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Made in gb
Sagitarius with a Big F'in Gun





Yeah I saw the same thing about the low winrate which is why I asked.

My AdMech are my main army and the one I like the most but with how few games I currently play it's hard to stay motivated.

Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

AdMech are my main guys also, but ever since the Skorpius came out it seemed like we were buoyed along by that, and then serberys raiders and our flyers, all of which are no longer broken (?) leaving the rest of the list to kind of stand on it's own? Not sure what direction to go in myself either.

I have basically all the tech priests, some infiltrators, 15 rangers/vanguard, 4 robots, 6 ballistarii, 3 crawlers and 3 disintegrators. Never had enough flyers of serberys raiders to really be energized while those were the tops.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

I need to pick up some rust stalkers, seems like they are our current best melee.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in gb
Sagitarius with a Big F'in Gun





I've got pretty much everything we have (although I haven't finished them all).

My best games have been using the defence cohort simply due to the rules being a little simpler and the high durability and damage output.

The biggest downside to this is the total lack of skitarii units, I love the flyer, dunecrawlers and dragoons and would love to still play with them. I can't even add a Knight to my list to add a little flavour due to the limitations.

Using the codex alone I really don't know where I stand ATM, I' tempted to go stygies with a heavy beta strike putting 3 drills with rustsalkers in reserve using the warlord trait along with some sterylisors in deepstrike.

Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

So if I'm reading a few things right, based on the new knight codex, it seems like a detachment of 3 armigers with Knights of the Cog can retain all their household rules. Plus useful for obsec.


Anyone else seen this to confirm?

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in gb
Sagitarius with a Big F'in Gun





I think that's correct, but honestly, i just skim read the new knight codex.

Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

I wasn't sure whether to post this in the AdMech or Knights thread, maybe I'll repost in both. I'm working on my combined army, and while I normally play Metalica + Raven synergy, that's CP expensive and the starting CP will likely be halved in the next GT mission pack (though you gain 2CP per turn instead).

I've come up with this, which has been quite strong in test games.
Spoiler:
1995pts, -4 CP
Freeblade Super-heavy Auxiliary [-0 CP, Agent of the Imperium]
Canis Rex, 440 [Warlord: Revered Knight; Wandering Hero]
-Virtue of Courage, Knight's Faith, Warrior's Hope

House Krast Super-heavy Auxiliary [-1 CP, Knight of the Cog]
3 Armiger Warglaives, Meltaguns, 450 [Knight Baron -1 CP: Ion Bulwark; Heart of Iron]

Forgeworld Mars Patrol [-2 CP]
Marshall, 55
10 Infiltrators, Stub/Taser, 190
15 Vanguard, 135
15 Vanguard, 135
2 Ironstriders, Lascannons, 170
Dunecrawler, Phosphor, Stubber, 120
Dunecrawler, Phosphor, Stubber, 120
Stratoraptor, 180
The army mostly does what it says on the tin. The infantry are at breakpoints to maximize Wrath of Mars. The Warglaives go absolutely nuts in melee with Controlled Aggression and Pack Tactics. Canis Rex is just really good.

The Knights add a lot of play on objectives, where you can fire off an ObSec Warglaive to score Stranglehold. Meanwhile, the other objectives with the rest of the Knights are unapproachable. The AdMech half can poke and prod without committing.

The trick is patience. You spend the minimum to score Stranglehold in the first round or two, while the AdMech grinds them with Canticles/Doctrinas. Then you commit the infantry and Knights in melee.

Consequently, Raise the Banners and Grind Them Down are good secondary picks. To The Last is also a surprisingly good pick, since you score 8 points by just keeping 1 Warglaive and 1 Infiltrator alive (Circuitous Assassins into a back corner). If things go badly, I still score about 30 on secondaries. The list very consistently scores ~60 points.

There's a lot of nuance and tricks to the Knight's teaching and stratagems, not to mention the optimal way to layer Canticles and Doctrinas. I'm still learning, but I could talk for ages on hypothetical plays.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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Made in de
Mysterious Techpriest






Interesting list...
I might have to copy that one and play it

After looking at it a bit though, I dont think thats a valid list.
Yes, you can get Canis Rex, as a Freeblade and Agent of the Imperium, as your 0 CP SHAUX.
But the Armigers share no Faction Keyword with the AdMech Detachment besides IMPERIUM, so you do not get the refund of 2 CP.
You can sidestep it by taking a SHD and add Canis Rex and his Warglaives there, but that will set you back 3 CP.

This message was edited 1 time. Last update was at 2022/06/01 08:36:44


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Made in gb
Mad Gyrocopter Pilot





Northumberland

I don't know if anyone else has seen it, but this post in the admech reddit has been the best explanation for me.

https://www.reddit.com/r/AdeptusMechanicus/comments/uwlq2i/a_soup_of_knights/?utm_medium=android_app&utm_source=share


You would be down 6 CP to have canis rex and the three Armigers. Apparently you no longer get the refund according to RAW.


You guys might know more though. I'm just parroting this.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in de
Mysterious Techpriest






Oof.
The beating GW gave to AdMech/Knights is brutal.
Its simply not practical to do it. Not even the Armiger/SHAUX thing works with costs that high.

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Mad Gyrocopter Pilot





Northumberland

3 CP for the 3 armigers seems like the only viable choice IMO. Especially with warglaives. But seems like it's a bit of a sod.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

 Thairne wrote:
After looking at it a bit though, I dont think thats a valid list.
Yes, you can get Canis Rex, as a Freeblade and Agent of the Imperium, as your 0 CP SHAUX.
But the Armigers share no Faction Keyword with the AdMech Detachment besides IMPERIUM, so you do not get the refund of 2 CP.
You can sidestep it by taking a SHD and add Canis Rex and his Warglaives there, but that will set you back 3 CP.
That link for the AdMech subreddit is wrong, or at least always assumes the AdMech is the Warlord. I would keep in mind that the AdMech subreddit is mostly a painting blog, and 99% of the players are god-awful. The competitive subreddit is miles better for understanding the rules.

Instead Canis Rex is the Warlord. The new Knight Lances refunds 3 CP for any detachment with the Warlord. The Armigers share a keyword with him, so their detachment costs 1.

The relevant Imperial Knight rules are:
  • An IMPERIAL KNIGHTS Detachment is one that only includes models with the IMPERIAL KNIGHTS keyword (excluding models with the AGENT OF THE IMPERIUM or UNALIGNED keyword).
  • IMPERIAL KNIGHTS Detachments gain the Knight Lances and Wandering Hero abilities.
  • Note that IMPERIAL KNIGHTS Super-heavy Auxiliary Detachments still get these Detachment abilities, even though Super-heavy Auxiliary Detachments do not normally gain any Detachment abilities.
  • If this Detachment contains between 1 and 2 QUESTORIS-CLASS models, or if it contains between 3-5 ARMIGER-CLASS MODELS, this Detachment’s Command Benefits are changed to: ‘+3 Command points if your WARLORD is part of this Detachment.’

  • Here's my other version of the list using the same principle with Metalica and Raven:
    Spoiler:
    1995 points, -6 CP
    House Raven Super-heavy Auxiliary Detachment (3 CP refunded due to Knight Lances, chosen as Knight of the Cog)
    Knight Errant, Meltagun, Thunderstrike, Stormspear, Forgemaster, 500 [Warlord; Knight Baron: Ion Bulwark -1 CP; Spirit of Kolossi; Order of Companions -1 CP]

    House Raven Super-heavy Auxiliary Detachment (-1 CP due to sharing a keyword with the Warlord's detachment)
    3 Armiger Warglaives, Meltaguns, 450 [Knight of the Iron Cog -1CP]

    Forgeworld Metalica Patrol Detachment [-2 CP]
    Enginseer, 55
    2x5 Infiltrators, 190
    3x10 Vanguard, 270
    2x3 Raiders, 120
    2 Dunecrawlers, Phosphor, Stubbers, 240
    Fusilave, Chaff, 170

    This message was edited 1 time. Last update was at 2022/06/01 14:17:59


    Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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    Made in de
    Mysterious Techpriest






    Fair points.
    I'll check in with someone that really knows his rules about his oppinion (thousands of games in 9th under his belt), but you make a good point.

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     DarkHound wrote:
     Thairne wrote:
    After looking at it a bit though, I dont think thats a valid list.
    Yes, you can get Canis Rex, as a Freeblade and Agent of the Imperium, as your 0 CP SHAUX.
    But the Armigers share no Faction Keyword with the AdMech Detachment besides IMPERIUM, so you do not get the refund of 2 CP.
    You can sidestep it by taking a SHD and add Canis Rex and his Warglaives there, but that will set you back 3 CP.
    That link for the AdMech subreddit is wrong, or at least always assumes the AdMech is the Warlord. I would keep in mind that the AdMech subreddit is mostly a painting blog, and 99% of the players are god-awful. The competitive subreddit is miles better for understanding the rules.

    Instead Canis Rex is the Warlord. The new Knight Lances refunds 3 CP for any detachment with the Warlord. The Armigers share a keyword with him, so their detachment costs 1.

    The relevant Imperial Knight rules are:
  • An IMPERIAL KNIGHTS Detachment is one that only includes models with the IMPERIAL KNIGHTS keyword (excluding models with the AGENT OF THE IMPERIUM or UNALIGNED keyword).
  • IMPERIAL KNIGHTS Detachments gain the Knight Lances and Wandering Hero abilities.
  • Note that IMPERIAL KNIGHTS Super-heavy Auxiliary Detachments still get these Detachment abilities, even though Super-heavy Auxiliary Detachments do not normally gain any Detachment abilities.
  • If this Detachment contains between 1 and 2 QUESTORIS-CLASS models, or if it contains between 3-5 ARMIGER-CLASS MODELS, this Detachment’s Command Benefits are changed to: ‘+3 Command points if your WARLORD is part of this Detachment.’

  • Here's my other version of the list using the same principle with Metalica and Raven:
    Spoiler:
    1995 points, -6 CP
    House Raven Super-heavy Auxiliary Detachment (3 CP refunded due to Knight Lances, chosen as Knight of the Cog)
    Knight Errant, Meltagun, Thunderstrike, Stormspear, Forgemaster, 500 [Warlord; Knight Baron: Ion Bulwark -1 CP; Spirit of Kolossi; Order of Companions -1 CP]

    House Raven Super-heavy Auxiliary Detachment (-1 CP due to sharing a keyword with the Warlord's detachment)
    3 Armiger Warglaives, Meltaguns, 450 [Knight of the Iron Cog -1CP]

    Forgeworld Metalica Patrol Detachment [-2 CP]
    Enginseer, 55
    2x5 Infiltrators, 190
    3x10 Vanguard, 270
    2x3 Raiders, 120
    2 Dunecrawlers, Phosphor, Stubbers, 240
    Fusilave, Chaff, 170


    The Canis list works because he is a character and thus can be chosen as warlord. This allows you to use Knight Baron on an armiger for bulwark / bastards helm.

    Your metalica/raven list does not work however as Knight Baron requires an existing knight warlord for it to be used and unless you are playing a 500pt game where SHA's can choose a knight to be a character, you must use a SHD to get a character which means losing knight of the cog.
       
    Made in us
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    Mira Mesa

    Warlords don't have to be characters. Check the core rules. Any model can be the Warlord, even a random member of an infantry squad. Warlords that are characters get a Warlord trait, but that's not strictly necessary.

    Once my Raven Knight is the Warlord, he's eligible for Knight Baron to make him a character. He gains a Warlord trait from it, which makes the default free Warlord trait redundant, but I accept a small inefficiency. The important thing is he becomes a character, so he's then eligible for the free Heirloom Relic granted by having a Knight Warlord.

    This message was edited 2 times. Last update was at 2022/06/06 01:52:50


    Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
    Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
       
    Made in gb
    Aspirant Tech-Adept






    How’s everyone holding up?

    Been doing gardening or catching up on meeting friends?

    I presume limited warhammer due to the state of the faction :(
       
    Made in gb
    Sagitarius with a Big F'in Gun





    I've played v little and the only thing I've had success with in defence cohort, 12 robots, 12 breachers and 3 destroyers.

    It only really works along with tempest of war and being lucky (my last game was a 95vs94 win). I've been trying to think of another way to play but skitarii are just too weak and mixed lists don't seem to work.

    I'm just waiting for the points update, I'm legit expecting us to get another round of increases.

    Approx armies
    9000pts AdMech (Main army)
    7000pts Black Templars (original army)
    3500pts Death Guard (lazy side project)
    2000pts Imperial Knights (extension of AdMech)
    2000pts Harlequins (fun side project)
     
       
    Made in de
    Mysterious Techpriest






    Fulgurites -1ppm
    Corpuscarii -1ppm
    Ruststalkers -1ppm
    Raiders -2ppm

    pts changes from the app.
    This is pitiful.
    First the overnerf, then no updates in o the data slate, then the underwhelming secondary changes and now this token adjustment that takes... 16-26 pts of some lists?

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    Made in gb
    Sagitarius with a Big F'in Gun





    I wasn't joking saying I expected increases so... Yay?

    Approx armies
    9000pts AdMech (Main army)
    7000pts Black Templars (original army)
    3500pts Death Guard (lazy side project)
    2000pts Imperial Knights (extension of AdMech)
    2000pts Harlequins (fun side project)
     
       
    Made in de
    Mysterious Techpriest






    And stay tuned for the latest Balance Dataslate, which drops tomorrow with a bundle of fresh tweaks to keep things competitive.


    A little hope is left. But only a little.

    This message was edited 1 time. Last update was at 2022/06/22 14:26:56


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     Thairne wrote:
    And stay tuned for the latest Balance Dataslate, which drops tomorrow with a bundle of fresh tweaks to keep things competitive.


    A little hope is left. But only a little.


    Chickens getting CORE back is p big. CP revert to Enriched Rounds and Galvanic Volley is pretty nice. Hard to tell if the use restriction on Acquisition and Clandestine will matter as much given the new CP drought but we will see.

    This message was edited 1 time. Last update was at 2022/06/23 15:24:00


     
       
    Made in us
    Implacable Skitarii




    All those nerfs are still in the codex FAQ. Unless they remove them nothing has changed for us.
       
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    Mariongodspeed wrote:
    All those nerfs are still in the codex FAQ. Unless they remove them nothing has changed for us.


    https://www.warhammer-community.com/2022/06/23/massive-changes-rock-warhammer-40000-matched-play-in-the-latest-balance-dataslate

    Says in the article they're getting reverted. The nerfs still existing was my first read until I found the article.

    Quote:

    "Finally, the Adeptus Mechanicus have a number of their earlier restrictions rolled back in light of the changing competitive landscape, with Ironstrider Ballistarii and Sydonian Dragoons regaining the CORE keyword. Several previously limited Stratagems like Acquisition at All Costs and Clandestine Infiltration have had their usage limitations removed, while others’ increased Command point costs revert to their initial levels."

    This message was edited 1 time. Last update was at 2022/06/23 15:36:16


     
       
    Made in us
    Implacable Skitarii




    Thats awesome. My response was from before the WarCom article came out. Im glad to hear they showed us some love after all!
       
    Made in de
    Mysterious Techpriest






    warcom isnt a rules source though.. and they've been wrong before.
    So unless they're removed from the FAQ, the nerfs are still in effect.
    Now if anyone would oppose me reverting them in a friendly game, I'd look him in the eye and leave without a word.

    RAW though...

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    Made in gb
    Sagitarius with a Big F'in Gun





    Assuming the FAQ will be updated in the next week or so, how are people feeling about this?

    I still think I'm going to struggle but it now means I can bring mixed lists again and not feel like I'm hurting myself. Dragoons (my fave unit) are back to being usable, I can bring some skitarii and see how they last but have a heavy squad of breachers to fill a gap.

    My old pre NERF list had a Culexus but since the low CP levels I'm going to test out a Calidus, I think the risk to the opponents CP early game could potentially help.

    Overalll I think we'll still be a middling at best army but at least we have some options back.

    Approx armies
    9000pts AdMech (Main army)
    7000pts Black Templars (original army)
    3500pts Death Guard (lazy side project)
    2000pts Imperial Knights (extension of AdMech)
    2000pts Harlequins (fun side project)
     
       
    Made in es
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    Does somebody know wich list did siglaer play in the War room yesterday?
       
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    UK

    So including a trio of Ameigers costs us 3CP at minimum? With an Admech warlord. Just checking for a friend...

     H.B.M.C. wrote:
    Friend of mine just sent me this:

    "The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
    Too be fair.. it's all worked out quite well!

    Heh.  
       
    Made in de
    Mysterious Techpriest






    No way around that, yes.
    Unless you somehow can get a shared faction keyword between your warlord and the armigers, which is not possible to the best of my knowledge

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    Gathering the Informations.

    FAQ update today!

    They basically just removed the color text.
       
     
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