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Made in us
Regular Dakkanaut




Both... Why restrict to 3 slots, Spearhead is for AdMech!

si vis pacem, para bellum 
   
Made in us
Longtime Dakkanaut




Oldmike wrote:
So to you all what's better dune crawlers or robots I have one of each and trying to deside what for slot number 3


Yea you want to do spear head usually.

Spear Head and Outrider for the chickenwalkers since they are good and cheap playing at 2k points. Then third detachment can be a knight or go more admech and buy single HQ for Greyfax for physic phase protection.

Personally I have 6 robots and 4 spider tanks
   
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PDX

str00dles1 wrote:


Personally I have 6 robots and 4 spider tanks


Filthy.

   
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Decrepit Dakkanaut





Hyperspace

I really do need to grab some Kastellans, but I really, really dislike the models. I know there was a 3D printed conversion kit to make their heads into Castellax-like pods, do any of you know where to find that?



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Moustache-twirling Princeps





PDX

 Verviedi wrote:
I really do need to grab some Kastellans, but I really, really dislike the models. I know there was a 3D printed conversion kit to make their heads into Castellax-like pods, do any of you know where to find that?


Ask and ye shall receive!

   
Made in us
Decrepit Dakkanaut





Hyperspace

Excellent. Thank you! Now I just need to do heavy conversion work, and buy robots when I can afford them!



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Enginseer with a Wrench




Fort Worth, Tx

So is everyone disliking the plasma culverin's on kataphrons? I have had GREAT results with it versus vehicles in particular. I have a dominus nearby (I don't have Cawl yet...) for reroll 1's and overcharge every turn. I have killed a full health chimera in a turn with 3 kataphrons. The random shot number is a pain, for sure, but I struggle to stick wounds on ANYTHING with my grav cannons. Maybe it's because more vehicles are coming out and the s5 grav just won't wound as much? I am much more pro-plasma this edition, that s8 from overcharging is great. I also stuck like 11 wounds on a lord of skulls in 1 round of shooting between 5 kataphrons my last game out. I did finally end up losing some kataphrons to the plasma overheat, but that's because my dominus got punked by a knight, so I didn't have rerolls. If you have the reroll 1's I think you can make plasma work for sure.

I haven't had much luck with the transonic arquebus, though I love the idea and want to make it work. I wish I had more plasma calivers for my vanguard I have built (I started with 2 start collecting boxes so I only got 2 of each special). I'll have to get either another start collecting box (another dunecrawler too ) or just get some more vanguard/ranger models in their own kit so I can keep up the msu + loads of special weapons. Are cc weapons on the sergeants completely not worth it? I tried a power sword and couldn't stick wounds with s3 but the arc maul making you s5 helped a bunch!

Thanks for listening.

XIX Legion - 3500 points 
   
Made in us
Longtime Dakkanaut




 Castellan Alaric wrote:
So is everyone disliking the plasma culverin's on kataphrons? I have had GREAT results with it versus vehicles in particular. I have a dominus nearby (I don't have Cawl yet...) for reroll 1's and overcharge every turn. I have killed a full health chimera in a turn with 3 kataphrons. The random shot number is a pain, for sure, but I struggle to stick wounds on ANYTHING with my grav cannons. Maybe it's because more vehicles are coming out and the s5 grav just won't wound as much? I am much more pro-plasma this edition, that s8 from overcharging is great. I also stuck like 11 wounds on a lord of skulls in 1 round of shooting between 5 kataphrons my last game out. I did finally end up losing some kataphrons to the plasma overheat, but that's because my dominus got punked by a knight, so I didn't have rerolls. If you have the reroll 1's I think you can make plasma work for sure.

I haven't had much luck with the transonic arquebus, though I love the idea and want to make it work. I wish I had more plasma calivers for my vanguard I have built (I started with 2 start collecting boxes so I only got 2 of each special). I'll have to get either another start collecting box (another dunecrawler too ) or just get some more vanguard/ranger models in their own kit so I can keep up the msu + loads of special weapons. Are cc weapons on the sergeants completely not worth it? I tried a power sword and couldn't stick wounds with s3 but the arc maul making you s5 helped a bunch!

Thanks for listening.


Over all, the general consensus is the Kataphons are poop. I own 6, so I wish they were good but I personally don't like them. They don't fit in a role really. Robots are for killing all but the most heavy armored and wounded models, then the Icarus/Laser Spider Tank can take on that target easily. They cost way way to much to be useable. I can spend 200 on 4 groups of troops to bubble wrap my forces. I can spend 220 on 3 kataphons that don't do as well as robots or the spider tanks.

Glad they work, but I wont use them unless they get a lot cheaper.
   
Made in us
Been Around the Block






Just something to point out dont count out servitors. They are actually an amazing addition. Its 8 points for 4 of them and we can use them as infiltrate block. just making a big oval of no infiltrators. or just stick them on an objective and not feel bad not. moving a rangers unit. it gives you another unit against your go first count but just something to consider
   
Made in us
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 thatssoeffingcool wrote:
Just something to point out dont count out servitors. They are actually an amazing addition. Its 8 points for 4 of them and we can use them as infiltrate block. just making a big oval of no infiltrators. or just stick them on an objective and not feel bad not. moving a rangers unit. it gives you another unit against your go first count but just something to consider
servitors would be useful if they could have no wargear. but they must take expensive servo-arms. I'd rather have Vanguard.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in be
Mysterious Techpriest





Belgium

 thatssoeffingcool wrote:
Just something to point out dont count out servitors. They are actually an amazing addition. Its 8 points for 4 of them and we can use them as infiltrate block. just making a big oval of no infiltrators. or just stick them on an objective and not feel bad not. moving a rangers unit. it gives you another unit against your go first count but just something to consider


2 points for the Servitor... 12 points for the weapon... You have yourself a unit of 4 Servitors with only Servo-arms for 56 points, and you have to admit they're pretty useless without any heavy weapons attached.

Plus I personally think their models are the ugliest ever and I'll never have that in my army ever.

Concerning Fulgurites I'll have to try them someday, they look nice enough after reading some of your batreps. When we'll get a transport I'll sure look at them again, If i switch their heads they'll be less ugly


Automatically Appended Next Post:
 Verviedi wrote:
I really do need to grab some Kastellans, but I really, really dislike the models. I know there was a 3D printed conversion kit to make their heads into Castellax-like pods, do any of you know where to find that?


Their heads are the cutest, how dare you ?

This message was edited 1 time. Last update was at 2017/06/19 16:06:18


40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
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Yeah, the cost of the servo-arm is pretty unfortunate, makes me wish you could put HBs on all four servitors instead of just two of them to actually make them useful. It's also kind of odd, since I don't think there is any unit that actually has a servo arm as an upgrade option. It's always a default item that you can sometimes replace. I guess they specifically wanted a HB servitor to be cheaper than a servo-arm servitor, so they made the servo arm more expensive than the HB.

   
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There is nothing as satisfying as a Kastellan reflecting a Melta or Lascannon shot

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Belgium

 WrentheFaceless wrote:
There is nothing as satisfying as a Kastellan reflecting a Melta or Lascannon shot


In 7th, people that shot at my Kastelan Robots with lascannons ALWAYS had it returned to them, it was like black magic. Don't remember a single lascannon wounding it.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Regular Dakkanaut





Illinois

str00dles1 wrote:
 rvd1ofakind wrote:
str00dles1 wrote:
 gally912 wrote:
The new faq seems to contradict you st00dles1.


No, because you allocate the wounds, then you make all the saves. This all happens at once.

How what the FAQ states is how the game normally flows. You do each shooting attack separate. And example is a Knight Titan shooting its battle cannon and gatling cannon at a single squad. Shooter picks and resolved 1 weapon fully, then the next. so between removing dead models outside of cover for the one attack, the squad can now gain cover for the next of the attacks at it.

Oh reaaaaaally?
I never say things without proof.
https://twitter.com/rvd1ofakind/status/871305345636999168


Twitter is not any proof. Just how people's questions on Facebook and the answers they give mean nothing in any sort of tourney.


Just a heads up; first day FAQ explicitly says you can do this. It's on the GW page right next to the PDF of the Core rules. You can indeed do it. Both the Devs have said so and its official errata/FAQ.


Automatically Appended Next Post:
 Verviedi wrote:
I really do need to grab some Kastellans, but I really, really dislike the models. I know there was a 3D printed conversion kit to make their heads into Castellax-like pods, do any of you know where to find that?


!!!

I feel like I am the only one who loves the robots look. Admittedly I am a huge old sci-fi buff/nerd and the fact they look like 1950s robots made me buy 2 boxes of them when they first launched.


Automatically Appended Next Post:
str00dles1 wrote:
 Castellan Alaric wrote:
So is everyone disliking the plasma culverin's on kataphrons? I have had GREAT results with it versus vehicles in particular. I have a dominus nearby (I don't have Cawl yet...) for reroll 1's and overcharge every turn. I have killed a full health chimera in a turn with 3 kataphrons. The random shot number is a pain, for sure, but I struggle to stick wounds on ANYTHING with my grav cannons. Maybe it's because more vehicles are coming out and the s5 grav just won't wound as much? I am much more pro-plasma this edition, that s8 from overcharging is great. I also stuck like 11 wounds on a lord of skulls in 1 round of shooting between 5 kataphrons my last game out. I did finally end up losing some kataphrons to the plasma overheat, but that's because my dominus got punked by a knight, so I didn't have rerolls. If you have the reroll 1's I think you can make plasma work for sure.

I haven't had much luck with the transonic arquebus, though I love the idea and want to make it work. I wish I had more plasma calivers for my vanguard I have built (I started with 2 start collecting boxes so I only got 2 of each special). I'll have to get either another start collecting box (another dunecrawler too ) or just get some more vanguard/ranger models in their own kit so I can keep up the msu + loads of special weapons. Are cc weapons on the sergeants completely not worth it? I tried a power sword and couldn't stick wounds with s3 but the arc maul making you s5 helped a bunch!

Thanks for listening.


Over all, the general consensus is the Kataphons are poop. I own 6, so I wish they were good but I personally don't like them. They don't fit in a role really. Robots are for killing all but the most heavy armored and wounded models, then the Icarus/Laser Spider Tank can take on that target easily. They cost way way to much to be useable. I can spend 200 on 4 groups of troops to bubble wrap my forces. I can spend 220 on 3 kataphons that don't do as well as robots or the spider tanks.

Glad they work, but I wont use them unless they get a lot cheaper.


I don't think they are poop but your criticism is not unfounded. Breaches/destroyers (from my very limited experience in 8th [only 6 games with Admech thus far]) are very powerful when combined with Cawl. Rerolls effectively give you extreme damage output and accuracy. However at a huge point investment. 250 for cawl and 440 for two squads of destroyers. For an obscene cost of almost half your army list you get 3 units which are super easy to kill but can commit a lot of firepower. You might just be better off taking an Imperial knight and using the left over change to buy another troop choice fully kitted out. I still haven't made up my mind on how they play cause I need more play testing with them, but I fully agree that their current price is simply too expensive. And unless you take Cawl to babysit them, I would say don't even bother taking them.

This message was edited 2 times. Last update was at 2017/06/19 17:34:05


8th Overhaul!
Over 18,000 SM
Over 7000 Tyranids
About 3000 Genestealer cult
About 6000 IG
About 2500 Chaos
About 5000 Skitarii/Admech *Current focus
About 3000 Deamons
2 Imperial Knigts... Soon to be a third

 
   
Made in us
Been Around the Block






my fault it looked like how it read was servitor armed with servo arm for 2 points. but i just have the word document posted earlier
[Thumb - Screenshot_20170619-133628.png]

   
Made in us
Quick-fingered Warlord Moderatus






str00dles1 wrote:
 rvd1ofakind wrote:
str00dles1 wrote:
 gally912 wrote:
The new faq seems to contradict you st00dles1.


No, because you allocate the wounds, then you make all the saves. This all happens at once.

How what the FAQ states is how the game normally flows. You do each shooting attack separate. And example is a Knight Titan shooting its battle cannon and gatling cannon at a single squad. Shooter picks and resolved 1 weapon fully, then the next. so between removing dead models outside of cover for the one attack, the squad can now gain cover for the next of the attacks at it.

Oh reaaaaaally?
I never say things without proof.
https://twitter.com/rvd1ofakind/status/871305345636999168


Twitter is not any proof. Just how people's questions on Facebook and the answers they give mean nothing in any sort of tourney.

New FAQ contradicts this:
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/Warhammer_40000_Designers_Commentary-ENG.pdf

"Q: When determining whether a model benefits from cover, does the model’s entire unit need to be fully on or within terrain, or just the model making a particular saving throw?
A: All of the models in a unit need to be at least partially on or within terrain if any of the models are to receive the +1 bonus to their saving throw.

Note, however, that it is possible for a unit to gain the benefit of cover as it suffers casualties during the Shooting phase by removing those models that are not on, or within terrain. As soon as the last model that was not on or within terrain is slain, the rest of the unit immediately starts to receive the benefit of cover."

Keep in mind that you don't speed roll saves, even though convention allows for it to save time. This is because models in a unit do not necessarily possess the same save. I believe the tweet reaffirms this.

This message was edited 2 times. Last update was at 2017/06/19 23:57:33


 
   
Made in us
Loyal Necron Lychguard





 em_en_oh_pee wrote:
 Verviedi wrote:
I really do need to grab some Kastellans, but I really, really dislike the models. I know there was a 3D printed conversion kit to make their heads into Castellax-like pods, do any of you know where to find that?


Ask and ye shall receive!


The Wargame Exclusive alternate heads are a great choice to make the Kastellans less Baymaxy, too.
   
Made in us
Quick-fingered Warlord Moderatus






Some people convert a regular Skitarii or Servitor head for use in the Kastelan. It's mildly terrifying to see a tiny head inside such a massive body.
   
Made in lt
Mysterious Techpriest






 thatssoeffingcool wrote:
my fault it looked like how it read was servitor armed with servo arm for 2 points. but i just have the word document posted earlier

I'm not sure how you're reading that this way
It's 2 per model + 12 per servo-arm which are pre-equiped. So 2*4+2*12=56


Automatically Appended Next Post:
Suzuteo wrote:
str00dles1 wrote:
 rvd1ofakind wrote:
str00dles1 wrote:
 gally912 wrote:
The new faq seems to contradict you st00dles1.


No, because you allocate the wounds, then you make all the saves. This all happens at once.

How what the FAQ states is how the game normally flows. You do each shooting attack separate. And example is a Knight Titan shooting its battle cannon and gatling cannon at a single squad. Shooter picks and resolved 1 weapon fully, then the next. so between removing dead models outside of cover for the one attack, the squad can now gain cover for the next of the attacks at it.

Oh reaaaaaally?
I never say things without proof.
https://twitter.com/rvd1ofakind/status/871305345636999168


Twitter is not any proof. Just how people's questions on Facebook and the answers they give mean nothing in any sort of tourney.

New FAQ contradicts this:
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/Warhammer_40000_Designers_Commentary-ENG.pdf

"Q: When determining whether a model benefits from cover, does the model’s entire unit need to be fully on or within terrain, or just the model making a particular saving throw?
A: All of the models in a unit need to be at least partially on or within terrain if any of the models are to receive the +1 bonus to their saving throw.

Note, however, that it is possible for a unit to gain the benefit of cover as it suffers casualties during the Shooting phase by removing those models that are not on, or within terrain. As soon as the last model that was not on or within terrain is slain, the rest of the unit immediately starts to receive the benefit of cover."

Keep in mind that you don't speed roll saves, even though convention allows for it to save time. This is because models in a unit do not necessarily possess the same save. I believe the tweet reaffirms this.


He'll likely skip over this response just like all the twitter responses and complain it's not official because there are no "gamesworkshop stamps".
For him to take it as official it'd have to be signed in triplicate, sent in, sent back, queried, lost, found, subjected to public enquiry, lost again, and finally buried in soft peat for three months and recycled as firelighters.

This message was edited 3 times. Last update was at 2017/06/20 04:13:32


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Regular Dakkanaut




I just had a thought, and stop me if I'm terribly wrong. The Secutarii rules haven't been updated for 8th and are also not in any of the FW indexes as far as I can tell. So, this means 1 of 2 things:

1. The boring answer is there'll be a pdf of the rules up on the site soon enough.
2. The exciting answer is FoC is much closer than I thought.
   
Made in us
Quick-fingered Warlord Moderatus






Jackal444 wrote:
I just had a thought, and stop me if I'm terribly wrong. The Secutarii rules haven't been updated for 8th and are also not in any of the FW indexes as far as I can tell. So, this means 1 of 2 things:

1. The boring answer is there'll be a pdf of the rules up on the site soon enough.
2. The exciting answer is FoC is much closer than I thought.

They promised everything would be useable on launch. Now it's by end of June.

Don't hold your breath?

(That being said, I am super excited for Secutarii. We NEED cheaper Elites.)

This message was edited 1 time. Last update was at 2017/06/20 06:08:07


 
   
Made in lt
Mysterious Techpriest






Suzuteo wrote:
Jackal444 wrote:
I just had a thought, and stop me if I'm terribly wrong. The Secutarii rules haven't been updated for 8th and are also not in any of the FW indexes as far as I can tell. So, this means 1 of 2 things:

1. The boring answer is there'll be a pdf of the rules up on the site soon enough.
2. The exciting answer is FoC is much closer than I thought.

They promised everything would be useable on launch. Now it's by end of June.

Don't hold your breath?

(That being said, I am super excited for Secutarii. We NEED cheaper Elites.)

Do we?
Our elites are now 52 to 130 pts...
Are securati gonna be 20 pts per unit?

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
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Dakka Veteran




Quick questions since someone asked me why I shoot all my Icarus Guns into one target. Since it is a single Weapon system I assumed it has to target one enemy unit with all its weapons. So, am I wrong with that assumption?
   
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Belgium

Iago40k wrote:
Quick questions since someone asked me why I shoot all my Icarus Guns into one target. Since it is a single Weapon system I assumed it has to target one enemy unit with all its weapons. So, am I wrong with that assumption?


It's not really clear, in the Shooting rules it's said "if a model has several weapons, it can shoot all of them a the same target, or it can shoot each at a specific unit". Now the Icarus Array says "When attacking with this weapon, you can fire all three profiles below".

To me it's a single weapon, but with different profiles like the Eradication Ray does for exemple, so I'd say until it's FAQed we should target one unit with the three profiles.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
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 Aaranis wrote:
Iago40k wrote:
Quick questions since someone asked me why I shoot all my Icarus Guns into one target. Since it is a single Weapon system I assumed it has to target one enemy unit with all its weapons. So, am I wrong with that assumption?


It's not really clear, in the Shooting rules it's said "if a model has several weapons, it can shoot all of them a the same target, or it can shoot each at a specific unit". Now the Icarus Array says "When attacking with this weapon, you can fire all three profiles below".

To me it's a single weapon, but with different profiles like the Eradication Ray does for exemple, so I'd say until it's FAQed we should target one unit with the three profiles.
'

That's how ive been playing it so far, our group agrees its still a single weapon with different shots so must be same unit targeted.
   
Made in us
Regular Dakkanaut




Agree, same way we are playing it, one weapon, tons of shots...

si vis pacem, para bellum 
   
Made in us
Moustache-twirling Princeps





PDX

Arachnofiend wrote:
 em_en_oh_pee wrote:
 Verviedi wrote:
I really do need to grab some Kastellans, but I really, really dislike the models. I know there was a 3D printed conversion kit to make their heads into Castellax-like pods, do any of you know where to find that?


Ask and ye shall receive!


The Wargame Exclusive alternate heads are a great choice to make the Kastellans less Baymaxy, too.


Those are what I have on my Robots.

   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





 WrentheFaceless wrote:
There is nothing as satisfying as a Kastellan reflecting a Melta or Lascannon shot

Yeah, in my one game of 8th against Dark Eldar the guy shot me with 3 dark lances, putting 0 wounds on my robots and 4 on his Raider/Ravager/Whatever it was.

He never shot at them again!

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
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Suzuteo wrote:
Jackal444 wrote:
I just had a thought, and stop me if I'm terribly wrong. The Secutarii rules haven't been updated for 8th and are also not in any of the FW indexes as far as I can tell. So, this means 1 of 2 things:

1. The boring answer is there'll be a pdf of the rules up on the site soon enough.
2. The exciting answer is FoC is much closer than I thought.

They promised everything would be useable on launch. Now it's by end of June.

Don't hold your breath?

(That being said, I am super excited for Secutarii. We NEED cheaper Elites.)


Well 90% of models have rules? The only one that dont have 40k rules (now or by the end of this week) are the Mechanicum ones. So hopefully Cyraxis is soon...

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