Switch Theme:

DA vs. Necrons, 1000 pts, Adepticon FOC - game 2 (Completed!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Decrepit Dakkanaut






Madison, WI

This is the second game of a series between my son and I to test out my Adepticon build. In short... his Necrons vs. my Mantis Warriors using the new DA dex. Do I really see the Mantis Warriors as Dark Angels?? No, of course not. But it's the only 6th edition marine dex that even approaches a standard marine build and transferring my army straight over from C:SM saved over 100 points. So... until they come out with a new C:SM or even C:BA (the two codecii I've used in the past), I'm running my guys as DA. My apologies to all the real DA players out there.

The first battle can be found here.


The Armies

Thing 1's Steam Crons
HQ: Overlord (war scythe, MSS, res orb) in Command Barge
EL: 10x Deathmarks (these are being proxied by warriros)
TP: 5x Tessla Immortals + Despairtech in Night Scythe
TP: 5x Tessla Immortals + Despairtech in Night Scythe
HV: Annihilation Barge



Gitsplitta's Mantis Warriors (run as DA)
HQ: Clothis (Ezekiel - mind worm, prescience, scrier's gaze)
TP: 10x Tac 1 (plasma cannon, flamer, vet srg w/ PS, rhino)
TP: 10x Tac 1 (plasma cannon, flamer, vet srg w/ PS, rhino)
FA: 2x Land Speeder Tempest
HV: 5x Devastators (2x ML w/ flak, 2x LC)
FT: Aegis Defense Line w/ Quad Gun




The Game
Scenario: The Relic (except I screwed up the rules in turn 2, so we cashed it and just did a kill point mission instead)
Deployment: Dawn of War
First turn: Mantis Warriors

The Mantis Warrior librarian Clothis stood in the midst of his men, overseeing the first stages of the field camp's construction. The hastily erected Aegis Barrier had proven effective in helping the Mantis Warriors establish a foothold in this Necron infested ruin. Now it was being re-purposed into a set of defensive walls for their encampment. Land speeders dropped lines which were attached to the walls so they could be placed in the proper arrangement. All was going according to schedule, as one would expect from the Emperor's finest. No sooner had the last wall section been set in place when Clothis' comms clicked on. "Sir, forward scouts report movement on the far side of the ruin. No positive ID yet, but there's something big out there moving just beyond sensor range." "Thank you sergeant, send the Typhoons around the left flank to recon the area. RECON ONLY... they are not to engage!" "Yes Sir."

Clothis leaned on the Aegis line, staring out across the vast, ruined city... straining to make out any signs of enemy activity. The communications officer of one of the tactical squads brought him out of his reverie. "Sir, I've got an interesting reading from one of the sensors on The Green Menace. {the Mantis Warrior warship in orbit - Gits} The radial fractometer has picked up a strong signature approximately 200 yards due east. I think this may be what we're looking for." Clothis nodded and keyed his general comms. "Saddle up men, we have a target to retrieve and enemies at the perimeter. Time to earn your dinners!"



Deployment

Most of Thing 1's necrons are off the board at the start... his two barges hide in the ruins. I fort up around the Aegis line with the rhinos in position to do a smash-and-grab on the relic.



Turn 1

The rhinos with tactical combat squads inside, make a dash for the relic while the other halves of each squad move cautiously forward into better firing positions. The devastators are able to shoot over their own troops at the annihilation barge (and thanks to prescience... hit a good number of times), and even with improved cover saves... blow it up. Nice start to the game... one less twin-linked tessla cannon to worry about. OH, and first blood too.


Here's a better view...


The Necron overlord decides to play it cautiously and wait for his reinforcements to arrive before exposing himself to fire. (no pic... but then nothing happens)

Mantis Warriors - 2, Necrons - 0


Turn 2

And here's where it all goes wrong....

I grab the relic with one of the squads and they pile into the rhino... so far, so good. Then... ignoring the rules I JUST READ... the rhino goes screaming back towards my board edge 18" (I think more looking at the picture... screwed that up too.) rather than just going the rest of the 6" that the relic's allowed to move in a turn. At this point of course... neither of us grok the fact that I've screwed the pooch on the rules. Everything else stays put, waiting for the inevitable Necron alpha-strike. Clothis casts scrier's gaze to keep the typhoons off the table.


"Sir, scanners report two unidentified blips coming in from the east... fast, must be aircraft. ETA 2 minutes." "Damn..." hissed Clothis through gritted teeth. He keyed a private com to one of the squad leaders at the site. "Sergeant, report!" "Sir... there's nothing here but an old duterium ion reactor core. Highly radioactive and leaking badly... but nothing of any interest." "Very well sergeant. We've got hostile aircraft moving in from the east, get your squads back to the defensive positions immediately!" Clothis closed his comm before the sergeant could respond. "Eyes on the skies men... we've got company coming!"

Thing 1 gets 2 out of his 3 reserve units. A night scythe streaks in & deposits a squad of immortals and the despairtech in front of my rhinos. Quad gun takes a hull point off of it at the end of it's movement phase. The deathmarks also deep strike in, but scatter badly away from my line. Still close enough to shoot however. Shooting from the night scythe blows up the lead rhino, killing 1 marine and pinning the squad. The deathmarks, immortals and despairtech completely wipe out the dev squad but leave Clothis (Ezekiel) untouched... thank the Emperor. For the second game in a row... Clothis sees a devastator squad wiped out right in front of him by a Necron alpha-strike. I worked it out and I made 15% of my saving throws this turn instead of the expected 66%.


Clothis once again contemplates the supreme sacrifice of his devastators... but only for a moment, there is bloody work to do.


Mantis Warriors - 2, Necons - 1


Turn 3

Thanks to scrier's gaze, the typhoons come in on que while Clothis joins the combat squad on the right. I know that that despairtech's weapon can do to my AV3 marines... en' masse. So everything that can opens up on the unit... blessedly wiping them out. I even have one plasma cannon left that did not have to fire... which lays down an accurate salvo and claims 3 of the deathmarks for good measure.


In return, the second Necron night scythe arrives and deposits it's deadly cargo. Unfortunately for most of the game I'd forgotten that my quad gun could fire at things coming from off the table... ah well. The overlord, now being satisfied that I have enough other things to worry about... makes his move through the buildings. Necron shooting kills 2 marines in each combat squad and strips one hull point off of a typhoon (got real lucky there).


It's at this point that I realize my error with the relic... having no way to undo the mistake now that everything's been moving and shooting... we just shift to a simple kill point mission.

Mantis Warriors - 4, Necrons - 1


Turn 4

I know that my survival depends on stopping that command barge and protecting my kill points... and doing something about those d*mn scythes. So, one combat squad piles out of the surviving rhino to man the quad gun. The rhino the zooms ahead to pick up the remnant of the other combat squad. The land speeders shift over to fire at the command barge while the right-hand combat squad bravely stays pat to pour fire into the deathmarks. The typhoons with prescience strip two hull points off the barge while the combined fire of the rest of the army kills a further 3 deathmarks (that's taking into account resurrections). Clothis... not wanting to get run down by the overlord, joins the squad by the quad gun.


The Steamcrons close in for the kill. Shooting takes out one of the typhoons (the undamaged one unfortunately) and kills all but one of the squad in the crater. The overlord sweeps the combat squad in front of him, killing two. We were still trying to sort out the rules for the barge/chariot so if he's not doing everything he could be... it's because we were learning as we went along.


Mantis Warriors - 4, Necrons - 2


Turn 5

I try to make the best of a bad situation. I now have 3 kill points hanging by a single wound or hull point... so I scatter while still trying to do something useful. The surviving typhoon moves back to shoot at the barge. One lone marine heads for the quad gun while the other falls back to the table edge. The sole combat squad in good order moves out to deal with the very real threat of the second immortal squad and their despairtech. Shooting from all quarters (including a plasma cannon from inside the rhino) wipes the immortals out... thankfully. Unfortunately the barge is unharmed and ready to rampage.


In their half, the Steamcrons continue to press their advantage in heavy firepower and muscle. The night scythe strips a hull point from the rhino while the overlord sweeps and ultimately wipes out the 5-man combat squad. Clothis miraculously survives.


Mantis Warriors - 6, Necrons - 3

We roll.... the game continues! (Darn it!)


Turn 6

I'm in trouble... and I know it. I get the rhino & embarked troops the heck out of dodge... trying to preserve it's two kill points. The speeder backs away again & continues to try and stop the barge. Clothis moves to take out the deathmarks. "Mind Worm" kills two of the deathmarks, but his assault does nothing. The typhoon wiffs but thankfully, the quad gun drops one of the night scythes. Huzzah!


For some reason... that one marine I had at the back of the board disappears. Not sure what happened. I have him falling off the table but I'm not sure how that would happen. In any case... somewhere, somehow that marine went bye-bye.

The surviving Steamcron night scythe arrives and immobilizes the rhino. No biggie. The overlord takes out the marine on the quad gun on the sweep and positions himself for an easy charge into combat with Clovis... then rolls snake-eyes on the charge!


Frustrated, the overlord looks on as Clovis finally finishes off the last two deathmarks and prepares himself for the inevitable confrontation.


A great chaos beast from the warp once again marauds around the battlefield, oblivious to the intense action taking place around it.


Mantis Warriors - 8, Necrons - 5

We roll to see if the game ends.... nope. (Double darn!)


Turn 7

With my last chance, I focus the guns of the typhoon on the night scythe, hoping the combined fire power of the heavy bolter and missile launchers might do the trick. Alas, it is not so. Clothis casts Mind Worm on the overlord but does nothing. I don't charge him fearing mindshackle scarabs... probably a mistake.


The necrons waste no time in pressing their advantage. The night scythe drops the last typhoon. And the overlord...

Clothis watched the golden machine sew ruin amongst his troops. One unit after another was slaughtered everywhere that impossible machine went. No flesh-and-blood creature could have piloted a machine with such precision. But the enemy commander was not flesh-and-blood... not any longer. He was himself a machine, seamlessly integrated with the barge's pipes, wires and gears. As Clothis watched... the machine made an impossibly tight turn and was now facing directly at him. The ghoulish grin of it's rider burned with hatred and demonic joy at the slaughter it had wrought. With impossible speed, the barge shot forward in an attempt to run Clothis down. Only his super-human reflexes allowed him to dive and twist in such a manner as to avoid being hit by the prow of the vehicle. Unfortunately, his new position left him helpless. Off-balance, out of position... it was all he could do to pray that by the Emperor's Grace the mechanical monstrosity would pass by so he could collect himself for the next pass. It was at that point he felt a searing hot blade pass through his left arm, severing it mid-forearm. Stims, pain-killers and coagulants started flowing into his body immediately. A fraction of a second later, a second blow bit deep into his now exposed side armor, shearing through ribs and cartilage as if they were made of paper. Through the pain, on the grass of the field...he could see the shadow of his adversary raise it's glaive. Perhaps if Clovis dove to the side he could still survi.... ***



Final Score:
Mantis Warriors - 8, Necrons - 8 (2 more units + slay the warlord)


It's a tie!!


Another very fun fight... Nip and tuck to be sure. There's just nothing I can do with DoW deployment to stop him from picking and wiping out any combat squad he wants to. I like the way the army plays though. Fun and flexible with lots of fire power spread all over the place. If we'd have figured out the chariot rules (which I'm still a little fuzzy on) earlier, I suspect this would not have been a tie. In any case... I thought he played well and was really proud of the way he stuck with it, playing from behind, the whole game until he caught up. Awesomesauce.




If you like the batrep, please leave a comment. As you might imagine a lot of work goes into one of these and it's nice to know people appreciate it.

Thanks! - Gits

This message was edited 12 times. Last update was at 2013/02/24 22:20:50


   
Made in gb
Sword-Bearing Inquisitorial Crusader





London, England

Nice report, and two great looking armies.

grrr
   
Made in gb
Humming Great Unclean One of Nurgle






Mostly, on my phone.

EXcellent rep. Chaos kitty returning always a sign of good fortune. Unpainted quad gun? J'accuse! Shocking, maybe that's why you forgot to use it off-table Serms like Thing1 really held his own against you though. DA dex seems on the money for you, btw.

Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."

Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven.

 
   
Made in no
Sure Space Wolves Land Raider Pilot





Northern Wastelands

Great rep Gits

I must say the DAs are quite fun to play against. I tried my SWs against a pure Ravenwing list. The funniest part is that we rolled for that mission where fast assault units are scoring and yield points if taken out That gave me the win.
What I`m actually trying to say is that you cannot underestimate getting plenty of games in just to get the gamerust of and I hope you`ll continue to game with a list (as in mostly the same) and keep on churning out great reps with nice pics

Oh and that cron army really is nice to look at! Love that scheme

R

   
Made in gb
Fixture of Dakka






Wiltshire, UK

Another great batrep Thing1 is really starting to put the pressure on now with his playing skills. I think the Crons suit his play style really well.

Oh and paint the quad gun next

   
Made in us
Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

Very enjoyable batrep between two very nice looking armies.

BAO 2015 : Best Space Wolves.

The best battle plans are the simplest. Just run forward and punch your enemy in the face.  
   
Made in us
Decrepit Dakkanaut






Madison, WI

Thanks guys. Yes, the quad gun is next... still finishing the land speeders.

I intend to play this army as much as I can before Adepticon, so you guys will likely get tired of looking at it. It doesn't really feel like a DA army with the exception of Ezekiel... and that's really what I was after. I'm not trying to co-opt the DA mythos, just borrowing their dex for the time being.

Thing 1 is definitely getting better. Two games now he's played from behind and stuck with it. That's quite a change from even a year ago.

I'm looking forward to the next game. Quad gun still isn't painted but the typhoons are well on their way. I'm hoping to convince Thing 2 to take a shot at me this weekend. We'll see.


*** note: I've made several corrections in the original battle report. Fixed errors and inconsistencies. Should read a little better now.

This message was edited 1 time. Last update was at 2013/02/23 13:34:52


   
Made in gb
Scarred Ultramarine Tyrannic War Veteran






I don't know!

Looked like a fun game!

   
Made in nz
Nurgle Chosen Marine on a Palanquin






Whangarei , New Zealand

Great report Gits, good to see Thing 1 progressing in his generalship!

 BobtheInquisitor wrote:
I tend to glue metal models with a combination of BSI cyanoacrylate and my tears of frustration.
 
   
Made in ie
Norn Queen






Dublin, Ireland

Really nice rep GS

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Stalwart Dark Angels Space Marine




Incredible work on the batrep, and fantastic looking armies. What is the formula on the necron metalic, it looks great as does the aegis.

For Dark Angel's content and great comic batreps checkout: http://legionofcaliban.blogspot.com/ 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Thanks all!

Polythemus: Here's the post where I walk it through, step by step. If you aren't airbrushing (which uses different colors than I use when I brush the effect) it's a bit easier. I would recommend NOT using the silvery Air Gold as a highlight because it makes the green wash much too strong. Find any gold that looks gold... then go straight to the first dilute sepia wash.

   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Feline intervention is always the best kind.

Another excellent batrep

Bedouin Dynasty: 9000 pts
The Silver Lances: 4k pts
The Emperor's Finest 2k pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in au
Fixture of Dakka





Melbourne

Another good batrep Gits.

You need to give the warp beast its own rules set so that when it appears it can wreak its on brand of havoc.

My Blogs -
Dark Angels - Currently Black Knights & Terminators
Terrain - Currently Dead
My Instagram - I don't post much. 
   
Made in us
Decrepit Dakkanaut






Madison, WI

The warp beast has it's own rules... usually whatever she destroys stays destroyed. The OTHER warp beast tends to camp for long periods on the gaming table, at which point he becomes impassible terrain and we have to accommodate the new paradigm he brings.

That one can really throw a monkey-wrench into your well thought out battle plans.

   
Made in gb
Sneaky Sniper Drone





Great battle report! Great armies and terrain too. Much appreciated!


 
   
Made in fr
Infiltrating Broodlord





Italy

 Gitsplitta wrote:
The warp beast has it's own rules... usually whatever she destroys stays destroyed. The OTHER warp beast tends to camp for long periods on the gaming table, at which point he becomes impassible terrain and we have to accommodate the new paradigm he brings.

That one can really throw a monkey-wrench into your well thought out battle plans.


What about bringing them at the Adepticon?

Each time is very interesting and "lovely", if I may use this word in a 40k forum, to see how a father (keep growing) match a (effectively growing) young guy spending time all together with the game we all love. It may be my recent fatherhood but I can't wait the day my little boy will stop eating everything and start rolling dices with is post-ado/forever-teen daddy.

Once again great batrep and great contribution with wonderfully painted armies and tables.

Be careful however, if things go on this way the day the disciple will own the master is undoubtedly closing

This message was edited 1 time. Last update was at 2013/02/25 19:15:30


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Thanks Toban. He was really into 40k early on (playing & painting Doom Eagles SM), but then he kind of lost interest for a couple of years. I just let it go... kept asking him if he wanted to play & eventually... when the new Necron dex came out (we'd started a Necron army for him a year or so earlier) and they were GOOD... he started to gain interest again. Little kids, even not-as-little-as-he-used-to-be-and-daddy's-going-to-miss-his-little-boy like to win games rather than lose. You've really got to put the competitive thing aside when you play and get them hooked on the fun and joy of the game.

   
 
Forum Index » 40K Battle Reports
Go to: