Strg Alt wrote:I think the limitation of special
ccw was one of the few improvements of 3rd compared to 2nd for any type of common assault units. So units being equipped with chainswords and bolt pistols was okay but refusing to give the former ANY kind of special rule despite being a trademark weapon of the entire setting was beyond stupid.
Giving it REND which either activates on a hit roll of 6 or a wound roll of 6 would have been suitable. It also could have been combined with the implementation of levels which then could come in forms of
AP (2, 3 and 4 or worse).
Alas the chainsword was reduced to the level of a fist punch.
I think the moment you impose those restrictions on the Assault Squad is the moment that you leave design space open for Vanguard, which in turn just "invalidate" the Assault Squad in the eyes of a lot of people. In addition, the Vanguard become a "stolen unit" from the
BA, who were unique in the ability to field Jump Pack veterans at the time.
Imo the Assault Squad should just have the wide array of options (including bringing back the other Special Weapons) available to them. Assault Squads were hit the worst out of the Marine units. Bike Squads kept all their Specials, Devastators of course kept their 4 Heavy Weapons, Scouts retained their wide array of weapon options. . . yet Assault Squads were kicked back to only Chainswords and two Flamers or Plasma Pistols, when formerly they had everything available to them. Power Swords/Fists/Axes, Melta/Plasmaguns, etc.