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Made in no
Grisly Ghost Ark Driver





6 wraiths (18 attacks) have better DMG output than 10 lychguard (20) , DMG 2 winning over AP-3 and 2 more attacks, even with MWBD and reroll 1s to wound for the lychguard.

18 wounds T5/3++ is in itself more resilient than 20 wounds T5/4++ , or not much different. Does he mean to play them for their RP?

Furthermore lychguard need to get closer to their targets than wraiths, because if they fail they are sitting ducks waggling along 5" a turn, can't advance 15" through things, and charge like wraiths. This makes them vulnerable to chaff/screening or they would need to wait a turn before they jump.
   
Made in us
Numberless Necron Warrior




 rvd1ofakind wrote:
To be fair..... Necrons cannot win in a straight up fight. They are overcosted and GW admits that (hence the comfirmed points drops in CA). So you might as well go for tricks and gimmicks...


Do you have a source on GW confirming that?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Necronplayer wrote:
 rvd1ofakind wrote:
To be fair..... Necrons cannot win in a straight up fight. They are overcosted and GW admits that (hence the comfirmed points drops in CA). So you might as well go for tricks and gimmicks...


Do you have a source on GW confirming that?


He is the source, iirc.
Don't expect anymore information than that, apparently due to non disclosure agreements.

This message was edited 1 time. Last update was at 2018/09/20 18:00:24


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 rvd1ofakind wrote:
To be fair..... Necrons cannot win in a straight up fight. They are overcosted and GW admits that (hence the comfirmed points drops in CA). So you might as well go for tricks and gimmicks...


Out of curiosity, where did they confirm the points drops? i'd like to read up on it if possible.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Decrepit Dakkanaut






UK

 iGuy91 wrote:
 rvd1ofakind wrote:
To be fair..... Necrons cannot win in a straight up fight. They are overcosted and GW admits that (hence the comfirmed points drops in CA). So you might as well go for tricks and gimmicks...


Out of curiosity, where did they confirm the points drops? i'd like to read up on it if possible.


https://www.dakkadakka.com/dakkaforum/posts/list/5040/752626.page#10126530

We've been through it before, to the point where he became rather agitated and said he was done posting about it because he didn't like the idea of not being immediately taken at his word.

I wouldn't say it's particularly worth pursuing.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Avatar 720 wrote:
 iGuy91 wrote:
 rvd1ofakind wrote:
To be fair..... Necrons cannot win in a straight up fight. They are overcosted and GW admits that (hence the comfirmed points drops in CA). So you might as well go for tricks and gimmicks...


Out of curiosity, where did they confirm the points drops? i'd like to read up on it if possible.


https://www.dakkadakka.com/dakkaforum/posts/list/5040/752626.page#10126530

We've been through it before, to the point where he became rather agitated and said he was done posting about it because he didn't like the idea of not being immediately taken at his word.

I wouldn't say it's particularly worth pursuing.


To be fair, if it is due to a NDA he can't be expected to give us more details or his sources.
We'll just have to wait.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Not trying to stir the pot. Figured there was a source online that had the rumors out he was referencing. No big deal.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Decrepit Dakkanaut






UK

 CthuluIsSpy wrote:
 Avatar 720 wrote:
 iGuy91 wrote:
 rvd1ofakind wrote:
To be fair..... Necrons cannot win in a straight up fight. They are overcosted and GW admits that (hence the comfirmed points drops in CA). So you might as well go for tricks and gimmicks...


Out of curiosity, where did they confirm the points drops? i'd like to read up on it if possible.


https://www.dakkadakka.com/dakkaforum/posts/list/5040/752626.page#10126530

We've been through it before, to the point where he became rather agitated and said he was done posting about it because he didn't like the idea of not being immediately taken at his word.

I wouldn't say it's particularly worth pursuing.


To be fair, if it is due to a NDA he can't be expected to give us more details or his sources.
We'll just have to wait.


The first time, I don't think I ever said he was wrong or that I expected him to be more open; the only thing I pointed out was how he seemed unwilling to accept that such little evidence naturally breeds doubt, and then he started getting worked up.

Even now I'm not contradicting him, simply pointing out that if you're already skeptical there's not much point in looking for clarification, both because it's all he currently has, and his past posts seem to imply at best a contempt for doubt.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in lt
Mysterious Techpriest






Ofc it isn't 100% in your eyes. But all the signs point to that(most resold army in FB, Necron only players abandoning it, all top players have it in bottom 3 factions - GW heard all this at Nova) plus my very trusted source outright confirmed it.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Fresh-Faced New User





Do you think we'll see big changes to the Tesseract Vault? I think limiting it to a 0-1 option in matched play would be an easy fix without upping the cost of it massively, I think its pretty well costed at the moment.

This message was edited 1 time. Last update was at 2018/09/20 20:13:29


 
   
Made in us
Freaky Flayed One




IDK if straight up point drops would be enough. It would have to be pretty significant across most the board, and that might just make the army too OP.

Personally I'd just like a boost to our Anti-Tank guns, but that is just me.
   
Made in us
Decrepit Dakkanaut




 rvd1ofakind wrote:
Ofc it isn't 100% in your eyes. But all the signs point to that(most resold army in FB, Necron only players abandoning it, all top players have it in bottom 3 factions - GW heard all this at Nova) plus my very trusted source outright confirmed it.

I just want to know what else your trusted source got right. Yeah it is likely stuff will get price cuts, but if it by a huge amount obviously we don't want to be disappointed.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 p5freak wrote:
So thats how the guys look like who failed at writing a decent codex.




I had the same thought. They should have pixelated their faces and modulated their voices for their many crimes against the Necrontyr...


   
Made in lt
Mysterious Techpriest






 Towenaar wrote:
Do you think we'll see big changes to the Tesseract Vault? I think limiting it to a 0-1 option in matched play would be an easy fix without upping the cost of it massively, I think its pretty well costed at the moment.

I'm almost certain something will change about it... Which is annoying as 1 TV is perfectly fine, 2 is really good and 3 is broken (not OP. It auto-wins or auto-loses every game). The problem is ofc the 3 vault list in team tournaments. Because the best list in team tournaments is a broken list - you pick your matchups so you just sent this list against your opponent's list which is weak to it.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
 rvd1ofakind wrote:
Ofc it isn't 100% in your eyes. But all the signs point to that(most resold army in FB, Necron only players abandoning it, all top players have it in bottom 3 factions - GW heard all this at Nova) plus my very trusted source outright confirmed it.

I just want to know what else your trusted source got right. Yeah it is likely stuff will get price cuts, but if it by a huge amount obviously we don't want to be disappointed.

I don't trust my source because of previous correct leaks. I have other reasons - there is no chance in hell my source is lying, let's just put it that way.

This message was edited 1 time. Last update was at 2018/09/21 02:51:45


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Loyal Necron Lychguard





 adamsouza wrote:
 p5freak wrote:
So thats how the guys look like who failed at writing a decent codex.




I had the same thought. They should have pixelated their faces and modulated their voices for their many crimes against the Necrontyr...


The whole video I was foolishly expecting them to say something new I hadn't heard or thought of myself before, but obviously that didn't happen. Even the lore they talked about was just rehashes of what's been the Necron story since 5th edition; like, the Thousand Sons codex for example has really wonky rules that severely punish you for trying to make a proper Thousand Sons army, but at least the lore section is incredible and has a lot of cool, new stuff. The Necron codex is just phoned in on every front.
   
Made in us
Stalwart Space Marine




(re. points drops in CA)

On the down side, that's going to be a loooooooong wait between the FAQ and Chapter Approved.

This message was edited 1 time. Last update was at 2018/09/21 09:17:12


 
   
Made in se
Bonkers Buggy Driver with Rockets





Stockholm, Sweden

I am really liking the idea of the Resurrection Orb being able to resurrect (by allowing RP rolls) a wiped out unit. Totally fluffy and suitably powerful for a 30p one use item. Would love if that idea made it into CA.

Oguhmek paints Orks (and Necrons): 'Ere we go!
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

So...our resident Tau player at my FLGS is getting a riptide. How do we deal with it? Yet more destroyers? Keep in mind that we tend to play 1k games, so no murder blobs of 6 destroyers or 10 lychguard in a monolith or something.

This message was edited 2 times. Last update was at 2018/09/22 20:47:54


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in no
Grisly Ghost Ark Driver





 CthuluIsSpy wrote:
So...our resident Tau player at my FLGS is getting a riptide. How do we deal with it? Yet more destroyers? Keep in mind that we tend to play 1k games, so no murder blobs of 6 destroyers or 10 lychguard in a monolith or something.


If you get first turn, a DDA should make nice work of it
   
Made in fr
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on the forum. Obviously

torblind wrote:
 CthuluIsSpy wrote:
So...our resident Tau player at my FLGS is getting a riptide. How do we deal with it? Yet more destroyers? Keep in mind that we tend to play 1k games, so no murder blobs of 6 destroyers or 10 lychguard in a monolith or something.


If you get first turn, a DDA should make nice work of it


And if I don't get first turn, don't have a DDA or he does the smart thing and hides it?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in no
Grisly Ghost Ark Driver





 CthuluIsSpy wrote:
torblind wrote:
 CthuluIsSpy wrote:
So...our resident Tau player at my FLGS is getting a riptide. How do we deal with it? Yet more destroyers? Keep in mind that we tend to play 1k games, so no murder blobs of 6 destroyers or 10 lychguard in a monolith or something.


If you get first turn, a DDA should make nice work of it


And if I don't get first turn, don't have a DDA or he does the smart thing and hides it?


if he hides it he cant shoot with it.

Depends on what kind of terrain you play with of course. Wraiths might make it up there eventually. Nephrek destroyers probably get one good chance to take him down, but it'll be against 3++. Remember it'll be worthwhile to bring him down one bracket too. Suddenly he's hitting on 5s. Or burning through his CPs. The Riptide while strong, isn't the auto-take it used to be.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

torblind wrote:
 CthuluIsSpy wrote:
torblind wrote:
 CthuluIsSpy wrote:
So...our resident Tau player at my FLGS is getting a riptide. How do we deal with it? Yet more destroyers? Keep in mind that we tend to play 1k games, so no murder blobs of 6 destroyers or 10 lychguard in a monolith or something.


If you get first turn, a DDA should make nice work of it


And if I don't get first turn, don't have a DDA or he does the smart thing and hides it?


if he hides it he cant shoot with it.

Depends on what kind of terrain you play with of course. Wraiths might make it up there eventually. Nephrek destroyers probably get one good chance to take him down, but it'll be against 3++. Remember it'll be worthwhile to bring him down one bracket too. Suddenly he's hitting on 5s. Or burning through his CPs. The Riptide while strong, isn't the auto-take it used to be.


Can't he move and shoot with it though? Or is that a bad idea with riptides? I'm not too familiar with Tau this edition.

This message was edited 1 time. Last update was at 2018/09/22 23:32:47


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in dk
Loyal Necron Lychguard






 CthuluIsSpy wrote:
torblind wrote:
 CthuluIsSpy wrote:
torblind wrote:
 CthuluIsSpy wrote:
So...our resident Tau player at my FLGS is getting a riptide. How do we deal with it? Yet more destroyers? Keep in mind that we tend to play 1k games, so no murder blobs of 6 destroyers or 10 lychguard in a monolith or something.


If you get first turn, a DDA should make nice work of it


And if I don't get first turn, don't have a DDA or he does the smart thing and hides it?


if he hides it he cant shoot with it.

Depends on what kind of terrain you play with of course. Wraiths might make it up there eventually. Nephrek destroyers probably get one good chance to take him down, but it'll be against 3++. Remember it'll be worthwhile to bring him down one bracket too. Suddenly he's hitting on 5s. Or burning through his CPs. The Riptide while strong, isn't the auto-take it used to be.


Can't he move and shoot with it though? Or is that a bad idea with riptides? I'm not too familiar with Tau this edition.

BS 4+. It's main weapon is a heavy weapon, so 5+ if it moves. It doesn't seem that scary on paper, I think I played Tau twice or maybe three times since the drop of 8th though. Just keep removing anti-infantry from your list until it starts hurting and then replace all that with ranged anti-vehicle. I wouldn't want any true melee units against Tau, might as well ignore their advantage at Overwatch and beat them at their own game.

I'd take something like 1 Cloaktek, 2x6 Destroyers, 1 Doomsday Ark, spend what's left on Scarab Swarms, that's a pretty brutal 1k list. Once you get rid of enemy anti-tank all you have to do is take cover with your Destroyers and slowly eradicate them, 3 W T5 2+ Sv regenerating 6 W/turn is impossible to get rid of in the mid game for D1 AP- weapons. I don't think our Troops can compete with Tau troops very effectively and Destroyers with their 18 wounds T5 are way easier to get Reanimation on compared to 10 W Immortals with T4. If your opponents start spamming anti-vehicle just switch to Scarab Swarm/Warrior spam backed by a Ghost Ark every couple of games to keep them on their toes. How about you post your collection so we can help you figure out what you can actually do, I'm geussing since you said "what if I don't have a DDA" and "1k pts" you still don't have a large collection? What do we have to work with?
   
Made in no
Grisly Ghost Ark Driver





 vict0988 wrote:
 CthuluIsSpy wrote:
torblind wrote:
 CthuluIsSpy wrote:
torblind wrote:
 CthuluIsSpy wrote:
So...our resident Tau player at my FLGS is getting a riptide. How do we deal with it? Yet more destroyers? Keep in mind that we tend to play 1k games, so no murder blobs of 6 destroyers or 10 lychguard in a monolith or something.


If you get first turn, a DDA should make nice work of it


And if I don't get first turn, don't have a DDA or he does the smart thing and hides it?


if he hides it he cant shoot with it.

Depends on what kind of terrain you play with of course. Wraiths might make it up there eventually. Nephrek destroyers probably get one good chance to take him down, but it'll be against 3++. Remember it'll be worthwhile to bring him down one bracket too. Suddenly he's hitting on 5s. Or burning through his CPs. The Riptide while strong, isn't the auto-take it used to be.


Can't he move and shoot with it though? Or is that a bad idea with riptides? I'm not too familiar with Tau this edition.

BS 4+. It's main weapon is a heavy weapon, so 5+ if it moves. It doesn't seem that scary on paper, I think I played Tau twice or maybe three times since the drop of 8th though. Just keep removing anti-infantry from your list until it starts hurting and then replace all that with ranged anti-vehicle. I wouldn't want any true melee units against Tau, might as well ignore their advantage at Overwatch and beat them at their own game.

I'd take something like 1 Cloaktek, 2x6 Destroyers, 1 Doomsday Ark, spend what's left on Scarab Swarms, that's a pretty brutal 1k list. Once you get rid of enemy anti-tank all you have to do is take cover with your Destroyers and slowly eradicate them, 3 W T5 2+ Sv regenerating 6 W/turn is impossible to get rid of in the mid game for D1 AP- weapons. I don't think our Troops can compete with Tau troops very effectively and Destroyers with their 18 wounds T5 are way easier to get Reanimation on compared to 10 W Immortals with T4. If your opponents start spamming anti-vehicle just switch to Scarab Swarm/Warrior spam backed by a Ghost Ark every couple of games to keep them on their toes. How about you post your collection so we can help you figure out what you can actually do, I'm geussing since you said "what if I don't have a DDA" and "1k pts" you still don't have a large collection? What do we have to work with?


Also the Deceiver is great for bringing units across the board without suffering from the long range of the fire warriors. I played a Mephrit Silver Tide against Tau once with great success, no destroyers and no DDAs but had 6 wraiths. Deceiver brought warriors into rapid fire range for 40 shots S4/AP-2. This ate through the Riptide in 2 turns.

https://www.dakkadakka.com/dakkaforum/posts/list/4230/752626.page#10027345

This message was edited 1 time. Last update was at 2018/09/23 06:46:43


 
   
Made in us
Regular Dakkanaut




Just took on spacewolves + guard with:

CCB
Cryptek

3x10 Immortals

Deciever
2x Tesseract Arcs

Was a super close game near the end. I forgot to use stratagems to case a free power a couple of turns.

Time's Arrow was a superstar on t1 and t2, popping characters when applicable.

I kitted out my powers a bit poorly, but still did fine.

In the end I had 1 full immortal squad, and both HQs alive, with a second immortal squad down to a single model. Opponent called it after CCB charged and killed Pask, he was left with two guard squads.

Super fun.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 vict0988 wrote:
 CthuluIsSpy wrote:
torblind wrote:
 CthuluIsSpy wrote:
torblind wrote:
 CthuluIsSpy wrote:
So...our resident Tau player at my FLGS is getting a riptide. How do we deal with it? Yet more destroyers? Keep in mind that we tend to play 1k games, so no murder blobs of 6 destroyers or 10 lychguard in a monolith or something.


If you get first turn, a DDA should make nice work of it


And if I don't get first turn, don't have a DDA or he does the smart thing and hides it?


if he hides it he cant shoot with it.

Depends on what kind of terrain you play with of course. Wraiths might make it up there eventually. Nephrek destroyers probably get one good chance to take him down, but it'll be against 3++. Remember it'll be worthwhile to bring him down one bracket too. Suddenly he's hitting on 5s. Or burning through his CPs. The Riptide while strong, isn't the auto-take it used to be.


Can't he move and shoot with it though? Or is that a bad idea with riptides? I'm not too familiar with Tau this edition.

BS 4+. It's main weapon is a heavy weapon, so 5+ if it moves. It doesn't seem that scary on paper, I think I played Tau twice or maybe three times since the drop of 8th though. Just keep removing anti-infantry from your list until it starts hurting and then replace all that with ranged anti-vehicle. I wouldn't want any true melee units against Tau, might as well ignore their advantage at Overwatch and beat them at their own game.

I'd take something like 1 Cloaktek, 2x6 Destroyers, 1 Doomsday Ark, spend what's left on Scarab Swarms, that's a pretty brutal 1k list. Once you get rid of enemy anti-tank all you have to do is take cover with your Destroyers and slowly eradicate them, 3 W T5 2+ Sv regenerating 6 W/turn is impossible to get rid of in the mid game for D1 AP- weapons. I don't think our Troops can compete with Tau troops very effectively and Destroyers with their 18 wounds T5 are way easier to get Reanimation on compared to 10 W Immortals with T4. If your opponents start spamming anti-vehicle just switch to Scarab Swarm/Warrior spam backed by a Ghost Ark every couple of games to keep them on their toes. How about you post your collection so we can help you figure out what you can actually do, I'm geussing since you said "what if I don't have a DDA" and "1k pts" you still don't have a large collection? What do we have to work with?


Huh, could have sworn that it had assault weapons.
I could field the cloaktek and destroyers, but the DA is still nowhere near finished. I do have one, but I only field finished models. I should really get my backlog cleared -_-
Anyway,
I have
1 Lord
1 Overlord
1 Chronotek
1 cloaktek
1 destroyer lord
1 nightbringer
80 warrriors
10 gauss immortals
5 tesla immortals
9 swarms
6 flayed ones
10 scytheguard (5 of them pariahs, 5 unpainted)
5 shieldguard
4 wraiths (2 of them being painted)
6 destroyers
2 heavy destroyers
10 deathmarks
1 nightscythe
1 monolith
1 annihilation barge
1 ghost ark
1 doomsday ark (still waiting assembly, which will take a while, because the Arks are a bitch to work with and I'd rather get the infantry done.)
1 deceiver

I could totally field more than 1k points. Its just that most players at my FLGS are just starting, so they tend to ask for 1k point games.

This message was edited 3 times. Last update was at 2018/09/23 10:12:22


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

I play against Tau a lot, so a couple notes for you:

- Kill shield drones first. Bring all the fire power you want, but if you don't cut those drones down, you'll never kill the riptides until it's too late.

- Riptides can take a bit of wargear that allows the to move and fire heavies without penalty.

- While they are BS4 on paper, it's not difficult for them to get to BS3 with rerolls through various abilities.

- Don't under estimate mass fire warriors backed up by a cadre.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Maelstrom808 wrote:
I play against Tau a lot, so a couple notes for you:

- Kill shield drones first. Bring all the fire power you want, but if you don't cut those drones down, you'll never kill the riptides until it's too late.

- Riptides can take a bit of wargear that allows the to move and fire heavies without penalty.

- While they are BS4 on paper, it's not difficult for them to get to BS3 with rerolls through various abilities.

- Don't under estimate mass fire warriors backed up by a cadre.


Yeah, I played against him yesterday (no riptide, thankfully. Hasn't arrived yet), and whilst he did make a few mistakes (forgot Stealth suits can fly, did savior protocols completely wrong, etc. After the game I had to look that up on forums to see what was going on), he did get the Firewarrior combo right. They can fire a lot of shots at a surprisingly long range.
He had that drone that increases pulse weapon range by 6" + fireblade dude + 10 Firewarriors. He can fire 30 pulse rifle shots at 18". After nearly killing my destroyers (which just arrived and blew up his crisis suits. Had to land close because we were playing Cloak and Shadows), I pretty much went "yeah, nope" and moved them 24" away from the firewarriors so I could regain some losses and take potshots at them.

This message was edited 2 times. Last update was at 2018/09/23 11:54:11


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A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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Decrepit Dakkanaut






UK

I think the Target Lock is the wargear that lets them move and fire heavy weapons; one of the basic Battlesuit support upgrades Tau can take, so not exactly a rarity either.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

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Ephrata, PA

So my apologies if this was covered elsewhere, but the wife just surprised me with a box of Lychguard/Praetorians. I eventually plan on getting at least 1 unit of both because I love a good fluffy army on display, but for now my army is still slowly growing, so I need to get what the better of the two to the table.

So wise members of Dakka, which unit should I build it up as? I'm personally thinking Praetorians with the RoC, for the extra move and shoot. Plus the Fly keyword is good to have.

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