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Made in us
Rampaging Carnifex





Traits: listen to your pappy and we like nurses
disadvantages: pride in not being sneaky guys and no damn outlaw biker types

HQ: termie libby squad with tankhunter, fear+fury, assault cannons, chainfist, teleport homer

3 x 5 termie squads with homers, tankhunters and assault cannons

1 x 8 tac squad with apothecary with powerfist, homer, plasma + heavy bolter in a drop pod
1 x 10 tac squad with apothecary with powerfist, homer, plasma + heavy bolter in a drop pod

2 x venerable dread with tankhunter, heavy flamer and assault cannon, drop pod

I'd envision something like:
Drop everything in at mid to long range and start shooting. Keep shooting until stuff is dead dead dead. Finish it off with powerfists.

Hopefully this list would put up a better fight vs. falcons than my normal list despite being more vulnerable to the shooting. You could use the apoths to protect termies, and also dish out a ridiculous number of anti-falcon shots.

Thoughts? Other takes on the concept?
   
Made in de
Regular Dakkanaut




Theres really some evolution going on here, regarding drop pod armys. I have been thinking of apothecarys too. Nice traits btw. ;D

Ill answer more in depth once I have reread the appothecary rules. One thing im wondering about though are the heavy bolters. Wouldnt Lascannons ad a lot more versatility (occasonal shot at a stunned Falcon for example)?
   
Made in us
Fierce Foe-Render





You need more anti-tank. 15 termies will be singled out and most will probably be dead before they make it to a vehicle. What if you face Monoliths?? or Land Raiders?? Or a hoard of Grav Tanks??? Wave Serpents and Monoliths won't let you roll the extra d6, so you can only assault them, and that requires a 6 to hit them and a 6 to glance the monolith with a marine or termie powerfist.

"No soup for you...come back one year!" --Soup Nazi, from Seinfeld 
   
Made in us
Rampaging Carnifex





I need more antitank than 20 terminators with s7 assault cannons and 2 dreads with s7 assault cannons and 2 plasmaguns?

Against Necrons, I'd ignore the monolith drop right up next to them, kill all their scarabs and destroyers, and then start powerfisting them to death. Assault armies can safely ignore the monolith if they can engage and wipe out squads fast enough. It's tough but doable. I'm not going to say Necrons wouldn't be a really tough fight but I don't think adding a couple lascannons is going to change that.

The heavy bolters I just kind of threw in because they're 5pts. If I didn't take them, I'd drop them and the tankhunter on dreads to add 2 more guys to my 8 man tac squad. A lascannon that fires twice wouldn't really be worth it to me, and I don't care for the look of'em anywho.

I think you didn't really read the list if you think gravtanks are going to be a problem. Falcons, maybe, but waveserpents definitely not.

I'd pretty much have to redesign the entire list in order to have a chance at taking out a monolith and I don't think it's worth playing my entire game based around a vehicle I'll see on 1/2 of necron armies, and Necrons being about the rarest thing in tourneys around here.

Apoth rules are like: When apoth is not locked in combat, he can prevent one failed save within a 6" radius of himself - as far as I've read. So keep the termie squads within 6" of both apoths and you've got the ability to ignore lots of dead terminators. Could be better with more apothecaries tbh, but I dunno.
   
Made in us
Longtime Dakkanaut






As you noticed, the cries for more AT are obviously way off base.

The list is fantastic. I think it will do very well.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in de
Regular Dakkanaut




I have to second Mauleed in a way. Monoliths die to phase out, Land Raiders die damn fast to ACs and Falcons dont die anyways (but with this list you at least have a proper chance).

Do your Tac Squads have Pods?

With thouse ACs you allready have a lot of medium strength shooting that can ignore armour (for rending). So thouse tacticals dont seem to really add something needed to the army. Id include weapons with higher strength then 7, for the occasional autokill on t4 models or for penetrating hits on vehicles, when the chance arises.

Im not set on the apothecaries yet. They are definately not bad, but im unsure if you shouldnt spend thouse 80 points on a Tornado. Thats one more AC, many dead enemys and a means of mobility in the late game. On the other hand one saved Terminator makes up for an apothecary, so I can see where you are coming from. Also you need Vets or apothecaries for the homers.

Overall the list is really nice. You have all resilient (Ven) Dreads, Lots of resilient Termis (through apothecarys) and resilient Troops (rather big units). This combined with Pods that deny 1-2 of 6 shooting phases, people will have a hard time taking you down.

How about Wrath insted of Fury?
   
Made in us
Rampaging Carnifex





Yeah they have pods, sorry for not specifying that. Thought I had.

I think it looks pretty vicious too. Time to buy some terminators.
   
Made in us
Rampaging Carnifex





The apothecaries are 30 pts on top of the vet sarges I'd have anyway, so seem like a good buy. Every time they save a terminator they make up their points plus some. Every two marines they save makes up their points.

My prediction is they'll save at least two termies per game each, and thereby provide more turns of shooting assault cannons and so forth.
   
Made in us
Regular Dakkanaut




Let me tell you, back when Deathwing could have an apothecary in command squads it was always worth the points. With how apothecaries work now I think this list is an awesome concept.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

So the apothecaries do keep their access to the armoury? I only ask because the normal apothecary doesn't get armoury access while the Vet you're upgrading from does.

Cheers

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Rampaging Carnifex





Yeah the trait lets you upgrade a veteran sarge to apothecary as far as I recall. Don't think you can even put it on a normal sarge. However, I am at work without ze army book so can't guarentee I am remembering that correctly.
   
Made in us
Fresh-Faced New User



Amesbury, Massachusetts

I had a similar idea for an army 6 months ago, but instead of using drop pods, I planned to make the tac squads infiltrators. That way they'd be on the ground already for the first wave of terminators. Well, as long as both squads weren't completely wiped out.

With drop pods, any terminators coming in on turn 2 are dropping blind, since there are no homers on the ground yet. Is this disadvantage outweighed by the drop pods' cover and delivery advantages?
   
Made in de
Regular Dakkanaut




I guess the main reason to play without scouts is that using the scouts makes you predictable. With pods you come in peacemeal, which is a severe drawback. You can make up for that though by flanking. Flanking again does not work so well, when the opponent knows where you will be coming in most likely (next to the scouts). So overall the souts present unneccessary targets, but seem to not provide much of an advantage.
   
Made in us
Fresh-Faced New User



Amesbury, Massachusetts

I wouldn't use actual scouts, but 2 10 man tactical squads with the infiltrate skill, apothecaries, teleport homers, plasma guns, and missile launchers. They'd be more survivable than scouts, and there's no chance of them fleeing from shooting casualties with the apothecary there.

You could still refuse a flank by placing the squads in two different spots, then attacking with all the terminators in whichever of the two made more sense. I'll post the list in a different thread for more opinions. I only posted in this thread because I was wondering if sticking the tacticals in pods would serve me better.
   
Made in us
Rampaging Carnifex





I think having at least 4-5 pods to hide your termies behind is going to be a necessity for any army of this style. Termies that face the full brunt of enemy firepower with no mitigation are gonna die, even if they get to shoot first.

Also, pods are amazingly good at hamstringing assault armies by limiting their movement. Even only 4-5 of them can be a huge boon.

I'm pretty sure that the predictability factor of having your opponent know where your homers are before they start the first turn is gonna be bad times - gives them more turns to react to them. You WILL have homers on the table on the second turn (as there are 6 squads with them), so you'll rarely have to drop very many blind. Just drop your termies before you drop your pods.

Most games you'll drop in the first turn at the edge of your engagement range, using at least one pod to give you extra LOS blocking. Kill whatever you can see but only do so if you can deny enemy return fire. Turn 3 is where you light them up with the rest of your termies precision dropping, and everything moving and shooting.


   
Made in us
Fresh-Faced New User



Amesbury, Massachusetts

The more I think about it, the more I like the idea of dropping in instead of infiltrating. Especially with infiltration not being allowed in alpha missions. Now I just have to build some pods. I've got an escalation league coming up where I want to try this army out. I'm glad I saw this thread.
   
Made in us
Rampaging Carnifex





Get the PVC pods.

You want: 3" ABS cleanout adapters (small on one end, expands on the other, threaded on the inside) and 3" rounded PVC endcaps. Go to Lowes for the best prices I found, but I was in a hurry so went to like 5 different hardware stores and got some of my 10 pods.


I think Mauleed would have the link. They are quite excellent and everyone loves them.
   
Made in us
Fresh-Faced New User



Amesbury, Massachusetts

I was actually at Home Depot earlier today, and since I was already aware of the PVC pods, I checked out these pieces, to get a feel for them first hand. I didn't buy them yet though, I'd like to figure out how to make them look a little less plain.

I've got some time before I'd actually need any.
   
Made in us
Rampaging Carnifex





Sheets of plasticard for paneling and a storm bolter ring on the top will make them look madly snazzy.
   
 
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