Switch Theme:

1500 point guard, looking to shake up support choices  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Decrepit Dakkanaut





Vallejo, CA

So, to begin with, here is my 1500 point list as it was:

CCS - lascannon, standard, power fist
Priest - eviscerator

10x stormtroopers - 2x flamers
10x stormtroopers - 2x melta
10x stormtroopers - 2x melta

PCS - chenkov, lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
20x conscripts - send in the next wave!

PCS - lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon

3x scout sentinel squadron - 3x lascannons


... and stripping out absolutely everything I'd be willing to strip out at the moment, and I have...


CCS - lascannon, standard, power fist

5x stormtroopers - 2x flamers
5x stormtroopers - 2x melta
5x stormtroopers - 2x melta

PCS - chenkov, lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon
20x conscripts - send in the next wave!

PCS - lascannon
PIS - meltagun, lascannon
PIS - meltagun, lascannon


... which leaves me with 470 points left.

The biggest problem that I've been having over the past several games is that my opponents have fielded a single ultra-elite unit or two that has nearly single-handedly ripped my face off. Sometimes it's a monstrous creature (or near monstrous creature, such as mephiston or draigo), while sometimes it's vehicles (pred/vindi or russ spam). Lurking in the back of my mind is the knowledge that there is a DE skimmer spam player as well.

What I've lost with the stripped down version of the list and the new one basically boils down to 3 lascannons, and 15 S3 Ap3 hellguns.

Anyways, ideas I've had so far include...

9x lascannon sentinels - These guys handle everything I'm having problems against, and the ability to outflank/score is nice. Does leave my anti-infantry a touch lacking, though, and who on earth has nine sentinels? Not me, that's for sure.

3x basilisk squad, 5x extra stormtroopers for flamer squad - A basilisk squad just feels good, and it would be nice to keep my stormies up. On the other hand, it's not the best at the exact problems I'm having, not being ALL that great against monstrous creatures or vehicles. Basilisks are good for stopping shenanigans, though...

2x LRBTs, Demolisher - a classic choice, and a bit of S10 is nice. That said, it suffers from the problem of the basilisks, but worse, because I don't get barrage rules.

3x medusas, +10 conscripts, 15 points - Well, this would certainly handle my anti-vehicle, as well as getting some of my anti-infantry back lost from the hellguns. Probably the weakest choice against MC and AV10 spam, though, and without barrage, there's cover to worry about.

2x ultra-plas executioners - basically the opposite of above. Good anti-MC and good anti-AV10, but terrible anti-AV13+, and not terribly good against things like paladins either. Plus, having only two vehicles makes me feel uncomfortable, especially in a world of vendettas and death rays.

6x lascannon armored sentinels - Normally I loathe armored sentinels, but in this case, I think they may well have a purpose. It's a lot of HP worth of AV12, while also giving me some pretty consistent lascannon fire. The problem, of course, is its relatively low firepower, and, well, that they're armored sentinels.

2x vet squads with grenadiers, 3x melta, lascannon, 1x vet squad with grenadiers, 3x plasma, lascannon - This gives me my lascannons back, and adds more infantry, which is nice. The problem, though, is that horde force concentration is crummy, so I have no guarantee that I'll actually get to use these special weapons.

2x extra PISs with meltaguns, lascannons, PCS with al'rahem, plasma or melta, 2x PISs with meltaguns - INFANTRY!!! The problem is that I don't really have the models to pull off this much stuff at this points level.

Something else - self-explanatory, really.






Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Hardened Veteran Guardsman




Warrington

Hi Ailaros, I have been following your battle reports so i know you like to go pure infantry. However if you are considering using tanks I think your list could benefit could from some AV14.

As you probably already know there are 2 ways to deal with MC: take away there saves or force them to roll so many dice that they are gonna fail some.

Your infantry platoons already have a lot of anti tank fire. But they are actually putting out very few shots.

With that in mind you could try some fully kitted out Leman Russ Punishers or Exterminators. These guys put out enough shots to threaten both MCs and have a high enough strength to reliably take down DE skimmer spam.

Taking two Exterminators with heavy bolter sponsons is 340pts. You can then either take a basilisk for your ordinance and still have 10 points left over for some gubbins or get 2 griffins and cut out 20 points from somewhere. Also means you have 3-4 vehicles so your opponents AT will not be all focused on one target.

This gives your the capability to deal with Flyer spam as well as pumping enough shots out to deal with MCs. Also gives you the ordnance you wanted.

Hope this helps you!


This message was edited 1 time. Last update was at 2012/11/27 19:54:00


6000 pts of Foot Guard

"I once gave the order to one of my platoons to fix bayonets and charge a squad of genestealers. If they believed in the emperor hard enough they could win... I don't think they believed enough..." 
   
Made in us
Boom! Leman Russ Commander





Ohio

I personally wouldnt suggest the barrage weapons if you have stormies. Why because the basilisk has such a large min range and if something is out of sight when you roll, you scatter the full distance which if goes towards your stormies can hurt you a bit if you kill your own units. I would assume your strategy would be to have the melta stormies pop vehicles and your basilisk bomb whatever comes out (I use that strat with LRBT instead).

A lot of people have been mentioning that the medusa is a good choice for anti vehicle which it is but another personal prefereance, I feel that with its really low armor the opponent doesnt need strong anti tank guns to take it out. Where as if you used the LRBT and demplisher those tanks armor is fantastic and their guns are amazing and you NEED powerful weapons to take them out or you assault them. Now your army has a lot of melta guns so you want the enemy coming in close so when they come in to assault your leman russ's blast the dakka outta them!

Your army is strong with its troops so Unless you go with the Leman Russ's I would either suggest build up with the infantry. Maybe get another CCS in there to build up on orders as Bring it Down and get back in the fight could be very helpful.

The armored sentinels and scout ones are units you will have to try. The armored ones will probably get chewed up right off the bat where if you use the scout ones too outflank they might get side or rear armor and they can keep the pressure on with the stormies. If you go with the outflanking sentinels I would suggest using an astropath that way all your stormies and sentinels come in at once and your opponent is looking at the board thinking "wow...thats a problem" lol

Very good ideas so far but I believe you will just have to try them all out and see what you like best as your opponents armies are always gunna be different so you will always be lacking somewhere but just think of some backup strategies you could do.

 
   
Made in us
Raging Ravener



Virginia

I think you should take one executioner. If heavy infantry and MCs are the problem, it's the solution. Taking two doesn't leave you any options against AV13 spam, though. Nothing really compares to the vendetta there, but I know how you feel about it. So how about the executioner and 4 lascannon scout sentinels, leaving you 30 points? You could throw 3 HK missiles on the sentinels if you felt like it.
   
Made in us
Executing Exarch





McKenzie, TN

I know this is going to sound insane but have you though about doubling down instead of up. Rather than killing the monster just bury it in conscripts and take a lord commisar to keep them in game until you don't need them there.

Won't help against skimmers spa though.

Otherwise the executioner works pretty good against all those targets you are worried about.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Hmm, bringing back my punishers does sound somewhat interesting, in this case, 470 points gets me

punisher with hull lascannon, sponson multimeltas, punisher with hull lascannon, sponsons multimeltas, 5 extra conscripts - I'm not too enthralled with the idea of having just two tanks, but this does get me a few things. Notably, it gets me 2 lascannons and 4 multimeltas, making this arguably the most dakkaful option against the most annoying targets, and that's before considering the giant screw you cannon on the turret. It's also interesting because said main gun covers things like MCs rather well, while also giving me anti skimmer spam (I've already used punishers against venoms to hilarious effect). Not that I find it that required, but it's interesting that this gives me some anti-flier ability as well.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in au
Loud-Voiced Agitator






I have been trying out Pask in an Exterminator with a Lascannon and Heavy Bolter Sponsons and have been pretty impressed. Love the S10 Lascannon vs Vehicles.
   
Made in gb
Hardened Veteran Guardsman




Warrington

Just a quick word of advice if you are thinking of taking punishers for the list above, it might be best best to give them the heavy bolter sponsons and hull heavy bolter, maybe even a heavy stubber. Its quite effective and its also worth it just for the look on your opponents face when your one tank cranks out 32 shots. Will be even funnier if you take 2!

Against DE flyers this is a guaranteed flyer kill (or two) per turn.

After all there is no kill, like over kill!!!

Also you have all the lascannons and meltas covered by your platoons and stormies. I feel like you need some dedicated anti infantry which isn't lasguns.

At the end of the day its up to you what load out you think works best against the opponents you face.

Looking forward to your next battle report!

PS. Pask is a beast in Punishers

PPS. Also leaves you enough points to take the priest again

This message was edited 1 time. Last update was at 2012/11/28 15:16:53


6000 pts of Foot Guard

"I once gave the order to one of my platoons to fix bayonets and charge a squad of genestealers. If they believed in the emperor hard enough they could win... I don't think they believed enough..." 
   
Made in us
Tough Tyrant Guard




North Carolina

CCS, lascanon, vox, astropath, MoO, camo.

Combo is that you can use bring it down on the lascannon/MoO. I dont know how many times I have had game changers with this set up.

CPS, vox, auto cannon,

I think this was it for this unit, but sometimes I added in the lascannon.

5x platoon combined, 5x lascannon, 2x vox, commissar.

Bring it down bring it down and if you get to close on foot, will just first rank fire you to death. Cracked the LRC, killed the termies with first rank, and beat Lysander down in hth... It was great..... Thats just one memory from my old id army....

Sents are great but I ran them in three with multi laser. It was cheap and on the out flank via the astropath plus 1 and reroll sides. I always found something with rear armour to kill... Walked on and ripped a DP down, dropped a wave serpent and killed the troops in side while slowly walking across the board.... walked on killed 2 guys from a tact squad and then walked them off the board while taking damage... At 1500 one unit of sents is fine...

LRB with hull lascannon are the best.. keep the bolters off... Add camo if you like.. I find that two tanks at 1500 work just fine and have the fire power to really reach long range threats... Units of dev sitting in the corner,, just stay at the 48" plus mark and drop them....

Biomass

 
   
Made in us
Boom! Leman Russ Commander





Ohio

Tarval wrote:
CCS, lascanon, vox, astropath, MoO, camo.

Combo is that you can use bring it down on the lascannon/MoO. I dont know how many times I have had game changers with this set up.

CPS, vox, auto cannon,

I think this was it for this unit, but sometimes I added in the lascannon.

5x platoon combined, 5x lascannon, 2x vox, commissar.

Bring it down bring it down and if you get to close on foot, will just first rank fire you to death. Cracked the LRC, killed the termies with first rank, and beat Lysander down in hth... It was great..... Thats just one memory from my old id army....

Sents are great but I ran them in three with multi laser. It was cheap and on the out flank via the astropath plus 1 and reroll sides. I always found something with rear armour to kill... Walked on and ripped a DP down, dropped a wave serpent and killed the troops in side while slowly walking across the board.... walked on killed 2 guys from a tact squad and then walked them off the board while taking damage... At 1500 one unit of sents is fine...

LRB with hull lascannon are the best.. keep the bolters off... Add camo if you like.. I find that two tanks at 1500 work just fine and have the fire power to really reach long range threats... Units of dev sitting in the corner,, just stay at the 48" plus mark and drop them....


Well If your refering the LRB to the Leman russ battle tank then taking the lascannon is probably one of the worst ideas you could do now. the tank is considered heavy and doesnt have lumbering behemoth so when it fires its Ordnance cannon everything else snap fires so your paying 15pts for a bs1 lascannon, not a good trade off.

 
   
Made in us
Heroic Senior Officer





Western Kentucky

I use russes with my infantry lists all the time. They're really tough to crack, and against lots of enemy units, guardsmen provide the tanks with coversaves as long as the opponent isn't a flier or shooting from an elevated position.

Plus, the tanks draw attention that normally gets focused on your command squads and special weapon carriers. By wrapping them in your infantry, your opponent will often try to kill the tanks, without realizing that the bigger threat is the scrubs he's trying to shoot through. As for what kind of tank you pick, that's up to you, but I will say that the plasmacutioners of doom are very effective, and you could get 2 in your list fairly easily.

However, anything that isn't a Russ I would ignore. Medusas in particular, unless you're going to throw them behind an aegis with camo netting, will just get obliterated first turn.

I would say either russes or carapace vets, as both play to the strengths of your lists fairly well. Carapace vets will allow you to concentrate your firepower, and as they've got much better armor, can take a few more hits. If you're using them most defensively, I'd almost say give them Camo Cloaks instead, that way they can stay alive until they're needed. In either case, your opponent now has the difficult choice of focusing on the vets to defang your killing power a bit, leaving your hordes on the table, or focusing on the hordes to clear scoring troops, only to get killed by the vets. It'd need some testing obviously, but I think the idea has promise.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Tough Tyrant Guard




North Carolina

Have not played a game in 6th ed and sold my ig off about 5 months before it came out. The main thing that I know of is that codex truimps rule book so yes the behemoth rule would take place. Is this something new in the rule book...?Whats the point of having lumbering if its going to make the weapon bs1...

Biomass

 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

Tarval wrote:
Have not played a game in 6th ed and sold my ig off about 5 months before it came out. The main thing that I know of is that codex truimps rule book so yes the behemoth rule would take place. Is this something new in the rule book...?Whats the point of having lumbering if its going to make the weapon bs1...


The codex got a FAQ addressing the issue. The heavy rule made non-ordnance Russes better while the splat cannon one got a little worse.
   
 
Forum Index » 40K Army Lists
Go to: