Switch Theme:

Sabre Defence Platforms  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ie
Stealthy Grot Snipa




What are the best guns to put on them for anti-air?

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in au
Oberstleutnant






Perth, West Australia

TL LC's.
   
Made in ie
Stealthy Grot Snipa




Thats what I was thinking, will probably end up running three of them

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Honored Helliarch on Hypex




Lascannons. And unless you want to reroll cover saves, don't squadron them. They're already twin-linked, and sticking them in single model units largely solves their leadership issues.
   
Made in us
Longtime Dakkanaut






That is a lot of kill points if you keep them all separate though.

Is it worth buying extra crew?
   
Made in us
Honored Helliarch on Hypex




I don't think the crew are worth it, but they're not exactly going to break the bank, either. It largely depends on how many spare points you've got in your list, and most loyalist armies tend to work in multiples of five. As such, I avoid them.

As far as kill points go, 5/6 of your games are objectives. Only 1/6 will count troops as kill points. I didn't care about killpoints in fifth, and I'm sure not going to start now! =D

This message was edited 1 time. Last update was at 2012/12/20 10:33:11


 
   
Made in us
Douglas Bader






DevianID wrote:
Is it worth buying extra crew?


IMO, yes. They're cheap and it's an extra wound before the gun takes any. Deploy the guns with one crew model behind it and one in front, so you have a 50% increase in the gun's durability (keeping one behind since you need a surviving crew model to shoot). And it gets even better when you have multiple guns in the unit, since your opponent will have to kill 2-3 crew models before they can even start to hurt the guns.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Longtime Dakkanaut






Plus you are t7 on the lead models right? And they can't run from losing crew?

Edit: is there an upper limit to how many before its too many? With the ability to engage all targets, low cost, high durability, high accuracy anti everything nature, all that is missing is anti infantry as these cover everything else.

This message was edited 1 time. Last update was at 2012/12/20 10:49:47


 
   
Made in us
Honored Helliarch on Hypex




 Peregrine wrote:
DevianID wrote:
Is it worth buying extra crew?


IMO, yes. They're cheap and it's an extra wound before the gun takes any. Deploy the guns with one crew model behind it and one in front, so you have a 50% increase in the gun's durability (keeping one behind since you need a surviving crew model to shoot). And it gets even better when you have multiple guns in the unit, since your opponent will have to kill 2-3 crew models before they can even start to hurt the guns.


That sounds like a cool idea, but wouldn't it force the Sabre Battery to take leadership tests? Ld7 isn't exactly reliable...
   
Made in us
Douglas Bader






Corollax wrote:
 Peregrine wrote:
DevianID wrote:
Is it worth buying extra crew?


IMO, yes. They're cheap and it's an extra wound before the gun takes any. Deploy the guns with one crew model behind it and one in front, so you have a 50% increase in the gun's durability (keeping one behind since you need a surviving crew model to shoot). And it gets even better when you have multiple guns in the unit, since your opponent will have to kill 2-3 crew models before they can even start to hurt the guns.


That sounds like a cool idea, but wouldn't it force the Sabre Battery to take leadership tests? Ld7 isn't exactly reliable...


Better to take a leadership test than to lose the guns. Assuming you've given them good cover T7/4+ isn't much worse than T7/3+, so if you're taking enough crew losses to force a morale check you probably would have lost at least one of the guns anyway. And if you're using a significant static element you probably have a commissar/standard/etc to help their leadership.

This message was edited 1 time. Last update was at 2012/12/20 11:07:59


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ie
Stealthy Grot Snipa




Yeah I don't see KP's being as important in 6th as they were before so maybe I'll try single man teams in a game to see how they work

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Honored Helliarch on Hypex




 Peregrine wrote:
Better to take a leadership test than to lose the guns. Assuming you've given them good cover T7/4+ isn't much worse than T7/3+, so if you're taking enough crew losses to force a morale check you probably would have lost at least one of the guns anyway. And if you're using a significant static element you probably have a commissar/standard/etc to help their leadership.


Forgive me if I'm wrong, but isn't a single death sufficient to force a morale test? Stubborn doesn't help in this scenario, and even a Regimental Standard will only get you an 82.6% success rate (58.3% base). It'd be rather unfortunate to lose your sabre batteries prematurely just because of a failed leadership test.
   
Made in us
Battleship Captain





NYC

Corollax wrote:
 Peregrine wrote:
Better to take a leadership test than to lose the guns. Assuming you've given them good cover T7/4+ isn't much worse than T7/3+, so if you're taking enough crew losses to force a morale check you probably would have lost at least one of the guns anyway. And if you're using a significant static element you probably have a commissar/standard/etc to help their leadership.


Forgive me if I'm wrong, but isn't a single death sufficient to force a morale test? Stubborn doesn't help in this scenario, and even a Regimental Standard will only get you an 82.6% success rate (58.3% base). It'd be rather unfortunate to lose your sabre batteries prematurely just because of a failed leadership test.


If you only have one crew member, a single death is sufficient to rid you of the gun.

So a 58.3% chance to keep the gun if you lose a guy is better than 0%.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in us
Honored Helliarch on Hypex




But of course, we wouldn't be putting the lone crewman in front if we're not taking the additional crew upgrade.
   
Made in us
Killer Klaivex




Oceanside, CA

Take 5 crewmen. They've got to kill 2. Put 1 crewmen up front, then a gun. It takes at least 4 wounds vs T7 to force a break test. 150 points for 3 twin-linked lascannons that are T7 is pretty rad.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Daemonic Dreadnought






I thought sabres had 2 crew and no options to buy more, didn't see the option for extra crew on the gun. How many extra crew per gun can be taken, and are the regular guardsmen cost.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in ie
Stealthy Grot Snipa




Nah one crew...according to aeronautica anyway

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
 
Forum Index » 40K General Discussion
Go to: