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![[Post New]](/s/i/i.gif) 2013/05/24 01:24:45
Subject: Area Terrain and the WraithKnight
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Aspirant Tech-Adept
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So if I understand things correctly a Wraithknight standing in/on area terrain will get a cover save. Will this lead to ridiculous things like a wraithknight standing on a crater and getting a save.
Is this a concern? Is this a failure of GW to think how such enormous models interact with the rules?
Should it get a save if it is in area terrain that is ankle high?
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![[Post New]](/s/i/i.gif) 2013/05/24 01:31:00
Subject: Area Terrain and the WraithKnight
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[MOD]
Making Stuff
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There's no reason you can't rule that certain area terrain features won't provide cover to large models when you discuss terrain with your opponent before the game.
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![[Post New]](/s/i/i.gif) 2013/05/24 01:53:50
Subject: Area Terrain and the WraithKnight
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Fixture of Dakka
Vanished Completely
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While I will agree with you that it is ridiculous, the wording is pretty clear within the rulebook. Any model that is inside the boundary of all area terrain, excluding open ground, gains a cover save of some type. You can easily talk to your opponent about limiting the cover save to 25% or more, as per the line of sight requirements, but if they want to play by the rules you will be forced to comply or forfeit.
What really is curious is the fact it isn't just limited to large and over sized models. With the way the entry has been written, the area terrain can be nothing more then a baseboard, different coloration on the map or a sprinkling of sand. Now of course a reasonable person would actually add some features to said terrain, and I think you would be justified telling them to get some real terrain if they try to leave it barren.
Still that leave situations where a model could be standing on the boundary of this terrain, with the enemy having a clear line of sight and still gain a cover save because it's toes are berried in the sand....
Welcome to Warhammer 40k, where the rules do not have to make sense.
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This message was edited 1 time. Last update was at 2013/05/24 01:55:26
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/05/24 02:20:09
Subject: Area Terrain and the WraithKnight
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Nasty Nob on Warbike with Klaw
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It's an abstract system.
That crater could be fresh, kicking out a huge amount of smoke. Radiation from it could be interfering with scanners.
And it may well have a suitable save to never need to stand in a crater. Time will tell.
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![[Post New]](/s/i/i.gif) 2013/05/24 02:28:22
Subject: Area Terrain and the WraithKnight
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Rough Rider with Boomstick
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I agree but I think the rules are good, because in a non competitive game, a quick look can say if its 25% or not but maybe in a heated tournament where the cover save could save his life, that 25% get very hard to measure. Grendel083 also makes a very valid point.
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My blog! 1,500 Points II 1,500 Points II 125
Have a nice day. |
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![[Post New]](/s/i/i.gif) 2013/05/24 02:31:17
Subject: Area Terrain and the WraithKnight
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Fixture of Dakka
Vanished Completely
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Very nice point there, we can simply assume something about that area is 'off' and that gives the cover save.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/05/24 03:25:52
Subject: Area Terrain and the WraithKnight
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The Hive Mind
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It's strange that no one questions a normal infantry model getting a save for having a toe buried in the sand, but MCs (and FMCs) are a nono.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/05/24 03:28:44
Subject: Area Terrain and the WraithKnight
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Dakka Veteran
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I really don't know why they kept the 25% override for vehicles, but not for monsters.
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![[Post New]](/s/i/i.gif) 2013/05/24 04:34:48
Subject: Area Terrain and the WraithKnight
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Cosmic Joe
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Cuz the whole point of this edition was to nerf vehicles.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2013/05/24 17:24:30
Subject: Re:Area Terrain and the WraithKnight
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Hellion Hitting and Running
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This is the problem of having something TLOS, and then something abstract like big gigantic T-rex getting 4+ cover save from a puddle of water... Yay GW?
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![[Post New]](/s/i/i.gif) 2013/05/24 19:59:32
Subject: Area Terrain and the WraithKnight
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[MOD]
Making Stuff
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Again, it's not a problem, because you're supposed to discuss these things with your opponent before the game.
Just as Dangerous Terrain doesn't necessarily have to be Dangerous for everyone (you could, for example, decide that a piece of terrain containing toxic cacti is Dangerous to infantry, but not to vehicles) you could as easily decide that a given piece of area terrain only grants cover to models that are short enough to actually be obscured by it.
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![[Post New]](/s/i/i.gif) 2013/05/25 02:30:12
Subject: Re:Area Terrain and the WraithKnight
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Bounding Assault Marine
East Bay, USA
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Is it ridiculous? yes. Is it legal? yes. The fact of the matter is the player with the Wraithknight with a toe in area terrain getting a 5+ cover save will think its a good rule and the person shooting the Wraithknight with a toe in area terrain getting a 5+ cover, won't. The abstract nature of area terrain keeps things simple and won't let arguments over what is and isn't 25% cover lead to table flips and holes punched in walls.
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![[Post New]](/s/i/i.gif) 2013/05/25 18:42:20
Subject: Area Terrain and the WraithKnight
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Lead-Footed Trukkboy Driver
Oklahoma
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Most likely the Wraithknight will be like the riptide and have an invul save of 5 or better. That means area terrain wont mean anything as it has a standing save that is equal to or better.
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![[Post New]](/s/i/i.gif) 2013/05/25 18:45:21
Subject: Re:Area Terrain and the WraithKnight
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Regular Dakkanaut
greensboro,northcarolina
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Go to rulebook in 40k pg.75 he has to be atlest 25% obscured to get the save.
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![[Post New]](/s/i/i.gif) 2013/05/25 18:48:36
Subject: Area Terrain and the WraithKnight
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Homicidal Veteran Blood Angel Assault Marine
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Yeah, really it's just a matter of talking to opponents. Part of the reason for ambiguity is so that if people want to play but don't have terrain, you can use other things and go "hey, this counts as x, agreed?" prior to the game.
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![[Post New]](/s/i/i.gif) 2013/05/25 19:04:45
Subject: Re:Area Terrain and the WraithKnight
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The Hive Mind
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That's for vehicles. He's not a vehicle.
MCs don't have the same restriction.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/05/25 19:23:47
Subject: Area Terrain and the WraithKnight
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Powerful Phoenix Lord
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Though the Wraithknight might be a Walker with a base. We won't know until the codex comes out.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/05/26 00:29:51
Subject: Area Terrain and the WraithKnight
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Sergeant First Class
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How is it any more ridiculous for a Flyrant or a Riptide to obtain the same save?
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![[Post New]](/s/i/i.gif) 2013/05/26 01:16:58
Subject: Area Terrain and the WraithKnight
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Regular Dakkanaut
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The models cool and all but its bascially a knight titan,,,,,,good grief ,how is that gonna get a cover save from something barely covering its feet,
Im sorry but if someone tried that with my Id decree shenanigans
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![[Post New]](/s/i/i.gif) 2013/05/26 02:01:33
Subject: Area Terrain and the WraithKnight
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Nasty Nob on Warbike with Klaw
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Shenanigans? How is following a rule shenanigans?
I'm just waiting for the "Does the ADL give a cover save to Wraithknights?" threads to start....
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This message was edited 1 time. Last update was at 2013/05/26 02:02:58
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![[Post New]](/s/i/i.gif) 2013/05/26 02:14:53
Subject: Area Terrain and the WraithKnight
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Land Raider Pilot on Cruise Control
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grendel083 wrote:It's an abstract system.
That crater could be fresh, kicking out a huge amount of smoke. Radiation from it could be interfering with scanners.
And it may well have a suitable save to never need to stand in a crater. Time will tell.
well put.
This is an issue covered before you start playing and are setting up terrain.
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Fiat Lux |
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![[Post New]](/s/i/i.gif) 2013/05/26 05:39:38
Subject: Area Terrain and the WraithKnight
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Aspirant Tech-Adept
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Hashbeth wrote: grendel083 wrote:It's an abstract system.
That crater could be fresh, kicking out a huge amount of smoke. Radiation from it could be interfering with scanners.
And it may well have a suitable save to never need to stand in a crater. Time will tell.
well put.
This is an issue covered before you start playing and are setting up terrain.
So the radiation and smoke provide a cover for something the size of a skyscraper, but not a rhino. This is why 40k rules are often mocked as stupidly written and conceived.
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![[Post New]](/s/i/i.gif) 2013/05/26 12:25:27
Subject: Area Terrain and the WraithKnight
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Nasty Nob on Warbike with Klaw
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JWhex wrote:Hashbeth wrote: grendel083 wrote:It's an abstract system.
That crater could be fresh, kicking out a huge amount of smoke. Radiation from it could be interfering with scanners.
And it may well have a suitable save to never need to stand in a crater. Time will tell.
well put.
This is an issue covered before you start playing and are setting up terrain.
So the radiation and smoke provide a cover for something the size of a skyscraper, but not a rhino. This is why 40k rules are often mocked as stupidly written and conceived.
Don't play the game then.
This edition is much more streamlined than previously. If you start adding extra rules for every situation that doesn't make sense to you, the book would be x4 as thick! Monstrous Creatures get cover from area terrain, unless they're more than 5" tall? Now there's a host of MFA problems.
Exceptions slow the game down.
And if you don't like area terrain, then agree with your opponent not to use any! The rules work, and are more often stupidly read than stupidly written.
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This message was edited 1 time. Last update was at 2013/05/26 12:26:03
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![[Post New]](/s/i/i.gif) 2013/05/26 12:48:05
Subject: Area Terrain and the WraithKnight
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Lesser Daemon of Chaos
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I cant see why there is an argument here. the codex has not even been released. and people are debating the rules.
As said its down to how you play your scenery anyway. when me and my friend play. especially with riptides and dread knights. you have to make up fluff to cover the scenery rules. for instance my riptide is standing on a large blast crater. and gets a 5+ save from the scenery, this is to show that the model is walking across uneven ground making its movement some what irregular making it harder to hit.
You have to use Fluff for some scenarios there is no way around it sometimes. this just has to be agreed between two mature players.
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Latest Blog Post: 7th edition first thoughts and pictures.
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![[Post New]](/s/i/i.gif) 2013/05/26 13:08:12
Subject: Area Terrain and the WraithKnight
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Mounted Kroot Tracker
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grendel083 wrote:
I'm just waiting for the "Does the ADL give a cover save to Wraithknights?" threads to start....
This seems pretty cut-and-dry to me:
Where did that Wraithknight go?!?!
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![[Post New]](/s/i/i.gif) 2013/05/26 13:19:37
Subject: Area Terrain and the WraithKnight
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Nasty Nob on Warbike with Klaw
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Oh that's easily 65% obscured, I can just make out the shoulders.
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![[Post New]](/s/i/i.gif) 2013/05/26 21:27:42
Subject: Re:Area Terrain and the WraithKnight
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Regular Dakkanaut
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rigeld2 wrote:
That's for vehicles. He's not a vehicle.
MCs don't have the same restriction.
Why isn't he a vehicle? Looks like a giant walker/dreadnought to me. Besides, even vehicles get a cover save on area terrain regardless of % coverage, pg 91, bottom of page in boldface.
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![[Post New]](/s/i/i.gif) 2013/05/26 21:41:07
Subject: Re:Area Terrain and the WraithKnight
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Longtime Dakkanaut
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Rumbleguts wrote:rigeld2 wrote:
That's for vehicles. He's not a vehicle.
MCs don't have the same restriction.
Why isn't he a vehicle? Looks like a giant walker/dreadnought to me. Besides, even vehicles get a cover save on area terrain regardless of % coverage, pg 91, bottom of page in boldface.
Don't have the page but the vehicle rules say they do in fact need 25% obscured even in area. MCs do not in area terrain.
Rumor leaks thus far point to the knight being a MC like a NDK or Riptide, just much larger and tougher.
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![[Post New]](/s/i/i.gif) 2013/05/26 21:46:19
Subject: Re:Area Terrain and the WraithKnight
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Nasty Nob on Warbike with Klaw
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Rumbleguts wrote:rigeld2 wrote:
That's for vehicles. He's not a vehicle.
MCs don't have the same restriction.
Why isn't he a vehicle? Looks like a giant walker/dreadnought to me. Besides, even vehicles get a cover save on area terrain regardless of % coverage, pg 91, bottom of page in boldface.
Have a read of page 75 top left, first bullet point there.
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![[Post New]](/s/i/i.gif) 2013/05/26 21:50:54
Subject: Area Terrain and the WraithKnight
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Shas'la with Pulse Carbine
New Bedford, MA
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That was a good one Oaka. That was a good one indeed.
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