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Made in gb
Mad Gyrocopter Pilot





Northumberland

Warhammer Community wrote:The Adeptus Mechanicus is another faction that has received a suitable amount of tinkering as we try to improve their win-rate relative to the other armies in the game. Kataphon Breachers and Destroyers now receive the CORE keyword, and every unit with Bionics improves its invulnerable save to 5+. That includes Skitarii Rangers and Vanguard, Kataphron Breachers and Destroyers, smaller Servitors, and both flavours of Ironstrider Engine.

We hope that this latest round of improvements will boost the Machine Cult’s performance and help them claw their way up from the bottom of the win-rate rankings!


So what do we reckon?

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

55pt dragoons make me happy as i have 4 of the frickers lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

I also have 4 dragoons and I am here for this, especially with the new bionics rules. Looks like Kataphrons are great now and Onagers at 100 with wargear look solid. I'm really excited to get my tin men on the table after these changes

 
   
Made in us
Moustache-twirling Princeps





PDX

I guess this is proof that if I wait long enough, my formerly useless army will be (somewhat) useful again.

RIP Knights of the Cog. My Metalica army is very sad.

Anyone have any list ideas? I've been out of action so long, I'm not sure where to begin.

   
Made in gb
Longtime Dakkanaut



Glasgow

I'm considering swapping back in after playing my sisters for a long time thinking of trying 3x onager 3x disintegrator 3x warglaive probably with Raiders filling up the mid board and a couple of vanguard or corpuscarii for the Mars strat

Your probably saving about 150pts compared to pre changes on the onagers disintegrators and characters.
   
Made in de
Mysterious Techpriest






but is it enough though? The codex is stilll deeply complicated. Other armies got huge pts drops and buffs as well.
Nephilim style CP is still around. Veteran Cohort has one advantage for free, the others are gone.

Data author for Battlescribe
Found a bug? Join, ask, report:
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Made in gb
Longtime Dakkanaut



Glasgow

That is the question and it's difficult to know without data

Not all factions were buffed my other army was Sisters where your looking at pts increase, mission nerf and loss of AoC they are clearly worsening significantly.

I'm looking at a 8.5% points reduction buffed secondaries an extra Hvy slot no Troop tax and no cp for my knights or reserves and not having to deal with AoC so our guns are more lethal vs a third of the field.

There are two big CP changes from nephillim. One is that reserves are free if your looking for a vanguard/ corpuscarii + mars strat to come in from the side that's a reduction.

Also the super heavy aux is free if you want to freeblade a knight or some armigers also since they are now agent of the imperium your not limited to mechanicus knights so while yes the raw CP numbers are the same the demands on them have decreased

I think it's clear that in armies like Sisters the win percentage will drop while in admech the win percentage will rise the question is how much comparatively. Ask yourself would you rather be playing a midrange dropping faction or a rising one that we dont know by how much

This message was edited 3 times. Last update was at 2023/01/06 11:29:20


 
   
Made in us
Moustache-twirling Princeps





PDX

Cobbling together a list from what I have painted, partially built, and in box:

Rough list idea:
Spoiler:

Mars AoO Detachment

HQ:
Belisarius Cawl
[160]

Technoarcheologist
Artisans
[85]

Manipulus
Logi
[120]

Troops:
(6) Kataphron Destroyers
Plasma
[270]

(6) Kataphron Destroyers
Heavy Grav & Flamers
[240]

Elites:
(5) Sicarian Infiltrators
[85]

(5) Sicarian Infiltrators
[85]

Fast:
(3) Sydonian Dragoons
Tasers
[165]

(6) Serberys Raiders
[108]

(3) Ironstrider Ballistarii
Lacannons
[255]

Heavy:
Onager
Neutron
[100]

Onager
Neutron
[100]

Onager
Icarus
[100]

Skorpius Disintigrator
[125]

[1998]


Just basically a little bit of everything... which I guess is good for a faction? I don't really want to run Skitarii, but have some if that becomes a necessity.

Thoughts? Ideas? What is everyone else thinking?

   
Made in gb
Longtime Dakkanaut



Glasgow

This is what I'm thinking of more Skitarii focussed

Although it amuses me you don't want to run skitarii and suggest 9 units with the skitarii keyword

If I was to critics your list your spending to much on HQ 365pts is a big chunk of your army

Spoiler:

Mars AoO Detachment

HQ:
Skitari Marshal exemplars of eternity firepower telemetry
[50]

Tech priest enginseer 50 Warlord

Troops:
(15) Vanguard [135] arc maul

(5) Ranger [45] arc maul


Elites:

(5) hoplite eyes of the omnissiah
[50]

Fast:
(4) Sydonian Dragoons
Tasers serpenta
[220]

(9) Serberys Raiders data teather temporcopia
[157]

(9) Serberys Raiders data teather Omniscient mask
[157]

Heavy:
Onager
Neutron
[100]

Onager
Neutron
[100]

Onager
Neutron
[100]

Skorpius Disintigrator
[125] energy cannon

Skorpius Disintigrator
[125] energy cannon

Skorpius Disintigrator
[125] energy cannon

Superheavy Aux hunter of beasts
3x Armiger Warblade + melta gun [450]

2000pts


I would note I'm spending 5CP pregame

However previously this build would have been 8CP pregame and 2254 pts so that's quite a difference and doesn't even include the cost of reserving the Vanguard which is now free

This message was edited 7 times. Last update was at 2023/01/07 00:04:00


 
   
Made in us
Moustache-twirling Princeps





PDX

lol I mean Skitarii proper - rangers and vanguard. You know, the dudes. They're not very exciting to paint.

This message was edited 1 time. Last update was at 2023/01/07 00:08:02


   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

For regular Skitarii, the vanguard and ranger Alphas now get a free melee weapon basically? And the special weapons all went down 5 points, so a plasma caliver is 5?

Will 50 points for 5 vanguard with a caliver and power sword be kinda good?

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in gb
Longtime Dakkanaut



Glasgow

If your taking them the free weapon is a given.

Generally the caliver is a worth while spending of 5 pts but it's not essential and if all you want is a back field objective holder I can justify not takeing it just to min the cost of the unit
   
Made in us
Snivelling Workbot






In the same vein as the question about the plasma caliver, does the points change improve the Transuranic Arquebus’ viability in units of Rangers? I have two for Killteam, and I’m wondering if they’re one of the better Skitarii special weapons.

“When you tire of living, change itself seems evil, does it not? For then any change at all disturbs the deathlike peace of the life-weary.”
― Walter M. Miller Jr., A Canticle for Leibowitz 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

I think it's worth considering at least. It's still 10 points, but it's a good gun. I'm thinking about building one to try it. I used to have one but I disassembled him.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in gb
Longtime Dakkanaut



Glasgow

The arquebuses problem was always numbers you needed about 9 to reliably kill small characters

If you only take 3 well one will fail to hit. 1.333 will wound a space marine or guard character with a 4++ that means 0.67 go through averaging at 2 dam if it does not enough to kill

(Now I know you will occasionally get a mw as a bonus but not often)

This message was edited 2 times. Last update was at 2023/01/11 23:30:28


 
   
Made in gb
Longtime Dakkanaut



Glasgow

Didn't really take missions into account with my last attempt and definitely feel I needed more infantry for objectives

Spoiler:


++ Arks of Omen Detachment (Imperium - Adeptus Mechanicus) [120 PL, 1CP, 1,998pts] ++

+ Configuration +

Arks of Omen Compulsory Type: Heavy Support

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Forge World Choice: Forge World: Agripinaa

Game Type: 5. Chapter Approved: Arks of Omen

+ HQ +

Skitarii Marshal [3 PL, -2CP, 50pts]: Relic: Exemplar's Eternity, Stratagem: Mechanicus Locum, Stratagem: Relic, Warlord Trait (Codex 6): Eyes of the Omnissiah

Tech-Priest Dominus [6 PL, -2CP, 110pts]: Eradication Ray, Logi, Phosphor Serpenta, Relic (Agripinaa): The Eye of Xi-Lexum, Warlord, Warlord Trait (Agripinaa): Verse of Vengeance
. Stratagem: Archeotech Specialist: Archeotech Specialist
. Stratagem: Warlord Trait

Tech-Priest Manipulus [6 PL, 100pts]: Magi, Magnarail lance

+ Troops +

Kataphron Breachers [12 PL, -1CP, 210pts]: Indentured Machines
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Skitarii Rangers [3 PL, 55pts]
. Ranger Alpha: Arc Maul, Galvanic Rifle
. 3x Skitarii Ranger: 3x Galvanic Rifle
. Skitarii Ranger (Transuranic Arquebus): Transuranic Arquebus

Skitarii Rangers [3 PL, 55pts]
. Ranger Alpha: Arc Maul, Galvanic Rifle
. 3x Skitarii Ranger: 3x Galvanic Rifle
. Skitarii Ranger (Transuranic Arquebus): Transuranic Arquebus

Skitarii Vanguards [9 PL, 99pts]
. 10x Skitarii Vanguard: 10x Radium Carbine
. Vanguard Alpha: Arc Maul, Radium Carbine

Skitarii Vanguards [3 PL, 45pts]
. 4x Skitarii Vanguard: 4x Radium Carbine
. Vanguard Alpha: Arc Maul, Radium Carbine

+ Fast Attack +

Serberys Raiders [9 PL, 162pts]: Serberys Raider Alpha
. 8x Serberys Raider: 8x Cavalry Sabre, 8x Clawed Limbs, 8x Galvanic Carbine

Serberys Raiders [9 PL, 162pts]: Serberys Raider Alpha
. 8x Serberys Raider: 8x Cavalry Sabre, 8x Clawed Limbs, 8x Galvanic Carbine

Sydonian Dragoons [15 PL, 275pts]
. Sydonian Dragoon: Phosphor Serpenta, Taser Lance
. Sydonian Dragoon: Phosphor Serpenta, Taser Lance
. Sydonian Dragoon: Phosphor Serpenta, Taser Lance
. Sydonian Dragoon: Phosphor Serpenta, Taser Lance
. Sydonian Dragoon: Phosphor Serpenta, Taser Lance

+ Heavy Support +

Onager Dunecrawler [6 PL, 100pts]: Broad Spectrum Data-Tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber

Onager Dunecrawler [6 PL, 100pts]: Broad Spectrum Data-Tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber

Onager Dunecrawler [6 PL, 100pts]: Broad Spectrum Data-Tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber

Skorpius Disintegrator [8 PL, 125pts]: Belleros Energy Cannon

Skorpius Disintegrator [8 PL, 125pts]: Belleros Energy Cannon

Skorpius Disintegrator [8 PL, 125pts]: Belleros Energy Cannon

++ Total: [120 PL, 1CP, 1,998pts] ++


This message was edited 1 time. Last update was at 2023/01/17 00:17:42


 
   
Made in gb
Longtime Dakkanaut



Glasgow

Now pistols are free on vanguard/rangers whats the thoughts on them are they worth taking and in what circumstances
   
Made in us
Snivelling Workbot






Of the pistols, I think the Arc or Phosphor Blast Pistol could be a viable choice, but mainly on Vanguard Alphas. I don’t think Rangers will see close combat often enough to warrant the Alpha having a pistol, better to just add to the volley of Galvanic Rifle fire.

“When you tire of living, change itself seems evil, does it not? For then any change at all disturbs the deathlike peace of the life-weary.”
― Walter M. Miller Jr., A Canticle for Leibowitz 
   
Made in gb
Longtime Dakkanaut



Glasgow

for 5 man vanguard objective holders i was considering the arc pistol but I was torn with just going stock on the gun. Definitely arc maul all the way on the melee
   
Made in us
Implacable Skitarii




Id never take the Phosphor Blast Pistol. As a blast weapon you cant shoot it in combat, which is the whole point of taking a pistol in my opionion.
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

I’m out of the loop, but I don’t have enough points to make 2000p of pure Adeptus Mechanicus, are knights still allowed (one free blade?) as Allies without breaking canticles and doctrines and everything?

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

 ph34r wrote:
I’m out of the loop, but I don’t have enough points to make 2000p of pure Adeptus Mechanicus, are knights still allowed (one free blade?) as Allies without breaking canticles and doctrines and everything?


short answer: yes.

longer answer: yes, but thiers a new detachment thats replaced the old patrol/battalion/brigade system for matched play, and warlord traits/relics are not free anymore. i would read up about the new army building rules here as it might affect your choices:

https://wahapedia.ru/wh40k9ed/the-rules/arks-of-omen-grand-tournament/#2.-Muster-Armies

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

So the options are,

-a patrol of Votann
-a super-heavy auxiliary of exactly one Freeblade
-a single Agent of the Imperium i.e. Inquisitor, or
-a patrol of Agents of the Imperium, such as
--basically only Astra Cartographica can field an Agents of the Imperium patrol?

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

 ph34r wrote:
So the options are,

-a patrol of Votann
-a super-heavy auxiliary of exactly one Freeblade
-a single Agent of the Imperium i.e. Inquisitor, or
-a patrol of Agents of the Imperium, such as
--basically only Astra Cartographica can field an Agents of the Imperium patrol?


you can also take agents of the Imperium Auxiliary Support detachment can be any unit with the AGENTS OF THE IMPERIUM keyword, which also includes the Navy Breachers, and i suspect the soon to be released Arbites.


or, like a lot of people, you can just skip the arks of omen stuff and put together a regular detachment. the arks detachment is strictly speaking only supposed to be used with the arks GT pack, and if your not using that it then its a moot point.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in gb
Longtime Dakkanaut



Glasgow



Think I've settled on a tournament list any feedback would be appreciated

https://www.dakkadakka.com/dakkaforum/posts/list/808884.page
   
Made in us
Moustache-twirling Princeps





PDX

What would be the absolute best way to add a big boy Knight to an AdMech list. I want to lean into Kataphrons and Onagers, so I am thinking maybe Mars.

Trying desperately to get back into 40k, but lord has it been hard to justify since we've been at the bottom, so help would be appreciated.

   
Made in gb
Longtime Dakkanaut



Glasgow

Asside from the obvious that 3 armigers may be more effective than a singular big knight.

You could look at the list above as a vehicle heavy list as a starting template designed to be highly survivable. The conflict between that list and a big knight is that invariably you make Eradication of flesh harder to achieve which that list needs. (the little characters are to take Raise the banners if there is no kill missions). However, there isn't any tourney data for this build (till I run it next week and next month)

So your probably looking At Mars/Lucius/Ryza

Ryza is more melee focussed Mars more all round and Lucius more infantry focused.

I'm not sure there is a best at least not meta data wise whats probably more important is to build to the strengths of each. While aggripina would seem a nice match for your units the metadata says it underperforms.

This message was edited 1 time. Last update was at 2023/02/16 17:18:31


 
   
Made in us
Snivelling Workbot






With buffing characters mainly being attached to one unit at a time, how do you think the army will evolve in 10th edition. I feel like we may see some buffs to our lethality and durability as a whole, albeit maybe with some points increases. What are you guys expecting/hoping for going into this new edition of 40k?

“When you tire of living, change itself seems evil, does it not? For then any change at all disturbs the deathlike peace of the life-weary.”
― Walter M. Miller Jr., A Canticle for Leibowitz 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

It'll be interesting to see what the new vehicle rules do for us, hopefully our mighty crab tanks will get some benefit.

From what I've seen so far, we could be in for exciting times. But who knows?

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in gb
Longtime Dakkanaut



Glasgow

We already know mass low ap firepower is buffed by cover changes as there will be a lot less 2+ so corouscarii vanguard get more favourable but all our characters except enginseer are liable for rewrites so its to early to tell much else it would be nice if one of our characters could actually become a viable melee unit
   
 
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