Switch Theme:

WarPath 2.0 - Take Another Look  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





Myrtle Creek, OR

I, like many others, was not a fan of the WarPath rules when they first came out. The 1.0 version largely tried to port a set of rules I like for fantasy (KoW) but that don't work as well for skirmish scale modern/sci-fi.

One of the big turn-offs of the 1.0 version was that units did not lose models as wounds amassed. Instead you would put tokens on to the unit ala KoW. That meant a large unit stayed the same pain to move on the last turn it still survived AND you had to move tokens. It also impacted visual appeal and the 'true' way that arguably most modern/sci-fi games employ of removing models.

WarPath 2.0 looks to have fixed a good deal of complaints including addition of model removal. To avoid arguments over the bazooka guy or the sergeant buying it, common troopies are removed first, followed by special weapons, with the unit leader dying last.

Vehicle rules are simple but individual enough to make them play different AND keep the game infantry focused. The army lists updated with 2.0 give a nice variety with Veer-myn playing somewhat like shooty, sneaky tyranids.

If you thought 1.0 wasn't your game, you may want to give the updated version a look-see. It's free and you can always reskin the models you've got to play one of the current army lists.

Love to hear others' thoughts who have played 2.0, too.
   
Made in gb
Incorporating Wet-Blending





UK

Free download link:

http://www.manticgames.com/Hobby/Gaming.html

Warpath 2.0 is definitely a wonderful set of rules. The key difference this time around is that 2.0 is built upon extensive public beta-testing, which a lot of us took part in.

The alternate activation system is one of the few that works extremely cleanly and smoothly, and it incorporates morale (suppression and inspiring from leaders).

So, you can have a situation in a game where before a unit gets to activate, you shoot at it and suppress it (making it harder for the enemy to activate), but then your opponent reacts to this by moving their commander over to the unit to give them a re-roll on their activation check.

It creates a very interesting "shooting-focused" game that isn't just about gunlines, but favours mobile firepower and action/reaction.

Highly recommended! Warpath Kickstarter is coming in a few months time, make sure you keep a look out for it.

This message was edited 2 times. Last update was at 2013/02/04 10:08:03


 
   
Made in gb
Waaagh! Warbiker



wales

Sounds awesome would like to give it a play

currently playing dropzone commander, battlegroup and gorkamorka  
   
 
Forum Index » Mantic Miniature Games (Kings of War, etc.)
Go to: