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Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

 davidgr33n wrote:
I have a question about my Tallarn Tank Commander. Pre FAQ I would use the Stratagem to outflank him and then use the Tank Order to move him 6”.
Now that most units you can’t move after deepstriking, does this also go for the Tank Commander in this specific case?
As far as I understand it, yes.

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Made in nl
Longtime Dakkanaut





 davidgr33n wrote:
I have a question about my Tallarn Tank Commander. Pre FAQ I would use the Stratagem to outflank him and then use the Tank Order to move him 6”.
Now that most units you can’t move after deepstriking, does this also go for the Tank Commander in this specific case?
He is set up as a reinforcement and the faq says you can't move for any reason so yes it should apply to the Tank Order
   
Made in au
Fresh-Faced New User




Scouting sentinels just became a little less useful :-( less use for pushing out that deep strike bubble before turn 1 now.

Maybe not a brigade auto-include anymore. What are people thinking about fast attack choices?
   
Made in fi
Locked in the Tower of Amareo





the.cobb wrote:
Scouting sentinels just became a little less useful :-( less use for pushing out that deep strike bubble before turn 1 now.

Maybe not a brigade auto-include anymore. What are people thinking about fast attack choices?


Alpha legion etc still might make useful? Though with battallion change not sure is brigade indeed much use. 2 battallion=13 CP. 3 battallion=18. And less tax units needd. OTOH sentinels aren't worse tax and even elite got maybe semi useful cheap tax in form of 15 pts commisars who aren't automatically killing guys. Troop and HS are of course no tax

But generally I struggled to use all CP with ~12 with the grand strategist so with new CP's think 2 battallions are more than enough for me. No need for brigade.

Apart from sentinel not fan of any FA :-/ Especially in terms of filling brigade. Maybe rough rider squad but that's about it.

This message was edited 1 time. Last update was at 2018/04/20 08:26:35


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Made in gb
Death-Dealing Dark Angels Devastator




Sleeping in the Rock

the.cobb wrote:
Scouting sentinels just became a little less useful :-( less use for pushing out that deep strike bubble before turn 1 now.

Maybe not a brigade auto-include anymore. What are people thinking about fast attack choices?


Rough Riders. Always Rough Riders. But in all seriousness they're not bad to fill one slot. Scout sentinels can still be useful for rooting out infiltrators, or to push back people who deepstrike before turn 1 (The Deciever for example), assuming you're going first that is.

Hellhounds and their variants can often be a solid choice to act as faster, lighter tanks to support your heavier tanks or act as rapid response. Armoured sentinels also have their uses because of the increased toughness and the plasma canon, which on a Cadian Sentinel can be pretty useful.

Lastly for all the jokes Rough Riders have their advantages thanks to flanking maneuvers although don't expect them to last more than a turn if your opponent doesn't want them there.

The FW offerings look handy, but since they're hard to get hold of I haven't used them so won't comment.

Fast Attack is in my opinion our worst slot, but cheap and cheerful is usually my aim.

"In Warfare, preparation is the key. Determine that which your foe prizes the most. Then site your heavy weapons so that they overlook it. In this way, you may be quite sure that you shall never want for targets."
— Lion El'Jonson


"What I cannot crush with words I will crush with the tanks of the Imperial Guard!"
- Lord Commander Solar Macharius
 
   
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Denver

 davidgr33n wrote:
I have a question about my Tallarn Tank Commander. Pre FAQ I would use the Stratagem to outflank him and then use the Tank Order to move him 6”.
Now that most units you can’t move after deepstriking, does this also go for the Tank Commander in this specific case?


I was working on one with triple heavy flamer just because it is fun to try and make flamers work. Fortunately nothing was glued in before the FAQ landed. While they could give the Tallarn TC an exemption by FAQ I doubt it will happen.

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Made in gb
Hardened Veteran Guardsman





So what are people's thoughts on the leman Russ annihilator? Im thinking of grabbing one to switch out the turret on the second hand vanquisher I got a while back.
   
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Annihilator is meh. Bc or punishers or go home.... maybe executioner

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Made in us
Regular Dakkanaut




I’m running a patrol of Custodes with my brigade of cadians and a spearhead of catachans (Harker and 3 basilisks) for my ITC list.

Previously grand stratagist was an auto include because the custodes are thirsty dudes when it comes to CP (6CP minimum has to be set aside BEFORE turn 1). The increase in CPs for brigade is now making me consider old grudge which I would use in combo with the 3 x catachan basilisks and some cadian mortars.

Has anyone used grudges in competitive play? I think it could be pretty damn punchy when combined with 120” range, rerollable number of shots and hackers Reroll 1s. Ideally I would use it against any superheavies or monstrous creatures but equally so against larger heavily armoured high value units. Thoughts appreciated.


Automatically Appended Next Post:
I’d still take the Aquila to recoup some CPs but its still a tough call.

This message was edited 2 times. Last update was at 2018/04/20 15:51:29


 
   
Made in us
Longtime Dakkanaut





How many times a turn can you use the re roll strategem?

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Washington State

gendoikari87 wrote:
How many times a turn can you use the re roll strategem?

Once per pahse.


Automatically Appended Next Post:
Did anyone notice the change to Steel Behemoth in the Imperial Armour FAQ? Looks like all the LoW tanks get the full rule now. Helps out my Macharius quite a bit!

This message was edited 1 time. Last update was at 2018/04/20 17:11:05


 
   
Made in us
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Oooh question... with so much cp and insane bravery stratagem.... are conscripts back?

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
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gendoikari87 wrote:
Oooh question... with so much cp and insane bravery stratagem.... are conscripts back?
What do Conscripts do that Infantry squads don't do better for the same points?
   
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 gbghg wrote:
So what are people's thoughts on the leman Russ annihilator? Im thinking of grabbing one to switch out the turret on the second hand vanquisher I got a while back.


Im a fan. Its a decent choice if you want a dedicated anti-tank vehicle. Plus, you can easily convert one from the exterminator weapon mount and two lascannons. And with a hullmounted LC, it can be pretty scary for anything big. Sure, only half of its cannons are going to hit, usually... but thats still a decent amount. Id rank it as one of the more useful variants. Its definitely not one of the never-takes, though its limited utility stops it from being an autotake. But one or even two can be a decent choice if youre lacking in AT.
   
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 Ordana wrote:
gendoikari87 wrote:
Oooh question... with so much cp and insane bravery stratagem.... are conscripts back?
What do Conscripts do that Infantry squads don't do better for the same points?


Receive defensive buffs (e.g. nightshroud, psychic barrier, go to ground). This is pretty powerful when you have the potential for 30 2+ save guys if you get them into cover (I've done this a couple of times). Also receiving offensive buffs such as 'vengeance for cadia'

I'd only run them either with valhallan, custodes fearless banner or Petrovs 45.

You can also take casualties off where you want from big units, and charge into brutal overwatch without worrying about the whole unit being wiped.

Not saying there aren't some major drawbacks, but I still think conscripts can have a place in competitive play.

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UK

Sgt Harker is still a thing right, buffing Catachan LR tanks?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
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Western Kentucky

Razerous wrote:
Sgt Harker is still a thing right, buffing Catachan LR tanks?

Harker may be the most "no brainier" unit in the entire codex. If you are building an even remotely competitive list hes pretty much mandatory

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
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Denver

Razerous wrote:
Sgt Harker is still a thing right, buffing Catachan LR tanks?


Except that you can bring Conquerors that buff themselves even better. If you are not using FW Harker with Lemans and/or artillery tanks is still very competitive.

Interested in gaming related original artwork?* You can view my collection of 40k, BattleTech, L5R and other miscellaneous pieces at https://www.comicartfans.com/GalleryDetail.asp?GCat=158415

*This means published works by professional artists, not me of course. 
   
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Regular Dakkanaut




Alpharius Walks wrote:
Razerous wrote:
Sgt Harker is still a thing right, buffing Catachan LR tanks?


Except that you can bring Conquerors that buff themselves even better. If you are not using FW Harker with Lemans and/or artillery tanks is still very competitive.


Even with conquerers I run Harker alongside them until they are within 24" of what I want to shoot.
   
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Death-Dealing Dark Angels Devastator




Sleeping in the Rock

Alpharius Walks wrote:
Razerous wrote:
Sgt Harker is still a thing right, buffing Catachan LR tanks?


Except that you can bring Conquerors that buff themselves even better. If you are not using FW Harker with Lemans and/or artillery tanks is still very competitive.


The problem with Conquerors is finding them. FW don't sell them anymore and you're lucky if you see one on eBay.

"In Warfare, preparation is the key. Determine that which your foe prizes the most. Then site your heavy weapons so that they overlook it. In this way, you may be quite sure that you shall never want for targets."
— Lion El'Jonson


"What I cannot crush with words I will crush with the tanks of the Imperial Guard!"
- Lord Commander Solar Macharius
 
   
Made in us
Regular Dakkanaut





I'm thinking about running a Tank Company now. I'm curious as to what people think is the Best doctrine to use. Plan on running mostly LR Conquerors with a few Punishers.

Cadian is seems great. Reroll shots order, +1 conditional hit strategem, Pask and Kell. Doctrine seems less useful then others.

Catachan seems to be the other great one. All tanks get to reroll D6s for shots, Harker, Stratagem is lacking and they don't do much for punishers.

Vostryan might be a sleeper, +1 To hit stratagem, 6" range increase really helps with the rerolls for the conquerors.

Another odd choice would be to take a "Make your own" Regiment and give them the Militarum Tempestus Bonus of extra shots on a 6+. No other bonuses or Stratagems however.

What is working best for all of you?
   
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 Tyr13 wrote:
 gbghg wrote:
So what are people's thoughts on the leman Russ annihilator? Im thinking of grabbing one to switch out the turret on the second hand vanquisher I got a while back.


Im a fan. Its a decent choice if you want a dedicated anti-tank vehicle. Plus, you can easily convert one from the exterminator weapon mount and two lascannons. And with a hullmounted LC, it can be pretty scary for anything big. Sure, only half of its cannons are going to hit, usually... but thats still a decent amount. Id rank it as one of the more useful variants. Its definitely not one of the never-takes, though its limited utility stops it from being an autotake. But one or even two can be a decent choice if youre lacking in AT.

Note: a single bc is the equivalent of 3 lascannon. With a hull lc the bc Russ for the same points is better anti tank and also better meq. Bc >>>>>>>>>>>>>> annihilator

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in at
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Nope. An annihilator is going to do almost an additional point of damage against T7 (3.05 vs 3.85) and 1.5 points of damage more against T8 (2.31 vs 3.85), both at 3+ saves. Thats just the turret guns, no hull LC.
Sure, the BC can be used as AT, but its higher amount of shots doesnt quite offset its lower damage output, lower strength and lower AP.

Plus, Annihilators are cool.

This message was edited 1 time. Last update was at 2018/04/21 14:57:43


 
   
Made in us
Regular Dakkanaut




 Lion of Caliban wrote:
Alpharius Walks wrote:
Razerous wrote:
Sgt Harker is still a thing right, buffing Catachan LR tanks?


Except that you can bring Conquerors that buff themselves even better. If you are not using FW Harker with Lemans and/or artillery tanks is still very competitive.


The problem with Conquerors is finding them. FW don't sell them anymore and you're lucky if you see one on eBay.


I just took regular battlecannons and atrached storm.boltors.to the barrel, the conquerer is literally a battlecannon with a coaxial(on the same barrel) stormboltor. Easy conversion
   
Made in gb
Hardened Veteran Guardsman





thanks for the feedback guys, think i'm gonna grab one next time I order off forgeworld, they just look so cool and it's nice to hear it'll be better AT than the vanquisher at least.
   
Made in us
Heroic Senior Officer





Western Kentucky

 gbghg wrote:
thanks for the feedback guys, think i'm gonna grab one next time I order off forgeworld, they just look so cool and it's nice to hear it'll be better AT than the vanquisher at least.

I honestly wouldn't be surprised if a vanquishers weight in lasgun guardsmen was better AT to be honest. They're pretty bad.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

The disappearance of the Elysian range made me thought: would a mechanized army (russes, mainly) supported by several deep striking units be an effective list ?
I wouldn't have screen and not much infantry

   
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Longtime Dakkanaut





 godardc wrote:
The disappearance of the Elysian range made me thought: would a mechanized army (russes, mainly) supported by several deep striking units be an effective list ?
I wouldn't have screen and not much infantry
Still to much stuff in the game that can hit you turn 1 to not have screens.
   
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Denver

You at least need a screen of conscripts or a few infantry squads. Given the buff to battalion CPs and still wanting some it is hard to get away with no infantry although you can always give it a shot.

Interested in gaming related original artwork?* You can view my collection of 40k, BattleTech, L5R and other miscellaneous pieces at https://www.comicartfans.com/GalleryDetail.asp?GCat=158415

*This means published works by professional artists, not me of course. 
   
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Well after this FAQ My manticores are up on EBAY

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