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Made in gb
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I can see a Spinner Weapon being used to deplete shields. Think an electric web, stressing every point of the shield at once until it burns out?

Seems more Eldar than simply ‘smack it really, really hard’

   
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I could see Tyranid weapons causing lasting effects due to corrosive fluids or infesting the target titan with Rippers and suchlike - something that reduces armour values on the affected location or reduces the number of Servitor Clades available? Also, assuming we see psi-titans before Tyranids, the Shadow in the Warp could be a thing for them.
   
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Devon, UK

I'll bet money we'll see inter class Imperial titans before we see anything else. So <Warhound, between Warhound and Reaver, we already have Warbringer between Reaver and Warlord, and possibly between Warlord and Imperator, as well as the possibility of an Imperator itself.

There already seems to be a progression we can infer from the Warbringer too, so we'd have
- Light Chassis with 1 Warhound Class weapon
- Warhound
- Light/Medium Chassis with 2 Warhound and 1 Reaver Class Weapon
- Reaver
- Warbringer
- Warlord
- Heavy/Super Heavy Chassis with 2 Warlord and 1 or 2 Imperator class weapons.
- Imperator.

Plus specialist variants within class and weapons and non-weapon upgrades.

Xenos is a looong way off. >

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 zedmeister wrote:
There is mention of "Codex Titanicus II" in the original Epic Space Marine rulebook from 1989. A long while back, someone on Warseer (I forget who) managed to tease out some info during a Games Day of some Titan classes that were to make an appearance in Codex Titanicus 2:

Atlas Class Titan - a testbed Titan used by the Diviso Investigatus for testing new technologies
Legatus Class Command Titan
Vulcan Class Labour Titan


No idea how true these are or whether they'll make an appearance, but it infers they've probably got a few ideas for different Titan classes sat in dusty boxes...


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 Azreal13 wrote:

- Warhound
- Light/Medium Chassis with 2 Warhound and 1 Reaver Class Weapon
- Reaver


Pretty good list, but aren't all the available Warhound weapons already Reaver weapons?

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 Mysterio wrote:
 Azreal13 wrote:

- Warhound
- Light/Medium Chassis with 2 Warhound and 1 Reaver Class Weapon
- Reaver


Pretty good list, but aren't all the available Warhound weapons already Reaver weapons?


Nope, Reaver has neither plasma nor inferno cannon. The point here was probably somewhat similar setting that the Warbringer has, aka it would be a chassis that is lighter than the Reaver but could have one of its heavier weapons, like melta or volcano cannon. A mobile rocket support would also be pretty baller.

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 Mysterio wrote:
 Azreal13 wrote:

- Warhound
- Light/Medium Chassis with 2 Warhound and 1 Reaver Class Weapon
- Reaver


Pretty good list, but aren't all the available Warhound weapons already Reaver weapons?

Warhound class weapons can be taken as carapace mounts on reavers but reaver arms can carry weapons like the Gatling blaster and volcano cannon that are unavailable to Warhounds so that intermediate class would potentially have a pair of turbolasers in the arms and a volcano cannon on the carapace mount.

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Or simply a single battle titan-class weapon mounted on the hull, with no arms (or mounting something like Questoris weapons for close defense).
   
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 AndrewGPaul wrote:
Or simply a single battle titan-class weapon mounted on the hull, with no arms (or mounting something like Questoris weapons for close defense).


Can't really see the point of this. A mini Reaver with one Reaver weapon.
   
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 AndrewGPaul wrote:
Or simply a single battle titan-class weapon mounted on the hull, with no arms (or mounting something like Questoris weapons for close defense).


This but in Titan size


#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
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Mississippi

Out of the Xenos, I’m curious to see what they would do for Tau, as their original fluff had them abhorring Titans as being too specialized (i.e., big) for practical use. It’d be interesting if they kept that ideal, with battle suits no larger than Knights, but hitting well above their size class (especially if attacking in tandem, like the old Eldar Fire Prism tanks).

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 Sherrypie wrote:
 Mysterio wrote:
 Azreal13 wrote:

- Warhound
- Light/Medium Chassis with 2 Warhound and 1 Reaver Class Weapon
- Reaver


Pretty good list, but aren't all the available Warhound weapons already Reaver weapons?


Nope, Reaver has neither plasma nor inferno cannon. The point here was probably somewhat similar setting that the Warbringer has, aka it would be a chassis that is lighter than the Reaver but could have one of its heavier weapons, like melta or volcano cannon. A mobile rocket support would also be pretty baller.


Huh!

Either things have changed (maybe!) or my memory is playing tricks on me (more likely!) - wasn't the Reaver able to field those weapons back in SM/TL days?

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I love the idea of a Labour Titan. I wrote up a story about an Explorator Titan a while ago, with the notion of it being like a Warlord but reinforced for longe-range exploration of a planet's surface.
   
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I like the idea of a dedicated sniper style Titan. More of a two arm’s for one weapon configuration like a tau broadside with the weapon being huge obviously, a class or two above it’s size.

It would have a good place in between a warhound and reaver. Small enough to be able to hide in dense terrain but able to pack a big enough punch to take out something well above it’s weight, especially with some warhounds harassing from close to bring down shields.


Automatically Appended Next Post:
 Nurglitch wrote:
I love the idea of a Labour Titan. I wrote up a story about an Explorator Titan a while ago, with the notion of it being like a Warlord but reinforced for longe-range exploration of a planet's surface.


What do we mean by labour Titan? Like a loader/builder of some sorts? A recovery Titan would be cool, there’s the story of the two psi-titans recovering the remains of the third that was destroyed in that Eldar story, and whilst they had claws/fists each I wondered how they would actually do that practically? It’s not as if they seem able to kneel down or hinge at the hip with enough ROM

This message was edited 2 times. Last update was at 2018/12/10 19:03:49


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 gorgon wrote:

The Rapier class -- a scout Titan smaller than a Warhound and possibly the predecessor to the old Slaaneshi titans -- is mentioned in Titandeath.


If the book mentions stuff like this I can see my copy getting covered with sticky quick reference tags

 Mysterio wrote:

Huh!

Either things have changed (maybe!) or my memory is playing tricks on me (more likely!) - wasn't the Reaver able to field those weapons back in SM/TL days?



Yeah the old metal Reavers and Warhounds shared nearly all the same weapons. The exceptions being the missile pod and close combat arms that were Reaver only. IIRC the Reaver could also mount the ranged weapons on any of its three hardpoints.
   
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 Stormonu wrote:
Out of the Xenos, I’m curious to see what they would do for Tau, as their original fluff had them abhorring Titans as being too specialized (i.e., big) for practical use. It’d be interesting if they kept that ideal, with battle suits no larger than Knights, but hitting well above their size class (especially if attacking in tandem, like the old Eldar Fire Prism tanks).


I think they would have something almost as awesome as the big robot-spaceship from Macross/Robotech...

Casual gaming, mostly solo-coop these days.

 
   
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GoatboyBeta wrote:



Yeah the old metal Reavers and Warhounds shared nearly all the same weapons. The exceptions being the missile pod and close combat arms that were Reaver only. IIRC the Reaver could also mount the ranged weapons on any of its three hardpoints.


Triple missile pod Reavres.
   
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 Stormonu wrote:
Out of the Xenos, I’m curious to see what they would do for Tau, as their original fluff had them abhorring Titans as being too specialized (i.e., big) for practical use. It’d be interesting if they kept that ideal, with battle suits no larger than Knights, but hitting well above their size class (especially if attacking in tandem, like the old Eldar Fire Prism tanks).

That ship sailed ages ago and the lore bit you mention is dead since abomination that was 6th edition Tau book:

https://www.forgeworld.co.uk/en-NZ/Tau-KX139-Ta%27unar-Supremacy-Armour
   
Made in fi
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JWBS wrote:
 AndrewGPaul wrote:
Or simply a single battle titan-class weapon mounted on the hull, with no arms (or mounting something like Questoris weapons for close defense).


Can't really see the point of this. A mini Reaver with one Reaver weapon.


Well plenty of SPAT's in WW2 were modified hulls with reduced stuff to mount one big AT gun. And also weapons don't have to be carbon copy of reaver weapons. Like the new warbringer whose quake cannon isn't just warlords quake cannon but actually indirect artirelly. So we could have:

a) titan that is faster/more manouvarable than reaver
b) cheaper in points(it mounts less weapons for one plus hull would be between warhound+reaver)
c) as it has only one gun you could make point for reactor being able to power it better so maybe 5" blast or S11? Ability to trade point of S for extra shot?

I can see use for cheap, fast titan with big gun that's better than reaver could mount.


Automatically Appended Next Post:
 Irbis wrote:
 Stormonu wrote:
Out of the Xenos, I’m curious to see what they would do for Tau, as their original fluff had them abhorring Titans as being too specialized (i.e., big) for practical use. It’d be interesting if they kept that ideal, with battle suits no larger than Knights, but hitting well above their size class (especially if attacking in tandem, like the old Eldar Fire Prism tanks).

That ship sailed ages ago and the lore bit you mention is dead since abomination that was 6th edition Tau book:

https://www.forgeworld.co.uk/en-NZ/Tau-KX139-Ta%27unar-Supremacy-Armour


Well they could still keep tau to castellan knight level with that and not have bigger than that. So tau wouldn't still have titans as such. Albeit that would remove that faction from AT all together or FW needs to come up with airplane vs titan rules.

This message was edited 1 time. Last update was at 2018/12/11 06:26:43


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endlesswaltz123 wrote:
What do we mean by labour Titan? Like a loader/builder of some sorts? A recovery Titan would be cool, there’s the story of the two psi-titans recovering the remains of the third that was destroyed in that Eldar story, and whilst they had claws/fists each I wondered how they would actually do that practically? It’s not as if they seem able to kneel down or hinge at the hip with enough ROM

I picture this as a massive mobile crane of sorts that's literally used to build hab blocks.

Of course, it could also be used to recover other Titans, but I've never heard reference to anything like that.
   
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And I'm here just hoping for a Warhound-size titan with melee weapon.
   
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Chopstick wrote:
And I'm here just hoping for a Warhound-size titan with melee weapon.
They have said they are going to do Ursus Claws for Warhounds at some point, so that will exist.

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Mississippi

 Irbis wrote:
 Stormonu wrote:
Out of the Xenos, I’m curious to see what they would do for Tau, as their original fluff had them abhorring Titans as being too specialized (i.e., big) for practical use. It’d be interesting if they kept that ideal, with battle suits no larger than Knights, but hitting well above their size class (especially if attacking in tandem, like the old Eldar Fire Prism tanks).

That ship sailed ages ago and the lore bit you mention is dead since abomination that was 6th edition Tau book:

https://www.forgeworld.co.uk/en-NZ/Tau-KX139-Ta%27unar-Supremacy-Armour


Well, comparing, the Ta'unar is knight-sized (not even as big as a warhound), so they've bent but not broken that just yet.

Though, as tneva82 mentioned, it might be more appropriate if the Tau got some hover/antigrav flyers - maybe a Manta or something similar to the Super X from the Godzilla movies.

And 'nids need some goddamn Kaiju.

This message was edited 1 time. Last update was at 2018/12/11 08:14:55


It never ends well 
   
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 Sherrypie wrote:
 AndrewGPaul wrote:
Or simply a single battle titan-class weapon mounted on the hull, with no arms (or mounting something like Questoris weapons for close defense).


This but in Titan size



More like this:
Spoiler:

but with a single large weapon instead of the two tormentor cannons.


Automatically Appended Next Post:
 Stormonu wrote:
Out of the Xenos, I’m curious to see what they would do for Tau, as their original fluff had them abhorring Titans as being too specialized (i.e., big) for practical use. It’d be interesting if they kept that ideal, with battle suits no larger than Knights, but hitting well above their size class (especially if attacking in tandem, like the old Eldar Fire Prism tanks).


Until we got the Riptide, the Tau were described as using aircraft in the sort of assault role that Imperial battle Titans are intended for - the Manta to deliver large amounts of firepower (in the form of infantry, battlesuits, drones and tanks) or specialised planes such as the AX-1-0 Tiger Shark to attack titans themselves. I'd like to see Tau as part of a relaunch of Aeronautica Imperialis as an expansion or companion to Adeptus Titanicus.

This message was edited 1 time. Last update was at 2018/12/11 09:06:47


 
   
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What is interesting is the concept of Desperation amongst the Legio Titanicus.

Warlord, Reaver and Warhound are all tried and trusted. They do well in their allotted roles, so are most favoured. But what about ones held in Mothballs? Those that have their quirks which relegate them to 'second or third tier' in the eyes of Princeps? When you're down to Victory Or Extinction, you hoy everything you've got into the fray.

Test beds, relics, developmental dead ends. All would've been pressed back into service, such was the scale of the Heresy. Heck, even resource intensive 'objectively better than' Titans, which lost favour due to taking two or three times the time and resources to build compared to The Big Three.

Thinking like that, who knows what we might see?

   
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 Mad Doc Grotsnik wrote:


One thing Eldar would need is Weapons better suited to stripping shields. Pulse Lasers are their best option, but with how Shields now work, would need significantly more shots to be effective. Everything else they’ve got tends to be geared toward powerful one shot kills. Especially the Psycannon against MIUs (hard to be effective when they just boiled your crew’s brains).


Eldar Titans would be pretty easy to sort out. The Pulsars would have Shieldbane always on, the Phantoms D-Bombard would have the currently unused Vortex special rule (and would quite rightly be the scariest weapon in the game), the Vibro Cannon would be a flamer with the Concussive and/or Quake rules whilst the Cloudburst Missile Launcher would be effectively the same as the Apocalypse Missile Launcher. The only thing I'd really see as a difficulty to sort out is their Holofieds, since they work very differently to Void Shields, though I can see them being similar to Knights Ion Shields.
   
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I don't remember the tremor cannon being short ranged. It'd be good if they got their rule for multiple attacks against the same target increasing the damage like they had in 2nd edition.
   
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Tremor Cannon had a huge range, and hit everything in it's straight line path. Expanding the 'stray shot mechanic would work I think.

They seem to like 'homages' to old rules so a 4+ save for the holofields, with a 3+ on Charge orders and a 5+ on First Fire, and weaker armour. How they make the reactor more eldary, I don't know. Maybe it doesn't have a 'red' level.
   
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MarkNorfolk wrote:
Tremor Cannon had a huge range, and hit everything in it's straight line path. Expanding the 'stray shot mechanic would work I think.

They seem to like 'homages' to old rules so a 4+ save for the holofields, with a 3+ on Charge orders and a 5+ on First Fire, and weaker armour. How they make the reactor more eldary, I don't know. Maybe it doesn't have a 'red' level.

Simple; it’s not a “reactor” it’s a “spirit circuit” and is used for repairs and maybe extraordinary feats exclusive to the Eldar. Eldar Titans are after all not so crude as to require manual redistribution of power, nor do they have to deliberately under-perform to prevent themselves exploding.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
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Eldar Titans should function well without pushing. Pushing should be quite spectacular. But as it's literally the Pilot pushing their own mind, far riskier. Game winning in intensity, game ending in risk.

   
 
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