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![[Post New]](/s/i/i.gif) 2012/12/03 23:33:31
Subject: help with monstrous creatures!
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Regular Dakkanaut
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Greetings I have run into bit of a issue, I am lacking a way to deal with monstrous creatures. What do you think would be a good way for ultramarines salamanders to put down the big monsters.
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![[Post New]](/s/i/i.gif) 2012/12/03 23:36:40
Subject: help with monstrous creatures!
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The Daemon Possessing Fulgrim's Body
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Sternguard and hellfire shells or heavy plasma or melta.
If I correctly interpret your post as you're using Salamanders then stock up on melta and concentrate as much on each threat as you can each turn, don't get distracted and spread your fire around.
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![[Post New]](/s/i/i.gif) 2012/12/03 23:48:04
Subject: help with monstrous creatures!
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Longtime Dakkanaut
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As a bug player I find that mass bolter fire and rockets do a surprisingly good job of it.
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![[Post New]](/s/i/i.gif) 2012/12/04 00:05:36
Subject: help with monstrous creatures!
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Regular Dakkanaut
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Love both ideas!
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![[Post New]](/s/i/i.gif) 2012/12/04 00:19:15
Subject: help with monstrous creatures!
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Veteran Inquisitorial Tyranid Xenokiller
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You can also try a 5 man scout squads with sniper rifles, as they wound on a 4+ so the high toughness can be ignored.
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![[Post New]](/s/i/i.gif) 2012/12/04 00:38:25
Subject: help with monstrous creatures!
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Rampaging Carnifex
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Focus on one target at a time...
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This message was edited 1 time. Last update was at 2012/12/04 00:56:49
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![[Post New]](/s/i/i.gif) 2012/12/04 01:21:57
Subject: help with monstrous creatures!
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Regular Dakkanaut
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I was looking at snpiers too..
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![[Post New]](/s/i/i.gif) 2012/12/04 01:36:22
Subject: help with monstrous creatures!
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Elite Tyranid Warrior
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Snipers aren't going to deny an armor save unless you rend and they aren't going to force an MC to make enough saves to really get through all of its wounds in a short amount of time. To kill an MC, treat it like a tank. Hit it with Krak missiles, lascannons, plasma, and melta. PF, krak grenades, melta bombs, and TH/SS termies also work too if you get into close combat. Sternguard's hellfire rounds work well too but I wouldn't take Sternguard just to deal with MC. A group of Devastators with Missile Launchers will be great at both killing MC's and regular troops at the same time.
If you are dealing with FMC, your best bet is to force it to take a lot of grounding tests then hit it with your heavy weapons. Start by just shooting it with bolters until it fails its grounding test, then unload the big guns on it. An FMC has to take a test for each unit that hits it while it is swooping. You don't have to wound to force the grounding test.
As a tyranid player, I personally hate Krak missiles. They are easy for SM to spam, have a long range, they wound most of my MC's on a 2+, and get past my armor.
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Canifex Quote: I love Rhinos. They are crunchy on the outside, and soft and chewy on the inside.
- 3300 painted |
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![[Post New]](/s/i/i.gif) 2012/12/04 01:52:25
Subject: help with monstrous creatures!
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Longtime Dakkanaut
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Shamroll, I find it funny you knock sniper scouts and then praise the missile launcher. You know they have one right? For 85 points you get an amazing value with scouts as they are scoring, infiltrate, scout, shoot great for the points/slot and move through cover. 2 such units belong in every marine list in my opinion.
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![[Post New]](/s/i/i.gif) 2012/12/04 01:56:03
Subject: help with monstrous creatures!
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Decrepit Dakkanaut
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You know, Ive said this for years, and to me, it seems a no brainer, but still people never seem to follow this advice
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![[Post New]](/s/i/i.gif) 2012/12/04 05:19:34
Subject: help with monstrous creatures!
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Elite Tyranid Warrior
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DevianID wrote:Shamroll, I find it funny you knock sniper scouts and then praise the missile launcher. You know they have one right? For 85 points you get an amazing value with scouts as they are scoring, infiltrate, scout, shoot great for the points/slot and move through cover. 2 such units belong in every marine list in my opinion.
I'm not saying all scouts are bad or that they don't have their uses but against an MC, their are better options. Yes they get a ML but at BS3. For the cost of 2 5 man scout squads with MLs you can get a devastator squad with 4 MLs and have 20 points left to spare. You lose all the other nifty scouts stuff but gain a units that is way better at killing MCs.
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Canifex Quote: I love Rhinos. They are crunchy on the outside, and soft and chewy on the inside.
- 3300 painted |
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![[Post New]](/s/i/i.gif) 2012/12/05 08:05:02
Subject: help with monstrous creatures!
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Longtime Dakkanaut
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Agree that dev squads shoot better, but 2 troops are mandatory. More than 2 troops is better, but a min of 2 scout units for the back field troops nicely fills your mandatory slots so you can afford dev squads and such.
If you do take a dev squad, a plain bolter dude on an aegis is sweet with the signum to make him bs 5.
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![[Post New]](/s/i/i.gif) 2012/12/05 14:31:53
Subject: help with monstrous creatures!
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Liche Priest Hierophant
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If you have mr. vulcan then combat bikes with multimeltas are very good. Just back up 24" and shoot with the twin linked. I used to loose all of mine MC's to that and longr anged shooting,
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![[Post New]](/s/i/i.gif) 2012/12/05 15:18:15
Subject: help with monstrous creatures!
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Tough-as-Nails Ork Boy
Some Tau World
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Um, arn't Snipers the monstrous creatures killers?
i have a unit of 10 Ratling that go in every army i play now!
i killed a Hive Tyrants last week with Biomancy ( Iron arm)
Str 9 T9
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This message was edited 1 time. Last update was at 2012/12/05 15:18:58
all ur base are belong to da
 
all the armies i used to beat b4 6ed
 
 
  
 
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![[Post New]](/s/i/i.gif) 2012/12/05 15:22:29
Subject: help with monstrous creatures!
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Trazyn's Museum Curator
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yorkskargrimironklaw wrote:Um, arn't Snipers the monstrous creatures killers? i have a unit of 10 Ratling that go in every army i play now! i killed a Hive Tyrants last week with Biomancy ( Iron arm) Str 9 T9 He's using Salamanders though. Sniper Rifles aren't really part of their Modus Operandi. Ultramarines can use sniper rifles without breaking fluff, however.
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This message was edited 1 time. Last update was at 2012/12/05 15:23:22
What I have
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~1660
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![[Post New]](/s/i/i.gif) 2012/12/05 15:25:35
Subject: help with monstrous creatures!
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Nasty Nob on Warbike with Klaw
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yorkskargrimironklaw wrote:Um, arn't Snipers the monstrous creatures killers?
i have a unit of 10 Ratling that go in every army i play now!
i killed a Hive Tyrants last week with Biomancy ( Iron arm)
Str 9 T9
Lets see 10x Ratlings BS4 that's 6-7 hits on avg needing a 4+ to wound say 2.5 wounds and 1ish rend per shooting phase. 3+ armor save so something like 1 rend and .8 wounds from other sources. If the MC is in cover it'd be .66rend, and like .8 normal. (I know the math isn't exact)
Not exactly the powerhouse squad of go to monster killers.
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![[Post New]](/s/i/i.gif) 2012/12/05 15:54:19
Subject: help with monstrous creatures!
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Judgemental Grey Knight Justicar
USA
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azreal13 wrote:Sternguard and hellfire shells or heavy plasma or melta.
If I correctly interpret your post as you're using Salamanders then stock up on melta
It depends on what type of Monstrous Creatures you're facing. Against anything but Daemons, 'stock up on melta' is probably good advice. But as a Daemon player that favors Mark of Tzeentch for a 4++ on my Princes, I love it when I see that my opponent has brought a lot of melta or other anti-tank. I'd rather have to make one or two 4++ saves than a bunch of 3+ armor saves.
concentrate as much on each threat as you can each turn, don't get distracted and spread your fire around.
This is great advice. So many times I've seen people put three wounds on my Bloodthirster (for example) and instead of trying to get the last one, they shift fire to another target. Pick the most dangerous target, shoot until dead, then start on the next most dangerous.
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This message was edited 1 time. Last update was at 2012/12/05 15:55:23
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![[Post New]](/s/i/i.gif) 2012/12/05 17:34:50
Subject: help with monstrous creatures!
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Junior Officer with Laspistol
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Inquisitor Jex wrote:You can also try a 5 man scout squads with sniper rifles, as they wound on a 4+ so the high toughness can be ignored.
Hit on 4+, wound on 4+. Wow those 5 snipers are looking at forcing around 1 - 3, 2+ or 3+ saves per turn. Pretty shabby when you could take a plasmagun in a tac squad which hits on 3+, wounds on 3+ with no save allowed. Or melta for cheaper but wounds on 2+, and is mastercrafted for salamanders.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
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![[Post New]](/s/i/i.gif) 2012/12/05 17:48:03
Subject: help with monstrous creatures!
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Stalwart Tribune
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only reason scouts should be considered is if they were already in your army in the first place, haven't done the math, but I believe they can get about one wound on a MC a turn yeah?
they are not THE solution, they are a part of the solution, the solution being your entire army shooting the feth out of the big guys until they are very very dead
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![[Post New]](/s/i/i.gif) 2012/12/05 17:53:20
Subject: help with monstrous creatures!
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Junior Officer with Laspistol
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Lord PoPo wrote:only reason scouts should be considered is if they were already in your army in the first place, haven't done the math, but I believe they can get about one wound on a MC a turn yeah?
No, the average is about 1 wound every 2 turns. Assuming a 3+ on the MC. The question you have to ask yourself is; why do I have sniper scouts in my army in the first place? They don't excel at anything, they're a cheap scoring unit that won't contribute a lot to the game, without some lucky rolling.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2012/12/05 20:45:04
Subject: help with monstrous creatures!
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Utilizing Careful Highlighting
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Bulk Krak missiles.
Hellfire. Yet another use for hyper versatile sternguard.
Snipers.
Epistolary w sword, TDA stormshield using might of ancients w second power to bring ID.
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2012/12/05 21:12:36
Subject: help with monstrous creatures!
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Judgemental Grey Knight Justicar
USA
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Loricatus Aurora wrote:Bulk Krak missiles.
Hellfire. Yet another use for hyper versatile sternguard.
Snipers.
Epistolary w sword, TDA stormshield using might of ancients w second power to bring ID.
Again, it depends on what kind of MC you're facing. Daemons and anything with Iron Arm cannot be killed via ID.
As a Daemon player, I'm more afraid of the Sternguard than Stormshield Terminators.
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![[Post New]](/s/i/i.gif) 2012/12/06 04:17:23
Subject: help with monstrous creatures!
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Utilizing Careful Highlighting
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Agree
I regard Sternguard very highly
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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