Switch Theme:

Adeptus Mechanicus Tactica 3.0: Riding the Dunes  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut





Salt Lake City

Did the knight of the Cog keyword get removed? Why is everyone saying Knights cost 3cp when they should cost 0cp? (For a super aux)

 
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

 Fishborne wrote:
Did the knight of the Cog keyword get removed? Why is everyone saying Knights cost 3cp when they should cost 0cp? (For a super aux)


becuase the 0CP super aux is tied to having a shared faction keyword...which admech and knights do not have (discounting IMPERIUM). the rule is intended to allow orks to take stompas, and necrons their monoliths, but not give admech or marines "free" access to knights.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in us
Fresh-Faced New User





Dead thread?
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

seems like it. Im currently not really running my admech, i never really got past 500points with them. im looking at pushing that up to 1k but not anytime soon. i just....decided to concentrate on other armies.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in de
Mysterious Techpriest






I mean Adm is pretty dead.
There's no new stuff, new rules or new tactics to talk about. The faction performs terribly. The buffs "just" undid nerfs, so back to already talked about levels.
When in about 3-4 Weeks the next dataslate drops and something is in for "us" again...

Data author for Battlescribe
Found a bug? Join, ask, report:
https://discord.gg/pMXqCqWJRE 
   
Made in us
Longtime Dakkanaut




I stopped touching AdMech the moment troops were relegated to the silly "only weapons available are in the kit".
   
Made in us
Implacable Skitarii




Even Richard Siegler couldn't take AdMech all the way to a win last time he tried.

Any discussion right now basically heads into a discussion as to how GW could make the army competitive again.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i've tried to use my admech since i havent touched them in a long time and they just dont work...
Far, far too many pre-game CP demands imo. And with codex creep as bad as it is most of the codex is just "meh" and very little stands out.

Not sure if theyre worse than Guard right now but pretty damn low on the totem pole.

This message was edited 1 time. Last update was at 2022/08/26 20:38:22


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Implacable Skitarii




Our 5-week average win rate is still holding steady at 39% (below even Guard's 41% and Chaos Demon's 44%) so yeah, we are worse off that the remaining 8th edition codexes.

Of the 9th edition codexes,we have the lowest faction winrate (though some subfactions with very few games played, like Raven Guard and Imperial fists, are lower).

Lets hope the next balance patch takes us out of trash-tier.
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

In building 10 skitarii to clear out of my pile of shame, I'm wondering, what should I build them as?

I have 15 basic rangers and 10 basic vanguard.

Should I make more basic guys of one sort or the other, or special weapons, or omnispexes I guess?

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in gb
Sagitarius with a Big F'in Gun





I'd say build them rule of cool. Build what you like. I don't think we'll bee competitive again in 9th and there is no way to tell what 10th will bring.

Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
 
   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

I'd build the special weapons but used the uncowled heads so they could stand in as either vanguard or rangers. Arquebus is a pretty safe bet for rangers, methinks.

I really dislike that the community has hit this space of dead air for tactics and battle reports, but you can't blame anyone with AdMech's recent performance.

I finally got my second game of 9th AdMech last week and got wrecked. Finally got to try out my wingbois and horsebois. Loved the cavalry, most of everything got shot off the board by turn 3 though. Vanguard and Sicarians were the MVPs for what little I accomplished.


 
   
Made in us
Shas'la with Pulse Carbine





Florida

Mariongodspeed wrote:
Our 5-week average win rate is still holding steady at 39% (below even Guard's 41% and Chaos Demon's 44%) so yeah, we are worse off that the remaining 8th edition codexes.

Of the 9th edition codexes,we have the lowest faction winrate (though some subfactions with very few games played, like Raven Guard and Imperial fists, are lower).

Lets hope the next balance patch takes us out of trash-tier.


Where are you finding these stats?

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in us
Implacable Skitarii




r/warhammercompetitve

“Meta Monday” every Monday J.C.M.Shurtlef posts updated data.

There’s no new Admech data for this week because no one ran Admech in the reported data last week.

This message was edited 1 time. Last update was at 2022/10/13 14:29:50


 
   
Made in de
Mysterious Techpriest






Oof.
Also, admech has the highest difference between vet and casual players.
Which means... the codex itself is just very tough to play. Which we know already.

But it also means, even with the dataslab doing "good" things, the complexity will still remain...

Data author for Battlescribe
Found a bug? Join, ask, report:
https://discord.gg/pMXqCqWJRE 
   
Made in us
Regular Dakkanaut




I don't necessarily want a return to cutting edge competitiveness, I just want the army out of the "solved" hole it's in. Especially where the Skitarii/Mechanicus split is concerned. Canticles could use some love to help them stack up against the Imperatives, and if that means Mars dogma is changed to avoid constantly stacking two types of army-wide buffs each turn, so be it. As it is, the book is Codex: Skitarii with guest starring Tech-Priests, occasionally the cheeky unit of electro-priests.

This message was edited 1 time. Last update was at 2022/10/14 16:51:33


 
   
Made in us
Longtime Dakkanaut




Madjob wrote:
I don't necessarily want a return to cutting edge competitiveness, I just want the army out of the "solved" hole it's in. Especially where the Skitarii/Mechanicus split is concerned. Canticles could use some love to help them stack up against the Imperatives, and if that means Mars dogma is changed to avoid constantly stacking two types of army-wide buffs each turn, so be it. As it is, the book is Codex: Skitarii with guest starring Tech-Priests, occasionally the cheeky unit of electro-priests.

I just want a return to Skitarii being allowed to use 3 of one special weapon in a squad.
   
Made in gb
Sagitarius with a Big F'in Gun





I'm playing tonight, my list is;


2 marshals
1 manipulus

20 rangers
20 vanguard
5 vanguard
5 breachers

2 bombers

2x2 lastriders
3 dragoons

2x5 sword infiltrators.

I expect to get thoroughly beaten but it should be a nice, varied list and a fun game.

I played last week at 1k playing someone i their second game and I nearly go tabled lol.

I've really struggled with playing the 9th codex and 9th game style of secondaries.

Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

So as per the new update:

It’s a simple change for the disciples of the Machine God – all changes to the Adeptus Mechanicus from previous Balance Dataslates have been removed.

As they are still struggling to reach their optimised position in the wider metagame, we have removed all existing restrictions and modifications from the Adeptus Mechanicus army. There was a point in the not-too-distant past where the armies of the Omnissiah were overperforming, and a number of restrictions were applied in earlier Balance Dataslates to rein them in. These have proven too impactful in the current environment, so we will see how they perform using the rules from their codex and the latest points values in the Munitorum Field Manual.



One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Implacable Skitarii




Thats a very generous sounding way to say Lucius gets their +1 save vs damage 1 weapons while in cover back and enriched rounds goes back to wounding non-vehicles on a 4+ to hit instead of a 5+.

Thats 2 nieche nerfrs removed. Its not going to signficanlty change our win rate. It looks like atleast another 3 months of my admech collecing dust on the shelf and now hoping for MFM points changes to make us no longer trash-tier. Yay. Thanks GW!
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

FAQ still stands, but there wasnt much in there other than clarifications.
I think the only actual "nerf" thats still a nerf and not rescinded is we cant use Booster Thrust on units that just arrived, which is a cheesestrat anyway.

It is rather nice they did it that way as i can almost just use the codex again instead of constantly referencing the datasheet to see if that change i know happened is still a change or not.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Mysterious Techpriest






make those 3 months into 6 months.
Why?
January marks the death of the Skitarii Veteran Cohort.
And the next dataslate will be out shortly after, so the resulting net power loss for the army, which is almost exclusively run as a SVC, will not reflect that.
Oh boi, fun times for Admech most definitely are coming.

Data author for Battlescribe
Found a bug? Join, ask, report:
https://discord.gg/pMXqCqWJRE 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Frankly, they need to just put AdMech back into the forge.

Skitarii Veteran Cohort's rules need to be placed onto the Skitarii, period.
Limit Rangers to unit size of 10 tops while Vanguard keep the 20 unit size.
Remove Calivers from Rangers and Arquebi from Vanguard, give Arquebi the whole "line" nonsense we saw with the magnarail in LoV and see where things go from there.
   
Made in us
Longtime Dakkanaut




 Kanluwen wrote:
Frankly, they need to just put AdMech back into the forge.

Skitarii Veteran Cohort's rules need to be placed onto the Skitarii, period.
Limit Rangers to unit size of 10 tops while Vanguard keep the 20 unit size.
Remove Calivers from Rangers and Arquebi from Vanguard, give Arquebi the whole "line" nonsense we saw with the magnarail in LoV and see where things go from there.

Why does it matter if Rangers have Plasma and Vanguard have Arqs?
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

EviscerationPlague wrote:
 Kanluwen wrote:
Frankly, they need to just put AdMech back into the forge.

Skitarii Veteran Cohort's rules need to be placed onto the Skitarii, period.
Limit Rangers to unit size of 10 tops while Vanguard keep the 20 unit size.
Remove Calivers from Rangers and Arquebi from Vanguard, give Arquebi the whole "line" nonsense we saw with the magnarail in LoV and see where things go from there.

Why does it matter if Rangers have Plasma and Vanguard have Arqs?
Im going to randomly guess that in the first Skitarii book that is how they set it up, but maybe not? I don’t know why Mechanicus would need more restrictions.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Regular Dakkanaut





I have a 1000 pt tournament coming up in a month and the only army i have is admech.

What would be the basis of your list?

Also do i need any supplements besides the codex? I havent played since before our newest codex.
   
Made in us
Moustache-twirling Princeps





PDX

With rumors swirling about point reductions and a Core added to Kataphrons, anyone excited that our faction might make a slight comeback. Nowhere to go but up when you're at the bottom, right?!

   
Made in gb
Dakka Veteran





I'm a new admech player and haven't actually used the army yet but I'm looking forward to trying to get some play out of the codex! Want to try and get my first 1k game in January once I've finished painting.
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Incognito15 wrote:
I have a 1000 pt tournament coming up in a month and the only army i have is admech.

What would be the basis of your list?

Also do i need any supplements besides the codex? I havent played since before our newest codex.
As far as I know, good units are:

troops, well they're mandatory
ironstrider ballistarii: strong but really expensive in dollar amounts
everything else: ?? not very good

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in gb
Sagitarius with a Big F'in Gun





The bombers are very good, even after a price increase. With the chaff launcher they're 170 pts, deal mortal wounds, -1 to hit and -1 damage and can double turn and hover making them VERY mobile. They can also slow something down.

I struggle to not take them in a list and they're a great distraction to help keep your guns safe, I'd definitely take one at 1000 pts.

Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
 
   
 
Forum Index » 40K General Discussion
Go to: