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Made in gb
Tail-spinning Tomb Blade Pilot




Mathematically, would a 5+ RP each phase = a 5+ FNP, assuming an average of 6 game turns, I wonder?
   
Made in us
Irked Necron Immortal



Colorado

All Destroyers really need is a points drop and maybe an extra shot with their Gauss Cannons.
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

What they need, IMO, is a Stratagem that duplicates the old Destroyer Cult formation effects.
   
Made in no
Grisly Ghost Ark Driver





sieGermans wrote:
Mathematically, would a 5+ RP each phase = a 5+ FNP, assuming an average of 6 game turns, I wonder?


5+ RP each turn is already stronger than FNP, problem is that you lose RP once wiped, can't really calculate that easily.


Automatically Appended Next Post:
Alcibiades wrote:
What they need, IMO, is a Stratagem that duplicates the old Destroyer Cult formation effects.


Definitely, especially seeing as it's so readily available to other factions with auras and whatnot

This message was edited 1 time. Last update was at 2018/01/20 01:07:30


 
   
Made in jp
Proud Triarch Praetorian





torblind wrote:
5+ RP each turn is already stronger than FNP

I don't know about that.
With FNP the guys are still alive and able to contribute to the battle. With RP they're in time out until they're okayed to rejoin.
Surely that would account for something.

 
   
Made in no
Grisly Ghost Ark Driver





 skoffs wrote:
torblind wrote:
5+ RP each turn is already stronger than FNP

I don't know about that.
With FNP the guys are still alive and able to contribute to the battle. With RP they're in time out until they're okayed to rejoin.
Surely that would account for something.


Sure, and multiwound models only get the roll once all their wounds are up, whereas FNP rolls for every wound, unless for multidamage wounds which complicate matters furthermore.

Threatening to come back every turn has a tactical impact, much like a unit that is in September strike reserve is technically on pause yet forces the opponent to adapt.

Comparison is difficult to get 100% right
   
Made in se
One Canoptek Scarab in a Swarm




I know a great solution to all of the necron problems, give them a special rule that allows them to have 25% more points than the opponent to balance it out. Makes sense because they use their tomb worlds and gak, high tech and all that jazz you know
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

That sounds like a terrible idea that doesn't at all solve the inherent problems in a necron list. Its the game design equivalent of using duct tape to fix a nuclear reactor. Its not clever, not elegant and reeks of laziness and incompetence.

You can represent the high tech of the necrons in much better ways, such as giving access to all sorts of interesting gadgets (like they had before), giving them better stats and weapons at a high points cost (sort of like what they did with Custodes, actually. In fact, necrons should probably play similar to custodes; few in number, but tough and packs a punch)

Numbers does not represent tech. It just represents that there are a lot of them. Such a rule would be better for nids and orks.

This message was edited 2 times. Last update was at 2018/01/20 15:06:13


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in se
One Canoptek Scarab in a Swarm




Wasnt the most serious idea, I'm just annoyed at how a company who probably have people hired just to balance the game cant seem to fix such an iconic race as the necrons. Why the hell are necrons so fething bad right now? Are gw braindead? Can they not make every race at least somewhat viable? Hate this gak
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Just wait for the codex. Codex armies are considerably stronger than index armies, and necrons are an index army.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Decrepit Dakkanaut




UK

 CthuluIsSpy wrote:
Just wait for the codex. Codex armies are considerably stronger than index armies, and necrons are an index army.


I think most people know this, its more the waiting that almost leaves Necrons in a current state of limbo - esp since their current state is underpowered.




Also any painters around? One new necron player looking for some feedback on painting
https://www.dakkadakka.com/dakkaforum/posts/list/748832.page

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Regular Dakkanaut




 CthuluIsSpy wrote:
Just wait for the codex. Codex armies are considerably stronger than index armies, and necrons are an index army.


Before any codex came out and all armies were index armies we we the weak in comparrison. Just because we haven't had our codex yet doesn't mean mirqacurously all will be well when we do have it. Remember that their playtesters were telling GW how amazing and strong our index army is and have been until way after the codex would have been set in stone. We will be stronger than now with our codex (dear god we better be!) but could still be bottom of the barrel compared to the others.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

zacharia wrote:
 CthuluIsSpy wrote:
Just wait for the codex. Codex armies are considerably stronger than index armies, and necrons are an index army.


Before any codex came out and all armies were index armies we we the weak in comparrison. Just because we haven't had our codex yet doesn't mean mirqacurously all will be well when we do have it. Remember that their playtesters were telling GW how amazing and strong our index army is and have been until way after the codex would have been set in stone. We will be stronger than now with our codex (dear god we better be!) but could still be bottom of the barrel compared to the others.


That's true. The index army was pretty weak in comparison to the others. Hopefully the playtesters learned their lesson and made the right changes.

This message was edited 1 time. Last update was at 2018/01/20 19:43:45


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nl
Regular Dakkanaut





As a former Guard player, I decided to make some cards to represent our most common buffs (since Guard have cards like these for their orders).

Feel free to print them and use them!

[Thumb - mwbd.png]

[Thumb - +1 S.png]

[Thumb - +1 T.png]

[Thumb - avenge.png]

[Thumb - Quell.png]

[Thumb - solarmills.png]

[Thumb - +1 BS.png]

This message was edited 9 times. Last update was at 2018/01/20 21:02:28


 
   
Made in se
One Canoptek Scarab in a Swarm




Doctoralex wrote:
As a former Guard player, I decided to make some cards to represent our most common buffs (since Guard have cards like these for their orders).

Feel free to print them and use them!



You've misspelled ballistic there on one of the cards mate
   
Made in nl
Regular Dakkanaut





epaemil wrote:
Doctoralex wrote:
As a former Guard player, I decided to make some cards to represent our most common buffs (since Guard have cards like these for their orders).

Feel free to print them and use them!



You've misspelled ballistic there on one of the cards mate


Fixed it, cheers.
   
Made in us
Fresh-Faced New User




I'm considering building 2 squads of 10 Deathmarks or 4 squads of 5...not sure. 8th edition seems like an extreme edition in my limited play. For taking out a key character, counterstriking or grabbing objectives, 20 Deathmarks should do ok right? 40 shots, should average at least 6 mortal wounds plus regular wounds on a target/squad. We could use the veil to support them to really help with some tactics/movement we lack. Would that work?
   
Made in us
Loyal Necron Lychguard





 CthuluIsSpy wrote:
zacharia wrote:
 CthuluIsSpy wrote:
Just wait for the codex. Codex armies are considerably stronger than index armies, and necrons are an index army.


Before any codex came out and all armies were index armies we we the weak in comparrison. Just because we haven't had our codex yet doesn't mean mirqacurously all will be well when we do have it. Remember that their playtesters were telling GW how amazing and strong our index army is and have been until way after the codex would have been set in stone. We will be stronger than now with our codex (dear god we better be!) but could still be bottom of the barrel compared to the others.


That's true. The index army was pretty weak in comparison to the others. Hopefully the playtesters learned their lesson and made the right changes.

It's feeling like the later your codex comes out the better it is, really; compare the Space Marine and Mechanicus codexes to Eldar and Tyranids. The former feel rather phoned in and are largely competitive on the back of some units that are just particularly strong without any real synergy with what their codexes brought to the table, the latter ride high and are much improved on a codex that brings stratagems that make the armies much stronger than the sum of their parts. I know as a Thousand Sons player I'm already seeing some wonderful solutions to our Index problems that would not have been solved by simply moving around points values.
   
Made in jp
Proud Triarch Praetorian





If all they do is move around points values for 'Crons, I'm gonna be pissed.

 
   
Made in us
Irked Necron Immortal



Colorado

With our characters lacking so much in the way of synergy, I have a feeling that they are going to change a lot from the index. Even so, they definitely need to drop points off a ton of units and dear God, please make the Monolith a good unit!
   
Made in us
Longtime Dakkanaut




Ute nation

Flyers are generally good counters against hellblasters (the minus 1 to hit makes OC very dangerous), and while our flyers aren't anything to write home about, a doom scythe will probably work.

I'd also count on the doom scythe getting strafing run (+1 to hit units on the ground, which should offset the heavy penalty) in the codex, and I'd put 50/50 odds on the death ray upgraded to heavy d6 as that is a potential solution to a lot of our anti-vehicle issues.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in gb
Tail-spinning Tomb Blade Pilot




I thought the OC penalty was on Natural (unmodified) 1s?
   
Made in us
Longtime Dakkanaut




Ute nation

Nope, any roll of a 1 after modifiers, so it's a 1 in 3 chance of killing yourself against flyers. The true masters of minus to hit though are the tyranids, if you run plasma against them just count on never overcharging.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in gb
Tail-spinning Tomb Blade Pilot




So I suppose that means any model with +1 to hit cannot suffer OC penalty. I wonder how prevalent that is outside of MWBD?
   
Made in us
Longtime Dakkanaut




Ute nation

sieGermans wrote:
So I suppose that means any model with +1 to hit cannot suffer OC penalty. I wonder how prevalent that is outside of MWBD?


Presence is the only other place I know of where you can get a +1 to hit, maybe marker lights as well, not 100% on that.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in ca
Lone Wolf Sentinel Pilot






Texas

Not really a tactics, but quick question. I have the lord from the Catacomb command barge on foot, without the barge. Should I just field him as an overlord with a staff of light? a lord? Perhaps a cryptec? I already have a crap ton of lords and overlords, and no cryptecs, so I am wondering if that would be fround upon.

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*I'm on Bartertown as Dynas 
   
Made in gb
Tail-spinning Tomb Blade Pilot




 Dynas wrote:
Not really a tactics, but quick question. I have the lord from the Catacomb command barge on foot, without the barge. Should I just field him as an overlord with a staff of light? a lord? Perhaps a cryptec? I already have a crap ton of lords and overlords, and no cryptecs, so I am wondering if that would be fround upon.


Swap out his head with a spare Deathmarks Head and a bit more of a dynamic pose, and I bet no one would notice.
   
Made in no
Grisly Ghost Ark Driver





I would mix overlords and lords freely. Especially the barge lord AS he is a bit smaller to fit in his ride
   
Made in us
Irked Necron Immortal



Colorado

No mention of a Necron codex lately. I'm getting irritated. I can't make plans for purchases or even play my army until I get some new info. Uncool.
   
Made in us
Loyal Necron Lychguard





v0iddrgn wrote:
No mention of a Necron codex lately. I'm getting irritated. I can't make plans for purchases or even play my army until I get some new info. Uncool.

Most recent rumors are that the Necron dex comes out in March. There's also rumors of a Necrons vs AdMech box set coming out around the same time, though I would take that with an entire barrel of salt...
   
 
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