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Made in fi
Hoary Long Fang with Lascannon




Finland

Well in case your all your 10 GH are intact that's 10 extra shots. Meaning 6.6 extra hits.

That's still better than the Ork one.. 30 Shootaboyz average 3.3 extra hits...

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Made in us
Dakka Veteran




It’s a waste of a stratagem it is only somewhat useful on intersessors.
   
Made in gb
Fresh-Faced New User




UK

At least hopefully it will mean that the other stratagem that was rumoured on Faeit will be true - the outflanking one.

And Bjorn will be unstoppable in cc with that warlord trait.
   
Made in us
Steadfast Grey Hunter




 Patch wrote:
Anyone seeing a decent use for the True Grit strategem?

Looks like a waste of a CP to me - give grey hunters, for example, one more bolter shot in the shooting phase when within an inch of an enemy unit. They already have pistols to shoot, right? Why would I bother?


If you have intercessors... extra shot and -1 AP...

But I only have one Space Wolf Intercessor as a test paint model as I'm salty about losing the power sword for a chain sword when there's a perfectly serviceable axe on the Wolf Bits Sprue as well.

They did however clear up that you won't be able to pistol your bolter while you pistol your bolt pistol.
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

Yeah, pretty disappointing. Maybe for Intercessor squads.

 
   
Made in us
Longtime Dakkanaut




Yeah I was stoked about that stratagem until I also realized I already had free bolt pistols on my Grey Hunters so.... Eh.
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

If you could at least fire your pistol as well it would be ok.

 
   
Made in gb
Longtime Dakkanaut





UK

 Patch wrote:
And Bjorn will be unstoppable in cc with that warlord trait.

Named characters cannot normally take a Warlord Trait.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in gb
Norn Queen






 Karhedron wrote:
 Patch wrote:
And Bjorn will be unstoppable in cc with that warlord trait.

Named characters cannot normally take a Warlord Trait.
Not true in the slightest. Like, in literally every regard.

Named Characters can take a warlord trait just fine. However, the codexes have restricted named characters to a single locked trait rather than a choice. Until then you can select a BRB warlord trait or the one in chapter approved.

This message was edited 1 time. Last update was at 2017/11/21 21:48:31


 
   
Made in us
Dakka Veteran






 Patch wrote:
Anyone seeing a decent use for the True Grit strategem?

Looks like a waste of a CP to me - give grey hunters, for example, one more bolter shot in the shooting phase when within an inch of an enemy unit. They already have pistols to shoot, right? Why would I bother?


I see a use for it. the 1" mark is in combat. So if they get charged and survive, normally they only get 1 pistol shot a piece right? Now they fire the actual bolter in their face, for 2 shots each. THEN they get to make their normal combat attacks. It's basically two rounds of assault for them.
   
Made in nz
Regular Dakkanaut





ArmchairArbiter wrote:
 Patch wrote:
Anyone seeing a decent use for the True Grit strategem?

Looks like a waste of a CP to me - give grey hunters, for example, one more bolter shot in the shooting phase when within an inch of an enemy unit. They already have pistols to shoot, right? Why would I bother?


I see a use for it. the 1" mark is in combat. So if they get charged and survive, normally they only get 1 pistol shot a piece right? Now they fire the actual bolter in their face, for 2 shots each. THEN they get to make their normal combat attacks. It's basically two rounds of assault for them.


Yeh this is how i read it as well. For those situations where they dont get mulched before they can fight back this seems solid.
   
Made in nl
Crazed Spirit of the Defiler




 Patch wrote:


And Bjorn will be unstoppable in cc with that warlord trait.


Which one?

   
Made in gb
Fresh-Faced New User




UK

Pandabeer wrote:
 Patch wrote:


And Bjorn will be unstoppable in cc with that warlord trait.


Which one?



Well assuming that the rumour was correct (as it was about True Grit) the SW warlord trait coming in Chapter Approved will allow the warlord to always go first in the fight phase regardless of whether or not they charged.

ArmchairArbiter wrote:

I see a use for it. the 1" mark is in combat. So if they get charged and survive, normally they only get 1 pistol shot a piece right? Now they fire the actual bolter in their face, for 2 shots each. THEN they get to make their normal combat attacks. It's basically two rounds of assault for them.


I understand how/when it's used I just don't see how getting a handful more bolter shots would ever be worth a CP. One more shot per marine in shooting phase, when they can already fire one shot each with their pistols anyway. It's just a really bad stratagem - especially considering it costs the same to re-roll a failed storm shield save.

Complaining aside, I'm glad we're getting some stuff to tide us by till the codex and the outflanking stratagem should be really useful.
   
Made in us
Nurgle Chosen Marine on a Palanquin






Not every stratagem can be a game winning one. All the codex I have, have some great obvious winners, but also some really situational ones that can be super useful at the right time. If my GH were bogged down with poxwalkers and needed to clean them off an objective ASAP, I could see true grit getting some use.

Same with being locked in CC with a few dudes, the extra shots could help ensure you kill them in the shooting phase, so you can charge something else in the assault phase.

With my death guard, I mostly find myself using the stratagem to explode vehicles, and the rest of the time its dice re-rolls. Their grenade one looks so awesome on paper, but I rarely find myself in a situation to use it.

   
Made in dk
Regular Dakkanaut




The stratagem is only intended to make SW players buy primaris marines. GW recognizes that SW players are least likely to buy them.

For the average SW player, it’s 1 CP for 5 ekstra bolt shots in CC.
   
Made in us
Sneaky Kommando




Malus Dei

Northern85Star wrote:
The stratagem is only intended to make SW players buy primaris marines. GW recognizes that SW players are least likely to buy them.

For the average SW player, it’s 1 CP for 5 ekstra bolt shots in CC.


Well, nice try GW but I ain't cracking on buying those primaris marines.

I really hope that space wolf WT is legit, Bjorn attacking first, or any character really despite being charged is space wolfy and advantageous

Thy Mum 
   
Made in us
Longtime Dakkanaut




 KingCorpus wrote:
Northern85Star wrote:
The stratagem is only intended to make SW players buy primaris marines. GW recognizes that SW players are least likely to buy them.

For the average SW player, it’s 1 CP for 5 ekstra bolt shots in CC.


Well, nice try GW but I ain't cracking on buying those primaris marines.


This. I have an idea for primaris but it definitely is no where near my wolves. If anything my wolves would be more likely to bite the primaris than work with them.
   
Made in dk
Regular Dakkanaut




 KingCorpus wrote:
I really hope that space wolf WT is legit, Bjorn attacking first, or any character really despite being charged is space wolfy and advantageous


Me too, but once the codex comes out, special characters will have a prefixed WT. Hopefully we can kit our own characters with it. Im not too much into using special characters too often.. feels unfluffy.



On a side note, has anyone been up against the new tyranid? Got a game coming up, wondering what i should expect/field.
   
Made in us
Longtime Dakkanaut




Had a game last week, another happening tonight. What kind of tyranid are you playing against, any idea? That can mean a lot.

My list last week went up against a swarm army and devastated it. I had a squad of 5 wolf guard on bikes with storm bolters and storm shields that recked a squad of 20 genestealers, 3 land speeders with assault cannons and heavy bolters that dominated against hormagaunts, and a stupid expensive long fang squad with 5 fangs with missile launchers and a terminator wolf guard with cyclone missile launcher (not point effective but I wanted to try it) that made a hive tyrant dissappear first turn. The rest of my list were 10 Grey Hunters, 20 blood claws, 5 Wulfen (4 with thunder hammer / storm shield), Bjorn, runepriest, and a rhino.

Wulfen got shot off the board by a trygon / termagaunts pop, blood claws took some casualties as well as the Grey Hunters because they were protecting the long fangs, but in the end I came out OK. Those wolf guard put out a stupid amount of shots and all having 3++ armor saves well, it's not easy to kill them.

I am glossing over some details but you don't want a full blow by blow account anyways I am sure. Things I learned.

1. Don't underestimate trygon prime + 20 termagaunts with devourers popping up and shooting 72 shots at something, then using the "single minded annihilation" on the gaunts again. It's just.... Not nice.

2. It depends on how your playing it, my game we agreed in the beginning that "endless swarm" the reinforments don't cost points, your paying command points for the new squad and have to lose a squad first for you to be able to use it, which to me until they say one way or the other in friendly games I think makes sense (I was actually the one to bring it up and say that it should probably play that way), and did it make a difference. Thankfully those bikers and blood claws were up to the task. Well, the bikers were, the blood claws died in the end to hormagaunts that just wouldn't stay dead. Thank God that stratagem doesn't work on genestealers, I would rethink my position on it lol.

3. Be sure to target priority what is most dangerous in your opponents list. I made sure those genestealers never had a chance to kill me. If they would have gotten to my line at full strength, game over Man. Lucky I got first turn and used the bikers range to deal with them first.

This message was edited 1 time. Last update was at 2017/11/23 01:55:56


 
   
Made in nl
Crazed Spirit of the Defiler




 Patch wrote:
Pandabeer wrote:
 Patch wrote:


And Bjorn will be unstoppable in cc with that warlord trait.


Which one?



Well assuming that the rumour was correct (as it was about True Grit) the SW warlord trait coming in Chapter Approved will allow the warlord to always go first in the fight phase regardless of whether or not they charged.



Ooooh

Time to un-shelf my Wolves to give that a try when I have the book
   
Made in nz
Regular Dakkanaut





The infiltrate unit thing also looks powerful as all hell(depending on the units we can choose). Im really hoping these changes allow a better dynamic for meta play.
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Pretty sure the infiltrating Stratagem is going to be infantry only, so no TWC probably. Don't have any Wulfen meaning it's going to be pretty rubbish for me. Also interested whether it's a "deep strike" stratagem or straight up deployment stratagem á la Raven Guard / Alpha Legion.

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Made in nz
Regular Dakkanaut





 Weazel wrote:
Pretty sure the infiltrating Stratagem is going to be infantry only, so no TWC probably. Don't have any Wulfen meaning it's going to be pretty rubbish for me. Also interested whether it's a "deep strike" stratagem or straight up deployment stratagem á la Raven Guard / Alpha Legion.


I dont have any either but ive been waiting for the C.A. to drop to see which units get better and if thats a true strat! then i can change/buy for a new more wolfy list(razorback GH spam is kinda cool but samey as all the other chapters!!). Granted we are all space marines but im hoping a more competitive list is more wolf flavored!!
   
Made in us
Steadfast Grey Hunter




 Patch wrote:
Pandabeer wrote:
 Patch wrote:


And Bjorn will be unstoppable in cc with that warlord trait.


Which one?



Well assuming that the rumour was correct (as it was about True Grit) the SW warlord trait coming in Chapter Approved will allow the warlord to always go first in the fight phase regardless of whether or not they charged.




It was confirmed a little while ago on the Twitch stream when they teased one new item from each faction. The SW Warlord trait is 'always fights first'...
   
Made in us
Speedy Swiftclaw Biker





Lots of nice point reductions in Chapter Approved!

Oddly, I'm most excited about Fenrisian Wolves dropping.from 9ppm to 6ppm - great screening unit now for soaking smites, etc. and always look great running up.tje table alongside the rest.of a SW army.
   
Made in it
Waaagh! Ork Warboss




Italy

What are the points reductions for the SW?

Some SM stuff like the razorbacks with twin assault cannons should be more expensive now.

 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

https://scontent-sea1-1.xx.fbcdn.net/v/t1.0-9/23844509_2041528116092990_5555943864990828782_n.jpg?oh=06318b1eca446cfc947311eae34540ab&oe=5AA44BDE
https://scontent-sea1-1.xx.fbcdn.net/v/t1.0-9/23755788_2041528222759646_7738037991282113762_n.jpg?oh=eb14e666948aa469763d245344e28900&oe=5A9C4032

So outside of Shield Dreads, Rune Priests and a couple of vehicles (minus Drop Pod) got slight or significant point reductions.

I didn't really take Rune Priests at 68 and I sure as heck am not going to take them at 88 points. I don't know what justifies the price hike other than "Smite nerf". Or we are getting some seriously beefy psychic powers that might make me change my mind...

But I think the most significant changes are TWC down 5 points and TWC SS down 5 points for an effective drop of 10 points if fielding them with SS.

Terminators down 5 points and thunder hammers down 4 points making TH/SS terminators a very viable option.

Blizzard Shield went up 15 points making Shield Dreads slightly more expensive and I think they deserved it.

Also Wulfen got cheaper.

Anyway overall looking pretty good.

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Made in it
Waaagh! Ork Warboss




Italy

Thanks for the link Weazel.

Wulfen, TWC and terminators needed points reductions. Very well, they're among my favorite units, especially the TWC.

Grey hunters now cost like TAC marines, it was a shame they were more expensive. That should have made blood claws 12ppm though.

I'm satisfied with Ulrik and Njal points reductions, I liked to use them even with the index cost.

 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

Njal was already the default psyker except when you really wanted a bike/JP. That's even more true now.

The same with GHs. With 13 ppm. I don't see any reason to ever field BCs again, or Scouts when you consider our new outflank Strategem.

Wolf Priest got cheaper, but I'm missing the entry for WP on bike which makes me sad.

 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Made a pretty standard 2000p list and managed to fit in 130ish more points than before. Not mindblowing but pretty substantial nonetheless.

Anyone know if we are getting any other rules besides the stratagems and warlord traits and whatnot? I know I would KILL to have the Black Templar chapter tactic (reroll charges)...

Ragnar69 just use a WP with Jump Pack, you'll lose 2" and a point of toughness but a flying character is much easier to position if the battlefield becomes too crowded.

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