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[PICS] ALL-6ED REPORT - Tau vs Chaos Space Marines - ArbitorIan vs Panic - 1850pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

WE'RE BACK!

Sorry for the ridiculous delay - I've been away for most of the year so we haven't had the chance to get many games in, but we've finally now got a week free, so we're going through all the new Codexes that have been released since we played last. This time we tried the new Tau against the new Chaos Space Marines - so, finally, an entirely 6ed game. To get the most use out of our recent purchases, we also elected to play one of the Tau's Altar of War missions. Now we're both planning additions to the armies...


ArbitorIan's Bright Yellow Tau Army - 1850pts



* Commander (Plasma Rifle, Fusion Blaster, Vectored Retro-Thrusters) accompanied by 2 Gun Drones
* 2 Crisis Bodyguard (Plasma Rifle, Fusion Blaster, Vectored Retro-Thrusters) accompanied by 2 Gun Drones
* 2 Crisis Suits (TL Missile Pod) accompanied by 1 Gun Drone
* 2 Crisis Suits (TL Missile Pod) accompanied by 1 Gun Drone
* 1 Crisis Suit (TL Plasma RIfle) accompanied by 1 Gun Drone
* 10 Fire Warriors with Shas'ui
* 10 Fire Warriors with Shas'ui
* 10 Pathfinders (3 Rail Rifles)
* 4 Pathfinders (1 Rail Rifle) accompanied by 1 Gun Drone, in a Devilfish (Burst Cannons, Disruption Pod)
* 2 Remora Stealth Drones
* 3 Broadside Suits (TL Heavy Rail Rifle, TL Smart Missile System, Early Warning Override) accompanied by 2 Gun Drones
* 1 Hammerhead (Railgun, TL Smart Missile System, Disruption Pod)
* 1 Sky Ray (TL Smart Missile System, Disruption Pod)


Panic's Gribbly Nurgle Plague Marine Army - 1850pts



* Chaos Lord (Terminator Armour, 2 Lightning Claws, Mark of Nurgle, Gift of Mutation, Blight Grenades)
* Daemon Prince (Nurgle, Power Armour, Black Mace, Wings)
* Helbrute (TL Lascannon)
* Helbrute (TL Lascannon)
* The Cult of Dirt! - 10 Chaos Cultists (Autoguns, Heavy Stubber) including Champion (Shotgun)
* 10 Plague Marines (2 Meltaguns, Icon of Despair) including a Champion (Power Fist) in a Chaos Rhino (Havoc Launcher)
* 10 Plague Marines (2 Plasmaguns, Icon of Despair) including a Champion (Gift of Mutation, Power Fist) in a Chaos Rhino (Havoc Launcher)
* Chaos Predator (TL Lascannon, Lascannon Sponsons)
* 3 Obliterators (Mark of Nurgle)


Mission

We rolled 'Counter Attack' on the Tau Altar of War app. The Tau have a luring force (Troops and Heavy Support) in one table quarter, and then the rest of the force arrives from reserve using some pretty odd table edges, to represent the surrounding army. The mission is an objective grab, with one objective in the centre of each quarter. Tau setup first and go first, but because they're ready for the assault, all the units starting on the board get Stealth until they first move.




Pre-game

Panic was eager to try out the Chaos Boons with his two Gifts of Mutation, but both rolled Witch-eater - which would be great if I had any psykers! Oh well. Onto Warlord Traits. The Tau Commander got Ghost Who Walks Among Us - giving him 3d6" Jetpack bounces, and the Chaos Lord rolled Lord of Terror, which mean that he caused Fear.

Chaos won the roll for table quarter, and Tau had to deploy first. Both tanks and the Broadsides set up at the back of the field, with a Fire Warrior squad in a building and one in the woods nearby, holding the Top Right objective (Sabotaged!). Chaos then set up far forward, with a Rhinos in position to race towards the Bottom Right and Top Left objective and Cultists holding the Bottom Left objective (Skyfire Nexus). The Lord joined the Obliterators in reserve, with the Daemon Prince. Chaos then manage to steal the initiative!




Chaos Turn 1

Chaos start their surprise advance, both Rhinos moving towards objective and the Helbrutes and Pred moving forward.



The Predator manages to glance the Sky Ray, but the rest of the anti-tank goes wide. Havoc launchers and the Cultists' Stubber kill three of the nearest Fire Warriors, forcing them to flee!



At the end of the first turn, Chaos are suddenly quite close.




Tau Turn 1

The Broadsides open fire on the nearest Rhino, but cover from a tower means the shots have no effect. The Hammerhead does much better, it's first shot of the game exploding the Chaos Predator!



The Skyray markerlights the topmost Helbrute, slightly visible behind the round building, but neither Seeker missile penetrates. The Fire Warrior team also rally, but fail to hit anything with their Pulse Rifles.




Chaos Turn 2

The Daemon Prince and Lord/Obliterator squad arrive from Reserves, but the Lord/Obliterators scatter off the table and go back into the Reserve pool. The Daemon Prince tries to arrive behind the tower, but scatters into the open, where he loses two wounds to Interceptor fire from the Broadsides. In retaliation, the Plague Marines disembark from their Rhino in the BR quarter, and open fire along with their Havoc on the Broadside unit, killing one suit. They also reveal the BR objective as another Sabotaged!



The Helbrutes continue their advance forward, one of them going straight over the round building. The other Plague Marine squad advance on the TL objective.




Tau Turn 2

The cunning encirclement by the Tau goes amazingly well, and everything turns up from reserves at once! The Commander, Devilfish and Crisis Monat appear in the BR quarter, behind the disembarked Plague Marines, but only kill two. A squad of MP suits appear on the right to support the rallied Fire Warriors. The large squad of Pathfinders and another ML suit squad appear, illegally, in the Tau deployment zone - in this mission, they should have been 8-10 inches further up the board...!! Ooops...



The rallied Fire Warriors take revenge on the Daemon Prince, rapid firing and taking his last two wounds. The arriving MP suits target the closest Helbrute and score yet another explosion, while the Pathfinders snap fire at the Chaos Rhino, causing a glance.



The Remoras come on from the opposite side of the table, marking the other Helbrute and blowing off it's lascannon arm with seeker missiles.




Chaos Turn 3

The Chaos Lord attempts another reckless Deep Strike, but succeeds this time, landing right behind the Tau lines. Of course, the Broadsides use their Early Warnings to fire at the squad, killing one of the Obliterators. One Plague Marine squad rounds on the Commander's unit and the other disembark from their Rhino, and cause a glance on one of the Remoras.



The Plague Marines then charge the Commander, killing all three of the drones but losing their Champion in a challenge. Tau suddenly realise how pointless Vectored Retro Thrusters are on an I2 model! (I didn't realise that you take the HIGHEST value in the unit....oops!!)



At the end of the turn, one of the Sabotages objectives decides to go off, killing the Crisis Monat's little drone buddy... :(



Also in this turn, the Havoc kills more of the FW squad in the open, sending them fleeing off the board. The fire from the Obliterators also shook the Hammerhead.




Tau Turn 3

The two MP Suit units and the Sky Ray turn on the Chaos Lord's unit but only kill one more Obliterator.



Meanwhile, the Crisis Monat, enraged at the killing of his drone buddy, opens fire on the Chaos Rhino, exploding it.



So crazy is he, he doesn't even notice the wound he takes from the explosion.



The Remoras then turn on the Cultists, using their markerlights to remove cover and killing enough with burst cannons to send them fleeing out of the woods.



And the Commander's combat grids into a stalemate.



There's a bit of a pile up in the Tau deployment zone as everything struggles to turn and face the Lord!




Chaos Turn 4

The next Chaos turn goes by quickly - the Lord and Obliterator separate, intending to charge the squad in the woods, but losing some models to the Oblit's flamers put them out of range of the Lord's charge, and the Oblit's charge is scuppered when the MP Suits nearby use Supporting Fire and kill him. In the Commander's combat, two more Plague Marines die, and the Tau still aren't quick enough to Retro-thrust away!



In the centre, the Helbrute continues it's advance, and the Cultists rally back towards the woods.




Tau Turn 4

In the Tau turn, the small Pathfinder team finally get out of their Devilfish (oops, forgot about them!) and open fire on the Cultists, forcing them to flee off the board.



The Broadsides get to fire in their own turn again, and kill the Chaos Lord.



And the Remoras turn 90 degrees and fly almost on top of the remaining Helbrute, wrecking it with a Seeker missile.



The large squad of Pathfinders then blows up the Rhino with Rail Rifles and once the dust has settled, the Hammerhead picks off the lone visible Plague Marine with it's massive cannon.



Some bouncing occurs, and the combat stalemate hasn't changed.




Chaos Turn 5

The remaining Plague Marines spread out to cover most of the squad while still holding their objective.



But, with no shooting left and no combat resolution, nothing else happens.




Tau Turn 5

And, as the Plague Marines finally down one of the bodyguards in Turn 5, we realise that they should have been re-rolling all their wounds all game due to their Plague Knives. Again, oops!!



But by this point the Tau are bouncing down the board for no real reason.



And the game ends!



Tau - 5 (First Blood, Slay the Warlord, 1 Objective)
Chaos - 3 (1 Objective)

This message was edited 4 times. Last update was at 2013/06/06 17:16:37


   
Made in gb
Morphing Obliterator






I really enjoyed reading this report.

Two nice looking armies with decent terrain.

I particularly liked the yellow tau army.

It is also nice to see Chaos without multiple Heldrakes and Tau without multiple Riptides!

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in dk
Dakka Veteran




Chaos lost to Tau, what a surprise ;o)

Great great board and armies and those angles of the pictures were perfect! The transparent bases of the Tau is a very good idea with such a board. If it were two equal armies, then a nice story could be told afterwards using the pictures.

Wasn't it clear already in turn 3 or 4 that Tau had won? It wasn't an overexciting match, was it?

I really hope you'll continue these reports, thanks for sharing.

Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. 
   
Made in gb
Disbeliever of the Greater Good





nice colour scheme on the tau and great battle report

In an age or darkness look to the blind for guidance, in an age of insanity look to the insane for wisdom, in an age of technology look to the flying blue midget on a wheelchair for big speeches that will make you kill yourself.

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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Chaospling wrote:
Chaos lost to Tau, what a surprise ;o)
Great great board and armies and those angles of the pictures were perfect! The transparent bases of the Tau is a very good idea with such a board. If it were two equal armies, then a nice story could be told afterwards using the pictures.
Wasn't it clear already in turn 3 or 4 that Tau had won? It wasn't an overexciting match, was it?
I really hope you'll continue these reports, thanks for sharing.


Thanks - We haven't really played with these codexes yet, so I'm not sure how much of the result is due to the books. If the Lord had got his charge, then Tau would suddenly have had no troops units left, and one turn to wipe out a squad of Plague Marines in cover, from the other side of the board... so not quite as one-sided as it seemed...

   
Made in gb
Fixture of Dakka






Wiltshire, UK

Great batrep guys it's great to see you back

I think it was quite close if the lord and his oblits did a bit more damage they could have caused havoc in the back ranks.

   
Made in us
Rough Rider with Boomstick






Great battle report . awesome armies and pics . a pleasure to read ! thx

GAME OVER MAN ! check out my blog http://mattrendar.blogspot.com/?m=1 
   
Made in gb
Longtime Dakkanaut






London UK

rohansoldier wrote:I really enjoyed reading this report.
Chaospling wrote:Great great board and armies and those angles of the pictures were perfect!
megasharpie100 wrote:nice colour scheme on the tau and great battle report
GiraffeX wrote:Great batrep guys...
MattRendar wrote:Great battle report . awesome armies and pics . a pleasure to read ! thx
Thanx Guys


rohansoldier wrote:It is also nice to see Chaos without multiple Heldrakes and Tau without multiple Riptides!
Only becuase we don't have them! (...yet!?)

Chaospling wrote:Chaos lost to Tau, what a surprise ;o)
I thought so too!

Chaospling wrote:Wasn't it clear already in turn 3 or 4 that Tau had won? It wasn't an overexciting match, was it?
yes and no..
GiraffeX wrote:I think it was quite close if the lord and his oblits did a bit more damage they could have caused havoc in the back ranks.
Yup the Lord and obliterators had a opportunity in turn the game during turns 3-4... but did almost nothing.

I think The obliterators and Daemon Prince (flying) should have started on the board...
The Lord was only really taken to make plague marines troops... sadly a nurgle daemon prince doesn't do that.


Chaospling wrote:I really hope you'll continue these reports, thanks for sharing.
GiraffeX wrote:... it's great to see you back
I'm playing Arbitor Ian again today, on my new imperial strong point, so we hopefully will have a new Battle Report soon


Panic...

This message was edited 2 times. Last update was at 2013/06/07 11:38:00


   
Made in us
Regular Dakkanaut






First off, loved the BatRep. I always like your sharp pictures and the use of visual aids like the markers and explosions.

As far as the game goes, you Commander that got stuck in combat should be (can't say with 100% certainty, since I'm not near a codex) Initiative 4. Which makes Vectored Retro Thrusters worth while, at least on a Commander. Also, poisoned weapons only reroll if the attacker's Str is higher than the target's Toughness. Vs Crisis suits they are tied at 4 and 4.
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Poison rerolls if str is equalt to or greater than tough.

Great report! Stunning visuals. Thanks for sharing.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
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[hippos eat people for fun and games] 
   
Made in gb
Longtime Dakkanaut






St. Albans

Great to have you back, you have been missed - best bat reps on Dakka bar none. Interesting for me to see as I play chaos marines, they didn't seem to do very well against the new Tau though No Heldrakes? Looks like they could have done some damage.

 
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

I do enjoy your battle reports as I love to see beautiful full painted armies on wonderful tables. Some advice I would give the Chaos player is I think it would have been better to start the daemon prince and the lord/obliteraters on the board. This would have spread out the Tau's firing options and might have saved your predator. Plus you would have taken away his intercepting abilities which he paid points into which would have benefitted you. Good luck and hope to see more!

-5000 Pts. of Orks
-1750 Pts. of Ravenwing 
   
Made in us
Longtime Dakkanaut






Thanks for the batrep...nothing like two coherently painted armies duking it out on nice terrain. The tokens are all a nice touch too!

The game itself was unfortunately another sad reminder of the futility of assault in 6th Ed. It is unfortunately a broken mechanic that simply doesn't work anymore. RIP, Assault Phase.


FWIW Oblits and Demon Prince should have definitely started on the table T1, as there was plenty of BLOS terrain available.

This message was edited 2 times. Last update was at 2013/06/08 03:13:29


Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

DMDaddy0 wrote:First off, loved the BatRep. I always like your sharp pictures and the use of visual aids like the markers and explosions.

As far as the game goes, you Commander that got stuck in combat should be (can't say with 100% certainty, since I'm not near a codex) Initiative 4. Which makes Vectored Retro Thrusters worth while, at least on a Commander. Also, poisoned weapons only reroll if the attacker's Str is higher than the target's Toughness. Vs Crisis suits they are tied at 4 and 4.


You're right that it shouldn't have been 2 - the commander should have been testing on 3, because all the I4 drones were killed in the first round. Along with the poisoned mistake, it looks like that wouldn't have been a very long combat after all!

We played a rematch on Friday - ill be posting the battle report later today!

   
Made in us
The Hive Mind





Poison gives re-rolls if strength is equal to or higher, so 4 on 4 means rerolls. Page 40 BRB.

Edit: Forgot to add, I love those Tau. Beautiful.

This message was edited 1 time. Last update was at 2013/06/09 22:16:09


My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Dakka Veteran






Folkestone, UK

I've missed these repots Ian. Glad to see them back. I

 
   
Made in us
Unhealthy Competition With Other Legions






Tied to a bedpost in an old motel, confused and naked.

That was pretty damn awesome.
Awesome armies.

 
   
Made in ca
Rampaging Carnifex




West Coast, Canada

Great armies, love the paint!

   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Another excellent report, keep up the good work!

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
 
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