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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

yeah, but if you could get FNP for the army for 50 points you would so do it every time.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Fixture of Dakka





Steelcity

If you need 3 elites you can use honor guard for a sanguinary priest

Keeper of the DomBox
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Made in us
Been Around the Block





Couple questions, has anyone considered a bike mounted Priest, with a squad of Bikers? You would then have uber fast plague marines basically, that would have furious charge. Sounds good to me, but I am truly very inexperienced. Just out of curiosity, what do you guys think of a list looking something like this?

Hq
- Librarian, Blood Lance (I think it is called that)

Elites
-1 foot mounted, 1 biker priest, 1 Jump pack priest (can you mix like that in one squad of them?)
- 5-10 Sanguinary guard
-5 lightning claw termies

Troops
-10 Tacticals, AOBR
-10 Tacticals, AOBR
-10 Assault marines

Fast Attack
-4 Bikers, taking advice on what to equip them with.

Heavy Support
-Dreadnaught
-Dreadnaught



My basic strategy would be the following, put jump priest with assault squad, have sanguinary guard within range of aura. Have the biker priest run with the bikers, assault/or just shoot, run into tough units to kill or tie up.
Tacticals go around remaining priest, Giving them FNP, leave a squad behind at an objective close to me, run the FNPers to a more fighty objective. Librarian tags along with one of the squads, depending on how he is equiped.

I realize this is probably crap, what would you consider throwing out? I don't really want to go mech, and I want to keep the AOBR models. I have two AOBR sets, and 5 bikes with bikers (one will be used for the priest). I will be filling in where needed, but will probably only have $80 dollars to spend.

This would be 51-56 models, is that enough?

Does this look like a 1.5k points list to you? Too much, or not even close to enough?

This message was edited 4 times. Last update was at 2010/03/24 23:11:44


Do you like kidrobbot? Ive got some very rare kidrobbot items I am selling. Pm me if your interested. 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA


A dread with wings HAHAHAHA


Yes... they gave him a red bull. Get it? Ugh. I know. I stink.

Actually, my FLGS had a copy to peruse on 40k night. Apparently, there is a rule you all missed:

It is called the Angel Dust rule -- All Blood Angel models will collect dust as the entire cast of players in our FLGS will be conveniently "busy" whenever the two Blood Angels players are around.

 
   
Made in us
Dominar






That's simply New Codex syndrome. BA is all around solid, but even if you take nothing but Mephiston and fast Predator/Vindicators, and UBBBERLY efficient razorback troops, the codex is still not crazy over the top. It's solid, it looks fun, and it's competitive. It's not broken.
   
Made in au
Killer Klaivex






Forever alone

I dunno, sourclams. Flying Land Raiders aren't a pleasant thought.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





sourclams wrote:That's simply New Codex syndrome. BA is all around solid, but even if you take nothing but Mephiston and fast Predator/Vindicators, and UBBBERLY efficient razorback troops, the codex is still not crazy over the top. It's solid, it looks fun, and it's competitive. It's not broken.


I agree completely. I like the book because it is solid and powerful, but it doesn't break the game or go over the top. I think we will see strong armies coming from it, but nothing that will really dominate the game. I've really felt like this for the past few codexes now, which is something I haven't really done before in relation to GW games.
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

hmm with a sang priest you can almost make a mini biker command squad, albeit with less power weapons and no storm shields but with FNP attack bikes absorbing wounds. Too bad they cant get bikes as troops. Might be a fun squad to mess around with. Nice call sons of lorgar

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Been Around the Block





Thanks. I used to play chaos, and always wanted a love child of Khorne Berserkers, and Plague Marines, thatt still had the speed. This seems to be that love child. Too bad it takes the spot of a Baal Pred.

Do you like kidrobbot? Ive got some very rare kidrobbot items I am selling. Pm me if your interested. 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

sons of lorgar wrote:Thanks. I used to play chaos, and always wanted a love child of Khorne Berserkers, and Plague Marines, thatt still had the speed. This seems to be that love child. Too bad it takes the spot of a Baal Pred.


Death Company with jump packs, or in a fast rhino? Sure, they can't score, but they don't require an IC to give them the bonuses, and they're very points-efficient for what you get.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
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Longtime Dakkanaut





Deepstriking LR's? Lions and tigers and bears, oh my!

I RIDE FOR DOOMTHUMBS! 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Lt. Coldfire wrote:Deepstriking LR's? Lions and tigers and bears, oh my!


Don't get their cargo into combat until at *least* turn 3 (with good reserves rolls) and that's assuming you don't mishap that huge thing...

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Rotting Sorcerer of Nurgle





Deepstriking LR's...what's the big frakking deal?
Lols? Yes.
Game-wise, who cares?, seems more like a useless rule to me...the LR's role makes DS a wasted special rule.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Sneaky Lictor





DS raiders are asking to get meltad into oblivion.


Pink and silver mech eldar- suckzorz
Hive fleet - unstoppable
09-10 tourney record (small 10-20 person events)- 24/4/1
CAG 2010-3rd

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Made in us
Hurr! Ogryn Bone 'Ead!



CT

Against Many Armies the deep striking Land raider is a 250 point free kill that can't do its job properly. It drops in where there is room for it to land (and with how big it is might still mishap,) can't move further, shoots a single weapon (if it didn't pop smoke) and then it is probably shot with a score of meltaguns.
The troops inside can disembark to fire but can't assault so they either become more targets or just sit inside their ride.
Maybe in planet strike it could be useful?

Cheers,
~Volkan
   
Made in us
Sneaky Lictor





It wouldnt be useful in planet strike. Only units that have deep strike in their unit entry can assault the turn they land. And a raider cannot charge anything.


Pink and silver mech eldar- suckzorz
Hive fleet - unstoppable
09-10 tourney record (small 10-20 person events)- 24/4/1
CAG 2010-3rd

▂▅▇█▓▒░◕‿‿◕░▒▓█▇▅▂ 
   
Made in us
Hurr! Ogryn Bone 'Ead!



CT

Ah so even then its less useful. I can't find a use for it myself.

Cheers,
~Volkan
   
Made in us
Fixture of Dakka





Steelcity

The entire purpose of deep striking land raiders is to make people who barely understand 40k FLIP OUT and cry cheese

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
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Made in us
Sneaky Lictor





Well in that case ill just be quiet and let it be a secret


Pink and silver mech eldar- suckzorz
Hive fleet - unstoppable
09-10 tourney record (small 10-20 person events)- 24/4/1
CAG 2010-3rd

▂▅▇█▓▒░◕‿‿◕░▒▓█▇▅▂ 
   
Made in us
Rotting Sorcerer of Nurgle





The secret is ROFLCOPTER actually wait...that's the Stormraven...
DSing LR's is like gaking a brick into a fan?

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Longtime Dakkanaut




St. George, UT

Kirasu wrote:The entire purpose of deep striking land raiders is to make people who barely understand 40k FLIP OUT and cry cheese


No the entire purpose was to give the illusion that the BA are somehow different than other SM chapters and have some nifty extra (rub hands evily) ability. No matter how stupid or ill conceived that ability is.

The more I read about the codex the more pissed off I get with it and it has nothing to do with its "power level". It like any and all restrictions have been tossed out, thus the book as a whole has no real identity of its own.

Especially since if you leave out all of the new units, you can nearly duplicate any army from the SM codex that doesn't rely on a special character.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Terminator with Assault Cannon





A normal LR will charge you on turn 2-3 if not stopped.

A deep striking LR will charge you on turn 3-4 if not stopped.


Why are people still up in arms about this?
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

WOW this thread is long. Too long to read from the beginning at this point.

My Beef: FNP on everything with Sang. Priests. = ridiculous

The very thing which makes Plagues the most resilient troop choice in the game was just given to an entire army AND that plague marines was just combined with a Berzerker.... riiiggghhhttt


Automatically Appended Next Post:
side note: from a fluff stand point locator beacons should not help guide the deep striking LRs because those LRs are supposedly dropped by thunderhawks and as such should not benefit from such technology.

This message was edited 1 time. Last update was at 2010/03/25 19:28:51


I have a love /hate relationship with anything green. 
   
Made in us
Fixture of Dakka





Steelcity

Youll see more locator beacons perhaps in BA since normal scouts can take them.. unlike codex SM which can only take teleport homers

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
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Made in ca
Decrepit Dakkanaut





Deuce11:

Plague Marines have +1T, Feel No Pain, and Defensive Grenades. Adding Feel No Pain conferred by a Sanguinary Priest will no more make Blood Angels equivalent to Plague Marines than an Icon of Nurgle will make Chaos Space Marines equivalent to Plague Marines. Plague Marines are resilient because of a combination of things, not just Feel No Pain.

Likewise Berzerkers have more than just Furious Charge and Fearless. They also have +1WS and +1A, and they always have these things, rather than having a 1/6 chance of having them instead of And They Shall Know No Fear. If you're going to compare them to another unit that gains rules on a roll of 1D6 after deployment but prior to the first turn, then consider that Possessed also have a 1/6 chance of Furious Charge and Fearless...

Naturally the Thunderhawk Transporters deploying Land Raiders in low altitude drops should benefit from Locator Beacons since the beacons help regular Thunderhawks deploy Assault Marines and so on. If you were talking about Teleport Homers than you might have a leg to stand on.
   
Made in us
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New York, NY

Nurglitch wrote:Deuce11:

Plague Marines have +1T, Feel No Pain, and Defensive Grenades. Adding Feel No Pain conferred by a Sanguinary Priest will no more make Blood Angels equivalent to Plague Marines than an Icon of Nurgle will make Chaos Space Marines equivalent to Plague Marines. Plague Marines are resilient because of a combination of things, not just Feel No Pain.

Likewise Berzerkers have more than just Furious Charge and Fearless. They also have +1WS and +1A, and they always have these things, rather than having a 1/6 chance of having them instead of And They Shall Know No Fear. If you're going to compare them to another unit that gains rules on a roll of 1D6 after deployment but prior to the first turn, then consider that Possessed also have a 1/6 chance of Furious Charge and Fearless...

Naturally the Thunderhawk Transporters deploying Land Raiders in low altitude drops should benefit from Locator Beacons since the beacons help regular Thunderhawks deploy Assault Marines and so on. If you were talking about Teleport Homers than you might have a leg to stand on.


Fair enough, Nurglitch. Titles aside, BAs are getting the best USRs from both of the aforesaid unit choices at cheap cost. That is my beef and I will stick to it until I start playing the new dex and I can see for myself if it is OTT or not.

Regarding the DS LRs. My crutch is that the tank is falling from the sky, without any wings, without propulsion mechanisms, possibly a mere parachute, all during the heat of battle. I don't care if the T. Hawk has a glowing bullseye at which to drop the 10 ton ceramite brick at, the LR should not avoid deviating completely. At the very most, the Beacon should provide a 1D6 scatter instead of 2D6. No scatter is purely nonsensical.

I have a love /hate relationship with anything green. 
   
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Sadistic Inquisitorial Excruciator





Nurglitch wrote:Deuce11:

Plague Marines have +1T, Feel No Pain, and Defensive Grenades. Adding Feel No Pain conferred by a Sanguinary Priest will no more make Blood Angels equivalent to Plague Marines than an Icon of Nurgle will make Chaos Space Marines equivalent to Plague Marines. Plague Marines are resilient because of a combination of things, not just Feel No Pain.

Likewise Berzerkers have more than just Furious Charge and Fearless. They also have +1WS and +1A, and they always have these things, rather than having a 1/6 chance of having them instead of And They Shall Know No Fear. If you're going to compare them to another unit that gains rules on a roll of 1D6 after deployment but prior to the first turn, then consider that Possessed also have a 1/6 chance of Furious Charge and Fearless...

Well, they get Furious Charge as easily as FNP, since the Sanguinary priests grant that without having to roll for Red Thirst. That said, there's no real reason to freak out about them. They are 50 points with no wargear and have 1 wound each, so they are easily enough to deal with.
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

Terminus wrote:That said, there's no real reason to freak out about them. They are 50 points with no wargear and have 1 wound each, so they are easily enough to deal with.


Might be time to convert up one of those sgt Telion models for my marines then... or even a vindicare. Else, it really is a bother that they are an IC in a unit. With my tyranids I feel a distinct lack of ways to handle the priest before they have managed at least one charge.
   
Made in ca
Decrepit Dakkanaut





Mellon:

Maybe swallow them whole with Molochs? Feel No Pain doesn't work against AP2, and S6 wounds on 2+. Or ambush them with Lictors, who can attack them instead of the unit they accompany.

Remember that Feel No Pain isn't going to do anything against Monstrous Creatures, AP2-, Pyrovores, and Bone Swords, and Furious Charge on works if you...charge.

Terminus:

I agree. In fact I'm rather dis-satisfied with this Codex, insofar as adapting my old Blood Angel army to it. Fast Rhinos are nice, but +15pts? Feel No Pain and Furious Charge, at 50pts a pop? Ouch. I like that stuff, but it makes my army small and brittle.

I do like that some Independent Characters like Chaplains can be attached as Elites, but stuff is either costly (Sanguinary Priests, Rhino-based vehicles, 35pt Death Company), absurd (Deep Strike on Land Raiders - how does that help them?), or just personally undesirable (Devastators without Combat Tactics? Yech).

Deuce11:

I don't think the lack of scatter is nonsensical. After all, Imperial aircraft designs demonstrate that the Imperium has the ballistics of bricks down to a fine art. What I find nonsensical at the moment is why anyone would want to Deep Strike a Land Raider. There's the fact that they're going to come onto the board on T2, and more likely later, when their Locator Beacon might not have survived (although see Scout Bikers), the massive footprint of the Land Raider making Mishaps highly likely, and the fact that then the contents won't be able to assault until the turn after they arrive. It's like the opposite of Heroic Intervention.
   
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Fixture of Dakka





Steelcity

Well PDF rhinos were 40 points, so its only +10 points and instead of fast 50% of the time and immobile 16% of the time you're fast 100% with NO downside.. Not sure why you wouldnt want to pay for that.. Rather have an ability than not have it

Razorbacks are only +5 points over last codex too, so thats a pretty damn good deal considering they DIDNT have over charged engines last time.. Yeah they're 15 pts more than the SM book but I prefer to compare it to .. you know BA books not SM books

50 pts to give all units within 6" FNP does not make an army small nor brittle.. In fact it makes it 50% tougher vs any small arms and since the majority of weapons in the game are S3-5 thats a pretty good deal


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