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[PICS] VERTICAL ENVELOPMENT - Grot Kan Wall vs Tau - Panic vs ArbitorIan - 1500pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Helloo! So, we're back and trying out the Tau against the next enemy in line - the Grot Kan Wall! I'm trying out a more infantry based force now that I've got my new Ethereal and Fireblade conversion painted, and Panic is seeing how well the Kans hold up in a hull-point environment...


ArbitorIan's Tau Ye'lo Sept - 1500pts



* Cadre Fireblade with two Marker Drones
* Ethereal with two Shield Drones
* 12 Fire Warriors (Pulse Rifles) inc Shas'ui with Markerlight/Target Lock
* 12 Fire Warriors (Pulse Rifles) inc Shas'ui with Markerlight/Target Lock
* 7 Stealth Suits (1 Fusion Blaster) inc Shas'vre with Markerlight, with two Marker Drones
* 3 Crisis Suits (Plasma Rifle, Fusion Blaster) with two Gun Drones
* 3 Crisis Suits (TL Missile Pod)
* 3 Broadsides (Hvy Rail Rifle, SMS) with two Shield Drones
* Hammerhead (Railgun, SMS, Disruption Pod)
* Sky Ray (Disruption Pod) with two Gun Drones


Panic's Grot Kan Wall - 1500pts



* Big Grotmek (Kustom Force Field)
* Big Grotmek (Kustom Force Field)
* 5 Meganobz
* 3 Killa Kanz (Rokkits)
* 3 Killa Kanz (Rokkits)
* 3 Killa Kanz (Rokkits)
* 3 Buggies (TL Rokkits)
* 3 Buggies (TL Rokkits)
* 3 Buggies (TL Rokkits)
* Deff Dred (Rokkits, Extra Rokkits, Lots of Rokkits)
* Deff Dred (Rokkits, Extra Rokkits, Lots of Rokkits)
* 10 Grotz with Runtherd
* 10 Grotz with Runtherd
* 10 Grotz with Runtherd


Mission

We played Vertical Envelopment from the Tau Altar of War book. This is basically a kill points mission, but with the added bonus that the Tau MUST deploy all their skimmers into reserve. When they become available from reserve, they arrive at the enemy's table edge. There are also points for the usual three objectives. Unfortunately, we played this game a week ago and I can't remember what Warlord traits we got - I don't think they were much use...


Deployment

Tau deployed first and split their forces, expecting the Grots to go where the biggest concentration of guys was. The Fire Warriors, Ethereal and Fireblade set up in a ruined building at the top left, with the Missile Suits in support. Then, the Broadsides covered the firelanes from one of the bunkers while the Stealth team infiltrated forward into the other bunker as support. The Plasma Suits set up in the middle of both. Obviously, both tanks had to be in reserve.



The Grots then did the usual and formed a big line opposite the Fire Warriors, but a detachment of one Dred, one squad of Kans and a squad of Buggies set up with one of the Meks opposite the bunkers.



Tau may be a bit too spread out here...!




Tau Turn 1

Tau open fire! The combination of markers and pulse rifles, supported by the Missile Suits, destroys one squadron of buggies and immobilises the Dred.



Meanwhile the Plasma suits jump forward, run and bounce to try and get to the other side of the table to support the outgunned Stealth team. They don't get that far, though.



The Stealth team themselves didn't manage to cause ay damage.




Grot Turn 1

The Grotmek moves up to the immobilised Dred and fixes him - look how happy he is...



And some buggies and kans swoop down on the exposed Plasma Suits, killing all but one suit, who starts to flee!



And rokkits from the left flank target the nearest bunker, exploding it and wiping out the Stealth team on the roof!



The Tau are two units short and the grot line has made some progress.




Tau Turn 2

The lone Crisis suit flees off the board, but the rest of the reserves arrive, the two Tau tanks arriving in the Grot deployment zone.



Massed Tau fire takes out two of the next Kan squad.



And fire from the tanks kills all three of the buggies that killed the Plasma Suits - revenge!



It's only turn two and it's turning into a bloodbath...




Grot Turn 2

The main Grot line moves forward and the remaining Buggies turn to attack the Skyray, but it's saved by it's Disruption Pod.



The first squad of Grots arrive from reserve near the Tau tanks, as the Kans and Dred on the flank run forward towards the Broadsides' bunker.



Ooops. Spot the tape measure.




Tau Turn 3

The Drones detach from the Skyray to attack the Grots, but only kill one. It's enough to pin them for a turn, though! The Broadsides then turn on the approaching Kans, wrecking two.



The Hammerhead tries to hit the Dred but fails. It's left to the Skyray to launch EVERYTHING at it, destorying it with a volley of Seeker and Smart missiles...



And the firebase in the corner manage to shake the Dred and knock some hull points off the Kans.



The board amasses the usual ton of wreck markers that pop up whenever the Grots are around...




Grot Turn 3

The Buggies try again, zooming around the corner and exploding the (now weaponless) Skyray.



While the main grot line pushes on and more Grots arrive from reserve to harass the Hammerhead.



The last remaining Kan on the flank edges forward...



The Kan Wall is finally approaching the Tau firebase




Tau Turn 4

With the Kan Wall finally in range, the Ethereal and Fireblade come into their own, and about a billion pulse shots succeed in destroying a full Kan squad and stunning the Dred.



The Broadsides take out the final Killa Kan on the flank



And the Hammerhead and the Skyray's detached Drones target the newly arrived Grots, killing loads.



The Runtherdz have to use their squigs to keep the remaining Grots from running.




Grot Turn 4

The final Kan advances on the firebase, as the Buggies attack the Hammerhead, failing to hurt it. More Grots turn up to help.



The Kan and supporting Megagrotz can't make their charge, though. The reduced squad of Grots charge the Gun Drones, but can't hit them - they're probably floating too high.



They'll definitely be in range next turn..




Tau Turn 5

With the flanking force gone, the Broadsides turn their attention to supporting the firebase, destroying the last Deff Dred. The firebase kill the final Kan and inflict some wounds on the Megagrotz, who prove much more resilient..



And the Drones manage to kill a Grot, but the combat goes on.



Megagrotz up next!




Grot Turn 5

The newly-arrived Grots join in the fight, killing...um...one Drone!



The Buggies get closer to the Hammerhead but still can't kill it.



And the Big Mek and Megagrotz launch their assault on the firebase. Unfortunately, the Mek is the first to die from supporting fire!



The Megagrotz wade into combat, killing three Tau, and suffering no wounds in return.




Tau Turn 6

The Hammerhead and Broadsides join forces to explode one Buggy and wreck another.



And the Missile Suits join in the combat with the Fireblade and Fire Warriors. Two Megagrotz are killed, but so are two of the Crisis Suits.



And that pesky Drone still hangs on in combat with the Grots.



The rest of the Fire Warriors move backwards in case things go wrong...




Grot Turn 6

The Megagrotz kill a few more Tau, proving pretty invulnerable to the Fire Warriors.



The Drone is feelinf pretty invulnerable as well.




Tau Turn 7

And the Tau take massive losses in their last turn of combat, finally causing one wound.



As the Broadsides take out the final, final Buggy



That Drone is still down there...




Grot Turn 7

And in the final turn of the game, the Runtherd finally catches the Drone with his grabby stick



And the Megagrotz continue to kill flimsy Fire Warriors.



End of the game!

Grots - 6 VP (5 kill points & Linebreaker)
Tau - 10VP (9 kill points & First Blood)


   
Made in us
Legendary Master of the Chapter






GOGO Deathfrisbee

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut





Great report as always guys. Keep up the good work, it's appreciated.

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in nz
Disguised Speculo





Those explosions and such really, really make a difference man. Very nice.
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Great photography with a couple of lovely armies, more please!

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Thanks, guys.

This is the start of a lot of play testing for me, so more of these will be coming over summer...

I'm off to the Nova Open in August and I need to try and build a half decent list! My progress so far is here if anyone wants to help - http://www.dakkadakka.com/dakkaforum/posts/list/536803.page

   
Made in gb
Fixture of Dakka






Wiltshire, UK

Great bat rep guys, I thought the Grots were going to pull it off. They had such a good start but just couldn't get close enough quickly enough to finish the job.

   
Made in gb
Perturbed Blood Angel Tactical Marine






Cleveleys, UK

I really enjoyed this batrep... two beautifully painted forces fighting over a good looking themed table plus the excellent photography and the icing on the cake... the explosion markers. All in all this was pure eye candy for me.

Almost forgot, I love the bases on the Tau army. What an excellent idea : )

More please!

 
   
Made in us
Daring Dark Eldar Raider Rider





Florida

First off, this is perhaps the most beautiful battle report I've ever seen. The paint jobs on both were great, and even though I normally hate yellow, the Tau were still very aesthetically pleasing. Were they painted with Yriel yellow or something else?

The photography and table were immaculate as well. Definitely the best photography I've seen on this site as well. How did you manage to pull off those top-down shots? Were you using a wide-angle lens or did you just have a ladder or something?

It was a great match and well played on both sides, but I feel the grot list was doomed to lose this unless they tabled you. The kill point mechanic and the foot style of the Orks just meant they were going to lose more before they got to you. I think if it was objective based, he would have won. But in that instance, I think you would have been sorely pressed to pull off a victory. Such is the fickle nature of mission objectives.

Also, love the Grot conversions and the bases on the Tau army. Are those Grotsmeks forgeworld rules?

1850
2000
3000
2000 
   
Made in de
Ultraviolent Morlock







Technically perfect!

However, once more a "first picture, you know how it ends" deployment. Foot slogging green skins on a table with lots of difficult terrain VS tau gun line, once again bunkered up in perfect ruins and even in fortifications. Both within the tau's own deployment zone...

I believe you guys roll randomly for this stuff everytime, but even tho, sadly it's one sided each and every time in favor of the tau.

Or may be I'm just another greenskin fan boy, Feeling and suffering with my fellow shrooms

Keep it up! Great work.
   
Made in us
Spawn of Chaos





Chicago, IL USA

I was curious as to what rules you used for the bunkers (bastion models). At one point a clutch of rockets took one out which couldn't happen if you used bastion rules. Was it counts as dilapidated or were you using a house rule?

Also, I've been wondering whilst reading your reports since the break why you don't use two missile pods instead of twin-linked? They don't require any changes to the model and can be quiet effective.

This message was edited 2 times. Last update was at 2013/06/30 22:25:12


8th Grand Company (Iron Warriors 8,000pts): 36-11-2
Antiocan Forgeborn (Traitor IG 3,000pts): 11-4-2
Heavy Rain Cadre (Tau 4,000pts): 9-3-0
Hive Fleet Lunulata (Tyranids 2,000pts): 6-4-0
/ G.L.O. Genestealer Cult (IG/Tyranids 2,000pts): 0-2-0
[Stats current as of 9/8/13]

Good Pics with Some of Everything: http://www.dakkadakka.com/gallery/images-44940-37559_Glamor%20Shots.html
Battle Reports: http://www.dakkadakka.com/dakkaforum/posts/list/562168.page 
   
Made in us
Fresh-Faced New User




That was the best picture batrep I've ever seen.
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
Desubot wrote:GOGO Deathfrisbee
DieDie DeathFrisbee!

hyv3mynd wrote:Great report as always guys. Keep up the good work, it's appreciated.
Dakkamite wrote:Those explosions and such really, really make a difference man. Very nice.
Hedgehog wrote:Great photography with a couple of lovely armies, more please!
GiraffeX wrote:Great bat rep guys, I thought the Grots were going to pull it off. They had such a good start but just couldn't get close enough quickly enough to finish the job.
Ebsolom Dhaark wrote:I really enjoyed this batrep... two beautifully painted forces fighting over a good looking themed table plus the excellent photography and the icing on the cake... the explosion markers. All in all this was pure eye candy for me... More please!
Flarack wrote:Technically perfect! ...Keep it up! Great work.
tanuvein wrote:First off, this is perhaps the most beautiful battle report I've ever seen. The paint jobs on both were great, and even though I normally hate yellow, the Tau were still very aesthetically pleasing.
40kVyce wrote:
That was the best picture batrep I've ever seen.
Thanx!

ArbitorIan wrote:...This is the start of a lot of play testing for me, so more of these will be coming over summer...
Yes this is the Summer of Tau!

Ebsolom Dhaark wrote:...Almost forgot, I love the bases on the Tau army. What an excellent idea : )
Indeed and very quick to do! It almost feels like cheating!

tanuvein wrote:The photography and table were immaculate as well. Definitely the best photography I've seen on this site as well. How did you manage to pull off those top-down shots? Were you using a wide-angle lens or did you just have a ladder or something?
I just stand on a small stool at the end of each turn!

tanuvein wrote:It was a great match and well played on both sides, but I feel the grot list was doomed to lose this unless they tabled you. The kill point mechanic and the foot style of the Orks just meant they were going to lose more before they got to you. I think if it was objective based, he would have won. But in that instance, I think you would have been sorely pressed to pull off a victory. Such is the fickle nature of mission objectives.
Also, love the Grot conversions and the bases on the Tau army. Are those Grotsmeks forgeworld rules?
yeah a few things could have changed the game... like if the Kans and DeffDredd had managed to pull down the second bastion!
The grot meks are just ork codex 'counts as' Big Meks - Each one allows a DeffDred to be taken as a Troops choice

Flarack wrote:However, once more a "first picture, you know how it ends" deployment. Foot slogging green skins on a table with lots of difficult terrain VS tau gun line, once again bunkered up in perfect ruins and even in fortifications. Both within the tau's own deployment zone... I believe you guys roll randomly for this stuff everytime, but even tho, sadly it's one sided each and every time in favor of the tau.
Or may be I'm just another greenskin fan boy, Feeling and suffering with my fellow shrooms
Yup- mostly random but tables will eneviatbly suit one side more than the other it's very difficult to get the balance 100% right.
1)We pick our army lists. Normally we know which army we will be playing against but not what's in it
2)We setup the terrain
3)Find out what mission we are playing
4)Roll for who sets up first.

BigJP wrote:I was curious as to what rules you used for the bunkers (bastion models). At one point a clutch of rockets took one out which couldn't happen if you used bastion rules. Was it counts as dilapidated or were you using a house rule?...
yup... page 96 says that if you haven't paid for a building in your army list it's classified as dilapidated and -2AV and the guns don't work...


Panic...

This message was edited 1 time. Last update was at 2013/07/01 00:51:10


   
Made in gb
Longtime Dakkanaut






St. Albans

Superb batrep as always - a footslogging ork list against a fortified Tau gunline meant the writing was on the wall from the start though. Keep them coming please

 
   
Made in in
Bonkers Buggy Driver with Rockets





Glasgow, United Kingdom

Lovely looking bat rep. Where did you get he big blast markers from? Also love the ruined grot kan markers.
   
Made in us
I'll Be Back




Fairbanks, Alaska

Fantastic Batrep, reads like a graphic novel! With both armies and terrain painted, the multiframe pics, and the explosion and wreckage markers just made this a fun read.
Great work as always.

3,500 pts (w.i.p.)
1,500 pts (yardsale!)
1,500 pts (yardsale!)
"Kill me Navar, and the curse will last forever" 
   
Made in gb
Repentia Mistress





Glasgow, UK

Absolute carnage, beautifully presented!
   
Made in gb
Lone Wolf Sentinel Pilot





where am I? *looks around* Well i'm...errr...I...I...don't know!

Cool report. Can I just ask, what are Fireblades rules? I wondered looking at the model, but I'm not buying the codex just to see him...




MAY YER BOLTER NAE FALTER!!!! 
   
Made in us
Major




Fortress of Solitude

 Imperial Monkey wrote:
Cool report. Can I just ask, what are Fireblades rules? I wondered looking at the model, but I'm not buying the codex just to see him...


I believe( not completely sure) that is is +1 shots to his whole unit.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in gb
Tough Traitorous Guardsman






 BigJP wrote:
Also, I've been wondering whilst reading your reports since the break why you don't use two missile pods instead of twin-linked? They don't require any changes to the model and can be quiet effective.


I've been looking at the lists you've been using in the last few battle reports and I've been wondering this too. For not many more points it would make your crisis suits much better. Why not?
   
Made in gb
Dakka Veteran






Folkestone, UK

I'm astonished. I really thought the Grotz were going to win it that time!


Automatically Appended Next Post:
Lovely work on the fireblade and ethereal by the way.

This message was edited 1 time. Last update was at 2013/07/07 15:20:10


 
   
Made in us
Slippery Ultramarine Scout Biker






Chippewa Lake, Ohio

Fine job as always, Great style, Armies, Terrain, and extras, A+
Hopefully I will get this good one day, perhaps when I grow up.

239th Infantry Regiment (2.5K)
(2K+)
The Righteous, Space Marines (3.5K+)
(2K+) 
   
Made in ie
Norn Queen






Dublin, Ireland

The little explosive markers, kill skulls and arrows are awesome touches.
As usual, great stuff to read.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Jealous that Horus is Warmaster





Don't mean to hijack the thread, but how did you get the yellow that bright?


Automatically Appended Next Post:
Also, fantastic read!

This message was edited 1 time. Last update was at 2013/07/12 15:55:58


 
   
Made in us
Been Around the Block




NW Suburban Chicago

Awesome report. Really nice paint jobs by both armies. Would love to see turn by turn score. I totally feel like the picture after the grots kill the gun drone it looks like they are cheering in celebration.
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

King Pyrrhus wrote:
 BigJP wrote:
Also, I've been wondering whilst reading your reports since the break why you don't use two missile pods instead of twin-linked? They don't require any changes to the model and can be quiet effective.

I've been looking at the lists you've been using in the last few battle reports and I've been wondering this too. For not many more points it would make your crisis suits much better. Why not?


Honestly, it's because I didn't think of it! But it's since been pointed out to me, and I will bloody well be taking advantage of it. Of course, we've done two more battles in the intervening time, so expect to see a few more games pointless twin-linking

Imperial Monkey wrote:Cool report. Can I just ask, what are Fireblades rules? I wondered looking at the model, but I'm not buying the codex just to see him...


The biggest advantage is a cheap commander, tbh. You get a bs5 markerlight, and he gives +1 shot to all pulse weapons in the same unit, as long as they stay still.

ArcSoll wrote:Don't mean to hijack the thread, but how did you get the yellow that bright?

Automatically Appended Next Post:
Also, fantastic read!


Spray paints! None of that laborious 'multiple thin coats' rubbish. Just a white undercoat and a coat of mango-coloured Montana artist acrylics, then a heavy yellow/orange wash....

   
Made in ca
Growlin' Guntrukk Driver with Killacannon





Owen Sound, ON. Canada

What a glorious mess
Great BatRep

Waaagh! Skarshak - 18,500pts
CSM - Cult of Ezmirr - 3000pts  
   
Made in us
Jealous that Horus is Warmaster





What you mean by a heavy yellow orange wash? Thanks for the reply!

Also I fully support the spray and pray method of painting.
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

ArcSoll wrote:
What you mean by a heavy yellow orange wash? Thanks for the reply!

Also I fully support the spray and pray method of painting.


It's a wash I made up, based on Gryphonne Sepia, but with lots of Baal Red and Badab Black thrown in to make it darker and more orangey. The suits and infantry get an all-over wash, and the tanks have it painted into their recesses...

   
Made in us
Jealous that Horus is Warmaster





Thanks for details! I appreciate it.
   
 
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