
The front of the battle line.
The Wyches and bikes crash into the Terms, inflicting serious losses, but the Terminators hold the line, as behind them lies the fragile gunline.
The Beasts and Sathypants open up a few cans and eat the Black Templar up.
Now it is a DEldar Deathstar sitting on the objective, huzzah!
Lay of the land at the top of Turn 3 - the last played.
The Blood Claws come in to eat up the Wyches.
Unfortunately we ended up having to call it for time at the end of the Marine half of Turn 3.
Game ended in a draw.
I'll admit I think DE
+Chaos had this one if i kept going, as we had 4 troop choices within nab distance of the objective one of which could have mounted up into a Raider and flown to the far side of the hill)
The wildcard would be how well the Blood Claws could do, as they'd be the only unit fast enough to come after us in any reasonable manner as all the Marine mech was wrecked.
Naturally I'm biased,
Decent warmup game to remind us we need to be aggressive about getting through turns completely once we start up our Apocalypse Campaign.