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Made in us
Been Around the Block




So one of my buddies that is WAAC type of player pointed out that when it is night fighting on turn 1, the rules do not state that it stays night fighting rules for the rest of the game. It states that it stays until end game if it become night during turns 4,5,6, or 7. but not for turn 1.

He pointed it out in the rules when I rolled night attcker for my warlord and chose to use it on turn one. Now it is pretty obvious that it is RAI, but what gets me is that He actually showed me in the rulebook and he is right, all it says is that you use the night fighting rules on game turn one, and the paragraph ends going on to what happens if you roll into night fighting. So does this mean that by a loophole in RAW that someone could actually make it daytime on turn 2?

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The Hive Mind





So you're saying its "pretty obvious" that the entire game will be night fighting?

No. Just turn one.

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Tilter at Windmills






Manchester, NH

The rule is clear. If Night Fighting is in play on turn 1, that's the only turn it's in effect. If you roll for it to begin on turn 5 or later, it lasts for the rest of the game.

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San Diego, CA

 Mannahnin wrote:
The rule is clear. If Night Fighting is in play on turn 1, that's the only turn it's in effect. If you roll for it to begin on turn 5 or later, it lasts for the rest of the game.


100 percent accurate. I perfer having it turn 1 way over having it any of the other turns, unless I'm playing DE and it gives me the advantate

 
   
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Been Around the Block




So what is the point of night attacker for a warlord? why isn't it called "dawn attacker" if you are attacking that close to sunrise? I really can't see any advantage at all on having only 1 turn of night fighting.

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Made in fi
Roaring Reaver Rider




My personal secret lair

scorpio2069 wrote:
So what is the point of night attacker for a warlord? why isn't it called "dawn attacker" if you are attacking that close to sunrise? I really can't see any advantage at all on having only 1 turn of night fighting.


If you have units that rely on getting close to the enemy (assault units, units that you want on rapid fire range, melta stuff etc) their chances of survival are better during that first turn of night fighting. On the next turn if you were the one to get the first turn you get to shoot without the night fighting rules being a problem... and DE just laugh when others hate night fighting.

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Hollowman wrote:

Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.

 
   
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 gaovinni wrote:
scorpio2069 wrote:
So what is the point of night attacker for a warlord? why isn't it called "dawn attacker" if you are attacking that close to sunrise? I really can't see any advantage at all on having only 1 turn of night fighting.


If you have units that rely on getting close to the enemy (assault units, units that you want on rapid fire range, melta stuff etc) their chances of survival are better during that first turn of night fighting. On the next turn if you were the one to get the first turn you get to shoot without the night fighting rules being a problem... and DE just laugh when others hate night fighting.


Well, tau certainly don't hate night fighting.
   
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 Kevin949 wrote:
 gaovinni wrote:
scorpio2069 wrote:
So what is the point of night attacker for a warlord? why isn't it called "dawn attacker" if you are attacking that close to sunrise? I really can't see any advantage at all on having only 1 turn of night fighting.


If you have units that rely on getting close to the enemy (assault units, units that you want on rapid fire range, melta stuff etc) their chances of survival are better during that first turn of night fighting. On the next turn if you were the one to get the first turn you get to shoot without the night fighting rules being a problem... and DE just laugh when others hate night fighting.


Well, tau certainly don't hate night fighting.


Sorry. My knowledge of Tau rules is very limited.

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Hollowman wrote:

Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.

 
   
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 gaovinni wrote:
 Kevin949 wrote:
 gaovinni wrote:
scorpio2069 wrote:
So what is the point of night attacker for a warlord? why isn't it called "dawn attacker" if you are attacking that close to sunrise? I really can't see any advantage at all on having only 1 turn of night fighting.


If you have units that rely on getting close to the enemy (assault units, units that you want on rapid fire range, melta stuff etc) their chances of survival are better during that first turn of night fighting. On the next turn if you were the one to get the first turn you get to shoot without the night fighting rules being a problem... and DE just laugh when others hate night fighting.


Well, tau certainly don't hate night fighting.


Sorry. My knowledge of Tau rules is very limited.


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scorpio2069 wrote:
So what is the point of night attacker for a warlord? why isn't it called "dawn attacker" if you are attacking that close to sunrise? I really can't see any advantage at all on having only 1 turn of night fighting.


The night attacker trait allows you to choose if you want to use the Night Fighting rules on turn one, eliminating the 50% chance that it will be active on first turn, or either allows you to ignore the night fighting rule meaning there will never be night in your game.

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Jovial Plaguebearer of Nurgle





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It's not super clear. I've made the same mistake. It is still a mistake.

If Night Fighting is in effect on turn 1, it is ONLY in effect on turn 1.

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