Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/01/19 08:46:29
Subject: Should a new faction be introduced?
|
 |
Thermo-Optical Tuareg
|
I've just been thinking, it's been a long while since GW introduced a new faction to 40k. Do you think it's about time they either introduced a brand new one, or possibly brought back an old one (Squats, Zoats)? I think it's time we saw something totally new, myself. Adeptus Mechanicus would certainly do nicely.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 08:47:28
Subject: Should a new faction be introduced?
|
 |
Frenzied Berserker Terminator
|
inb4 not another one of these threads. Seriously though, its not gonna happen.
|
Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 08:48:41
Subject: Re:Should a new faction be introduced?
|
 |
Douglas Bader
|
Yes. All variant space marine armies should be discontinued and the few useful elements of their rules/fluff moved over to C:SM, making room for Codex: Squats.
|
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 09:11:53
Subject: Should a new faction be introduced?
|
 |
Thermo-Optical Tuareg
|
are these threads that common? I hadn't seen any so I wasn't aware of that.
|
This message was edited 1 time. Last update was at 2013/01/19 09:17:45
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 09:53:31
Subject: Re:Should a new faction be introduced?
|
 |
Emboldened Warlock
Duncan, B.C
|
Until GW is able to keep up with all of their existing codices, no. If they were able to have their books updated within a few years of each new edition, then by all means, add in a new army. Really though, if someone is unable to find one faction out of the 15 or 16 (counting all the different flavours of marine) then one more army probably isn't going to help.
|
40k Armies:
Alaitoc 9300 points
Chaos 15000 points
Speed Freeks 3850 points
WHFB Armies:
Lizardmen 1000 points
Check out my blog at http://wayofthedice.blogspot.ca/ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 14:10:21
Subject: Should a new faction be introduced?
|
 |
Wight Lord with the Sword of Kings
|
Yes.
Codex: Iron Hands
Codex: Deathwatch
Codex: Salamanders
Codex: Crimson Fists
Codex: White Scars
Codex: Imperial Fists
Codex: Ultramarines
Codex: Raven Guard
Hey GW, do you guys read this?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 14:16:50
Subject: Should a new faction be introduced?
|
 |
Confessor Of Sins
|
Don't forget Codex: Rainbow Marines
|
This message was edited 1 time. Last update was at 2013/01/19 14:16:59
Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2025/07/19 00:07:36
Subject: Re:Should a new faction be introduced?
|
 |
Krazed Killa Kan
|
What they need to be doing is updating all the current Codexes, and then we'll talk.
They need to update Eldar, Tyranids, Orks, Tau, and Sisters.
thenoobbomb wrote:Yes.
Codex: Iron Hands
Codex: Deathwatch
Codex: Salamanders
Codex: Crimson Fists
Codex: White Scars
Codex: Imperial Fists
Codex: Ultramarines
Codex: Raven Guard
Hey GW, do you guys read this?
Because I like MEQs way too much but the color scheme is a real dealbreaker. Let's face it, if you like MEQs you have 5 times as many options as the rest of us. I have zero sympathy. When it takes them as much as 7 years to write a Codex and they already are killing off Sisters and Templar, you -really- think they need a book with new fluff and new rules and new units for every single paint job they've ever come up with?
|
This message was edited 1 time. Last update was at 2013/01/19 14:22:46
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 14:26:33
Subject: Should a new faction be introduced?
|
 |
Wight Lord with the Sword of Kings
|
Yes. For every marine chapter a codex is required!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 14:29:56
Subject: Should a new faction be introduced?
|
 |
Sinewy Scourge
|
tbh I want a high point cost elite Xenos army, but they just don't have one so I ended up with GKs.
|
This message was edited 1 time. Last update was at 2013/01/19 14:30:09
40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 14:33:31
Subject: Should a new faction be introduced?
|
 |
1st Lieutenant
Philadelphia, Pennsylvania, USA
|
Makutsu wrote:tbh I want a high point cost elite Xenos army, but they just don't have one so I ended up with GKs.
That's kinda what Tau was supposed to be, but it's just such an old codex.
Honestly, until GW can keep consistent updates on it's current codexes I don't think we need MORE factions. Even then, it will have to wait for a new game edition so they can work the new army fluff into the game (which, likely won't be done. They have edited army fluff before, but it's been a while since a whole new army)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 14:39:05
Subject: Should a new faction be introduced?
|
 |
Ancient Venerable Dreadnought
|
thenoobbomb wrote:
Codex: Ultramarines
This already exists, lol. It's called Codex: Space Marines.
The only way a new faction gets introduced is if Games Workshop identifies a new niche they can tap into. Every Army is designed to appeal to a different segment of the miniatures market. That's why 40K has been so successful. They target everybody instead of small segments. But, they also have the ability to do so, which many smaller startups don't. The introduction of the Tau, for example, was designed to hit the anime kids by duplicating the popular mecha animes into an army. Space Marines do it on a lower scale. Since Space Marines are the most popular product, by far, they also have Viking Marines, and Crusader Marines, etc.
Introducing a new faction is a lot more involved than just coming up with a new race and churning out models. The concept for the army has to be explored for its marketability. We've seen what happens to armies that struggle to find acceptance in the gaming community. They sit shelved for a long time like Dark Eldar, or Sisters, etc. It's pretty expensive for Games Workshop to introduce entirely new ranges.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 14:42:11
Subject: Re:Should a new faction be introduced?
|
 |
Speed Drybrushing
|
I'd love to see a codex for the mechanicum, however I'm fully aware that would be yet another imperial codex and I can only imagine how well that would go down. It's a shame we'll never see some of the splinter marine codexes being reabsorbed into the standard marines codex. But I think the view on not even being able to keep the current factions up to date is the main reason it just shouldn't happen unless they seriously up their game.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 14:42:18
Subject: Should a new faction be introduced?
|
 |
Wight Lord with the Sword of Kings
|
My army ideas are great though.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 14:44:25
Subject: Should a new faction be introduced?
|
 |
1st Lieutenant
Philadelphia, Pennsylvania, USA
|
thenoobbomb wrote:Yes.
Codex: Iron Hands
Codex: Deathwatch
Codex: Salamanders
Codex: Crimson Fists
Codex: White Scars
Codex: Imperial Fists
Codex: Ultramarines
Codex: Raven Guard
Hey GW, do you guys read this?
lol, is it odd that I would pay full price for a well written Codex: Imperial Fists, Codex: Deathwatch (come on, this one has just been screaming to be made. Even if it's just a mini-dex in a WD or something, get on it GW!), and Codex: Raven Guard?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 14:46:57
Subject: Should a new faction be introduced?
|
 |
Wight Lord with the Sword of Kings
|
No.
I meant most of them.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 14:47:39
Subject: Should a new faction be introduced?
|
 |
Pulsating Possessed Space Marine of Slaanesh
|
Iron Hands are in desperate need of their own codex.
|
Gentleman_Jellyfish wrote:Cue all the people saying "This is the last straw! Now I'm only going to buy a little bit every now and then!" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 15:54:54
Subject: Should a new faction be introduced?
|
 |
Nihilistic Necron Lord
The best State-Texas
|
They can't even keep a reasonable pace with the current amount of armies available, why add another to the mix?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 15:59:01
Subject: Should a new faction be introduced?
|
 |
Courageous Space Marine Captain
|
I'd really love to see an Ad Mech codex. They're a faction that has always been part of the background and could make an interesting and different enough army.
However, I understand that Imperium is already over-represented. I'd just roll all loyalist marines (with possible exception of Grey Knights) into one huge and flexible marine codex and that would free space for more varied codices.
Also, I've been eyeing the FW Eldar Corsairs list, and that could have potential as a regular army.
My codex lineup would be:
Space Marines (A huge book with a lot of customisation)
Imperial Guard (with an option to make a traitor guard army)
Adeptus Mechanicus
Inquisition (with GK and Deathwatch AND options for fully marineless force!)
Warriors of Faith (Sisters and other Ecclesiarchy stuff; angry mobs of commoners included!)
Tau Empire (with some HQ options for non-tau races, so you could make, say, fully Kroot or fully Vespid allied contingents for another army)
Craftworld Eldar
Dark Eldar
Eldar Corsairs
Orks
Necrons
Tyranids (with support for a genestealer cult type of a force)
Traitor Legions (a massive book with a lot of options)
Daemons of Chaos
Also, 'natural allies' should have built-in support for allying. Chaos marines should have icons for summoning daemons, an allied inquisitor should be able to be a warlord of any imperial army, etc.
|
This message was edited 3 times. Last update was at 2013/01/19 16:10:26
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 16:27:01
Subject: Re:Should a new faction be introduced?
|
 |
Bane Lord Tartar Sauce
|
GW has said that they will not be rolling any of the marine codices into C:SM, largely for logistics reasons. Codex Marines are already the 'fullest' codex in terms of both rules and fluff, and to try to combine even 1 of the other codices (like Black Templars) would likely cause it to bloat unless they invalidated a large number of existing models, which is again something they don't want to do (they like the idea of players having to buy Deathwing Terminators and Wolf Guard Terminators and Sword Brethren Terminators and etc).
As an additional note, my personal opinion is that any new variants of existing forces should be handled by Forge World rather than codices. They are already starting to do this, particularly with their IG variants, and they have been highly successful in doing so. Any new codices moving forward should be for factions that either don't have their own book (Ie, Mechanus) or are entirely new (I personally feel that there is an unfilled niche for a necromancer/vampire counts style army).
However, before GW begins releasing new codices, they need to get their current codices under control. Perhaps a more structured release schedule would be beneficial in this regard. A standard edition lasts what, 5 to 6 years, so if they devote 4 months of a year for new codex releases for 40k (and an equal number of months to fantasy) that would give us a new codex every 3 months and get all 16 done in 4 years, while allowing for 4 months of other releases (Hobbit/LotR, Specialist Games, Christmas with no releases etc)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 16:33:29
Subject: Should a new faction be introduced?
|
 |
Lesser Daemon of Chaos
|
No "new" factions, however I'd really like the Traitor Legions to be better represented. Even if it was just one enormous omnibus with tons of options.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 18:43:28
Subject: Should a new faction be introduced?
|
 |
Heroic Senior Officer
|
Leave it Forgeworld.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 19:04:43
Subject: Re:Should a new faction be introduced?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
The Adeptus Mechanicus need their own codex. After that nothing else.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 19:15:13
Subject: Should a new faction be introduced?
|
 |
Bounding Ultramarine Assault Trooper
|
I'd like to see a couple of things.
More chaos codices, different legions of chaos marines (3 or 4 codices), and maybe a codex for each chaos god.
A second tau codex. Like tau veterans. A codex to make tau into a real grim-dark faction.
A zombie faction. Zombie tau, zombie guard, zombie marines, zombie eldar. Probably not zombie orks... but a real zombie faction.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 19:49:01
Subject: Re:Should a new faction be introduced?
|
 |
Crushing Black Templar Crusader Pilot
|
|
BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 22:14:17
Subject: Should a new faction be introduced?
|
 |
Gore-Soaked Lunatic Witchhunter
|
After we get new rules for the Tau, Black Templars, Eldar, Orks, and Sisters of Battle, and new models for the Black Templars, Eldar, and Sisters, and some better Inquisition stuff, and if that doesn't make anything obsolete, and if there hasn't been a new rules release by then, and if someone can think up one that fits with the fluff, then maybe.
Long story short: The game's got too much maintenance that needs to be done to be adding more content. It'd be cool, but it's not high priority.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 22:23:47
Subject: Should a new faction be introduced?
|
 |
Badass "Sister Sin"
|
@op: no new factions until each old one is updated for the current edition.
Which is the same answer I give every week when this thread comes up.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 23:04:25
Subject: Should a new faction be introduced?
|
 |
Land Raider Pilot on Cruise Control
|
Basically it would be best with these options:
-Codex: Adeptus Astartes. Where all fo Marine Chapters would be included + unique tactics and HQ for Chapters who differ in some way ( Templars, Grey Knights, Raven Guard... ). I think this would be for the best.
-Codex: Imperial Guard. Where you can choose between several Guard Regiments, each with their unique tactics.
-Codex: Inquisition, where you can choose to field 3 army's at at once.
-Codex: Ecclesiarchy.
-Codex: Craftworld Eldar.
-Codex: Chaos Legions.
-Codex: Chaos Daemons.
-Codex: Necron Dynasties.
-Codex: Tau Empire. Where you can choose different Sept's, each wit htheir unique strategy.
-Codex: Tyranid Hive Fleets.
-Codex: Dark Eldar Cabals.
-Codex: Ork clans.
and this should be it.
The logic would be that instead of having several different codex's for several different Space Marine army's they should put them all in one codex and enter different rules for each army, so that everyone could choose their own army and tactics.
And if we need some new faction: Adeptus Mecahnicus. I mean, who would not want to field an entire army of robots and cyborgs?
|
The universe has many horrors yet to throw at us. This is not the end of our struggle. This is just the beginning of our crusade to save Humanity. Be faithful! Be strong! Be vigilant!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 23:14:36
Subject: Should a new faction be introduced?
|
 |
Stormin' Stompa
|
Until GW demonstrates they have the resources and will to support their existing armies in a timely professional manner then the answer to that question should always be a resounding "NO".
|
-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/19 23:15:08
Subject: Should a new faction be introduced?
|
 |
Boom! Leman Russ Commander
New Zealand
|
More Imperial organisations no matter how trivial!
More niche Space Marines!
|
5000 |
|
 |
 |
|