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Made in ca
Gargantuan Gargant






gungo wrote:
Can anyone tell if the new boys are on 24mm or 32mm bases


Base on the pictures and trend for Ork models near their size being repackaged, I'd say 32mm.
   
Made in us
Longtime Dakkanaut




 Grimskul wrote:
gungo wrote:
Can anyone tell if the new boys are on 24mm or 32mm bases


Base on the pictures and trend for Ork models near their size being repackaged, I'd say 32mm.

Another reason to stick with old boys :p but that might mean we have to rebase the old models finally since boyz will no longer be sold on 24mm.

I hope basic boyz stay 24mm but I think you are right!

This message was edited 1 time. Last update was at 2021/06/16 03:20:14


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Italy

I also hope they stay at 24mm, much easier to store that way if you've got narrow slots in your foam tray.
   
Made in dk
Longtime Dakkanaut




Danmark

Given they're already shipping the newly made "old boys" on 32mm (the current boys kit, just the newest made), why would the new boys be 25?

Id say theres a 95% chance the new boys will be 32mm.

This message was edited 1 time. Last update was at 2021/06/16 04:58:54


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 Jidmah wrote:
That wagon is beautiful


Thanks. Wait until I finish it. Except the big wheels I' ve robed from the kids tank, I took the loudspeaker and some LED too. So this one would have the light effects, sound effects and - what is the most important - working wheels!

This message was edited 1 time. Last update was at 2021/06/16 06:08:12


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






BDBurrow wrote:
Is T5 surprising to me? No, i've been talking about it since last year and said its an ideal solution to the durability issue with boyz.
https://www.dakkadakka.com/dakkaforum/posts/list/1710/790345.page#10965062




Semper's math is always on spot. I just regularly disagree with the conclusions he draws from his results

It also makes me wonder if GW is reading this forum since quite some ideas from threads here keep popping up as part of the rules. It might also just be beautiful minds thinking a like.

This message was edited 1 time. Last update was at 2021/06/16 06:41:05


 
   
Made in it
Waaagh! Ork Warboss




Italy

gungo wrote:
 Grimskul wrote:
gungo wrote:
Can anyone tell if the new boys are on 24mm or 32mm bases


Base on the pictures and trend for Ork models near their size being repackaged, I'd say 32mm.

Another reason to stick with old boys :p but that might mean we have to rebase the old models finally since boyz will no longer be sold on 24mm.

I hope basic boyz stay 24mm but I think you are right!


Basic boyz, and with them the entire ork roster barring gretchins, are already on 32mm or bigger bases. The new stuff wil be on 32mm as well, unless GW decides to put the on larger bases, but 40mm bases look already too large for infantries that aren't bulky like Flash Gitz or Meganobz.

 
   
Made in fi
Locked in the Tower of Amareo





gungo wrote:
 Grimskul wrote:
gungo wrote:
Can anyone tell if the new boys are on 24mm or 32mm bases


Base on the pictures and trend for Ork models near their size being repackaged, I'd say 32mm.

Another reason to stick with old boys :p but that might mean we have to rebase the old models finally since boyz will no longer be sold on 24mm.

I hope basic boyz stay 24mm but I think you are right!


25mm.

But anyway before GW's official stance has been if they came with the base, that's fine. Came. Past tense. You would be fine.

Now in their official tournaments you are going to have to rebase anyway even your old models.

2024 painted/bought: 109/109 
   
Made in nl
Regular Dakkanaut




gungo wrote:
 Grimskul wrote:
gungo wrote:
Can anyone tell if the new boys are on 24mm or 32mm bases


Base on the pictures and trend for Ork models near their size being repackaged, I'd say 32mm.

Another reason to stick with old boys :p but that might mean we have to rebase the old models finally since boyz will no longer be sold on 24mm.

I hope basic boyz stay 24mm but I think you are right!


Wait what.... I made all my bois with 32mm bases because their feet would stick out of 24mm bases.... Also the instruction booklet showed 32mm bases specifically
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Until some point during 8th boyz used to come with 25mm bases. You probably got all your boyz after the repackaging.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Mekboy on Kustom Deth Kopta






am i the only one probably irrationally excited about T6 bikers? I got in to orks because of the bikers and the traxx models wanting mad max orks. I love the buggies and am hoping i can go back to mostly plain biker boyz and nob bikers while not being terrible.

10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Bikers issue is they hit like a wet noodle though. Unless the AP1 on their choppas is a bigger impact than i expect (they dont have a bucket of melee dice) or their dakkagunz get buffed i just expect them to be a thicker wet noodle.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Gargantuan Gargant






Yeah, currently Ork bikerz are just not enough bang for your buck. You're paying premium prices for a pretty fragile platform (even with T6) and they're yet another anti-infantry unit that doesn't do anything better than boyz can't do more efficiently. At best they're not bad to try and gum up someone's shooty units, but they need HQ support to pull that off and there's no strats for them or us that prevents Fallback moves. I think they'd need some bespoke utility rule or be cheap for them to have a distinct role in our army to be worth taking.
   
Made in us
Regular Dakkanaut




gungo wrote:
Can anyone tell if the new boys are on 24mm or 32mm bases

Base on the pictures and trend for Ork models near their size being repackaged, I'd say 32mm.


But anyway before GW's official stance has been if they came with the base, that's fine. Came. Past tense. You would be fine.

Now in their official tournaments you are going to have to rebase anyway even your old models.


Their new rules irk the heck out of me. While I get why they did it, it's rough to join and grow these tournaments with others between the new demands of rebasing and painting differences per detachment. It helps streamline things and end confusion, but GW is assuming or wanting people to have very large, unrealistic collections for the average person.
In FL you have a pretty large tournament scene, and a pretty big base of people who are right on the edge of trying it out. But now? Just another reason not to join. For example my wife already did a tournament or two but if she had to repaint half her nids to match her detachments? Yeah... no.

As for me, I'm... kind of screwed. I bought a lot of boyz second hand on 24 bases. Got them super cheap and beyond happy, but the one big issue is the dude used some sort of industry insane glue not just under the ork feet, but all over it. A few boyz actually have their feet chopped off from what looks like rebasing attempts on fancy GW bases (pretty wild). Covered it with mud to make it look like their just dredging through terrain. No way though I'm getting them all on 32. Also half the boyz are painted in random colors and everything I bought, built and painted is Evil Sunz colors. So can't go goff horde at a tournament if I wanted to. Also begs the question what I do with Ghaz, as I painted him as an Evil Sunz lol.

This message was edited 1 time. Last update was at 2021/06/16 14:07:22


 
   
Made in it
Waaagh! Ork Warboss




Italy

 G00fySmiley wrote:
am i the only one probably irrationally excited about T6 bikers? I got in to orks because of the bikers and the traxx models wanting mad max orks. I love the buggies and am hoping i can go back to mostly plain biker boyz and nob bikers while not being terrible.


I am, also because I hope for AP-1 guns. Massed S5 AP-1 D1, a solid number of S4 AP-1 attacks plus the eventual special weapon on the nob, no vehicle keyword, and wounds scattered in multiple bodies will give them a role. Not really interested in biker nobz though, I expect the new squig riders to be fast heavy hitters.


Automatically Appended Next Post:
 Grimskul wrote:
Yeah, currently Ork bikerz are just not enough bang for your buck. You're paying premium prices for a pretty fragile platform (even with T6) and they're yet another anti-infantry unit that doesn't do anything better than boyz can't do more efficiently.


Boyz aren't any good outside lists with tons of them. So a decent anti infantry that is fast, deals damage from distance and works fine with lists that don't involve greentides would be much appreciated. I'd appreciate it a lot at least.

Ranged anti infantry is actually something that lacks in the ork codex (only the KBB I think, and it relies on a stratagem to perform as its best) while there's plenty of good ranged anti-elite or ranged anti tank options

This message was edited 1 time. Last update was at 2021/06/16 14:30:18


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Vineheart01 wrote:
Bikers issue is they hit like a wet noodle though. Unless the AP1 on their choppas is a bigger impact than i expect (they dont have a bucket of melee dice) or their dakkagunz get buffed i just expect them to be a thicker wet noodle.


If they are cheap enough, I'm fine with them not hitting hard. Durable large footprint objective holders are something the buggy list could definitely use.

I also expect that if exhaust cloud remains a stratagem, you will be able to use it for 1CP in response to people shooting them, which makes it vastly more useful.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Mekboy on Kustom Deth Kopta






Keramory wrote:
gungo wrote:
Can anyone tell if the new boys are on 24mm or 32mm bases

Base on the pictures and trend for Ork models near their size being repackaged, I'd say 32mm.


But anyway before GW's official stance has been if they came with the base, that's fine. Came. Past tense. You would be fine.

Now in their official tournaments you are going to have to rebase anyway even your old models.


Their new rules irk the heck out of me. While I get why they did it, it's rough to join and grow these tournaments with others between the new demands of rebasing and painting differences per detachment. It helps streamline things and end confusion, but GW is assuming or wanting people to have very large, unrealistic collections for the average person.
In FL you have a pretty large tournament scene, and a pretty big base of people who are right on the edge of trying it out. But now? Just another reason not to join. For example my wife already did a tournament or two but if she had to repaint half her nids to match her detachments? Yeah... no.

As for me, I'm... kind of screwed. I bought a lot of boyz second hand on 24 bases. Got them super cheap and beyond happy, but the one big issue is the dude used some sort of industry insane glue not just under the ork feet, but all over it. A few boyz actually have their feet chopped off from what looks like rebasing attempts on fancy GW bases (pretty wild). Covered it with mud to make it look like their just dredging through terrain. No way though I'm getting them all on 32. Also half the boyz are painted in random colors and everything I bought, built and painted is Evil Sunz colors. So can't go goff horde at a tournament if I wanted to. Also begs the question what I do with Ghaz, as I painted him as an Evil Sunz lol.



you can get base rings that go around just the outside of the base to make them 32mm bases, I have 3d printed a bunch for space marine players but have not bothered with my ork infantry yet, likely will need to now.

as for ork bikers and hitting like a wet noodle i don't disagree btu am hoping the choppa combined with the new T6 and maybe some points reductions allow us to have larger groups of bikers per unit to add attacks. kind of the opposite of the new outrider bikes the answer for orks being mroe numbers vs higher quality

10000 points 7000
6000
5000
5000
2000
 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Well, let' s talk about the tactics more than about our letters to Santa.

Rich Kilton was 1st on Utah Gamer' s Aliance GT

List:
Spoiler:
++ Battalion Detachment 0CP (Orks) [82 PL, -1CP, 1,508pts] ++

+ Configuration +

Clan Kultur / Specialist Mobs: Deathskulls

+ HQ [14 PL, -1CP, 273pts] +

Warboss [4 PL, 83pts]: Attack Squig, Kustom Shoota [3pts], Power Klaw [10pts], 2x Slugga, Stikkbombs

Warboss on Warbike [6 PL, 115pts]: Brutal but Kunnin, Da Killa Klaw, 2x Dakkagun, Power Klaw, Warlord

Weirdboy [4 PL, -1CP, 75pts]: 4. Fists of Gork, Deathskulls: Maniacal Seizure, Warphead [-1CP], Weirdboy Staff

+ Troops [34 PL, 680pts] +

Boyz [12 PL, 245pts]: 3x Tankbusta Bombs
. Boss Nob [13pts]: Big Choppa [5pts], Choppa, Stikkbombs
. 29x Ork Boy W/ Slugga & Choppa [232pts]: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz [4 PL, 85pts]: Tankbusta Bombs
. Boss Nob [13pts]: Big Choppa [5pts], Choppa, Stikkbombs
. 9x Ork Boy W/ Slugga & Choppa [72pts]: 9x Choppa, 9x Slugga, 9x Stikkbombs

Boyz [12 PL, 245pts]: 3x Tankbusta Bombs
. Boss Nob [13pts]: Big Choppa [5pts], Choppa, Stikkbombs
. 29x Ork Boy W/ Slugga & Choppa [232pts]: 29x Choppa, 29x Slugga, 29x Stikkbombs

Gretchin [6 PL, 105pts] . 21x Gretchin [105pts]: 21x Grot Blaster

+ Elites [9 PL, 155pts] +

Kommandos [3 PL, 45pts]: Tankbusta Bombs
. 5x Kommando [45pts]: 5x Choppa, 5x Slugga, 5x Stikkbombs

Kommandos [3 PL, 45pts]: Tankbusta Bombs
. 5x Kommando [45pts]: 5x Choppa, 5x Slugga, 5x Stikkbombs

Painboy [3 PL, 65pts]: ‘Urty Syringe, Power Klaw

+ Fast Attack [6 PL, 135pts] +

Stormboyz [3 PL, 70pts] . Boss Nob [22pts]: Choppa, Killsaw [10pts], Stikkbombs
. 4x Stormboy [48pts]: 4x Choppa, 4x Slugga, 4x Stikkbombs

Stormboyz [3 PL, 65pts] . Boss Nob [17pts]: Big Choppa [5pts], Choppa, Stikkbombs
. 4x Stormboy [48pts]: 4x Choppa, 4x Slugga, 4x Stikkbombs

+ Heavy Support [15 PL, 200pts] +

Mek Gunz [3 PL, 40pts] . Gun [3 PL, 40pts]: Smasha Gun

Mek Gunz [3 PL, 40pts] . Gun [3 PL, 40pts]: Smasha Gun

Mek Gunz [9 PL, 120pts] . Gun [3 PL, 40pts]: Smasha Gun
. Gun [3 PL, 40pts]: Smasha Gun
. Gun [3 PL, 40pts]: Smasha Gun

+ Dedicated Transport [4 PL, 65pts] +

Trukk [4 PL, 65pts]: Big Shoota

++ Patrol Detachment -2CP (Orks) [24 PL, -3CP, 490pts] ++

+ Configuration [-2CP] +

Clan Kultur / Specialist Mobs: Goffs

+ HQ [19 PL, -1CP, 375pts] +

Ghazghkull Thraka [15 PL, 300pts]: Gork’s Klaw, Mork’s Roar, Stikkbombs

Weirdboy [4 PL, -1CP, 75pts]: 2. Warpath, 3. Da Jump, Warphead [-1CP], Weirdboy Staff

+ Troops [2 PL, 50pts] +

Gretchin [2 PL, 50pts] . 10x Gretchin [50pts]: 10x Grot Blaster

+ Elites [3 PL, 65pts] +

Painboy [3 PL, 65pts]: ‘Urty Syringe, Power Klaw

++ Total: [106 PL, -4CP, 1,998pts] ++


It ' s actually pretty sofisticated version of greentide with the nost of the Boyz in Deathskull detach giving them 6++ and TWO Painboyz (for boyz and for Ghazzy) and two Weirdboyz. One of them with Maniacal Seizure in combintation with Fists of Gork.

3 punchy characters (Ghazz, Warboss and MotoWarboss) and some SMG.

Such list has quite a lot of layers - pretty unusal for greentide lists. And shows something I saw in my last games:

Who cares about the new boyz or Snaggaboyz. Stormboyz are the new heros. They are really important to pass new secondaries. These will be the super common in warhamer 9.1.

What are your experiences with the new secondaries? They changed the game a lot IMHO. One must be even more mobile and flexible. Obesec jetpack infantry seems to be even more usefull.

This message was edited 2 times. Last update was at 2021/06/16 16:52:29


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in ca
Longtime Dakkanaut




Yeah, just a list designed to try to win on mission. i think these deathskul obsec focused lists have play.

If the new codex allows us to get obsec on Stormboyz still I'll be happy.
   
Made in it
Waaagh! Ork Warboss




Italy

I'd be interested to know what's the purpose of the trukk in a list like that since there are few vehicles, there's da jump in play and 4 deepstriking scoring units.

List is strong but a big boring IMHO, and I would have loved to see Grotsnik as the deathskulls doc.

 
   
Made in se
Ork Boy Hangin' off a Trukk





 Tomsug wrote:
Well, let' s talk about the tactics more than about our letters to Santa.

Rich Kilton was 1st on Utah Gamer' s Aliance GT

/.../
Ghaz leading a gaggle of Grotz and Weirdboyz? Fallen into the wrong company and an embarrassment he iz
   
Made in us
Mekboy on Kustom Deth Kopta






 Blackie wrote:
I'd be interested to know what's the purpose of the trukk in a list like that since there are few vehicles, there's da jump in play and 4 deepstriking scoring units.

List is strong but a big boring IMHO, and I would have loved to see Grotsnik as the deathskulls doc.


if i recall from the interview correctly it was for the stormboys protect them until they are where they ened to be or close then jump out move and assault with obj secured to deny points to the opponent

10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Regular Dakkanaut



Sheridan, WY

You can only fit 6 jump pack models in a trukk, and there's a unit of 10 boyz sitting around doing nothing if that's the case. IMO the boyz go in the trukk or else they would be grots.
   
Made in us
Mekboy on Kustom Deth Kopta






BDBurrow wrote:
You can only fit 6 jump pack models in a trukk, and there's a unit of 10 boyz sitting around doing nothing if that's the case. IMO the boyz go in the trukk or else they would be grots.


i mean you are entitled to your opinion, but there was an interview on frontline gaming about his army (40k stat center) and his unit of stormboyz in a trukk had surprising range and did good work in denying points. He did manage to do quite well vs unnerfed DE in a high level tournament way better than either of us is doing so while i agree its probably not how i would play in a fun game its worth considering for tournaments as a long range point denial unit
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 G00fySmiley wrote:
BDBurrow wrote:
You can only fit 6 jump pack models in a trukk, and there's a unit of 10 boyz sitting around doing nothing if that's the case. IMO the boyz go in the trukk or else they would be grots.


i mean you are entitled to your opinion, but there was an interview on frontline gaming about his army (40k stat center) and his unit of stormboyz in a trukk had surprising range and did good work in denying points. He did manage to do quite well vs unnerfed DE in a high level tournament way better than either of us is doing so while i agree its probably not how i would play in a fun game its worth considering for tournaments as a long range point denial unit


Stormboyz in Trukk are clever trick! You keep them safe againts alpha strike and then disembark 3” and move. These 3” are pretty important, because if you draw the missions incl secondaries, there are obvious “breaking points”.

For example - Want to do Octarius data with one unit twice? Need to move your units from wholy within to wholy within over 12” gap. Stormboyz have 12” move. 3” plus makes it possible.

Similar moments can be found in some other secondaries and of course in primaries too. I 've draw all missions in CAD and have a very interesting sunday afternoon




Automatically Appended Next Post:
BDBurrow wrote:
You can only fit 6 jump pack models in a trukk, and there's a unit of 10 boyz sitting around doing nothing if that's the case. IMO the boyz go in the trukk or else they would be grots.


Boyz in trukk are clever in right setup. Depend on too many factors. And 10 Boyz squad sitting in the backfield is also fine solution. I had such list couple of months ago. They can screen, hold and fight the bastards comming to your deploy. Usually, they do an action in T1 and fight since T2. Definitely not wasted!

This message was edited 1 time. Last update was at 2021/06/17 15:06:24


 
   
Made in us
Regular Dakkanaut



Sheridan, WY

 Tomsug wrote:


For example - Want to do Octarius data with one unit twice? Need to move your units from wholy within to wholy within over 12” gap. Stormboyz have 12” move. 3” plus makes it possible.



I'm not following this. You can't perform actions while inside of a trukk.


Automatically Appended Next Post:
 G00fySmiley wrote:
BDBurrow wrote:
You can only fit 6 jump pack models in a trukk, and there's a unit of 10 boyz sitting around doing nothing if that's the case. IMO the boyz go in the trukk or else they would be grots.


i mean you are entitled to your opinion, but there was an interview on frontline gaming about his army (40k stat center) and his unit of stormboyz in a trukk had surprising range and did good work in denying points. He did manage to do quite well vs unnerfed DE in a high level tournament way better than either of us is doing so while i agree its probably not how i would play in a fun game its worth considering for tournaments as a long range point denial unit


Do you have a link to this video?

This message was edited 1 time. Last update was at 2021/06/17 15:32:44


 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

BDBurrow wrote:
 Tomsug wrote:


For example - Want to do Octarius data with one unit twice? Need to move your units from wholy within to wholy within over 12” gap. Stormboyz have 12” move. 3” plus makes it possible.



I'm not following this. You can't perform actions while inside of a trukk.


Ahh, I wrote a nonsence in detail. You are right, but the principe is right. Do not take it like a precise plan. Simply - you add the protection to “easy to kill by mortar” units like stormboyz and add 3” to the movement. Draw a maps and missions in scale you will see, it' s designed so, the 12-14” move is a breaking point for getting from octarius to octarius, objective to objective, T1 engage,…. Hell that is wrong in my first example. I was speaking about T1 Engage & Telyport Homers combo!

T1 in mission with 2x12” no mans land.
Boyz in Trukk. Trukk on the frontline of your deploy.
Trukk protect the stormboyz
Stormboyz disenagge 3” + 12” move. Their base is about 1,25” so you are positively in oposite quater = VP for Enage and in the same time 12” from enemy deploy and do not advanced = you can do Telyport Homers
   
Made in us
Regular Dakkanaut



Sheridan, WY

 Tomsug wrote:
BDBurrow wrote:
 Tomsug wrote:


For example - Want to do Octarius data with one unit twice? Need to move your units from wholy within to wholy within over 12” gap. Stormboyz have 12” move. 3” plus makes it possible.



I'm not following this. You can't perform actions while inside of a trukk.


Ahh, I wrote a nonsence in detail. You are right, but the principe is right. Do not take it like a precise plan. Simply - you add the protection to “easy to kill by mortar” units like stormboyz and add 3” to the movement. Draw a maps and missions in scale you will see, it' s designed so, the 12-14” move is a breaking point for getting from octarius to octarius, objective to objective, T1 engage,…. Hell that is wrong in my first example. I was speaking about T1 Engage & Telyport Homers combo!

T1 in mission with 2x12” no mans land.
Boyz in Trukk. Trukk on the frontline of your deploy.
Trukk protect the stormboyz
Stormboyz disenagge 3” + 12” move. Their base is about 1,25” so you are positively in oposite quater = VP for Enage and in the same time 12” from enemy deploy and do not advanced = you can do Telyport Homers


I see. Interesting. This is something I undoubtedly need to play around with.
   
Made in dk
Longtime Dakkanaut




Danmark

So ive found some unexpected success in a modified Goff list.. I was tinkering around with my ghazzy list with Goffs, and tried putting bad moon tankbustas in a patrol. By doing so ive removed my Mega Nobz.

Spoiler:

7CP
Detatchment: Battalion --> Goff

HQ:
Big Mek w. KFF: Follow me, Ladz! Grot oiler (got spare 10 points) Warlord
Ghazzy the destroyer of worlds

Troops:
3x 29 Boys slugga and choppa, 1 nob with powerklaw (could be killsaw, but has none to spare), SkarBoyz, 3x tankbusta bombs
3x 29 Boys slugga and choppa, 1 nob with powerklaw (could be killsaw, but has none to spare), SkarBoyz, 3x tankbusta bombs
3x 29 Boys slugga and choppa, 1 nob with powerklaw (could be killsaw, but has none to spare), SkarBoyz, 3x tankbusta bombs
(Note: Maybe i could run double killsaws in a troops squad? or something instead of a grot oiler)


Elites:
5x Kommandos
5x Kommandos
5x Kommandos
Painboy

Heavy Support:
2x Smasha Gun
2x Smasha Gun
2x Smasha Gun

Detatchment: Bad Moon patrol

HQ:
Weirdboy, Warpath, Da Jump, Super Cybork Body (could be scorched git bones or something else), Warphead

Troops:
10x Grots

Elites:
15 Tankbustas, 6x Bomb Squigs

TOTAL POINTS: 1995


The good and the bad is, i have very good alpha strike with teleporting in Tankbustas when they're hidden behind some ruins in the far away corner or something. The bad is if you know the enemy can get to them with long range or otherwise (like not needing line of sight), and there might not be great ruins to hide them behind or inside with no windows, you have to spend 2CP to deepstrike them. The bad also is that you have quite frankly little to no CP left for anything. If you dont deepstrike them you have 1 CP or so for healing ghaz. You are very hungry for CP, so dont expect to be rerolling anything with the 1CP reroll stratagem. at least not in the first few turns.

But granted you get your 15 tankbustas da jumped to the frontline, find the most important vehicles or heavy infantry and bomb them back to the stone age with More dakka and Showing off for a total of 4 CP.

You start the battle with 7CP, 8 when your turn is up. then you spend 4 CP on More dakka + showing off putting you at 4 left, then you have 3CP left for Greentide, and 1CP for healing Ghaz. You dont have a lot, and maybe you wanted CP to hit before you die with Ghaz (Orks is never beaten), you need to at least proceed in to turn two or 3 then to get off both a healing and hitting twice with ghaz.

Anyway, Deepstrike in, or Da jump in the Tankbustas and rain carnage over the enemy as they will rutinely kill way above their own price tag of 315 points, preferably da jump (with 30 boys you just need to roll 4, which is easy). While you do this, your boys just take the field as they would in a normal Goff army. You dont run any Mega Nobz, as your tankbustas are meant to deal with the majority of the heavy vehicles before they get mauled the next turn (because they WILL die the next turn, the enemy needs to dedicate to this), and if they cant ghaz is still alive, or boys can swarm the enemy + Mek Gunz.

The Mek Gunz still provide fire support from the backline, so if you can bust the T8 vehicles with tankbustas, then at least Toughness 7 vehicles arent that difficult to wound with Mek Gunz. I have thought about not running Warphead and just keeping da jump on the Weirdboy though just to get more CP. Some of you blokes talked about warpath being less useful in a goff army anyway.


Regardless, ive had some pretty damn good success from this list despite everything. I didnt really think it would be good, but da jumping bad moon tankbustas in to the enemy face to wreck the important targets really makes your opponent sweat. Sure they die the turn after, but ive always, even on my worst rolls, gotten my points back in efficiency. Mostly i gain around 400-500 points worth of killing before my own tankbustas died. Some of the better armies i hadnt beat before with my traditional Goff army with Mega Nobz were suddenly.. victories now.

Its done me well, but what do you guys think? Could you forsee some issues with the army?

This message was edited 14 times. Last update was at 2021/06/17 18:05:55


Hope, is the first step on the road to disappointment.

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Longtime Dakkanaut




Keramory wrote:
gungo wrote:
Can anyone tell if the new boys are on 24mm or 32mm bases

Base on the pictures and trend for Ork models near their size being repackaged, I'd say 32mm.


But anyway before GW's official stance has been if they came with the base, that's fine. Came. Past tense. You would be fine.

Now in their official tournaments you are going to have to rebase anyway even your old models.


Their new rules irk the heck out of me. While I get why they did it, it's rough to join and grow these tournaments with others between the new demands of rebasing and painting differences per detachment. It helps streamline things and end confusion, but GW is assuming or wanting people to have very large, unrealistic collections for the average person.
In FL you have a pretty large tournament scene, and a pretty big base of people who are right on the edge of trying it out. But now? Just another reason not to join. For example my wife already did a tournament or two but if she had to repaint half her nids to match her detachments? Yeah... no.

As for me, I'm... kind of screwed. I bought a lot of boyz second hand on 24 bases. Got them super cheap and beyond happy, but the one big issue is the dude used some sort of industry insane glue not just under the ork feet, but all over it. A few boyz actually have their feet chopped off from what looks like rebasing attempts on fancy GW bases (pretty wild). Covered it with mud to make it look like their just dredging through terrain. No way though I'm getting them all on 32. Also half the boyz are painted in random colors and everything I bought, built and painted is Evil Sunz colors. So can't go goff horde at a tournament if I wanted to. Also begs the question what I do with Ghaz, as I painted him as an Evil Sunz lol.


There are companies that sell base extenders you can just clip around the old base. But ya I get what your saying. This will just make boys harder to maneuver and harder to get into combat… but I’m going to need to buy at least 70 extenders and touch up paint the bases and then buy a bunch of new movement trays.

Regarding the bikes hitting like wet noodles. I’d be fine with them having a better dakka Gun with more shots like assault 5, str5 ap-1 x2… give them a way to be objective secured and you have a reason to take them over brady snagga riders which are bound to just be much better in melee..

This message was edited 1 time. Last update was at 2021/06/17 18:33:17


 
   
 
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