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Made in lt
Mysterious Techpriest






AdMech is an amazingly complete army compared to Chaos Daemons. All they have is melee units that run at your opponent.
Really annoying to see all those "chaos daemon armies" topping the tournament when they have:
changeling
brimstones
.... yeah that's about it. And a bunch of soup stuff.
Almost every other unit is pretty much complete trash (Nurgle is OK-ish)
This is how sad the CD faction is:
Spoiler:

Karanak - trash
Skarbrand - trash
Skulltaker - meh
Bloodthirsters - trash
Herald - trash
Blood Throne - meh
Herald on Juggernaut - trash
Flesh Hounds - trash
Bloodletters - good only when summoned
Bloodcrushers - trash
Skull cannon COMPLETE GARBAGE

Fateweaver - trash
Changeling - AMAZING
Blue scribes - trash
Lord of Change - trash
Herald of Tzeentch - trash
Herald of Tzeentch on dics - meh
Herald of Tzeentch on chariot - meh
Pink Horrors - trash
Blue Horrors - trash
Brimstone Horrors - AMAZING
Exalted Flamer - Good
Screamers - trash
Burning Chariot - meh

Nurgle in general - OK
Beast of Nurgle - trash

Masque - trash
Keeper of Secrets - trash
Herald of slaanesh - meh
Herald on steed - meh
Herald on chariot - meh
Herald on exalted chariot - trash
Daemonettes - trash
Fiends - meh
Seekers - OK
Seeker chariot - meh
Exalter chariot - meh

Be'lakor - meh
Daemon Prince - good
Chaos Furies - trash
Soul Grinder - trash



22 trash
12 meh(you wouldn't take to a tournament)
8 OK (you'll never get near top 3)
3 good (on the level of, say, a balistarii, maybe onager)
2 amazing (on the level of a dakkastelans)
That's only 28% units that are at least OK
Only 11% that are really competitive
Only 4% that are hyper competitive.

Trust me, AdMech is fine.
Spoilers: my other army is CD :p

This message was edited 4 times. Last update was at 2017/10/18 14:56:59


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Yoda79 wrote:
This is an adeptus mechanicus tactics threat. We can't start comparing all units with guard. I know there are extreme differences but.. you can't have both super dakka and superb screener. As you said take bullgryns if you want a 2+ melee goodness. Cause mechnicum does not have that option. Imperium soup got nice options go for it. Assassin's pshyckers hq troops so many options. Gw will not give ad mech much more. Why cause you got direct shooting in mass with mortals and if you screen it with bullgryns Celestine etc it's becoming really bad ass. Most tours got rules for single faction lists to avoid it ND it will have limitation.


We as Adeptus Mechanicus players have 1/3 the units available to us as Astra Militarum, 1/4 the units as Space Marines, half those of Orks and Eldar, and still fewer than Dark Eldar, Tau, Tyranids, Neurons, Death Guard, Grey Knights, and even Deathwatch. We are fairly restricted on what we can take.
Normally you might be able to get away with the concept of taking all your faction's units and relying on your Dogma as a bonus for eschewing these hundreds of other units, but our Dogmas are generally bad and don't encourage us to field large amounts of our own faction's stuff.
I really would like to put more Adeptus Mechanicus stuff in my army, but what am I to do?

Cawl is great, duh
Tech-Priest Dominus you would only ever want to take if you aren't Mars, and then there is no reason to take more than one. Also, all the relics suck so it's not like you can customize and make a strong close combat character like a Space Marine Captain or something.
Tech-Priest Enginseer is a cool cheap HQ unit.
Robots... duh, great. Well, only with the one weapon option.
Servitors: lol terrible
Datasmith: used to be a tax, now is almost pointless
Troops, our troops are pretty cheap-ish now, but they are fragile and get dunked by morale. Is there a reason to spam our Vanguard or Rangers? I would like to but they just seem like a liability.
Rust stalkers and Kataphrons..... are these at all viable in any universe? They are some of the coolest models but they just seem expensive and wimpy.
Sydonian Dragoons are cool, but mostly if you are the one ForgeWorld that has a good trait that synergizes.
Infiltrators are pretty cool but expensive.
Ballistarii are like Onagers but worse.
Our one tank has two good weapon options and two terrible weapon options that you will never ever see. Other than the lack of variety Onagers are super cool.
Electro-priests.... they are sorta good if you spend a ton of command points setting up some sort of teleport combo? Seems bad to me.

You'll maybe forgive me for wanting to field the galaxy's most diverse army whose power rivals the Imperium when I am presented with this as my list of choices:




EDIT: Yikes yeah based on that list it does seem like Chaos Daemons have it worse. I feel for you.

This message was edited 1 time. Last update was at 2017/10/18 15:08:15


ph34r's forgeworld Phobos blog
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Moustache-twirling Princeps





WA

I'm not saying Chaos Daemons aren't trash. But my complaints for AdMech are valid. We have a total of 17 units. Total. And most are mediocre to bad.

2 are amazing (Cawl & Robots). 1 is good (Dragoons).

So... yea. CD at least have variety. You have more trash units than we have units in our army.

   
Made in us
Longtime Dakkanaut





Holy crap that avatar resurgent....

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Decrepit Dakkanaut




That said, if we were more mobile we would have excellent luck with Vanguard. I myself have had decent success with using Stygies Rangers w/ Dragoons as a screen for Cawl and Crawlers, and then Deep Striking Vanguard with Lucius.

It's only decent success though. 4/7 isn't bad for that amount of experimentation, but that's only a little over half.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Dakka Veteran




Iago40k wrote:
Since we basically can intercept with all of our infantry troops, I would like to know if we need or if it would be wise for us to field a dedicated intercept unit and which of them would be best suited for this task. E-Priests? Plasma Vanguard? Kataphrons?


It has to be SKITARII infantry. Plasma infantry are by far the best choice. I ran some math on them back in the day and decided that a 10 man plasma vanguard squad as an anti-deepstrike screen was not quite that great. But I will make a case for it.
Blinged plasma vanguard squad = 139 points ~~90+42+7

The Interceptor strategem costs 2CP, and if you are going to do this you had better spend the other CP on upping the BS of the bling squad by 1. This gives you a no penalty no bonus chance at overcharge shooting at an orc blob that just Da'Jumped. The best target would really be an Elysian squad. It is worth noting that this is not the 'shooting phase', so you don't get any Cawl/Dominus/Canticles rerolls. If the thing that deepstriked is only 1 wound models, then you wouldn't overcharge. Pretty much the interceptor strategem will really save you versus Elysians, but won't do much against T4 targets or targets with armor.

versus Boyz
7*3*0.67*0.33*0.83*1 + 3*2*0.67*0.67 = 6.55 expected wounds

versus Elysians
7*3*0.67*0.5*0.67*1 + 3*2*0.83 = 9.7 expected wounds

versus Terminators (OC)
7*3*0.67*0.16*0.16*1 + 7*3*0.67*0.16*0.16*2+ 3*2*0.67*0.83*0.33*2 = 3.3 expected wounds

This message was edited 1 time. Last update was at 2017/10/18 17:22:42


 
   
Made in us
Quick-fingered Warlord Moderatus






 ph34r wrote:
Suzuteo wrote:
New salt deposit discovered. (They're spoiling the Eldar codex. Lots of dice manipulation so far...)

Honestly I think Eldar players are going to be nearly as mad as us. Their doctrines look pretty garbo so far. Maybe we can team up with them and beat up the Astra Militarum Codex in the alley after school.

EDIT: Fellow Mars forge world players, it occurs to me, our Doctrine is basically meaningless.

Now, far be it from whining, this could be an advantage: we have no reason not to also take Assassins, Grey Knights, Sororitias, Sanctioned Psykers, etc etc etc in our Mars Detachments. Are there any other units that might be great in this situation?

Compared to Guard, everyone sort of sucks. Maybe only SM comes close. But consider that our codex is below average and not even very fluffy.

Anyhow, I don't see why everyone is ragging on Eldar. The Iyanden ability is amazingly good; the entire army gets a Commissar, and it affects not only Wraithlords, but Wraithknights too. Furthermore, the Biel-Tan Swordwind ability is actually pretty good. Every Eldar army has a ton of shuriken weapons, and it's a reroll 1 for your ENTIRE ARMY. Imagine if we had that for Phosphor weapons (or Radium, Galvanic, and Taser weapons combined). Ulthwe is pretty standard. They really should have gotten a minor Psyker buff too...

 rvd1ofakind wrote:
AdMech is an amazingly complete army compared to Chaos Daemons. All they have is melee units that run at your opponent.
Really annoying to see all those "chaos daemon armies" topping the tournament when they have:
changeling
brimstones
.... yeah that's about it. And a bunch of soup stuff.
Almost every other unit is pretty much complete trash (Nurgle is OK-ish)

I agree. Chaos Daemons are just Magnus + Mortarion, a requisite supporting CSM detachment, a crapton of Horrors and Changelings, and maybe some flying Daemon Princes.

That being said, having lots of "melee units that run at your opponent" is competitive. AdMech is very vulnerable to it.

This message was edited 1 time. Last update was at 2017/10/18 19:58:10


 
   
Made in us
Dakka Veteran




My current SoCal open list has the following 1505 points of core components:

MARS Spearhead
Cawl / 3 Onagers / 5 Dakkabots

SOMETHING Vanguard
[insert 500 points]

CADIAN Spearhead
Officer (5+/5+ relic/WL) / OrdinanceGuy [optional CADIAN relic for RR hit/wound] / 3x CADIAN EarthShakers

My debate is what to do with the last 500 points. I have the following three things in mind:

(1) Celestine + Conscripts + Commisar + 2x MARS Dragoons + Eversor + Astropath [to buff conscripts]
(2) 2x ElysianCommanders / Plasmacide squads + commisar + conscripts + 2x astropath + 2x MARS Dragoons
(3) Celestine + 6x Bullgryns + Preist + Astropath + PrimarisPysker

(1) is the easiest since i have all those models painted. It gives me 3 mobile units to contest ITC objectives and take on smaller MSU squads. But my mobile elements are all killable by giant bash brothers style models.

(2) has the highest firepower but the Elysian drop guys are 4 'units' that are 100% dead after a drop and give away a stack of ITC points.

(3) has the smallest area screen and is the least mobile, but the Bullgryn line can absorb a Mortarian charge and survive thanks to potential 1+/3++ saves.

~(4)~ Going up to a 5 STYGIES dragoon stack would require a good deal of real world money and dropping at least 1 onager and eats serious command points if I don't bring 220 points of enginseer/ranger taxes.

This message was edited 2 times. Last update was at 2017/10/18 21:30:55


 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Why would you take the Ordnance guy (Master of Ordnance?) He does nothing.

ph34r's forgeworld Phobos blog
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Dakka Veteran




 ph34r wrote:
Why would you take the Ordnance guy (Master of Ordnance?) He does nothing.


He is there as a 25 point option play in case I run up against a CHAOS opponent. To use the "Relic of Lost Cadia" I need a CADIAN character in addition to my 5+/5+ Company Commnader (Kurov's aquila can only be given to an OFFICER). That relic increases the firepower of the cannons versus CHAOS by 70% for 1 turn for 1CP (it gives reroll hit/wound to all CADIAN within 12"). And the relic gives the Ordinance guy's one time use artillery strike even more damage. CHAOS is winning the ITC right now and SoCal open is crawling in CHAOS lists.

EDIT: compare him to any other CADIAN character I could put in that slot. A junior officer for 20 points? Why not pay 5 more points and get the ordinance guy's 1 shot?

This message was edited 1 time. Last update was at 2017/10/18 22:56:52


 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Ah ok, if the relic of lost Cadia is important then that seems sensible to me.

ph34r's forgeworld Phobos blog
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Quick-fingered Warlord Moderatus






3 Crawlers and 3 Earthshakers? Isn't that a bit of overkill?

Not sure how Earthshakers will help you against the Chaos lists we've been seeing. Kastelans, Icarus Crawlers, and Dragoons seem to be ideal.

Stick to 4 Dragoons.
   
Made in us
Dakka Veteran




Suzuteo wrote:
3 Crawlers and 3 Earthshakers? Isn't that a bit of overkill?

Not sure how Earthshakers will help you against the Chaos lists we've been seeing. Kastelans, Icarus Crawlers, and Dragoons seem to be ideal.

Stick to 4 Dragoons.


My thinking is that Cawl/Dakkabots are point for point the most powerful 36" direct fire shooters in the game. But in ITC a cagey opponent will just move his Eldar Grav tanks behind a tall wall and then sit there all game squatting points while your robots don't do anything. I lost a game specifically because of this problem. The Earthshakers ignore line of sight and force an opponent into sight of my guns. Non-LOS weapons also have a huge advantage over deepstrikers since they don't put themselves into assault range and give up free points the turn after they drop. I could see turning 1 of the Onagers into 2 more dragoons however.

This message was edited 1 time. Last update was at 2017/10/19 03:38:02


 
   
Made in us
Quick-fingered Warlord Moderatus






Wulfey wrote:

My thinking is that Cawl/Dakkabots are point for point the most powerful 36" direct fire shooters in the game. But in ITC a cagey opponent will just move his Eldar Grav tanks behind a tall wall and then sit there all game squatting points while your robots don't do anything. I lost a game specifically because of this problem. The Earthshakers ignore line of sight and force an opponent into sight of my guns. Non-LOS weapons also have a huge advantage over deepstrikers since they don't put themselves into assault range and give up free points the turn after they drop. I could see turning 1 of the Onagers into 2 more dragoons however.

Dragoons do much the same thing; forcing your opponent into turtling in a corner where your guns outrange his. I suppose my point is that the Earthshakers can pretty much replace your Crawlers entirely.

One huge concern that I have about Earthshaker batteries is how they are entirely immobile. It's quite simple to overrun one unless you dedicate a large number of bodies to castle around it.

This message was edited 1 time. Last update was at 2017/10/19 06:30:24


 
   
Made in us
Moustache-twirling Princeps





WA

Suzuteo wrote:

One huge concern that I have about Earthshaker batteries is how they are entirely immobile. It's quite simple to overrun one unless you dedicate a large number of bodies to castle around it.


So, list option 1 with the Conscripts seems ideal then. Nothing like a Conscripts to tarpit a unit that tries to force their way to our gunline.


   
Made in us
Longtime Dakkanaut





How long are conscripts going to be a thing? It's getting old. Luckily we have access to them

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

gendoikari87 wrote:
How long are conscripts going to be a thing? It's getting old. Luckily we have access to them


For as long as conscripts are the best option for any Imperial army to cover as wide a variety of bases as they do by the margin of effectiveness that they are capable of.

This message was edited 1 time. Last update was at 2017/10/19 12:06:47


 
   
Made in us
Longtime Dakkanaut





So basically until guards next codex....

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Moustache-twirling Princeps





WA

And here is a list I am hoping to test out... eventually. Got to buy a bunch of Arquebus and build more Rangers (sigh).

Plus, I got to convert up those Earthshakers... four of the suckers. Not tickled with that prospect. This is meant to be an overwhelming firepower list. Emphasis on gunline - just sit behind the screen and shoot stuff dead. Six Arquebus means I can in theory snipe out problem characters that don't hide out of LoS. With 7 CP and the Commander, I should be fine for Wrath about every turn too. My only sad spot is that I have no Dragoons.

Spoiler:

Mars Battalion 3CP

HQ:
Cawl
[250]

Enginseer
[52]

Troops:
(5) Rangers
2x Arquebus
[90]

(5) Rangers
2x Arquebus
[90]

(5) Rangers
2x Arquebus
[90]

Heavy:
(6) Kastelan Robots
Triple Phosphor
[660]

Onager Dunecrawler
Neutron Laser & CHS
[140]

Onager Dunecrawler
Neutron Laser & CHS
[140]

[1512]

Cadian Spearhead 1CP - Ordo Reductor!

HQ:
Company Commander
Kurov's Aquila, Grand Strategist
[30]

Elites:
Commissar
Bolt Pistol
[31]

Astropath
[21]

Troops:
(28) Conscripts
[84]

Heavy:
Earthshaker Battery
[80]

Earthshaker Battery
[80]

Earthshaker Battery
[80]

Earthshaker Battery
[80]

[486]

[1998]

7CP Total


With my hobby energy at an all-time low, I am not even buying new models right now. It is an even mix of frustration with our Codex, the hope for Fires to come out soon (and save me from conversions I don't want to make), and just generally a lack of time.

Hopefully I will get back on the table soon... but we have a lot of Guard players at my shop so I am not enthusiastic about it.

   
Made in us
Longtime Dakkanaut





 em_en_oh_pee wrote:
And here is a list I am hoping to test out... eventually. Got to buy a bunch of Arquebus and build more Rangers (sigh).

Plus, I got to convert up those Earthshakers... four of the suckers. Not tickled with that prospect. This is meant to be an overwhelming firepower list. Emphasis on gunline - just sit behind the screen and shoot stuff dead. Six Arquebus means I can in theory snipe out problem characters that don't hide out of LoS. With 7 CP and the Commander, I should be fine for Wrath about every turn too. My only sad spot is that I have no Dragoons.

Spoiler:

Mars Battalion 3CP

HQ:
Cawl
[250]

Enginseer
[52]

Troops:
(5) Rangers
2x Arquebus
[90]

(5) Rangers
2x Arquebus
[90]

(5) Rangers
2x Arquebus
[90]

Heavy:
(6) Kastelan Robots
Triple Phosphor
[660]

Onager Dunecrawler
Neutron Laser & CHS
[140]

Onager Dunecrawler
Neutron Laser & CHS
[140]

[1512]

Cadian Spearhead 1CP - Ordo Reductor!

HQ:
Company Commander
Kurov's Aquila, Grand Strategist
[30]

Elites:
Commissar
Bolt Pistol
[31]

Astropath
[21]

Troops:
(28) Conscripts
[84]

Heavy:
Earthshaker Battery
[80]

Earthshaker Battery
[80]

Earthshaker Battery
[80]

Earthshaker Battery
[80]

[486]

[1998]

7CP Total


With my hobby energy at an all-time low, I am not even buying new models right now. It is an even mix of frustration with our Codex, the hope for Fires to come out soon (and save me from conversions I don't want to make), and just generally a lack of time.

Hopefully I will get back on the table soon... but we have a lot of Guard players at my shop so I am not enthusiastic about it.
hmmm I remember suggesting something like this back when we had that huge discussion on dragoons. Noticing a lack of dragoons and heavy use of conscripts like I suggested

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Moustache-twirling Princeps





WA

gendoikari87 wrote:
 em_en_oh_pee wrote:
And here is a list I am hoping to test out... eventually. Got to buy a bunch of Arquebus and build more Rangers (sigh).

Plus, I got to convert up those Earthshakers... four of the suckers. Not tickled with that prospect. This is meant to be an overwhelming firepower list. Emphasis on gunline - just sit behind the screen and shoot stuff dead. Six Arquebus means I can in theory snipe out problem characters that don't hide out of LoS. With 7 CP and the Commander, I should be fine for Wrath about every turn too. My only sad spot is that I have no Dragoons.

Spoiler:

Mars Battalion 3CP

HQ:
Cawl
[250]

Enginseer
[52]

Troops:
(5) Rangers
2x Arquebus
[90]

(5) Rangers
2x Arquebus
[90]

(5) Rangers
2x Arquebus
[90]

Heavy:
(6) Kastelan Robots
Triple Phosphor
[660]

Onager Dunecrawler
Neutron Laser & CHS
[140]

Onager Dunecrawler
Neutron Laser & CHS
[140]

[1512]

Cadian Spearhead 1CP - Ordo Reductor!

HQ:
Company Commander
Kurov's Aquila, Grand Strategist
[30]

Elites:
Commissar
Bolt Pistol
[31]

Astropath
[21]

Troops:
(28) Conscripts
[84]

Heavy:
Earthshaker Battery
[80]

Earthshaker Battery
[80]

Earthshaker Battery
[80]

Earthshaker Battery
[80]

[486]

[1998]

7CP Total


With my hobby energy at an all-time low, I am not even buying new models right now. It is an even mix of frustration with our Codex, the hope for Fires to come out soon (and save me from conversions I don't want to make), and just generally a lack of time.

Hopefully I will get back on the table soon... but we have a lot of Guard players at my shop so I am not enthusiastic about it.
hmmm I remember suggesting something like this back when we had that huge discussion on dragoons. Noticing a lack of dragoons and heavy use of conscripts like I suggested


Dragoons have changed since the Codex dropped. Now, the Goondozer is their best use because of strategems. We really could still run them as a screen just like before and with Stygies they are better than ever and with the new cheap Enginseer HQ, splashing in an Outrider for them to screen is easier too.

However, if you are already bringing in Earthshakers the the CP-recovering Company Commander (I dub thee CPCC), why not take them? We just run out of points to do everything. I could scrap all those Arquebuses and make room for a Goondozer unit and that may wind up being what I do if the guns don't do well.

   
Made in us
Longtime Dakkanaut





Anywho got my myrmidons ordered. Now I just have the task of figuring out how to make plasma kataphrons useful...or alternative uses for myrmidons either way I'm using myrmidons

This message was edited 1 time. Last update was at 2017/10/19 13:08:21


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Made in de
Regular Dakkanaut




hmm about those earthshakers. If one wants to take artillery, are they really the best bet? Is high strenght low number of shots what we need as artillery? What are their primary targets other weapons from AdMech cant kill?
   
Made in us
Longtime Dakkanaut





That is a good point why not take a pair of stormshard mortars ?

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Made in us
Moustache-twirling Princeps





WA

Iago40k wrote:
hmm about those earthshakers. If one wants to take artillery, are they really the best bet? Is high strenght low number of shots what we need as artillery? What are their primary targets other weapons from AdMech cant kill?


The major benefit is their cost-to-firepower ration. They are a steal (and that makes me worry about a future Errata, for sure).

Being able to roll two dice and take the highest when firing their d6 shots makes them very good. It goes from low shots to moderate shots regularly. With 3-4 of them, you have 4d6 shots at S9 -2 d3 damage. That can help us put down anything high toughness (wounding on 2's often) and the d3 damage means we can do 3d3 or 4d3 damage somewhat regularly, which is ~6-8 damage. That isn't bad per gun. Plus, going Cadian you can re-roll hit rolls of 1 if you didn't move previously (lol immobile).

Also, we can do this without line-of-sight, which is a huge boon, as Wulfey said. Our Neutronagers and Wrathbots aren't going to be able to shoot everything, because folks will get behind LoS-blocking terrain - this gives us more firepower on cheap platforms that can hit anything on the table.

This message was edited 1 time. Last update was at 2017/10/19 15:00:08


   
Made in us
Longtime Dakkanaut





Did eathshakers get nerfed to ap -1? Wtf? I heard the got buffed to ap -3

This message was edited 1 time. Last update was at 2017/10/19 13:48:07


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Made in us
Moustache-twirling Princeps





WA

gendoikari87 wrote:
Did eathshakers get nerfed to ap -1? Wtf? I heard the got buffed to ap -3


Basilisks are -3 now. Earthshakers are -2 until an Errata fixes it. At that point, I expect a price hike too.

   
Made in us
Longtime Dakkanaut





Oh because you're talking about the immobile ones from
Fw gotcha

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Made in us
Dakka Veteran




I was pretty hopped up on go pills when I thought up how to scratch build those stupid earthshakers. They aren't even for sale on the website! You have to scratch them out. And someone seems to bought out all the dunecrawler legs on ebay.
   
Made in us
Longtime Dakkanaut





In a pinch you can always go online and get 1/72 scale m109 paladins they're basically Armageddon pattern basilisk


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This message was edited 2 times. Last update was at 2017/10/19 16:35:47


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