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Yeah, I'm expecting 3"-4" movement as well for infantry.
You know what I would like? If we can teleport our troops instead of using transports. I never liked the idea of the Ghost Ark being a conventional transport vehicle; I'd rather it be a pure support vehicle, and for the necrons to use teleportation to get around the field, either by an item (veil), monolith or some sort of smaller monolith.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
It seems like there will be no scatter dice anymore... for Deep Strike you just place it outside of a certain range of an enemy model. Granted, board control will be way more important.
That means a deep striking Monolith becomes easy...
I came to the game at the tail end of 5th, so I don't even own a Monolith. I see a purchase in my future.
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
Considering how slow our infantry are likely going to be, our infantry are going to require Ghost Ark, Night Scythe, or Monolith delivery to be able to reach objectives on the opponent's side of the battlefield.
This message was edited 2 times. Last update was at 2017/04/30 01:00:17
Anpu-adom wrote: It seems like there will be no scatter dice anymore... for Deep Strike you just place it outside of a certain range of an enemy model. Granted, board control will be way more important.
That means a deep striking Monolith becomes easy...
I came to the game at the tail end of 5th, so I don't even own a Monolith. I see a purchase in my future.
This is actually important, because it could potentially help monoliths be worth their points again.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
Anpu-adom wrote: It seems like there will be no scatter dice anymore... for Deep Strike you just place it outside of a certain range of an enemy model. Granted, board control will be way more important.
That means a deep striking Monolith becomes easy...
I came to the game at the tail end of 5th, so I don't even own a Monolith. I see a purchase in my future.
This is actually important, because it could potentially help monoliths be worth their points again.
I KNOW! Right? That, plus a lot of HP and a high save.
I expect most of our vehicles to have that combination of durability. The other option would be for them to have much lower saves, but have a regeneration ability. Either case, it will be very cool.
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
CthuluIsSpy wrote: One is for assault, one is for shooting. Two variations for two different roles.
I would like destroyers to go back to being jetbikes. Call me a traditionalist, but they always felt more natural like that.
But running is also done in the shooting phase in 7th, but it's moved to the movement phase in 8th, so the game flows better. I'd say all movement not in the movement phase will be gone now (except for Ynnari maybe)
Anpu-adom wrote: It seems like there will be no scatter dice anymore... for Deep Strike you just place it outside of a certain range of an enemy model. Granted, board control will be way more important.
That means a deep striking Monolith becomes easy...
I came to the game at the tail end of 5th, so I don't even own a Monolith. I see a purchase in my future.
This is actually important, because it could potentially help monoliths be worth their points again.
I KNOW! Right? That, plus a lot of HP and a high save.
I expect most of our vehicles to have that combination of durability. The other option would be for them to have much lower saves, but have a regeneration ability. Either case, it will be very cool.
Going by the stat line for dreadnoughts (AV12/12/10 --> T7 W8 3+ save), monoliths will probably be something like T9 W10 2+ save. Of course, there's also living metal to factor in. Might be rerolls to save.
Keep in mind though that armor mods are now a thing, so it won't be a 2+ rerollable. Unless your opponent is stupid enough to try to kill it with small arms.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Close combat weapons (which we’ll look at in more detail in future) also gain new rules – some will slice through armour easily, while others will hit with enough force to cause deal multiple wounds that can cripple or kill even powerful enemy models.
Obyron probably hitting on 2+, though it would probably be more fluffy to have him modify the attackers to-hit roll (eg. adds +1 to rolls, so 2+ becomes 3+, etc)
Overall the new assault phase is a massive buff to us. We're used to swinging last anyway, at least some of our units will get to swing first now once everyone's settled into combat.
This message was edited 2 times. Last update was at 2017/05/02 18:32:43
Yeah, so...
Chargers resolve all attacks, and then you alternate activating units. When you activate a unit, you can do up to a 3-inch pile in, and then attack. No word on who chooses first for ongoing combats (or even after all the chargers have made their attacks) but it probably will be the player who's turn it is.
Oh... and you can spend command points to sneak activations in.
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
What will be interesting is how invulnerable saves will work. That wasn't expressly answered. AOS has ward saves that can be taken against moral wounds. Will 8th ed. have this? In AOS Wardsaves appear to be 1 worse than invulnerable saves. Will Lychguard have a 4+ ward save if they sword and board it?
Praetorians and Lychguard 2 wounds? They are effectively terminator replacements...
How much more will Praetorians rock being Jump infantry that get to assault first on the charge?
I believe they explicitly stated that Mortal Wounds ignore invuls.
I think they also said that Necrons have nothing to do in the psychic phase.
I hope they do an army by army summary later on when they are doing their teasers.
Shouldn't be too much later, I think. They are doing lore tomorrow followed by army lists.
This message was edited 2 times. Last update was at 2017/05/03 18:11:52
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Note:
- every unit can split fire... unfortunately for us, most of our units will consist of guys all carrying the same guns (Warriors, Immortals, etc.), but good news for Destroyers and Tomb Blades, I guess?