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Made in us
Bonkers Buggy Driver with Rockets




Da Southern New Hampshire!

HQ - Big Mek
Armed With: Power Klaw / Kustom Force Field
Upgrades: Eavy Armor, Bionic Bonce and Arm, Cybrok Body

Transport: Trukk with Grot Riggers
148 Pts total
----------------------------------------
Troops - Trukk Boyz (8 boyz + 1 nob)
Upgrades: 1 Burna / Power Klaw & Slugga

Transport: Trukk with Grot Riggers, Red Paint Job, and 5pt. Plates
171 Pts total
--------------------
Troops - Trukk Boyz (9 boyz + 1 nob)
Upgrades: 1 Burna / Power Klaw & Slugga

Transport: Trukk with Grot Riggers, Red Paint Job, and 5pt. Plates
180 Pts total
--------------------
Troops - Burna Boyz (9 boyz + 1 Mekboy)
Upgrades: 4 Burna / Power Klaw, Kustom Force Field, & Bionik Arm

Transport: Trukk with Grot Riggers, Red Paint Job, and 5pt. Plates
217 Pts total
----------------------------------------
Fast Attack - Outriders (3 Bikes + 1 Nob)
Upgrades: - / Power Klaw + Choppa
----------------------------------------
Heavy - Guntrukk with Zzap Gun + Big Shoota
Upgrades: Grot Riggers and Force Field

Total 990
Status
Wins/Loss/Tie
2-0-1

If at first you don't succeed, you fail. 
   
Made in au
Regular Dakkanaut




Not a bad list at all I must say.
I quite like the number of trukks in such a small point size and the fact you have managed to get 4 Warbike outriders in.
What I don't like though is the number of points you have packed into the Big Mek.
The Kustom Force Field is a waste of points and it forces you to takethe Bionic Arm to get the extra attack. Though this attack is done at I6 which if successful may very well kill the only enemy in btb wasting the rest of his PK attacks. Thus wasting a further 25 points.
I'd suggest Big Mek with burna/slugga or a Warboss in Mega Armour. He loses an attack admittedly but it's the cheapest way to get 5 S10 attacks and a 2+ save without being a points sink for the HQ slot.
Also I don't like Burna boyz in trukks. They don't fare much better in hth over choppas cause of the less attacks and they suffer much more when the trukks get blown up so I'd stick with trukk boyz or 'Ard Boyz.
   
Made in us
Bonkers Buggy Driver with Rockets




Da Southern New Hampshire!

Yeah, I checked over my list and I agree the Big Mek is a total Point Sinker.
Also the Out Rider Nob is a total waste of points too, with that powerklaw and all (but thats the way he's modeled, as with the Big Mek).

Im figuring out what to do when I completely nerf the Mek with a Burna and a Slugga (Im gonna need a new model).

~~

I disagree about the burna boyz thing. Though a bit more expensive, it gives me a mek with a str 6 power klaw (hey wounding marines on a 2+, no save, thats good enough for me) and a Force Field. Plus the 4 burnas are pretty much my anti tank, as my only AT suff here are my PK's and Burnas and that expensive zzap gun.
Remember 4x3=12 attacks at 4+2d6 for a maximum of 16 total, or 10 against monolilths (HA).
Oh and the fact that its also a flamer (Ive used em ginst Dark Eldar and Nids)
Any attacks that hit from the burnas and wound will turn a Termie's save to a 5+ invulnerable, much worse than a 4+ normal.

If my points are stripped down enough Ill try and fit some more stuff in.

If at first you don't succeed, you fail. 
   
Made in us
Bonkers Buggy Driver with Rockets




Da Southern New Hampshire!

Could someone look this over?
Bold = New Stuff
Removed: Mek Kopta and Bombard
--------------------HQ--------------------
-Big Mek - 59 pts
Burna
'Eavy Armour
Cybork Body
Big Horns / Iron Gob

-Trukk - 48 pts
Fast; Open-topped; Big Shoota
Grot Riggers
Red Paint Job
5 pt. Armour Plates
--------------------Troops--------------------
-Trukk Boyz - 171 pts (9 total)
Slugga & Choppa (x7); Burna (x1)
---Nob
Power Klaw (x1); Slugga (x1)

-Trukk - 48 pts
Fast; Open-topped; Big Shoota
Grot Riggers
Red Paint Job
5 pt. Armour Plates
--------------------
-Trukk Boyz - 180 pts (10 total)
Slugga & Choppa (x8); Burna (x1)
---Nob
Power Klaw (x1); Slugga (x1)

-Trukk - 48 pts
Fast; Open-topped; Big Shoota
Grot Riggers
Red Paint Job
5 pt. Armour Plates
--------------------
-Burna Boyz - 188 pts (10 total)
Slugga & Choppa (x6); Burna (x3)
---Mekboy
Choppa (x1); Kustom Force Field
Bionik Arm

-Trukk - 48 pts
Fast; Open-topped; Rokkit
Grot Riggers
Red Paint Job
5 pt. Armour Plates
--------------------Fast--------------------
-Warbike Outriders - 130 pts (3 Total)
Warbike Rules; Scouts (best ability for bikes!); Twin Linked Big Shoota
---Nob
Choppa (x1); Slugga (x1); Twin-Linked Big Shootas
--------------------
-Warbike Outriders - 130 pts (3 Total)
Warbike Rules; Scouts (best ability for bikes!); Twin Linked Big Shoota
---Nob
Choppa (x1); Slugga (x1); Twin-Linked Big Shootas

--------------------'eavy--------------------
-Guntrukk - 80 (1 total)
Open-topped; Big Shoota; Zzap Gun
Grot Riggers


If at first you don't succeed, you fail. 
   
Made in au
Regular Dakkanaut




Big Mek looks heaps better...
PK on Nob on bikes isn't as bad as you reckon I think. Admittedly in such a small squad you need more punch but yeah there are probably too few of them to survive long enough to reach a juicy target unless you get first turn.
I personally stay away from flying units and prelim bombardment but if it's what works for you then go 4 it.

I have no arguments with you that burnas are awesome due to their huge versatility, cutting open a A14 vehicle or melting 10 guard but it's their survivability that worries me. The just die too easily when the trukk gets blown and won't last much longer on foot in a squad of 10 at L7.
Also not too many people are going to be packing termies in 1000 point battles. I'd take them in 1500+ point lists but at 1000 or 1250 I'd stick to my more reliable units like trukk boyz.
   
Made in us
Bonkers Buggy Driver with Rockets




Da Southern New Hampshire!

In one game I realized the ratio of expensive burna boyz to slugga boyz withen that squad is humongous.
Thats 4 burna boyz+Mek: 5 slugga boyz, that means when half the boyz die (which isnt a lot) it goes over to the expensive guys.
So 3 burnaz and a mek seem fine. So by tooling down the burna boy list a bit itll make them less of a target and less of a hassle.

The Preliminary Bombardment is there because I pretty much couldnt fit in another model (I didnt want a larger bike squad either, and its one less model to paint!), and that flying mek is there for fluff and looks (I converted it out of 2 Tau Devilfish thruster things).

A note on the LD 7 thing, they wont run far unless the furthest open trukk is half way across the board or there arent simply enough trukks.

If at first you don't succeed, you fail. 
   
Made in au
Regular Dakkanaut




If you wanted you could push for 2 squads of 3 Warbike outriders. To me it's much more effective then 1 of 4 or 5. Also has the potential to tie up 2 units.
If you don't like the bikes get another Guntrukk in but take their BS's off them if you're paying extra points for it.
The L7 won't be too much of a worry though as I'd say when their trukk blows 4-7 will die depending on how far it moved and the last few stragglers will get rapid fired to death quickly.
Make sure you have rokkits on all the wartrukks as when you drop the unit off there's nothing better then whipping the trukk 24 inches behind enemy lines to get rear shots on al their Russ's, Preds and Whirlwinds.
   
Made in us
Bonkers Buggy Driver with Rockets




Da Southern New Hampshire!

What!? Rokkits?!
Screw that, BS for the win. Actually I dunno, I may need to get a bit of both.

I actually grabbed my 4 trukks and my gun trukk and completely surrounded a tyranid army and had my 15 BS shots at them.
Effective to the extreme.
Plus the mass of fire will take down Rhinos, Raiders, and other light transports, Im at least guarenteed a hit (statistically).
I could push for 2 squads of outriders (scouts FTW!).

Also the LD7 thing is also very true.
But Im sure they wont waste a turn on an Entangled ork squad of like 4 guys.

I updated my list.

If at first you don't succeed, you fail. 
   
Made in au
Regular Dakkanaut




You have TL big shootas on your bikes and boyz to take care of small units which the Big Shootas can handle.
You have 1 Zzap gun to take out tanks. Not going to happen. Rokkits are cheaper and when you run the number, more effective at killing marines as well.
This list is fine when you're taking on large numbers of troops but if you come up against a list with multiple dreads or tanks then you may as well be throwing waterbombz at them.
Check out other Ork and KoS lists on here and you will see you are lacking AT power.
   
Made in us
Bonkers Buggy Driver with Rockets




Da Southern New Hampshire!

Barf, yeah.
Updated list as Ive already said.
Im gonna need to think this over more.

Dreads will be countered (hopefully) by my Nobs with PK's or Burna Boyz (though a bit expensive to be throwing these guys at that, and when it dies Im shitted).

Though it doesnt seem like Armored Company will be much of a problem (unless it has like 6 bassies)

If at first you don't succeed, you fail. 
   
 
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