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2021/09/07 09:18:06
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Hhe, I can't stand his voice but on the occasions I could suffer through it he does make a lot of good points. I have a similar love/hate relationship with Commisar Gamza
2021/09/07 18:21:15
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Octovol wrote: I have a similar love/hate relationship with Commisar Gamza
Something something 3D printing. Something 3D printing.
That said, I did get some 3D printed Sicarian legs and am working on more Rusties. They are brittle though. It's mostly held together by the gesso, paint, and a layer of glossy varnish then matte varnish. Haha.
2021/09/09 07:16:22
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
FWIW, if you play ITC, FLG's 40k Championship FAQ has ruled that a Knight of the Cog counts as Adeptus Mechanicus for the purpose of the GT2021 Super-heavy Auxiliary Detachment rules. So it costs only 1 CP to take a Knight in any ITC events. (Double check with the TO to see if they conform to the FLG rulings. Historically, they have, such as the "no LOS on first floor" ruling or the "if it does not sit, it does not fit" ruling.)
On that note, Castellan or Crusader? I am thinking of converting an Ordinatus to count as a Castellan. Trying to make sure all the weapon mounts are compatible.
This message was edited 3 times. Last update was at 2021/09/09 20:38:58
2021/09/10 08:55:42
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
As a knights player this really makes me sad to ask this....but what does he bring you that you can’t just do better by taking 300-600 points of ironstriders
I wish you every success but games workshop ruined knights with this edition
I’m still grieving
Automatically Appended Next Post: The obscuring rule can go suck a chode
This message was edited 1 time. Last update was at 2021/09/10 08:56:09
2021/09/10 11:26:47
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
LOW: Cerastus Knight Castigator [23PL, 460pts] Knight Lance Character, Warlord – Blessed by Metalica, Relic - Armour of the sainted Iron, Knight of the Iron Cog
LOW: Knight Preceptor [22PL, 410pts] Thunderstrike Gauntlet, Multi Laser, Exalted Court – Ion Bulwalk, Heirloom of the House – Spirit of Kolossi, Knight of the Iron Cog
LOW: 3x Armiger Warglaive [21PL, 420pts] 3 Meltagun, Knight of the Iron Cog
And there different chickens win if what you want is a straight shoot out.
I don't want that I want to hold the middle and that means I want melee capability
Also being team I don't have to worry about being on a dense terrain table
Chickens also give to many vps for bring it down
This message was edited 1 time. Last update was at 2021/09/10 13:27:39
2021/09/10 17:24:14
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Ideasweasel wrote: As a knights player this really makes me sad to ask this....but what does he bring you that you can’t just do better by taking 300-600 points of ironstriders
Glorious melee combat, access to rerolls, a T8 4++ profile, and does not use Fast Attack slots? Oh, and the psychological boost that comes with having a giant robot with guns the size of small vehicles?
I mean, you're going to have to spend 2-3 CP on just the slots to run Chickens anyway. Might as well?
(Keep in mind that I have 10 magnetized Chickens too.)
This message was edited 2 times. Last update was at 2021/09/10 18:34:20
2021/09/10 21:05:51
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Ideasweasel wrote: Have you found dragoon’s to work at all this edition or just too squishy?
Their durability is fine; reliable -1 to hit is rare. However, the loss of Core hurt them more than the Ballistarii. They lack a Sergeant, so they don't have as many ways to stack buffs for melee anymore. So they're ideal for use in support of a unit of Rusties (BSDT gives the Rusties Data-tether), but they can get stuck behind your infantry if you do that. Taking them in trios helps; you only need to get the lead Dragoon within 1" then.
2021/09/11 19:05:35
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Dominus Ashrunner, The Metallican Lung
Mechanicus Locum (-1CP), Archeotype Specialist (-1CP)
Manipulus
Engineseer Necromechanic
Mechanicus Locum (-1CP)
20x Rangers Omnispex
5x Vanguard
5x Vanguard
5x Vanguard
5x Vanguard
5x Vanguard
5x Infiltrators Tasers/Flechette
5x Infiltrators Tasers/Flechette
5x Infiltrators Tasers/Flechette
10x Rusties Transonic Blades
9x Rusties Transonic Blades
9x Raiders Data Tether
House Raven Super Heavy Aux. Detachment (-3 CP)
Castellan Cawl’s Wrath, Ion Bulwark
Knight of the Iron Cog (-1CP), Hierloom (-1CP), Exalted (-1CP)
So I think this dovetails nicely with the posts above. IMO, if you are taking a Castellan, the one thing you are actively choosing to give up is the Skitarii Veteran Cohort. Thus, you have to build a list that does not really incorporate elements that derive their strength from these things.
Sicarian spam is one such element. They are good primarily because of the ability to charge with +2 attacks after advancing, not to mention all of the buffs you can put on them from the Veteran Cohort. Without that, you might be better off with a variety of different threats.
That said, if you are going to spam Sicarians, you will need to bring a Dunerider or 2-3x Dragoon unit. This is for Broad Spectrum Data-tether to give your Sicarians the Data-tether keyword.
Automatically Appended Next Post: Here is a new list I came up with. It's a counter-meta Beta Strike concept, and I think it might do well against Metalica and Drukhari lists. But I am not sure. It's questionably bad? Haha.
I spend 2 CP right off the bat to deploy the Rusties directly into the midboard and the 20x Vanguard behind them. On the first battle turn, I move out the Raider blob to another objective. I then used Veiled Hunter put my Chickens into reserve if I am going first, as I usually will have nothing to shoot at. Otherwise, I use it to rearrange my deployment and push my other units further up.
The Sicarians and a Vanguard blob are basically a forward-deployed anvil. Extremely difficult for Metalica to punish because given the weird Fight Last rules; neither side wants to charge into the other's Temporcopia. Their Rusties only have a threat radius of 17" plus the charge roll, so it's unlikely they will be able to effectively contest the midboard until turn two.
Turn two is where the magic happens though. Metalica lists are constrained to use Sicarians because they take the Veteran Cohort. Meaning they will only ever have one Fight Last rule. This list has Ryza Fulgurites, which have the more reliable Electro-Shocked stratagem to confer Fight Last. (Remember, the two key weaknesses of Temporcopia are that it can only make one unit fight last, and it has a 3" range based on the bearer.) Overall, the idea of 20 deep-striking Fulgurites with a 91% chance to make a 9" charge due to the Vengeance Canticle is terrifying. The fact that attacks are effectively S9 without the +1S Canticle, S11 with it, means your opponent cannot expect to just rush out into the midboard without exposing himself to getting rolled.
Breachers are an odd filler unit. I sorta just had the points left over and wanted to make use of the Archy. I briefly considered using Plasma Destroyers, but I could not think of a situation where they would be preferred over more Las Chickens. I still might end up cutting them. Maybe put a Dunerider in to give BSDT to the Rusties and to move the Vanguard MSUs up.
Thoughts?
This message was edited 2 times. Last update was at 2021/09/12 06:25:40
2021/09/12 15:16:46
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Well the knights list took the toughest match up got slaughtered in most rounds but it was team format and the team took 2nd place so I happy with that
2021/09/12 22:07:55
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Nah. Concept list. Stygies Anvil and Ryza Hammer. Get into the midboard first and then punish them for contesting it when you Beta Strike with Chickens and Fulgurites.
2021/09/13 09:10:52
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
U02dah4 wrote: Is it any more weird than guard having a couple of units with and the rest without.
Feels weirder when the majority do and a couple dont when it's not confered by wargear as such. I mean it's not like we're expecting to get it for free. If the two skorpius variants and 3 archeopter variants had the Onager's invuln they'd get an appropriate points increase. Having said that a bunch of units this edition got better invulns than they had before, all serbyrus and sicarians now have a 5++ instead of the 6++ they had before.
I'd be interested to hear why you're 'wrong' though, is it wrong because they don't think it's weird a couple of models in a 30+ strong roster don't have it? Or are you wrong because they think we're good enough already and our vehicles having invulns is too much? We already have a tank with a 5++, it's not unusual, I mean even Servitors get a 6++ but our best tank and only transport don't? From a lore and battlefield point of view, it makes no sense at all. From a point of view of not giving us all the toys, sure, we're in a pretty good place; But it's still annoying to have units without an invuln when the majority do.
2021/09/13 17:36:23
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
They think my logic is flawed. They do all hate the admech strength and are normally a bit bias in the anti admech sentiment...however this case is purely the logic of well 95% of the roster have why can’t the 5%
They cited eldar factions as a counter.
Tbh I’m happy with me being wrong but it personally sits weird with me but I like structure so it’s probably that hehe
Automatically Appended Next Post: I’m glad you feel the same octovol
Much more succinctly put than I could
This message was edited 1 time. Last update was at 2021/09/13 17:39:21
2021/09/14 13:24:01
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
But Eldar is the other way round isnt it? 95% of their roster has no invuln at all. In fact I can only think of Warwalkers and Warlocks/Farseers. So I don't really see what their 'logic' is. Eldar are technologically advanced but dont have invulns so no one else should?
Necrons are the same though, no invulns there either.
Dark eldar get theirs from power from pain, which all their vehicles get now anyway.
And harlequins get theirs from being super acrobatic, which vehicles aren't. They can all be explained.
Ours is from everything being built with augmentations and failovers so you blow an army off and the other systems keep working etc. That logic is no different when applied to a vehicle.
The only argument against is likely that Onager and Robots both get theirs from pieces of wargear, but I mean they just invented 'Enhanced Bionics' to give some units a 5++ in 9th. Bionics doesn't necessarily apply to non-organics hence the 'fields' but whether it's easy to argue one way or another doesn't change that all but 2~ units have invulns and it bugs me lol
I mean i'll take our 6+++ on everything from 7th back if they like And our 4++ on Onager
2021/09/14 13:47:02
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Octovol wrote: But Eldar is the other way round isnt it? 95% of their roster has no invuln at all. In fact I can only think of Warwalkers and Warlocks/Farseers. So I don't really see what their 'logic' is. Eldar are technologically advanced but dont have invulns so no one else should?
Necrons are the same though, no invulns there either.
Dark eldar get theirs from power from pain, which all their vehicles get now anyway.
And harlequins get theirs from being super acrobatic, which vehicles aren't. They can all be explained.
Ours is from everything being built with augmentations and failovers so you blow an army off and the other systems keep working etc. That logic is no different when applied to a vehicle.
The only argument against is likely that Onager and Robots both get theirs from pieces of wargear, but I mean they just invented 'Enhanced Bionics' to give some units a 5++ in 9th. Bionics doesn't necessarily apply to non-organics hence the 'fields' but whether it's easy to argue one way or another doesn't change that all but 2~ units have invulns and it bugs me lol
I mean i'll take our 6+++ on everything from 7th back if they like And our 4++ on Onager
Only basic skitarii had 6+++, sicarians had 5+++, priests had 5+++ alongside the 5++ ( which could be upgraded to better invulns), cawl could reroll that 5+++ and was nigh unkillable
2021/09/14 16:23:17
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Octovol wrote: But Eldar is the other way round isnt it? 95% of their roster has no invuln at all. In fact I can only think of Warwalkers and Warlocks/Farseers. So I don't really see what their 'logic' is. Eldar are technologically advanced but dont have invulns so no one else should?
Necrons are the same though, no invulns there either.
Dark eldar get theirs from power from pain, which all their vehicles get now anyway.
And harlequins get theirs from being super acrobatic, which vehicles aren't. They can all be explained.
Ours is from everything being built with augmentations and failovers so you blow an army off and the other systems keep working etc. That logic is no different when applied to a vehicle.
The only argument against is likely that Onager and Robots both get theirs from pieces of wargear, but I mean they just invented 'Enhanced Bionics' to give some units a 5++ in 9th. Bionics doesn't necessarily apply to non-organics hence the 'fields' but whether it's easy to argue one way or another doesn't change that all but 2~ units have invulns and it bugs me lol
I mean i'll take our 6+++ on everything from 7th back if they like And our 4++ on Onager
Only basic skitarii had 6+++, sicarians had 5+++, priests had 5+++ alongside the 5++ ( which could be upgraded to better invulns), cawl could reroll that 5+++ and was nigh unkillable
Hah, wow and all that on top of the warcom nonsense? No wonder they nerfed us in 8th lol. I started collecting admech at the end of 7th so I only had a start collecting at the time. I knew we were absurdly resilient though.
2021/09/14 16:55:09
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Only thing that made us halfway competetiv was weird formations which basically gave away tons of wargear options for free, ruststalkers used to cost like 34 points and rangers 13 which were basically all snipers.
We were and imo should be more of an elite type of army with some horde aspects like skitarii/servitors/skulls/zealots mixed in.
But with 8th GW drastically changed everything to make us basically guard 2.0 they changed that slightly in 9th by giving weapon buffs, primarily to skitarii.
2021/09/15 07:22:42
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Discovered that you cannot take Relentless Wrath in a SHAD because you do not have a House Raven Warlord while mustering the army. (The timing of the Exalted Court stratagem is before the first round.) So this is the next best thing IMO.
Ion Bulwark because I'm not made out of CP. (Using Order of Companions more than once hurts enough.) My only great fear with a Castellan is that he won't be as useful against a horde list.