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1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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In the battle of the GT winners, who will take this battle?
Tomb King and his Necron+CSM are unstoppable. They will annihilate the bugs.
Draw. Bugs can't really do anything to the flyers and the crons will have trouble against tyranid ground forces.
The psychic prowess of Jy2's bugs and board control will stop the crons dead in their tracks. Nom nom nom....

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Made in us
Fixture of Dakka





San Jose, CA

This may be a first in the battle reports - an interactive battle report where I play my opponent over the Internet (and not on Vassal) - and it is going to be a good one.

First off, I am bringing my competitive Tyranids fresh off of the Bay Area Open GT 2013, where they won Best Tyranids. There I came in 9th out of 144 players and although I fell a little short of my goal - which was to win the whole thing - I was actually delighted and honored to have won Best Tyranids. You can find my BAO battle report here:

1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora


My opponent for this battle is Brett, aka Tomb King here on dakka. He is also coming fresh off his most recent tournament, the Indy Open GT 2013, as well. Last year, he made it to the Finals of the Indy before losing to Norbu the Destroyer's necrons. This year, however, Tomb King was able to overcome Hans in a Finals rematch to win the whole tournament. You can read about his Indy Open exploits here:

Indy Open GT Report - The Ugly Misfits make their debute


So the stage is set for a showdown between 2 GT winners - me for The Golden Throne GT last year and Brett for the Indy Open GT this year. We have both achieved successes with our respective armies. There isn't really anything to prove in this battle. However, I do have 1 personal goal.....and that is to deal Tomb King's Ugly Misfits with their first loss.


-------------------------------------------------------------------


So here is the premise for this battle. We will be using the Bay Area Open missions. I will be hosting this battle, and when I say hosting, I mean that I will actually be the one playing this game. Tomb King will be giving tactics for his army with regards to what he will be doing, but I will be the one rolling most of the in-game dice. However, the important dice - the pre-game rolling - will be done by both parties. Because I've got the "home court" advantage, I let him choose which of the BAO missions he wants to play (or he could roll for it if he wants). I will also let him roll to see if the game ends or whether it continues.

Also, because of the nature of the game....that we will be playing it from across the continent and that I will need to post my results before my opponent can make his next move....this BR will be a multi-session BR. We will probably be able to do 1 turn a day as I need to play my turn, upload the info onto the BR, wait for my opponent to respond with his tactics, play his turn and then upload that onto the BR. Yes, it will be a time-consuming affair but we think with the interaction of the readers here on dakka, it may make for an interesting experience. Yes, your feedback and interaction may influence our tactics to a degree. At the very least, you can see how your tactics would compare to that of ours.


-------------------------------------------------------------------


1750 Hive Fleet Pandora - Tyranids (Jy2)



Flyrant - 2x TL-Devourers
Flyrant - 2x TL-Devourers

Doom of Ma'lantai - Mycetic Spore
3x Hive Guards
2x Zoanthropes

Tervigon - Adrenal Glands, Catalyst, Cluster Spines, Onslaught, Scything Talons, Toxin Sacs
10x Termagants
Tervigon - Adrenal Glands, Catalyst, Cluster Spines, Onslaught, Scything Talons, Toxin Sacs
10x Termagants

15x Gargoyles - Adrenal Glands, Toxin Sacs

2x Biovores
2x Biovores


-------------------------------------------------------------------


1750 The Ugly Misfits - Necrons/Chaos Space Marines (Tomb King)



HQ:
1 Destroyer Lord, 160 pts = (Sempiternal Weave + Mindshackle Scarabs)

Troops:
5 Warriors, 65 pts
1 Night Scythe, 100 pts

5 Warriors, 65 pts
1 Night Scythe, 100 pts

5 Warriors, 65 pts
1 Night Scythe, 100 pts

5 Warriors, 65 pts

Fast Attack:
5 Canoptek Wraiths, 175 pts

Heavy Support:
1 Annihilation Barge, Tesla/Tesla 90 pts

1 Annihilation Barge, Tesla/Tesla 90 pts

1 Annihilation Barge, Tesla/Tesla 90 pts

HQ: Daemon Prince
1 Daemon Prince (HQ) [Chaos], 365 pts = (Power Armour + Wings + Increase Mastery Level x3 + Daemon of Tzeentch+ Gift of Mutation+Spell Familiar)
1 The Black Mace [Chaos]

Troops:
9 Chaos Cultists (Troops) [Chaos], 50 pts
1 Cultist Champion

Fast Attack:
Heldrake (170 pts) (baleflamer)

1750pts


-------------------------------------------------------------------


Coming up tomorrow, Pre-game Analysis, Missions and Deployment.


This message was edited 9 times. Last update was at 2013/04/06 05:55:22



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Longtime Dakkanaut





Sounds very interesting! looking forward to seeing the results of this

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Major




Fortress of Solitude

This is going to be good...

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Powerful Ushbati





Manhatten, KS

We already rolled mission and powers. As well as sides and initiative. I am sure he will post all those powers with his deployment which he said he would have up tonight.

Rolled a D7 and got mission 6 for the BAO: Hammer and Anvil- Big guns never tire & Relic

Initiative goes to the Nids.

My Pre-game analysis will be affected by his deployment and should be up tonight.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

Mission: Bay Area Open Scenario #6 - Big Guns Never Tire (4pts) & The Relic (3pts)

The way the BAO scenarios work is this. There are always 2 book missions, one worth 4 points and the other worth 3 points. There are also the 3 bonus points - First Blood, Slay the Warlord and Linebreaker - for a possible total of 10 points. Whoever gets the most points wins. In scenario #6, The Relic is worth 3-points and Big Guns Never Tire worth 4-points.


Deployment: Hammer & Anvil


Initiative: Tyranids


-------------------------------------------------------------------


PRE-GAME SETUP:

Psychic Powers:

I rolled for my opponent's psychic powers and he rolled for mine. He did forget about the Doom of Ma'lantai so I rolled it myself.

Tyranids:

Flyrant #1 (Warlord): Endurance, Haemorrhage
Flyrant #2: Warp Speed, Haemorrhage
Zoanthrope #1: Endurance, Haemorrhage
Zoanthrope #2: Enfeeble, Endurance
Doom: Terrify
Tervigon #1: Endurance, Life Leech, Haemorrhage
Tervigon #2: Endurance, Life Leech, Warp Speed

Wow....so I didn't get a single Iron Arm! Not good. And only 1 Enfeeble! Not really what I was looking for. At least I have Endurance on almost everyone. However, Iron Arm is paramount to surviving all his Tesla Destructors.


Necrons/CSM:

Daemon Prince: Iron Arm, Warp Speed, Boon of Mutation

Can I roll for psychic powers or what?

TK...feel free to swap out any of your powers for your Primaris powers if you wish. I don't mind at all if you want to swap Iron Arm for Smite.


Warlord Traits:

Tyranids: Flyrant - Counter-attack in my own deployment zone.

Necrons/CSM: Destroyer Lord - Furious Charge in the enemy deployment zone.


Other Rolls:

Chaos Boon (for Daemon Prince): Temporal Distortion (Fleet)

It is Night-Fight.

Tomb King wins the roll to pick sides.

I win the roll to go first.


-------------------------------------------------------------------


PRE-GAME ANALYSIS:

Tyranids:
This is going to be a tough, tough battle. Normally, I think tyranids can handle the crons. However, psychic powers will play an important role in their battles against each other. The key power that I needed to get, especially on my flyrants, was Iron Arm. That power is crucial to surviving the deadly necron firepower. Endurance will help somewhat, but I am afraid my flyrants won't be surviving a focus-fire effort from the crons without Iron Arm. I also wanted to get Enfeeble to help deal with his wraithstar and DP. I prefered to have at least 2 Enfeebles in this army, but I guess I'm just going to have to settle for 1. On the bright side, my army is stacked with Endurance, which should help both against his shooting and his assault.

I'm not as concerned about his wraithstar, but his Daemon Prince will be a problem. I rolled for and gave it some awesome powers - Iron Arm and Warp Speed. Iron Arm will turn him from an easy-to-kill nuisance to a very resilient threat. Warp Speed then makes him into a killer in combat whom I will have no solution to. He will kill any of my units in combat and I won't be able to tarpit him so easily with small gribbly units. That guy can put up a potential 13-14 attacks in just 1 turn!!! My only chance is to hope that he fails his psychic tests while in range of my Shadows and then I can shoot him down.

The missions favor my opponent. In Big Guns, his 3 annihilation barges will be scoring and I have no easy solutions to them. My bugs have problems cracking AV13 vehicles and I am sure they will go after my hive guards early. Moreover, with troops in flyer transports, my opponent can very easily get to my objectives whereas I will have to rely on my flyrants and the Doom to get to his....assuming they even survive! Tyranids may be good in objectives-based scenarios, but then so are necrons with their troops in flyers.

The game will boil down to how well my opponent's shooting goes. If he shoots well and downs my flyrants early, it may well be an easy victory for the crons. If not, then it could be anyone's game. Overall, however, I feel that my tyranids will be a slight underdog in this battle, and that is mainly due to my psychic powers. I can still win without the right powers, but it's just going to be much harder.


Necrons/Chaos: (by Tomb King)
Nids are actually one of the armies that I feel my army could struggle against. It will really come down to proper target priority and eliminating his heavy hitters(flyrantsx2) and then his troop spawners(tervigonx2). I was lucky in the fact that he only got one model with enfeeble. Enfeeble stacking can be real painful. In any game with relic my thought process is to look for a quick easy first blood to get that out of the way. Might be able to stack that with other agenda's depending deployment. I am pretty confident with big guns never tire as my opponent only has a few ways to deal with my barges at range and 2 of them are high value targets. Though I feel my opponent has a considerable advantage with the relic and has a pretty good chance of making a ruin for it either turn 1 or early turn 2.

I am not too worried about doom because I will most likely be able to avoid him and the wraiths get a 3++ from his shenanigans. This game will probably be decided by turn 3 as both armies can pack a real punch. It will really be intersting how these first few turns play out. I am looking forward to the game.


-------------------------------------------------------------------


Deployment will be up tonight.


This message was edited 7 times. Last update was at 2013/04/02 14:41:27



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Tunneling Trygon






Ha, this is an interesting format! I've seen this with other board games but never 40k... I'd love to see how it works!


 
   
Made in us
Fixture of Dakka





San Jose, CA

 Tomb King wrote:
We already rolled mission and powers. As well as sides and initiative. I am sure he will post all those powers with his deployment which he said he would have up tonight.

Rolled a D7 and got mission 6 for the BAO: Hammer and Anvil- Big guns never tire & Relic

Initiative goes to the Nids.

My Pre-game analysis will be affected by his deployment and should be up tonight.

BTW, when you get the chance, you can roll for my Warlord trait as well when you put up your Pre-game and deployment.


 jifel wrote:
Ha, this is an interesting format! I've seen this with other board games but never 40k... I'd love to see how it works!

It's something new and I think would make for a very interesting experience (as well as read for the dakkalites....assuming they have the patience). It will take a lot of coordination, however, so you probably won't see this type of BR come up very often. My guess is that it may take us up to 1 week to finally complete the game as we will be doing it in our "off-times" and will have to post the results before the next person can make their moves.



This message was edited 1 time. Last update was at 2013/03/31 15:52:39



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Ushbati





Manhatten, KS

 jy2 wrote:
 Tomb King wrote:
We already rolled mission and powers. As well as sides and initiative. I am sure he will post all those powers with his deployment which he said he would have up tonight.

Rolled a D7 and got mission 6 for the BAO: Hammer and Anvil- Big guns never tire & Relic

Initiative goes to the Nids.

My Pre-game analysis will be affected by his deployment and should be up tonight.

BTW, when you get the chance, you can roll for my Warlord trait as well when you put up your Pre-game and deployment.


 jifel wrote:
Ha, this is an interesting format! I've seen this with other board games but never 40k... I'd love to see how it works!

It's something new and I think would make for a very interesting experience (as well as read for the dakkalites....assuming they have the patience). It will take a lot of coordination, however, so you probably won't see this type of BR come up very often. My guess is that it may take us up to 1 week to finally complete the game as we will be doing it in our "off-times" and will have to post the results before the next person can make their moves.





Your warlord trait is a 1.

Pre-game analysis: Nids are actually one of the armies that I feel my army could struggle against. It will really come down to proper target priority and eliminating his heavy hitters(flyrantsx2) and then his troop spawners(tervigonx2). I was lucky in the fact that he only got one model with enfeeble. Enfeeble stacking can be real painful. In any game with relic my thought process is to look for a quick easy first blood to get that out of the way. Might be able to stack that with other agenda's depending deployment. I am pretty confident with big guns never tire as my opponent only has a few ways to deal with my barges at range and 2 of them are high value targets. Though I feel my opponent has a considerable advantage with the relic and has a pretty good chance of making a ruin for it either turn 1 or early turn 2.

I am not too worried about doom because I will most likely be able to avoid him and the wraiths get a 3++ from his shenanigans. This game will probably be decided by turn 3 as both armies can pack a real punch. It will really be intersting how these first few turns play out. I am looking forward to the game.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

Deployment:

Spoiler:
Tomb King wins the roll to pick sides. He picks the side that has the advantage in the Relic.


The Relic.


TK places his objective first in his own deployment zone as close to his corner as possible.


I then place my objective between the LOS-blocking terrain and area terrain.


Originally, TK had wanted to place his 2nd objective in front of the "rock" terrain, but since that would be too close to my objective, I took the liberty of placing it for him.....far away from my other objective and out in the open where there will be no cover for my termagants.


Finally I place my last objective between his LOS-blocking terrain and area terrain.

If you would notice, as a tyranid player, you always want to place your objectives near area terrain. That is because if your synapse gets wiped out, your gants can still lurk in terrain to claim the objectives.


Overview of all 4 objectives and the Relic.


My deployment to the right. Each flank carries 1 tervigon and 1 flyrant. Zoans and hive guards in the middle. Gribblies surround my tervigons.


My deployment to the left. This is my Warlord flyrant. Should I call him Warrant or Flylord? Haha....

The only unit in reserves is the Doom of Ma'lantai.


My deployment from my opponent's perspective.


Finally, an overview of my deployment.


TK's deployment. As requested, his ground forces are both 42.5"-43" from both of my flyrants, meaning they are almost at their board edge.


2 barges to his left, where my Warlord is. They are about 30.5"-31" away from my hive guards.


Same goes with his 1 barge on the right.


Overview of both of our deployments.

TK declines to seize.




-------------------------------------------------------------------


At this point, I swap out a couple of my models by TK's request so that he can better discern who is who:


First of all, my zoanthropes:


Then I swap out one of the tervigons.


Finally, we have the flyrants. The one to the right is my Warlord.


-------------------------------------------------------------------


Tyranids 1

Spoiler:

I roll for Mysterious Objectives (should have been done in deployment so I am doing it now). This objective gets nothing.


My other objective gets Skyfire Nexus. Now if only I had any troops who could take advantage of that....

I cast Endurance on all my monstrous creatures as well as the hive guards.


1 tervigon spawns 10 gants and runs out. Great. Just what I needed....NOT!


Tyranids then advance.


Biovores get away from the annihilation barges and would later run behind the LOS-blocking terrain.


I decide to sic my flyrants onto his 2 annihilation barges.

In my mind, they are going to be dead anyways. I might as well threaten his Heavy Supports while I am at it.

1 flyrant is about 4-5" from his barge. The other perhaps 13-14". Both flyrants are at least 24" away from his DP and wraiths.


My units run, though very slowly. Lead gants only run 1" and do not make it to the Relic. BTW, I hide 1 of them behind the LOS-blocking terrain so that my opponent will not be able to wipe them out for First Blood.


My other tervigon and gants only run 3".

My prediction? I think TK will go after my hive guards or perhaps my zoanthropes first. Hive guards because they are a huge threat to his skimmers. Zoanthropes because of Enfeeble and the fact that they will be an easier First Blood candidate.

As for his 2 AB's, I think that he will pull them back so that if I assault them, they will be within counter-assault range of his DP and/or wraiths.




Necrons/Chaos 1

Spoiler:
The Daemon Prince gets +2 Strength/Toughness for Iron Arm and +2 Attacks/Initiative for Warp Speed. However, he fails to cast Boon of Mutation even with his Spell Familiar re-roll.


Annihilation barges move back 12" each.


His DP swoops forwards about 21-22" to stay about 19" away from the tervigon.

Right annihilation cannot get a shot on my Warlord even if he had moved 12", so he decides to move back, staying out of range of my hive guards but in range to shoot my 2nd flyrant.

Wraiths advance 12", making sure to have his Warlord in the front to tank any insta-killing hive guard shots.


They then run 3" forwards.


TK gets an exploding objective.


Both AB's then fire at my Warlord. The first one hits and wounds 3 times. I then pass all 3 of my saves and make my Ground check. The 2nd barge misses completely.


His other AB fires at my 2nd flyrant. He fails to hit completely.


I am really fortunate to survive his shooting unscathed. Next turn, my opponent may be in a world of hurt.




Tyranids 2

Spoiler:


Overview of the top of Turn 2 from 2 perspectives.

1 Tervigon fails to cast Endurance. Zoanthrope is out of range to Enfeeble my opponent's Daemon Prince, so cast Endurance instead. Endurances on: both flyrants, left tervigon (Flat-head) and gargoyles.

Fortunately for my opponent, the Doom fails to come in from reserves.


I get very nasty. Both flyrants swoop on top of the impassable terrain. Now my opponent cannot assault me even if he grounds them (assuming they survive). I also did not need to move my max distance. 1 flyrant goes about 18" or so and the other about 13".


Tervigon spawns 13 gants and then goes sterile. I then form my wall of bubble-wrapping gribblies.


1 unit of gants grab the Relic and then passes it off to my tervigon with Endurance.


Gribblies then run. Gargoyles run 5" forwards.


Now for some shooty shooty. Warlord fires at his DP and wounds 7 times!!!


His DP then fails 4 saves and dies....


....NOT! Fortunately for Tzeentch units, they can re-roll saves of 's. He then passes his 3 re-rolls and thus, only suffers 1W.

However, I do ground him and cause another 1W which he fails to save (2W remaining).


My other flyrant, my tervigon and my hive guards fire at his now grounded DP. I cause another 5 wounds, of which he fails another 1 save, thus bringing him down to just 1W left.

Noooo!!!! I needed to kill him! Looks like he's going to have 1 more chance to do some damage next turn.


1 unit of biovores fire at his wraiths and inflict 2W on separate wraiths.


I then fire my very last unit of biovores....and it scatters 8" and clips his grounded DP!


The 2nd shot of the barrage hits as well. I need 6's to wound him and he's got basically a 2+ save. No way I'm going to kill him.

I then roll a 1 and a 6 to wound!


He then fails his save on a 2!!!

Holy crap! That wasn't supposed to happen! Anyways, I'll take that First Blood.




Necrons/Chaos 2

Spoiler:
On Turn 2, everything except for 1 Night Scythe comes in from reserves.


1 night scythe and the warriors come in to the left.


The other night scythe and the cultists come in to the right.


His heldrake then vector strikes my Warlord and puts 3W on him!!! I fail all 3 of my FNP's!


Barges then move back while still keeping range on both flyrants.


His other barge does the same.


Cron shooting finally takes down my flyrant (with just 1W left!), but it took them a lot of firepower just to do so. The 2 night scythes put 16 hits on him but fail to kill him. Necron warriors try to ground him but fail as well. 1 annihilation barge hits but fails. It takes his 2nd AB to finally bring down my warlord. I pass all 4 grounding tests that I had to take!

At least my opponent gets my Warlord, but at what cost?


His last AB puts 2W on my flyrant, but again, I pass my Grounding test.


Wraiths, with no one to assault, run 2" to try to spread out.


Finally, his helturkey burniates 4 gants.




-------------------------------------------------------------------


Due to the high amount of photos and the extra-long load times for some readers (and for cell phones), Turn 3 will be continued on p.2.


-------------------------------------------------------------------


MID-GAME ANALYSIS:

Spoiler:
Tyranids:
I must admit, the dice has been kind to me so far. While I didn't roll too badly for my opponent, my saves for my bugs where HOT!!! I made most of my saves or FNP's against 2 full turns of necron shooting. That is 6 annihilation barges, 2 night scythes and 1 unit of warriors shooting. As a matter of fact, they only combined to cause 3W to my flyrants! (The other 3W was caused by his heldrake vector striking.) And to top it all off, I made 5 out of 5 Grounding tests for them, thus denying his wraiths the charge and wasting 1 turn of movement for them.

Some may question my bold move of advancing both of my flyrants into enemy territory, but against my opponent's army, I felt I had to take a gamble. If I held them back, I think it would have hurt me in the long run. That is because of my philosophy of Positional Dominance. Basically, my philosophy is that whoever is the more aggressive army has the advantage in an objectives-based scenario. If I play aggressively and advance my flyrants, then I am playing to win while my opponent is playing not to lose. He has to defend his objectives and I can get firmly ensconced into my own objectives. Once my troops get entrenched, it is much harder to get them off of the objectives. I already viewed my flyrants as dead from the very beginning. To me, they are the sacrificial units in this game and I was even willing to give up my Warlord to give my army a slight advantage in positioning.

So the result has been very fortunate for me so far. So far, my gamble is paying off as I stopped the Necron advance (though only momentarily), pushed back his units (the annihilation barges), slowed down his wraiths (waiting to assault a flyrant who didn't get grounded), killed 2 huge threats in both his DP (didn't really expect that, honestly, but got lucky) and his heldrake (that I did expect) and finally, am forcing him to still focus his "resources" on my flyrant and now the Doom instead of at my main forces. It was a huge tactical gamble that I took playing my flyrants so aggressively, but I think it was a gamble I needed to take in order to try to pull off a victory here.

My opponent isn't done yet, however, not by a long shot. Although I may have the advantage currently, there is still a lot of fight left in his crons. I know because I've been down this road before. In a game against Janthkin's tyranids, he was largely kicking my necron butt. However, I did manage to come back and win that one even though my crons were getting thoroughly dominated (and thank goodness the game ended when I needed it to). So I cannot under-estimate my opponent and his army still.


Necrons/Chaos: (by Tomb King)
That was a seriously painful turn 2. My inability to kill or even down either flier hurts big. Losing the drake and both guns on one of the barges was just salt to the wound. As of yet not much has gone my way in this one. However, my army was built to take some bad dice. Time to put it to the test. I am struggling with target priority at the moment as I am being assailed on multiple fronts and I have yet to do any real damage to my opponent. To add to this my options are actually a bit limited. With doom having 7 wounds he is a significant threat in my deployment zone as he can contest my objectives. The tervigon in the middle has the relic and will be withdrawing with it in good order. The flyrant must be taken down. I will post my turn tonight when I have more exact measurements of locations of some of my units. This will be a decisive turn where I either pick up some hope or lose whats left of it.




This message was edited 9 times. Last update was at 2013/04/14 15:15:12



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Ushbati





Manhatten, KS

Deployment: Place the wraiths with the destroy lord at the front most point exactly 42 1/2 inches from each of your flyrants in the center of my deployment. The daemon prince deploys next to them with the same guidance. The barges deploy with two of them on the side with your walrord flyrant on it and they are no closer then 30 1/2" from your Hive guard brood. The last barge deploys on the other flank of the wraiths with the same guidance. The intent is to deny you any effects on turn one shooting. The rest of the army is in reserves. I will not seize.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Sneaky Lictor





One word: Awesome.
   
Made in us
Fixture of Dakka





San Jose, CA

 Tomb King wrote:
Deployment: Place the wraiths with the destroy lord at the front most point exactly 42 1/2 inches from each of your flyrants in the center of my deployment. The daemon prince deploys next to them with the same guidance. The barges deploy with two of them on the side with your walrord flyrant on it and they are no closer then 30 1/2" from your Hive guard brood. The last barge deploys on the other flank of the wraiths with the same guidance. The intent is to deny you any effects on turn one shooting. The rest of the army is in reserves. I will not seize.

Very good.

I am off to dinner now. Due to dinner and then the Walking Dead and then Vikings (on the History Channel), I won't get to your deployment and my 1st Turn until probably after 11PM PST. However, I will try to post all that tonight and will be posting your turn tomorrow (along with my Turn 2).

BTW, did you know that both Ragnar and Bjorn is in the series Vikings? It's a good series and I highly recommend it.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Ushbati





Manhatten, KS

 jy2 wrote:
 Tomb King wrote:
Deployment: Place the wraiths with the destroy lord at the front most point exactly 42 1/2 inches from each of your flyrants in the center of my deployment. The daemon prince deploys next to them with the same guidance. The barges deploy with two of them on the side with your walrord flyrant on it and they are no closer then 30 1/2" from your Hive guard brood. The last barge deploys on the other flank of the wraiths with the same guidance. The intent is to deny you any effects on turn one shooting. The rest of the army is in reserves. I will not seize.

Very good.

I am off to dinner now. Due to dinner and then the Walking Dead and then Vikings (on the History Channel), I won't get to your deployment and my 1st Turn until probably after 11PM PST. However, I will try to post all that tonight and will be posting your turn tomorrow (along with my Turn 2).

BTW, did you know that both Ragnar and Bjorn is in the series Vikings? It's a good series and I highly recommend it.



Walking dead was BOSS! Wont ruin how it ended for those waiting to watch it. What channel is this viking series? I will try and give you my info tonight so you can make an easy transition on turn 1. Also can you separate or have something that lets me know which flyrant is your warlord and which powers are on each of your psykers? Have a legend or something numbering them 1-6 or something and number them in the pics.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Grey Knight Psionic Stormraven Pilot




California

@Tomb King

Tyranids:

Flyrant #1 (Warlord): Endurance, Haemorrhage
Flyrant #2: Warp Speed, Haemorrhage
Zoanthrope #1: Endurance, Haemorrhage
Zoanthrope #2: Enfeeble, Endurance
Doom: Terrify
Tervigon #1: Endurance, Life Leech, Haemorrhage
Tervigon #2: Endurance, Life Leech, Warp Speed

Wow....so I didn't get a single Iron Arm! Not good. And only 1 Enfeeble! Not really what I was looking for. At least I have Endurance on almost everyone. However, Iron Arm is paramount to surviving all his Tesla Destructors.


You cheatin bru ?

2500pts 2000 
   
Made in us
Powerful Ushbati





Manhatten, KS

 Dezstiny wrote:
@Tomb King

Tyranids:

Flyrant #1 (Warlord): Endurance, Haemorrhage
Flyrant #2: Warp Speed, Haemorrhage
Zoanthrope #1: Endurance, Haemorrhage
Zoanthrope #2: Enfeeble, Endurance
Doom: Terrify
Tervigon #1: Endurance, Life Leech, Haemorrhage
Tervigon #2: Endurance, Life Leech, Warp Speed

Wow....so I didn't get a single Iron Arm! Not good. And only 1 Enfeeble! Not really what I was looking for. At least I have Endurance on almost everyone. However, Iron Arm is paramount to surviving all his Tesla Destructors.


You cheatin bru ?


Actually I recorded it when i did it to make it easier and roll them all without dice.

Didnt even notice no iron arm. Ouch!

Btw!
 jy2 wrote:
However, I do have 1 personal goal.....and that is to deal Tomb King's Ugly Misfits with their first loss.


Over my dead daemon princes body!!!

This message was edited 2 times. Last update was at 2013/04/01 03:06:23


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut





Eye of Terror

 Dezstiny wrote:
@Tomb King

Tyranids:

Flyrant #1 (Warlord): Endurance, Haemorrhage
Flyrant #2: Warp Speed, Haemorrhage
Zoanthrope #1: Endurance, Haemorrhage
Zoanthrope #2: Enfeeble, Endurance
Doom: Terrify
Tervigon #1: Endurance, Life Leech, Haemorrhage
Tervigon #2: Endurance, Life Leech, Warp Speed

Wow....so I didn't get a single Iron Arm! Not good. And only 1 Enfeeble! Not really what I was looking for. At least I have Endurance on almost everyone. However, Iron Arm is paramount to surviving all his Tesla Destructors.


You cheatin bru ?


Those are garbage powers. I really feel bad for jy2. I'd reroll them just for the sake of making the game more entertaining. The daemon prince made out like boss.

My blog... http://greenblowfly.blogspot.com

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Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

 jy2 wrote:
 Tomb King wrote:
Deployment: Place the wraiths with the destroy lord at the front most point exactly 42 1/2 inches from each of your flyrants in the center of my deployment. The daemon prince deploys next to them with the same guidance. The barges deploy with two of them on the side with your walrord flyrant on it and they are no closer then 30 1/2" from your Hive guard brood. The last barge deploys on the other flank of the wraiths with the same guidance. The intent is to deny you any effects on turn one shooting. The rest of the army is in reserves. I will not seize.

Very good.

I am off to dinner now. Due to dinner and then the Walking Dead and then Vikings (on the History Channel), I won't get to your deployment and my 1st Turn until probably after 11PM PST. However, I will try to post all that tonight and will be posting your turn tomorrow (along with my Turn 2).

BTW, did you know that both Ragnar and Bjorn is in the series Vikings? It's a good series and I highly recommend it.



Bot these shows are awesome!

"Decadence Unbound..."

10,000+


 
   
Made in us
Fixture of Dakka





San Jose, CA



Deployment completed.


My Turn 1 will be up tomorrow morning.


 Tomb King wrote:

Walking dead was BOSS! Wont ruin how it ended for those waiting to watch it. What channel is this viking series? I will try and give you my info tonight so you can make an easy transition on turn 1. Also can you separate or have something that lets me know which flyrant is your warlord and which powers are on each of your psykers? Have a legend or something numbering them 1-6 or something and number them in the pics.

Yeah, it was a good episode. Too bad _________ had to die.

Vikings is on the History Channel (channel will vary depending on locale). It is a little like a more historical Game of Thrones.


As for the psychic powers, I swapped out 2 models so that it will be easier to differentiate who is who. See photos above.



 Tomb King wrote:

 jy2 wrote:
However, I do have 1 personal goal.....and that is to deal Tomb King's Ugly Misfits with their first loss.


Over my dead daemon princes body!!!

What's a game without a little smack talking.

Go hide him in the corner and I may consider letting him live. Yeah....


 Dozer Blades wrote:

Those are garbage powers. I really feel bad for jy2. I'd reroll them just for the sake of making the game more entertaining. The daemon prince made out like boss.

No biggie. I'll play through it....with a little tactics and hopefully a lot of luck.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Brainy Zoanthrope






I'm pulling for nids, but it'll be harder with those power rolls.


/

 
   
Made in us
Fixture of Dakka





San Jose, CA


Tyranids Turn 1 posted.


Necrons Turn 1 & Tyranids Turn 2 coming up tonight.





Automatically Appended Next Post:
 Riddick40k wrote:

Bot these shows are awesome!

Yeah. Too bad Walking Dead is done for the season. Now we're probably going to have to wait until October for some more zombie goodness.


 Ol'Dirty wrote:
I'm pulling for nids, but it'll be harder with those power rolls.

Against necrons, I'll need to use every "trick" in the book. Too bad my book doesn't have too many "tricks".

Those powers may make a difference. I am more concerned with the shooting of my opponent than his assault really. That's why I need Iron Arm. Now it's a matter of surviving his "surgical strikes"....how many tesla destructors can 1 MC survive? That will be the key to a tyranid victory IMO.


This message was edited 2 times. Last update was at 2013/04/01 15:34:32



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut





Eye of Terror

If he rolls average for shooting with his barges both Flyrants could end up dead. Very risky plus what is the advantage?

My blog... http://greenblowfly.blogspot.com

Facebook...
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DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
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Perfected Haemonculi Living Sculpture






 jy2 wrote:

Tyranids Turn 1 posted.








Automatically Appended Next Post:
 Riddick40k wrote:

Bot these shows are awesome!

Yeah. Too bad Walking Dead is done for the season. Now we're probably going to have to wait until October for some more zombie goodness.





http://www.imdb.com/title/tt0816711/

   
Made in us
Powerful Ushbati





Manhatten, KS

For starters can you roll all 3 of my powers on the prince? What he gets off and the degree of buffs will affect my moves.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

 Tomb King wrote:
For starters can you roll all 3 of my powers on the prince? What he gets off and the degree of buffs will affect my moves.

Iron Arm passes on a 4,3. Result = 3 (= Strength/Toughness +2)

Boon Perils on 6,6!

Warp Speed passes on a 5,1. Result = 3 (= Attack/Init +2)




Automatically Appended Next Post:
Oops. Forgot about your Spell Familiar.

Re-roll Boon = passes on a 4,6

Don't have my Boon table with me, but this is the result: 31



This message was edited 1 time. Last update was at 2013/04/01 17:31:49



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Perfected Haemonculi Living Sculpture






Have you guys considered just skype videoing the whole game together? It would probably be much smoother.

   
Made in us
Dakka Veteran





I actually prefer the battle report this way. It's definitely more difficult, but I really like seeing the tactics and reasoning behind every move.

Very interested to see the outcome!

Also, the 4, 6 shouldn't pass for Boon. The Daemon Prince is only Ld 9.
   
Made in us
Fixture of Dakka





San Jose, CA

 Red Corsair wrote:
Have you guys considered just skype videoing the whole game together? It would probably be much smoother.

Maybe in the future, I will look into something like that. For now, I'm trying not to do too many new things at once. This Interactive, inter-continental report is already different enough from what we both probably are used to.


Siphen wrote:
I actually prefer the battle report this way. It's definitely more difficult, but I really like seeing the tactics and reasoning behind every move.

Very interested to see the outcome!

Also, the 4, 6 shouldn't pass for Boon. The Daemon Prince is only Ld 9.

You are right. My bad. I don't normally run CSM DP's and forgot he was only LD9.

Anyways, I have already notified TK.

Thanks!

This message was edited 1 time. Last update was at 2013/04/01 19:19:23



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Stalwart Dark Angels Space Marine




Upper Easternshore Maryland

I like the way this battle report is going. It feels more like you are standing around the table discussing tactics and what will happen next. Unlike previous ones that try this from one point of view when the game is over and they already know the outcome then the banter doesn't seem to genuine.

Keep it up Jy2 and Tomb King!
   
Made in us
Powerful Ushbati





Manhatten, KS

Both of the barges on the left flank move back 12" and fire at warlord flyrant. Daemon prince moves 24" to the middle Right most likely ending up behind the ruins on my right flank. He will also and runs 2d6 with fleet to help. His intent is to try and get to your right flank respectively about 19" from nearest tervigon. Wraiths move up 12 and run behind blos terrain again lord at front to take saves from hive guard. Barge on right move to shoot warlord if possible. If not keep it 22" from the second flyrant.

As for the turn. When you have it my turn again can you take a picture from my board edge outwards it is easier to describe the board that way for my movements. Also might be good to roll my reserves and powers in advance.

This message was edited 1 time. Last update was at 2013/04/02 00:03:59


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
The Hive Mind





Did I miss the Nid shooting?

This message was edited 1 time. Last update was at 2013/04/01 22:04:02


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