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Made in us
Dakka Veteran





I've been toying with various IG options, and this lists seems like it might be fairly effective. Hoping for some harsh Dakka love to bring out its true potential.

Doctrines:

Light Infantry
Veterans
Drop Troops 
Iron Discipline (duh...wrote Die Hards originally for some reason) 
Heavy Weapons Platoons

HQ
Junior Officer, standard bearer, Iron Discipline

Elites
5 vets with 3 plasma guns
5 vets with 3 plasma guns
5 vets with 3 plasma guns

Fast Attack
Hellhound
Hellhound
Hellhound

Troops

Platoon
Command Squad with HB
Squad with Missile Launcher
Squad with Missile Launcher

Platoon
Command Squad with HB
Squad with Missile Launcher
Squad with Missile Launcher

Heavy Support

Heavy Weapon Platoon
HQ Squad with Missile Launcher, Light Infantry, Iron Discipline
Squad with 3 lascannons, Light infantry
Squad with 3 lascannons, Light infantry
Squad with 3 lascannons, Light infantry

Heavy Weapon Platoon
HQ Squad with Missile Launcher, Light Infantry, Iron Discipline
Squad with 3 lascannons
Squad with 3 lascannons
Squad with 3 lascannons

Brings me to 1846 points.

It's a fairly hefty 121 models, with a good amount of anti tank/marine firepower. Hopefully the hellhounds can provide enough anti-horde firepower, while the suicide vet squads can deepstrike in and deal with problem areas.

What I think would help (in order of my perceived priority):

More infiltration, especially on the other heavy weapon platoon
Special weapons on the line platoon squads
Better leadership on the HQ

Unsure where to pull the points from.

As with most static IG lists, objectives could be a problem. Still, with enough models and such, I think I could push a few squads (line platoons, probably) forward along with the hellhounds and still have enough firepower to punish whatever is sticking around to shoot at them. I don't have many multi-shot weapons, but I think I have enough high strength weapons to still threaten skimmers and such.

I'm unsure about drop armies. Fear could obviously be a problem, hence my desire to get some more infiltration into the list and help spread units out. Still, there's an awful lot of marine killing firepower, and the vets could help out a lot depending on whether they come in after the marines.

Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in us
Rough Rider with Boomstick





Light Infantry
Veterans
Drop Troops
Die Hards (you will get much more milage from close order drill with this list)
Heavy Weapons Platoons

HQ
Junior Officer, standard bearer, Iron Discipline

Elites
5 vets with 3 plasma guns
5 vets with 3 plasma guns
5 vets with 3 plasma guns

Fast Attack
Hellhound
Hellhound
Hellhound

Troops

Platoon
Command Squad with HB (drop the HB, give him ID)
Squad with Missile Launcher (change to HB, Flamer)
Squad with Missile Launcher (change to HB, Flamer)

Platoon
Command Squad with HB (drop HB, give him ID)
Squad with Missile Launcher (Change to lascannon)
Squad with Missile Launcher (change to lascannon)

Heavy Support

Heavy Weapon Platoon
HQ Squad with Missile Launcher, Light Infantry, Iron Discipline (drop Launcher, LI, ID) add 4 melta guns
Squad with 3 lascannons, Light infantry
Squad with 3 lascannons, Light infantry
Squad with 3 lascannons, Light infantry

Heavy Weapon Platoon
HQ Squad with Missile Launcher, Light Infantry, Iron Discipline (Drop MLauncher, Light Infantry, ID)
Squad with 3 lascannons (add light infantry)
Squad with 3 lascannons (add light Infantry)
Squad with 3 lascannons (add light Infantry)

Things to Remember, have your platoon command squads lead your expensive heavy weapon teams, and have your heavy weapon team command squads lead your line infantry. Your Platoon command squads benifit from COD so they get LD 9 love to spread around. The heavy weapon command squads do not benifit from COD, so the best you will get from them is ld8(got to check the dex). Also this army begs for split deployment. Use it well. Lastly, plan well in advance as to what you are doing with your hellhounds, you can not afford to have a wreck block a fire lane.
   
Made in us
Dakka Veteran





I hadn't considered whether or not the "Guard Infantry" definition included Heavy Support command squads. I'd think it would, as it "includes any command squad".

What's your reasoning behind flamers on the line squads? Seems like wasted points. I'd rather give one squad a plasma gun, I think.

Why remove the heavy weapons from the HQs? I chose the lesser weapons where possible to avoid making them a more tempting target....I'm thinking of them more as small squads than HQs (at least for the line platoon HQs). The line platoons will probably be close to the Army's HQ, so will benefit from its leadership and banner. The HQs that go with the heavy support platoons (assuming I can cram LI into both of them) when infiltrating will need ID. Figure the heavy weapon team can peek out from cover while the rest of the squad cowers and lends its leadership bonus.

What's the thought behind the 4 melta HQ? A suicide drop squad? I've already got three with the veterans, and enough AT to kill just about anything. The meltas cost 40 points...that's 2-3 heavy weapons. I don't see it as being quite as effective.

I hadn't noticed that the bonus from COD ups the officer's leadership, allowing him to better lead nearby units.  Very interesting.  I've always liked the skill, and this makes it that much better.  The question is what doctrine to drop? The vets and drop troops are pretty critical for hitting things (deepstriking termies, whirlwinds, stealthsuits) and heavy weapon platoons are obviously a big factor.  LI will be useful for spreading the army out and giving it more mobility, and also getting better shots at high priority targets hiding behind cover.  ID seems useful, as I have many, many squads and lots of heavy weapons.  Even saving 1 squad from running off the board will more than pay for the points spent, and will possibly earn more points as the unit shoots stuff.


Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in us
Fixture of Dakka





Moore, Ok.

"Why remove the heavy weapons from the HQs?"
beause, if you're able to see them, and fire at them,
then they can see you, and fire back.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Dakka Veteran





Posted By alarmingrick on 03/24/2006 6:01 PM
"Why remove the heavy weapons from the HQs?"
beause, if you're able to see them, and fire at them,
then they can see you, and fire back.


Again, I only really plan on the company HQ and the heavy support platoon HQs (providing I get both platoons LI) focussing on providing leadership.  The two line infantry platoon HQs are really just remnent squads that happen to have a bonus leadership ability.  The company HQ provides a boost for the army's main body, and will probably hide behind cover (or a hellhound, if necessary), while the heavy support HQs infiltrate with their platoons.  They, too, will hide behind cover, but instead of hiding completely, they will have just the heavy weapon team peeking out from behind cover to add fire to the 3 AT teams.  If the unit gets shot at, only the AT team can die, as only it is in LOS, so the HQ is still above 50%.  That also means less fire directed at the 3 AT squads that are sure to be nearby.  If it's ignored, it's an extra infiltrating missile launcher I get.  Seems like a reasonable approach to me.  Normally, I'd stick a few plasma guns in the infiltrating HQ to use as a counter-assault element, but that's expensive, and these infiltrating squads (and the army in general) already has a lot of firepower.  Better to stick with the ranged theme and milk it for all it's worth, I think. 

Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in us
Dakka Veteran





I think the Close Order Drill is probably worthwhile enough to force into the list. With that said, here's the revised list. It's cleaner overall, I think, and should be fairly effective.

Doctrines:

Light Infantry
Close Order Drill
Drop Troops
Iron Discipline
Heavy Weapons Platoons

HQ
Junior Officer, standard bearer, Iron Discipline, plasma gun

Elites
5 vets with 3 plasma guns


Fast Attack
Hellhound
Hellhound
Hellhound

Troops

Platoon
Command Squad with 4 plasma guns (drop troops, replace suicide vet squad from previous list)
Squad with Missile Launcher, plasma gun
Squad with Missile Launcher, plasma gun

Platoon
Command Squad with 4 plasma guns (drop troops, replace suicide vet squad from previous list)
Squad with Missile Launcher, plasma gun
Squad with Missile Launcher, plasma gun

Heavy Support

Heavy Weapon Platoon
HQ Squad with Missile Launcher, Light Infantry, Iron Discipline
Squad with 3 lascannons, Light infantry
Squad with 3 lascannons, Light infantry
Squad with 3 lascannons, Light infantry

Heavy Weapon Platoon
HQ Squad with Missile Launcher, Light Infantry, Iron Discipline
Squad with 3 lascannons, Light infantry
Squad with 3 lascannons, Light infantry
Squad with 3 lascannons, Light infantry

Ends at 1846 points again. Two powerful infiltrating units, and a decent core of troops to operate around. The hellhounds again will hopefully provide a decent anti-horde punch, as well as some options against drop troops (template can cause lots of wounds, can setup around the HQ to protect from fire, line up to slow retreat from fear, etc). No one unit stands out as incredibly expensive or effective, which gives me flexibility and resilience aganst enemy attacks. It's a decent 111 models and 19 scoring units. Toughest problems I see are working spacing issues to ensure assaulty enemies don't advance from unit to unit (although fear/podding marines and the recent discussion of three whirlwind armies is also disturbing).

Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
 
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