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![[Post New]](/s/i/i.gif) 2013/02/01 23:17:14
Subject: Forgeworld Artllery Carriages?!
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Regular Dakkanaut
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Maybe I'm late to the game, but I've just discovered these dastardly devils:
http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Death-Korps-of-Krieg/HEAVY_ARTILLERY_CARRIAGE_WITH_EARTHSHAKER_CANNON.html
(also available in the delicious MEDUSA flavor!)
So let me get this straight, I'm paying close to double (135 points) in the IG codex for the same gun mounted on a 12/10/10 frame? What? For just over HALF the price I can have an Earthshaker cannon at T7, FOUR wounds, and a 3+ save (with 4++ cover, because obviously these will be behind an ADL). Each gun has FOUR crew, who for all intents and purposes are at T7 as well (so long as any guns are alive you roll on their toughness), but with wounds still being removed from the front, each gun essentially has SEVEN wounds before it stops firing. Sure it's immobile, but who was moving their artillery around anyway? You deployed it into a sweet spot out of LOS/in cover and left it all game.
These things are ludicrously good, and a STEAL at 75 points. Why have I not seen these all over the goddamn place? I about to throw down and buy three of these beauties right now.
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![[Post New]](/s/i/i.gif) 2013/02/01 23:26:59
Subject: Re:Forgeworld Artllery Carriages?!
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Lord of the Fleet
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People have allergic reactions to FW. Its a currently unexplained phenomena, but many are becoming increasingly resistant to it.
On a serious note, talk to your local group about FW first (though they honestly shouldn't have a problem), but yeah, crazy good. Also, incredibly good looking and very thematic for an all foot based guard with lots of heavy weapons, aka Krieg armies.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2013/02/01 23:33:58
Subject: Forgeworld Artllery Carriages?!
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Honored Helliarch on Hypex
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I believe in 5th edition, these were AV11 vehicles restricted to a 15 degree firing arc. When 6th edition changed the artillery rules, they got an unusually massive buff.
Peregrine would probably be able to give you a more accurate summary of the events, but that's my understanding of how it went down.
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![[Post New]](/s/i/i.gif) 2013/02/01 23:47:20
Subject: Re:Forgeworld Artllery Carriages?!
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Lord of the Fleet
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You are absolutely correct on both counts Corollax. The first being that you're right about the rules change and the huge buff, and the second being that Peregrine will likely be here shortly.
Currently performing my summoning ritual as I type this.
The old artillery rules made them unnecessarily weak, being that a single glance would take them out. Even the big guns at AV11 was still beyond fragile. However, the change to a pseudo MC was welcome for a number of artillery units that were never/rarely taken. The artillery carriages from FW have an extra W on top of normal artillery, if I remember correctly, and with the ADL so common, its certainly a powerful unit now.
The biggest issue anyone will have is that its FW, as many still refuse to play most FW units/lists. However, this is the internet, and my personal experience has been very positive with FW, so just check with your group first before yelling 'SURPRISE! FW MOTHER FETHERS!'
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2013/02/01 23:52:50
Subject: Forgeworld Artllery Carriages?!
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Honored Helliarch on Hypex
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Blacksails wrote:You are absolutely correct on both counts Corollax. The first being that you're right about the rules change and the huge buff, and the second being that Peregrine will likely be here shortly.
Whoo! I love being right.
Honestly, my biggest issue with Forgeworld is its unapologetic bias toward Imperial Armies. I'd be fine with everyone getting some new toys and expanded rules to play with if everyone actually got it. It's to be expected from a publication called "Imperial Armour", but that doesn't make convincing your Xenos-playing buddies any easier.
Edit: (Love the models, though!)
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This message was edited 2 times. Last update was at 2013/02/01 23:54:15
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![[Post New]](/s/i/i.gif) 2013/02/01 23:56:17
Subject: Re:Forgeworld Artllery Carriages?!
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Lord of the Fleet
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Its a fair point, probably the one that has the most traction with me.
However, when you look at the size and importance of the IOM, its no wonder all their books are Imperium vs. some other force. Furthermore, Imperial codices make up 50%-ish of the currently available codices, and consequently, 50% of the models. It makes sense for FW to focus their efforts on well established lines that are nearly guaranteed to sell (Marines and Guard, because tanks are awesome).
But, I also sit in the camp that there needs to be more focus on the Xenos, and it would be nice for more FW xenos models. They do have a number of beautiful Orkz and Eldar units.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2013/02/02 00:34:31
Subject: Forgeworld Artllery Carriages?!
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Fireknife Shas'el
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I think the biggest issue I've seen with Forgeworld fears is that it covers a lot of armies with various kinds of units and not as easy to come by the IA books as the codexes. Which is a somewhat justfied reaction.
If I wanted to play a standard 40K game I would have a basic understanding of each army and what they can bring. Forgeworld offers in a lot of units, sometimes entirely different armies. That's a lot more to learn about that's generally associated with a different kind of gameplay.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/02/02 00:37:04
Subject: Forgeworld Artllery Carriages?!
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Cheesedoodler wrote:Maybe I'm late to the game, but I've just discovered these dastardly devils:
http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Death-Korps-of-Krieg/HEAVY_ARTILLERY_CARRIAGE_WITH_EARTHSHAKER_CANNON.html
(also available in the delicious MEDUSA flavor!)
So let me get this straight, I'm paying close to double (135 points) in the IG codex for the same gun mounted on a 12/10/10 frame? What? For just over HALF the price I can have an Earthshaker cannon at T7, FOUR wounds, and a 3+ save (with 4++ cover, because obviously these will be behind an ADL). Each gun has FOUR crew, who for all intents and purposes are at T7 as well (so long as any guns are alive you roll on their toughness), but with wounds still being removed from the front, each gun essentially has SEVEN wounds before it stops firing. Sure it's immobile, but who was moving their artillery around anyway? You deployed it into a sweet spot out of LOS/in cover and left it all game.
These things are ludicrously good, and a STEAL at 75 points. Why have I not seen these all over the goddamn place? I about to throw down and buy three of these beauties right now.
Keep in mind it's Ld7, knocking off a couple crew will force and Ld test, it's completely immobile, not easy to hide, and if anything gets into CC with it they're fighting a couple T3 5+ sv guardsmen.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2013/02/02 00:40:16
Subject: Forgeworld Artllery Carriages?!
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Lord of the Fleet
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Savageconvoy wrote:I think the biggest issue I've seen with Forgeworld fears is that it covers a lot of armies with various kinds of units and not as easy to come by the IA books as the codexes. Which is a somewhat justfied reaction.
If I wanted to play a standard 40K game I would have a basic understanding of each army and what they can bring. Forgeworld offers in a lot of units, sometimes entirely different armies. That's a lot more to learn about that's generally associated with a different kind of gameplay.
The thing is, you'd still have a basic understanding of what the army could bring. FW doesn't dramatically alter each army (unless you're using a specific army list, in which case I would assume they'd show you ahead of time) as the fundamentals don't change. None of the Marine, IG, Eldar, or any of the races are givem units that are so beyond unique you are scratching your head as to what they do. A cursory glance before the game starts would be all you need to deal with the overwhelming majority of units in FW books. Likely the same thing you'd do with a codex you're not totally familiar with (Nids for me).
Don't think of it as something to be feared, but something new, fresh, and exciting. See what that unit did for your opponent. Understand how you dealt with it, and use that knowledge to better your own play against other players.
I do, however, fully support anyone using FW to let their regular group know in advance, as I also support anyone's wish to not play FW for personal reasons.
But this thread isn't about the legality/usage/complaining of FW rules, its about the carriages and their usage/tactics.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2013/02/02 04:10:14
Subject: Forgeworld Artllery Carriages?!
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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Vaktathi wrote:Cheesedoodler wrote:Maybe I'm late to the game, but I've just discovered these dastardly devils:
http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Death-Korps-of-Krieg/HEAVY_ARTILLERY_CARRIAGE_WITH_EARTHSHAKER_CANNON.html
(also available in the delicious MEDUSA flavor!)
So let me get this straight, I'm paying close to double (135 points) in the IG codex for the same gun mounted on a 12/10/10 frame? What? For just over HALF the price I can have an Earthshaker cannon at T7, FOUR wounds, and a 3+ save (with 4++ cover, because obviously these will be behind an ADL). Each gun has FOUR crew, who for all intents and purposes are at T7 as well (so long as any guns are alive you roll on their toughness), but with wounds still being removed from the front, each gun essentially has SEVEN wounds before it stops firing. Sure it's immobile, but who was moving their artillery around anyway? You deployed it into a sweet spot out of LOS/in cover and left it all game.
These things are ludicrously good, and a STEAL at 75 points. Why have I not seen these all over the goddamn place? I about to throw down and buy three of these beauties right now.
Keep in mind it's Ld7, knocking off a couple crew will force and Ld test, it's completely immobile, not easy to hide, and if anything gets into CC with it they're fighting a couple T3 5+ sv guardsmen.
So we finally find a good use for a Lord Commissar, plot one down center and give your arty park LD10 for tests and orders!
Other than Immobile, it has the same disadvantage as a basilik and the several awesome advantages. Consider how cheap it is, this is thing is solid.
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![[Post New]](/s/i/i.gif) 2013/02/02 04:19:33
Subject: Forgeworld Artllery Carriages?!
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Regular Dakkanaut
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Vaktathi wrote:Cheesedoodler wrote:Maybe I'm late to the game, but I've just discovered these dastardly devils:
http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Death-Korps-of-Krieg/HEAVY_ARTILLERY_CARRIAGE_WITH_EARTHSHAKER_CANNON.html
(also available in the delicious MEDUSA flavor!)
So let me get this straight, I'm paying close to double (135 points) in the IG codex for the same gun mounted on a 12/10/10 frame? What? For just over HALF the price I can have an Earthshaker cannon at T7, FOUR wounds, and a 3+ save (with 4++ cover, because obviously these will be behind an ADL). Each gun has FOUR crew, who for all intents and purposes are at T7 as well (so long as any guns are alive you roll on their toughness), but with wounds still being removed from the front, each gun essentially has SEVEN wounds before it stops firing. Sure it's immobile, but who was moving their artillery around anyway? You deployed it into a sweet spot out of LOS/in cover and left it all game.
These things are ludicrously good, and a STEAL at 75 points. Why have I not seen these all over the goddamn place? I about to throw down and buy three of these beauties right now.
Keep in mind it's Ld7, knocking off a couple crew will force and Ld test, it's completely immobile, not easy to hide, and if anything gets into CC with it they're fighting a couple T3 5+ sv guardsmen.
Working under the assumption that these things are properly bubble wrapped. If you let the baddies get close enough to charge your big guns, you deserve to have them driven off.
Just checked with the local TO. FW is a go. Just bought three of these beautiful monstrosities.
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![[Post New]](/s/i/i.gif) 2013/02/02 10:59:27
Subject: Forgeworld Artllery Carriages?!
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Shrieking Traitor Sentinel Pilot
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Given the switch from being immobile vehicles to being artillery, I wonder if they will get a cost adjustment in upcoming v2 of the various IA books. 75 points was appropriate for immobile fragile vehicle, but a tad undercosted now methiks.
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![[Post New]](/s/i/i.gif) 2013/02/02 15:21:02
Subject: Forgeworld Artllery Carriages?!
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Regular Dakkanaut
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maceria wrote:Given the switch from being immobile vehicles to being artillery, I wonder if they will get a cost adjustment in upcoming v2 of the various IA books. 75 points was appropriate for immobile fragile vehicle, but a tad undercosted now methiks.
More than a tad! I would not be surprised to see these jump up to 100-120 given the changes to artillery. This thing is essentially a monstrous creature now. T7 W4 3+/4++ is infinitely hardier than an AV11 chassis with 2HP.
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