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![[Post New]](/s/i/i.gif) 2012/12/09 11:59:26
Subject: Triple Landraider: How to guide?
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Towering Hierophant Bio-Titan
UK
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Question is in the title, any suggestions, advice, tactics or combinations that work well with multiple landraiders?
I am looking at BA specifically.
Cheers
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2012/12/09 12:49:13
Subject: Re:Triple Landraider: How to guide?
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Stealthy Space Wolves Scout
In ur base, killin ur d00dz
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Advice, make sure this is a good sized Apocalypse game because that's a lot of points to sink in lol.
No for real though I've had this kind of discussion with mates, one of those "what if that" and "what if this" kind of talks. I reckon it would depend on what you wanted to do with it. I don't know BA perfectly but I think the basic gist is Assault based so maybe a Redeemer forging ahead with flames blasting to clear out anything in the way followed by two Crusaders with full bellies firing away with machine gunny goodness to jump out and greet your opponent's forces with a big happy hug?
Then you just plant all three tanks and blast away at anything the two squads aren't caught up in. That's just my idea
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![[Post New]](/s/i/i.gif) 2012/12/09 17:40:46
Subject: Triple Landraider: How to guide?
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Purged Thrall
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I've only heard of 3 land raiders in a Deathwing list. For BA, I'd probably only take one for the Death CO and call it good.
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![[Post New]](/s/i/i.gif) 2012/12/09 17:44:29
Subject: Triple Landraider: How to guide?
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Slaanesh Veteran Marine with Tentacles
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The foot print and threat range alone with 3 LR is a topic within it's own right. My only issue with the Redeemer is it's 8" flames that ought to hae torrent.
I'd love to see 3 regular land raiders. That's alot of TL-Lascannons that can be fired at 6 different targets. And considering how little vechicles are being seen on the table I could see it doin' well. Couple that with the mobiltiy it gives you and it's not that bad to put into a list. Also considering the fact that BA get it at a discount. I may just try this out now.
I'd add in tech marines to help keep the HP up at 4, maybe ally in a Big Mek and give them all a 5+ cover, yeah they're not gonna die.
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![[Post New]](/s/i/i.gif) 2012/12/09 18:13:11
Subject: Triple Landraider: How to guide?
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Pyro Pilot of a Triach Stalker
New York
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Billie_Joe wrote:
I'd add in tech marines to help keep the HP up at 4, maybe ally in a Big Mek and give them all a 5+ cover, yeah they're not gonna die.
Except that a Big Mek's KFF only obscures FRIENDLY vehicles, which consists of the Orks in the force only. And if you've got an allied Big Mek within 6" of all 3 raiders, you've got a 50% chance of 1 land raider being unable to do anything.
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![[Post New]](/s/i/i.gif) 2012/12/09 18:19:53
Subject: Triple Landraider: How to guide?
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Regular Dakkanaut
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Dr. What wrote: Billie_Joe wrote:
I'd add in tech marines to help keep the HP up at 4, maybe ally in a Big Mek and give them all a 5+ cover, yeah they're not gonna die.
Except that a Big Mek's KFF only obscures FRIENDLY vehicles, which consists of the Orks in the force only. And if you've got an allied Big Mek within 6" of all 3 raiders, you've got a 50% chance of 1 land raider being unable to do anything.
From the Ork book: A kustom force field gives all units withing 6" of the Mek a cover save of 5+. Vehicles withing 6" are treated as being obscured targets.
So the Landraiders don't even need to be allied, they can be the enemys and still have the cover save.
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![[Post New]](/s/i/i.gif) 2012/12/09 18:30:10
Subject: Triple Landraider: How to guide?
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Stalwart Tribune
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i have the codex kicking around somewhere but I'm still not too familiar with BA. Here, however, are some ideas that I consider pretty standard with regards to land raiders, listed in order of importance (in my opinion)
1a) they are (usually) able to get their cargo approximately where you want them.
1b) they are big fat mobile LOS blockers and cover givers
2) they usually have decent weapon loadouts.
If you are dead set on 3 LR's, they, and their contents, are going to take up a large portion of your army. But 2 could make a great core to a mech army, with them on the flanks providing cover for Baal preds or vindicators.
any fast melta units that you have can also be a part of this spearhead, popping tanks/MCs. and then you have big scary shooty tanks in the middle that you can also take advantage of, while still bum-rushing your target.
As far as what to put in the LRs? A squad of some nasty CC units.
ALSO, Godhammer LR is, imho, not a good choice. Look at its weapon loadouts for feth's sake. That is one confused beasty. HB and LC? wut? I haven't tested with the new snap shot rules, but the Godhammer should not be transporting your CC units, but if you have some really good shooters in your army, that might be a good transport for em... still soooo expensive though
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This message was edited 1 time. Last update was at 2012/12/09 18:35:13
PM me! Let's play a game!
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(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.
"GOTHIC MOTHAFETHA, DO YOU SPEAK IT?!" |
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![[Post New]](/s/i/i.gif) 2012/12/09 20:36:40
Subject: Triple Landraider: How to guide?
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Longtime Dakkanaut
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Triple raider BA works decently well, as assault marines get a discount to allow more support elements. I would run all redeemers in that case. Support units would be a BA Libby with the 5+ cover save bubble, and a priest for your squads. Probably a pair of sniper scouts with missiles for back field objectives so the raiders can push forward.
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![[Post New]](/s/i/i.gif) 2012/12/09 20:47:18
Subject: Triple Landraider: How to guide?
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Dark Angels Librarian with Book of Secrets
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How to guide what? How to guide them downrange? If they are.loaded with marines, I'd say, guide them towards the best assault target.
Seriously, make your question a little less ambiguous next time?
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![[Post New]](/s/i/i.gif) 2012/12/09 22:45:41
Subject: Triple Landraider: How to guide?
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Pyro Pilot of a Triach Stalker
New York
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Vombat wrote:Dr. What wrote: Billie_Joe wrote:
I'd add in tech marines to help keep the HP up at 4, maybe ally in a Big Mek and give them all a 5+ cover, yeah they're not gonna die.
Except that a Big Mek's KFF only obscures FRIENDLY vehicles, which consists of the Orks in the force only. And if you've got an allied Big Mek within 6" of all 3 raiders, you've got a 50% chance of 1 land raider being unable to do anything.
From the Ork book: A kustom force field gives all units withing 6" of the Mek a cover save of 5+. Vehicles withing 6" are treated as being obscured targets.
So the Landraiders don't even need to be allied, they can be the enemys and still have the cover save.
Check the FAQs.
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![[Post New]](/s/i/i.gif) 2012/12/09 22:51:46
Subject: Re:Triple Landraider: How to guide?
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Douglas Bader
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Best advice: don't. That's too many points invested in only three threats, and you aren't going to have anything else in your army. Either you're going to lose them early to melta and have nothing left to attempt to win the game, or you're going to have your expensive death stars spend the whole game killing 50-point units and fail to accomplish anything since they can only target one unit at a time.
Spamming Land Raiders (and Land Raiders in general) only works against weak opponents with battleforce-style lists, so don't do it unless you just enjoy crushing newbies.
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This message was edited 1 time. Last update was at 2012/12/09 22:53:13
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/12/09 22:56:54
Subject: Triple Landraider: How to guide?
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Liche Priest Hierophant
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A list like that is a hit or miss. Eather your oponent can't deal with lanraiders and you winn.
Or your oponent can deal with landraiders and you loose.
I dare to say that if you meet dark eldar you have autoloose. There are probably also some other autolose armies out there. Eldar fire dragons would certanly have an advantadge depending on the rest of the eldar list.
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![[Post New]](/s/i/i.gif) 2012/12/09 23:22:52
Subject: Triple Landraider: How to guide?
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Ichor-Dripping Talos Monstrosity
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I intend to do a 3 Land Raider list with Space Wolves, using 1 regular and 2 Redeemers, and filling the remaining points with Wolf Guard Termis.
Will it do well? Sometimes!
Will it look cool? more than likely!
Will the look on your opponents face when you plonk 3 AV14 assault vehicles and nothing else down make the list worth it? Most definitely.
Thing to remember is: you'll be eating MASSIVE amounts of fire from the enemy being they now only have 3-6 targets (albeit 3-6 incredibly hard targets, but you only need them to get lucky once,) though a lot of their stuff will be rendered useless by the AV14 and Land Raiders put out decent firepower, but they are slow, which gives them even more time to shoot you.
Just aim for the things that can kill your massive tanks first and go from there.
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![[Post New]](/s/i/i.gif) 2012/12/09 23:27:56
Subject: Triple Landraider: How to guide?
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Junior Officer with Laspistol
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/thread
These posts are such an effort to read, I'm aware you have dyslexia and English probably isn't your first language, but please install a spell check in your browser, your posts are just painful to read. I'm dyslexic but it's not an excuse for poor spelling and grammar. It's just a reason to check and double check what you read and what you write.
I hope I'm not coming across as rude, I know I could just ignore your posts, but I think that's far more rude that suggesting you get a spell checker...
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2012/12/09 23:44:34
Subject: Triple Landraider: How to guide?
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Regular Dakkanaut
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What do you just pray you don't face off against necrons, because his troop squads would destroy your land raiders pretty quick, and that's not even the dedicated anti-tank that he can take.
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Psienesis wrote:While that's possible, it's also stupid to build your game around your customers being fething morons |
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![[Post New]](/s/i/i.gif) 2012/12/10 02:16:51
Subject: Triple Landraider: How to guide?
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Stalwart Tribune
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Griddlelol wrote:
These posts are such an effort to read, I'm aware you have dyslexia and English probably isn't your first language, but please install a spell check in your browser, your posts are just painful to read. I'm dyslexic but it's not an excuse for poor spelling and grammar. It's just a reason to check and double check what you read and what you write.
I hope I'm not coming across as rude, I know I could just ignore your posts, but I think that's far more rude that suggesting you get a spell checker...
There were a grand total of six misspellings in his post that in no way made it unclear what niiai was trying to say. And yes, you are coming across as rude, and holding up an example of how you could be more rude does not make you sound less so.
As for the people pointing out how hit or miss this can be, would taking 2 landraiders be viable in any way in a BA army?
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PM me! Let's play a game!
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.
"GOTHIC MOTHAFETHA, DO YOU SPEAK IT?!" |
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![[Post New]](/s/i/i.gif) 2012/12/10 02:52:10
Subject: Triple Landraider: How to guide?
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Guardsman with Flashlight
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Lord PoPo wrote:Griddlelol wrote:
These posts are such an effort to read, I'm aware you have dyslexia and English probably isn't your first language, but please install a spell check in your browser, your posts are just painful to read. I'm dyslexic but it's not an excuse for poor spelling and grammar. It's just a reason to check and double check what you read and what you write.
I hope I'm not coming across as rude, I know I could just ignore your posts, but I think that's far more rude that suggesting you get a spell checker...
There were a grand total of six misspellings in his post that in no way made it unclear what niiai was trying to say. And yes, you are coming across as rude, and holding up an example of how you could be more rude does not make you sound less so.
As for the people pointing out how hit or miss this can be, would taking 2 landraiders be viable in any way in a BA army?
Sure. Blood Angels have the benefit as being able to take them as dedicated transports for their troops.
Here is a list you could theme around landraiders, no scoring units, but it would be fun to play.
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![[Post New]](/s/i/i.gif) 2012/12/10 03:21:10
Subject: Triple Landraider: How to guide?
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Douglas Bader
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Doorman wrote:Here is a list you could theme around landraiders, no scoring units, but it would be fun to play
Fun, but illegal. Death company are 0-1.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/12/10 05:50:12
Subject: Triple Landraider: How to guide?
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Slaanesh Veteran Marine with Tentacles
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KFF still works. But having Mefiston (MoFo as we like to call him around here) giving a 5+ bubble is fine too.
What I really wanna see is 3 LR and then 3 Storm Ravens.
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![[Post New]](/s/i/i.gif) 2012/12/10 06:12:05
Subject: Triple Landraider: How to guide?
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Utilizing Careful Highlighting
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I have tried to make a triple raider list work
Aurora after all..
750 points however is a lot in 3 vehicles, and in 6th with meltabombs, more dangerous pods, more MCs hitting moving vehicles, flying bakery weaponry, i shied away from it
Cool? Very.
Look great? Definately.
Different? Very much so.
Competitive? Maybe... I struggled though.
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2012/12/10 06:23:00
Subject: Triple Landraider: How to guide?
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Purged Thrall
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If we are going landraider spam, might as well go all the way:
HQ:
Librarian, combi-flamer = 110 pts (Shield, ???)
Troops:
5x Assualt Marines; Land Raider = 315 pts
5x Assualt Marines; Land Raider = 315 pts
5x Assualt Marines; Land Raider Crusader = 315 pts
5x Assualt Marines; Land Raider Crusader = 315 pts
5x Assualt Marines; Land Raider Redeemer = 315 pts
5x Assualt Marines; Land Raider Redeemer = 315 pts
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![[Post New]](/s/i/i.gif) 2012/12/10 07:49:19
Subject: Triple Landraider: How to guide?
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Stalwart Tribune
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virx67 wrote:If we are going landraider spam, might as well go all the way:
HQ:
Librarian, combi-flamer = 110 pts (Shield, ???)
Troops:
5x Assualt Marines; Land Raider = 315 pts
5x Assualt Marines; Land Raider = 315 pts
5x Assualt Marines; Land Raider Crusader = 315 pts
5x Assualt Marines; Land Raider Crusader = 315 pts
5x Assualt Marines; Land Raider Redeemer = 315 pts
5x Assualt Marines; Land Raider Redeemer = 315 pts
God that would be hilarious to see  although... are assault marine squads only 65 points in the BA codex? O_O
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PM me! Let's play a game!
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.
"GOTHIC MOTHAFETHA, DO YOU SPEAK IT?!" |
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![[Post New]](/s/i/i.gif) 2012/12/10 08:08:12
Subject: Triple Landraider: How to guide?
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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I use to run a GK Tri-Raider list back in 4th and 5th. Still runs fine in 6th, even though the Raiders are way more fragile these days. My tactic with functionally run two separate armies, 1) the 3 Land Raiders and 2) the cargo + support, which was normally 2 squads of PAGK, a BC, and squad of GKT. If my opponent could handle the Raiders, I'd deploy my GK to counter their army and use the Raiders for support. But if my opponent could not handle the Raiders, I'd ride around the board with impunity destroying everything in sight with the squishies all buttoned up for the ride.
The thing to remember is:
1 big box is a target
2 big boxes are a tactic
3 big boxes are a strategy (because you better have one with that huge of a point sink)
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2012/12/10 08:19:54
Subject: Re:Triple Landraider: How to guide?
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Spawn of Chaos
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the assault squads get a 35 pt deduction of dedicated transports for losing the jump packs
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![[Post New]](/s/i/i.gif) 2012/12/10 12:49:07
Subject: Triple Landraider: How to guide?
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Ichor-Dripping Talos Monstrosity
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Peregrine wrote: Doorman wrote:Here is a list you could theme around landraiders, no scoring units, but it would be fun to play
Fun, but illegal. Death company are 0-1.
If he switched Mephiston with Astorath though, he frees up 30pts AND removes the 0-1 restriction.
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![[Post New]](/s/i/i.gif) 2012/12/10 13:32:28
Subject: Triple Landraider: How to guide?
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Liche Priest Hierophant
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I will say this though. If you go all landraider I think the regular with the lascannons is your best bet. If you are taking 3, perhaps one with the bolter side sponsors because of your low model count, but the 2 lascannons with POTMS means that you can keep transports with melta troops from approaching to fast.
Also, a Hq that gives you cover saves like a psyker is nice.
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![[Post New]](/s/i/i.gif) 2012/12/10 16:00:25
Subject: Triple Landraider: How to guide?
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Shas'o Commanding the Hunter Kadre
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Load up with 3 assault marine units in LR's, sprinkle in a scout unit to stay at home, and then add whatever to support them as you drive to the enemy base.
You can do well with this is you have 3 drop pods with, lets say 2 dreads and (if you want to not take the scouts) assault marines, this way you can drop the dreads in the enemy zone and force them to deal with the dreads before the land raiders.
Using a librarian could work, the BA have that one power that gives you a save, as could a reclusiarch with 2 chaplins to boost the squad/take challenges. Don't bother with death company, they can't score.
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![[Post New]](/s/i/i.gif) 2012/12/10 17:25:54
Subject: Re:Triple Landraider: How to guide?
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Towering Hierophant Bio-Titan
UK
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All interesting points thank you!
I guess the main question, with BA in mind, is do you field a landraider in its own right or do you field it with something to make use of assault ramps.
Is a 5man squad a waste or a good way to field a 'cheaper' LR?
Lastly what would support LR's, More troops is definitely key (low model count). Baals? Drop pod dreads?
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2012/12/10 19:25:23
Subject: Re:Triple Landraider: How to guide?
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Junior Officer with Laspistol
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Razerous wrote:
I guess the main question, with BA in mind, is do you field a landraider in its own right or do you field it with something to make use of assault ramps.
There's no reason to field a LR without something in it. There are better, more points efficient ways of doing whatever a LR does - except of course being an almost invulnerable delivery system. You use the LR because it practically guarantees that whatever is in side will make it into assault without a scratch, while also providing some nice bonus shooting.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2012/12/10 21:14:05
Subject: Triple Landraider: How to guide?
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Shas'o Commanding the Hunter Kadre
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Normally land raiders are supposed to deliver their contents, if you only want the land raider as a gun platform, then there are cheaper and more effective options.
If you want to support land raiders, the best method is to take more high armor value stuff. Don't give the enemy's anti-tank only 3 options to shoot at, give more.
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