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Made in de
Regular Dakkanaut




Its hard to access which weapons are good at downing Falcons. Ill try to provide you some numbers to decide if its worth a shot or not.

Assault Cannon: 4 shots x  4/6 hits x 1/6 glance x (2,5/6 to stun or destroy)² => 12,96 Assaultcannons are needed to down a Falcon in one Round of shooting. Ouch!^^

Meltaguns: 1 shot x 4/6 hits x 33/36 glance x (2,5/6 to stun or destroy)² => 9,43 Meltaguns are needed to down a Falcon in one Round of shooting. That trait for 2 Meltaguns per unit at once becomes much more usefull doesnt it?

Ok I know that sounds wrong. Assault Cannons have to be best... Lets try again:

 

Assault Cannon with Tank Hunters: 4 shots x  4/6 hits x 2/6 glance x (2,5/6 to stun or destroy)² => 6,48 Assaultcannons with Tank Hunters are needed to down a Falcon in one Round of shooting.

Voila.

   
Made in us
Longtime Dakkanaut






That's a pretty good argument for tank hunter in my list.


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in fi
Regular Dakkanaut




Well sure, glancing on 5+ instead of 6s will double your chances against any and all AV12 vehicles, more so against non skimmer ones. Tank hunters helps against everything except AV13 (fast moving skimmers) but against AV12 the benefit is the greatest by far.

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Longtime Dakkanaut






Well, I've come to find that AV12 skimmers are a problem, and that I'd likely get more mileage from tank hunter than furious charge. So it's a straight swap for me.

The question now is what squad to give it to (command squad vs. regular squad).

I think the regular squad makes more sense, since the command squad generally is in hth earlier, and the librarian can't benefit much from it (the strictest reading wouldn't let it help fury). Plus the regular squad has one more storm bolter.


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Rampaging Carnifex





I'd never done the math on it, but that's awfully nice. Makes for some more fun vs. a lot of stuff too really - predator sides, rhinos, devilfish, hammerhead sides, landspeeders and so on. Think I shall put that back on my termies.
   
Made in de
Been Around the Block




I had tankhunters on my terms and it worked very well. Those speeders and rhinos just die much faster and even the stormbolters do a nice damage against tanks. But now I don't know if I should drop Furious charge for tank hunter because a mix would help the enemy in his target priority.

If there is a venereable cybot in the army I would give him Tankhunter all the time (if I could afford it)
   
Made in us
Agile Revenant Titan




Florida

Or, get very lucky and shoot a single lascannon at it and roll double 6's on the glancing chart. This was my only Falcon loss from last week's GD RTT.

I'm a true beliver now: the Falcon is a fantastic buy for Eldar armies. Looking back, I should have found a way to drop my Wraithlord so I could have taken a 3rd Falcon.

Tank Hunter on assault cannons would have been even more painful on me. Over the weekend, I faced 8 assault cannons total. Luckily, no one had Tank Hunter.

In closing-Tank Hunting Assault Cannons and freakin' Librarians are what can mess up my day with my Ulthwe.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in de
Regular Dakkanaut




Good point about the Storm Bolters becoming able to touch AV10. I hadnt tought about that yet. It might help, when shooting a Falcons rear end.
   
Made in fi
Regular Dakkanaut




Storm bolters could always harm AV10, with Tank hunters they can now penetrate AV10 lol!
Glance av11.

Bolters penetrating vehicles....that's just funny.

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Regular Dakkanaut




Actually, it's interesting that this came up. Before B&C went down, the consensus amongst most of the Deathwing players there was that Tank Hunters just made sense on rank and file terminator squads.

First up, it doubles your chances against AV12 to score some damage. It doesn't even matter whether it's a pen or glance; most AV12 vehicles are skimmers anyways, so you have to assume you're always glancing. Secondly it guarantees a damaging roll against AV14 when you Rend, whereas normally you've still got a 1 in 6 chance of turning a good rending roll into something useless. Thirdly, you're always penetrating non-skimmer AV13.

And then there's the additional benefits to the storm bolters. It may not seem like much, but also as a Tau player, I can tell you that S5 against light vehicles has really saved my behind before. Sure, chances are you won't need the help if you've got assault cannons in there, but when you're talking about a squadron of vypers it sure does help.

For command squads furious charge still makes more sense. The benefits to the HQ model and the sgt more than make up for the expense, point wise. But for troop terminators (or rather, elite terminators in a regular marine list) tank hunters can really give you an edge. A lot of folks shy away from vet skills and wargear, but all of these things are force multipliers that really make a terminator heavy list work.

One of these days I'll have to rant about combi-flamers on sgts.

Ed, have you already dropped tiggy from your list? Dakka's been slow for me lately so I haven't been following. If not you've easily found the points right there.
   
Made in us
Rampaging Carnifex





I don't think I'd bother paying for furious on the command squad. Mine's usually thinned down a bit by the time it gets into combat, and it only benefits the librarian. 15 pts to make him kill one more marine once seems largely worthless to me, and it doesn't really affect the powerfist termies except against vehicles.
   
Made in us
Dakka Veteran




Hmm. Killing one extra marine makes those 15 points back, and could easily be the difference between winning the combat or taking a fist to the face.
   
Made in fi
Regular Dakkanaut




It could also make the difference between that init 5 s4 librarian dying before it gets to strike or it taking out that init6 T6 tyrant. If you gota go you may aswell take the bugger with you!

Nothing my tyrant fears more than a librarian with furious charge and a talking parot! (familiar)

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Fresh-Faced New User




Remember those numbers are misleading. Being statistical averages, they only give a 50% chance of sucess. Since it becomes exponentially harder to achieve near certainty, you need 14 assault cannons (w/ tank hunter) to get a 75% chance to suceed.
   
Made in fi
Regular Dakkanaut




Yea but it evens out in the long run so the statistical averages are what most people are interested in.

The Plasma Gun is a game altering force of unspeakable power 
   
Made in de
Regular Dakkanaut




Interpretivechaos, is there a simple formula, that allows you to estimate the effort to gain a 75% chance of success? Maybe derived from that Gauss curve. It would be of great help if one could use it in games.

Like when it takes X to get 50% success, it takes X x Y to gain 75% and X x Z to gain 85% chance of success.

   
 
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