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Made in au
Fresh-Faced New User




Australia

Hi there, here is my first attempt at an Emperor's Children chaos marines list

The goal is to be fluffy, but competitive enough not to get stomped everytime I play

HQ

Chaos Lord-162
Terminator Armour
Mark Of Slaanesh
Lightning Claw
Powerfist
Sigil Of Corruption

Elites

Chaos Terminators - 445
Chaos Terminator Champion-Dual Lightning Claws
Chaos Terminator-Dual Lightning Claws
Chaos Terminator - Powerfist + Reaper Autocannon
Chaos Terminator - Powerfist
Mark Of Slaanesh

Land Raider
Dirge Caster

Troops

Noise Marines - 182
Noise Champion - Doomsiren + Power Sword
Noise Marines x 5 - Close Combat Weapon + Bolter + Bolt Pistol
Rhino

Noise Marines - 182
Noise Champion - Doomsiren + Power Sword
Noise Marines x 5 - Close Combat Weapon + Bolter + Bolt Pistol
Rhino

Noise Marines - 316
Noise Champion - Power Sword
Noise Marines x 2 - Blastmaster
Noise Marines x 9 - Sonic Blaster

Fast Attack

Raptors - 170
Raptor Champion - Power Sword
Raptors x 2 - Meltaguns
Raptor - Icon Of Excess
Raptor
Mark of Slaanesh

Raptors - 170
Raptor Champion - Power Sword
Raptors x 2 - Meltaguns
Raptor - Icon Of Excess
Raptor
Mark Of Slaanesh

Heldrake - 170
Baleflamer

Heavy Support

Havocs - 185
Havoc Champion
Havocs x 4 - Missile Launchers + Flakk MIssiles
Mark Of Slaanesh

Total - 1982
Looking for comments and criticism, thank you


   
Made in us
Chaos Space Marine dedicated to Slaanesh




Ah, the Emperor's Children. Such good stuff to work with. I like the list overall, but here are a few changes I would make:

1. Change out the Reaper Autocannon on your one Termie and give him and the other PF Termie Combi-Plasmas. You have them kitted out for close combat, where the Reaper does no good. The Combi-Plasmas will give you 4 AP2 rapid-fire shots before a charge to help soften up enemy Termies(Deathwing Knights are terrifying in CC).

2. Switch out the Icon of Excess for the Icon of Vengeance on your Raptors. I used to run the IoE on my raptors, but I found them dying to failed Morale tests more often than anything else. FnP is awesome and all, but having units that won't run after taking two hits is much better for a unit that's supposed to be chasing down tanks.

3. There is quite a bit of debate on the usefulness of Flakk Missile Havocs. You pay through the nose for versatility, but math dictates that 4 Autocannons have almost the same chance of dropping a flier. With that in mind, I forgo Missile Launchers in my army in favor of Autocannons while I pump up my Noise Marines with Blastmasters. That way I have my small blasts of Marine-killing from the BMs and enough dakka to drop an enemy Heldrake comfortably(because that is quite common to face with Allies and all). It's a personal preference more than anything, but it will change how your army prioritizes targets.
   
Made in gb
Rogue Grot Kannon Gunna





You definitely need to get rid of the reaper autocannon on the terminators, its only available if you take 5 terminators in a unit.

You could do with a ADL (+Quad gun, which is the same price as 4 flakk missile launchers and better as it is TL and you get the defense line) to sit the havocs and possibly some noise marines behind and a couple of rhinos to advance noisemarines, either late in the game or to support the terminator push and help block LOS to the raptors (if they are bouncing across the board). If you are facing spammed plasma and melta then the terminators may need a little assistance the turn after they rip through their first unit.

 
   
Made in gb
Purposeful Hammerhead Pilot





London

You really should take some blast masters in the noice marine squads. Stationary I think they are one of the best guns in the game (IMO anyway) S8 AP3 blast that ignores cover will ID most MEQ or worse characters and give any basic troops that arnt in terminator armor a bad day. 30pts per gun is expensive but i totally think its worth it.

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Made in dk
Sneaky Sniper Drone



Denmark

I would lose the power weapon in the large NM squad as these guys have the range to stay out of cc.
In the two smaller squads I would switch the boltguns for cc weapons instead of buying them separately. The points saved I would spend on VotLW which should come in handy when facing meqs.

This message was edited 1 time. Last update was at 2013/05/03 14:02:53


 
   
Made in au
Fresh-Faced New User




Australia

Thanks for the replies guys

Okay, the reaper autocannon is gone, i somehow overlooked that I needed 5 men to take it (It was only in there because of Rule of Cool anyway )

What do people think about the large noise marine squad with two blastmasters, would I be better off taking two squads with one blastmaster each? Or do they work better in a large blob?

@blakman, I feel as though VotLW is kind of a waste on fearless units, as its completely useless when not facing marines, however I wasnt sure about the CCW and bolters, the versatility is useful, but maybe not worth the points

FInally, the flakk havocs - I threw them in there because I had the points left, and no dedicated anti air - I could take the ADL + quad gun instead and park my dakka noise marines in there, but I feel like this might leave me with too few units on the table to spread out my opponents fire, thoughts?

Thanks again for the replies, keep em coming

   
Made in dk
Sneaky Sniper Drone



Denmark

Well if your local meta is unlike the majority of the rest of the world and meq armies are a rare sight there, then VotLW is very wasted, I agree.
There is however sometimes (very seldom I admit) when having that +1 ld helps even tho your troops are fearless. A few examples from the top of my head is the telepathy powers Dominate, Terrify and Psychic Shriek where having that little extra in ld can make a world of difference.
   
Made in gb
Rogue Grot Kannon Gunna





Damien197 wrote:
Thanks for the replies guys


What do people think about the large noise marine squad with two blastmasters, would I be better off taking two squads with one blastmaster each? Or do they work better in a large blob?



Check out the Codex FAQs from the GW website. The noise marines are FAQ-ed to allow them to take two blastmasters in the smaller 5 marine units; so that's the way to go if they are shooty support units.

 
   
 
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