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Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

For an appropriate soundtrack for the intro click here!


For three days and three nights the Farseer had sat, cross-legged and motionless.

Around him, the wraith-trees whispered endlessly - not sounds meant for mortal ears, but a psychic chorus, felt rather than heard. It was a song of longing and loss, a quiet, sad lament of sorrow for places and people forever beyond reach.

In the air around the Farseer, swirling images faded into and out of existence - pictures of past or future times brought forth by the spirit stones. Here a woman's face, laughing at some unheard jest. There a quiet pine forest, trees swaying in the breeze. The image of a swollen sky, filled with stars, was followed by that of a ruined building, creepers and vines seeking to reclaim for nature that which had been taken from her.

In the midst of all the motion, two images were still, immune to the motion and flickering of their fellows.

This much the warlock could see as he strode through the dome towards his master. He came to a halt just beyond the whirlpool of colour, and waited patiently for the Farseer to finish his meditation and acknowledge him.

Gradually the images slowed and faded from sight, and finally the Farseer moved his head, looking up at his apprentice before him.

'Master...' began the warlock, concern apparent in his voice.

'Do not worry yet, young one,' breathed the Farseer. He climbed to his feet, using his staff for assistance. 'I may be old, but it will be a while yet before I join my brothers ans sisters here.' He gestured at the towering wraith-trees about them. 'For one thing, we have work to do.' His gaze moved to the images before him.

The warlock looked once again at the ghostly pictures hanging in the air, and nodded. 'Then must Ulthwé goes to war once more?'

'Indeed,' the Farseer responded. 'Come, we have work to do.'

The two figures strode away through the wraithbone. Behind them, derived of the psychic focus, the images faded into nothingness. A inage of a red lightning bolt - and another of an eight-pointed star.



Planning

My force

My white Scars force is slowly increasing in size, and this would be my first 1,250 point game - the previous battle report in the series can be found here. I had a few more bikes, another land speeder typhoon, and my captain had a powerfist rather than the relic blade.



HQ
- Captain Konchi Khan - bike, power fist, artificer armour,

Troops
- 8 bikes + attack bike - 2 plasma guns, multi-melta on attack bike
- 5 bikes + attack bike - 2 plasma guns, multi-melta on attack bike
- 5 bikes + attack bike - 2 plasma guns, multi-melta on attack bike
- 5 scouts - camo cloaks, sniper rifles, missile launcher

Fast Attack
- 2 x land speeders - Typhoon missile launchers + heavy bolters
- 1 x land speeder - 2 x heavy flamers

My opponent

Cactus had brought out his Ulthwe war-host to this game, his first with the new Eldar codex.



HQ
- Farseer

Troops
- 3 Jetbikes with shuriken catapults + 1 jetbike with shuriken cannon
- 5 Rangers
- 11 Guardian defenders with starcannon

Elites
- 9 Striking Scorpions + 1 exarch with scorpion's claw

Fast Attack
- 4 Warp Spiders + 1 exarch with marksman's eye
- 5 Swooping Hawks + 1 exarch with sunrifle and marksman's eye

Heavy Support
- 3 Dark Reapers with starshot missiles + 1 exarch with starshot missiles and night vision
- Fire Prism with holo-field
- 2 War Walkers with shuriken cannon and scatter lasers

Cactus's force certainly looked scary with plenty of firepower - in particular the Dark Reapers would be perfectly capable of decimating my force, being able to move out from cover to fire, and ignoring both jink and any night-fighting rules in effect! Catching parts of it would also be tricky - for once I didn't have the speed advantage, at least as far as some of his units went...


Set-up and deployment

The scenario

Our mission would be Big Guns Never Tire - tricky for me as I didn't have any heavy support, while for Cactus this doubled his scoring units! there would only be minimum three objectives though. On the other hand I would be getting the first turn and it would also be night to start with.

The battlefield

Our battlefield had a lot of cover to hide behind - Cactus chose the east side of the field, bad news for me given the number of multi-level ruins available for him to use. The location of the three objectives is also shown - I figured that I would be moving forward so placed mine in my expected line of advance. The south-eastern one was effectively out of reach for me, given I can't climb stairs...



Deployment

I deployed first - with the first turn and night I knew that my best bet was to get into optimum range as quickly as possible. note this photo is from the opposite angle to the one above:



As expected Cactus made full use of the terrain.




The Dark Reapers took the large building (and its objective), with a squad of jetbikes to back them up:



The war walkers and black guardians took the centre, ready to move into or around the woods to bring their guns to bear::



The fire prism was also ready to pounce:



I won the roll-off for infiltrators, and placed my scouts on the centre objective:



Cactus decided to use his scorpions and rangers to back up his right flank,to the north of the battlefield:



My heavy flamer land speeder, and Cactus's Warp Spiders and Swooping Hawks, would be in deep-strike reserve.

He decided not to seize the initiative, so I would take the first turn!

This message was edited 10 times. Last update was at 2013/07/01 22:37:58


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

For an appropriate soundtrack for the battle click here!!


The Battle

White Scars turn 1

I had a lot of ground to cover - best to get moving!



As is often the case against shooty armies, my first turn involved a lot of turbo-boosting bikes. This time I had to be a little more careful though - with the Dark Reapers' ability to ignore both night and jink, cover would be more useful than usual to me. I decided to use the south of the battlefield, leaving the tricky problem of the scorpions for later.

There was one target visible to me though:



A squad of rangers were using the top of the ruins as a sniper's perch. They would get a 2+ cover save, but I didn't exactly have anything else to fire at.



As it turns out, four accurate frag missiles and six heavy bolter shots from the typhoons, combined with another accurate missile and four sniper rifles from the scouts, puts out a lot of wounds! Three of the rangers were killed, and they were also pinned.

Eldar turn 1

The bikes were a lot closer to Cactus, although the need to keep them in cover had prevented them from moving further. This shooting phase would be key for him - if he could cause enough casualties then I would have a hard time doing enough damage with what was left.



The jetbikes zoomed out from behind their ruin, ready to shoot the nearest bike squad through the trees:



They were backed up by the dark reapers' fire. the woods helped, but even so I still lost three bikes. The jetbikes then used their assault move to get as far away from me as posible:



Cactus's primary target was the lead bike unit that had taken cover behind the bridge parapet. Firstly the fire prism lined up a shot:



The darkness came to my aid - combines with my jink saves I didn't lose a single model. Next came the guardians and war walkers - the troops jmoved into the woods in front of them, while the war walkers went around the side:



This time I wasn't as lucky. Both units combined turned the air around my bikes into a solid wall of razor-sharp steel. I was tough but not that tough - and I lost the entire unit through the death of a thousand cuts. The tricky Eldar then used their Battle Focus to back away from my forces. First Blood to the Eldar!

White Scars turn 2

Last turn had been brutal. I was now down nine bikes - almost half of the total in my force - and what was worse was the fact that I was still a worrying distance away from the enmy thanks to casualties and Battle Focus. I would really need to make this turn count!



I got off to a good start though - my heavy flamer land speeder arrived via deep strike. This single model has consistently been the best-performing unit in my army list - could it keep up the good work? I decided to drop it in behind the large ruin protecting the dark reapers. Although they would still benefit from their armour saves, they were also only T3 - and I REALLY wanted them dead as quickly as possible. this time I didn't roll a hit - I knew it had to happen sooner or later. However my disappointment turned to joy when it simply scattered directly over the Dark Reapers position - and landed in perfect heavy flamer range on the other side of them!



Three of the four - including the exarch - succumbed to a terrifying wave of burning promethium - phew! My scouts also took a pot-shot - although they didn't kill the last one, Cactus did decide he should go to ground to have the best chance of survival.



All of my bikes moved up, and the unit shot by the jetbikes and Dark Reapers last turn wanted revenge. They combined their fire with the Typhoon land speeders who wanted to shoot the war walkers but couldn't draw a bead on them thanks to Battle Focus. Shooting managed to down three of the four jetbikes - unfortunately the last one held his nerve and didn't break.

Things were looking OK so far - could I follow it up by getting into close combat with the black guardians in the woods?

Only one bike unit was close enough to give it a go. Once again fire filled the air - and my lead biker from that unit took a shiruken to the eye. I had been 5" from the nearest guardian - with him down that made it 7". I rolled the dice for the difficult terrain charge - and got 6"! No close combat for me this turn.

Eldar turn 2

The casualties taken by the Dark Reapers and jetbikes has been a blow for Cactus, but in return I still wasn't in combat with his guardians - giving him another turn's fire against me.



In addition Cactus's reserves now both came into play. First up were the swooping hawks - by dropping in the north they avoided my bikes, and dropped a grenade on my scouts. Two died thanks to the large blast ignoring both cover and my armour, and this was followed up by las-blaster fire which took care of the rest.



Next up were the warp spiders. A bad scatter put them in the trees but they were lucky and didn't take any casualties - and were still in the perfect position to fire on my land speeder typhoons. Incredibly, I managed to pass a whole series of jink saves, and only took one penetrating hit which shook the rear speeder!



There was one unit that Cactus wanted to take out just as much as I had wanted to kill the dark reapers, and that was my other speeder. this was capable of causing mass carnage to the Eldar - and thanks to my scatter was in line of sight for his war walkers. A jetbike also moved up to help:



That much fire was a death sentence and my speeder exploded - but it had done its job before it was shot down.

Finally there was still my bike unit with my captain to take care of. firstly the fire prism had a perfect shot:





Once again I was lucky, losing only a single biker to its large blast. Finally it was the guardians turn - and once again the shiruken catapults proved their worth. Thousands of slicing blades formed an almost solid wall of razor sharp steel, and skilled several bikes - causing the unit to break! they wouldn't be getting into combat any time soon.

White Scars turn 3

Things were looking very bad for me at this point:



My broken bikers rallied and moved back onto the bridge. They still had a couple of plasma guns left and took a few shots at the War Walkers, without effect. My land speeders also had a choice of targets - I decided to try and take out the war walkers. Although the warp spiders would almost certainly kill me next turn, I figured I had to take the walkers out, and their volume of fire was capable of tearing straight through my army. Unfortunately my speeders failed abysmally! The walkers were still intact.

I had had an abysmal shooting phase, having failed to cause a single casualty. I had once ace up my sleeve though - Konchi Khan:



I decided to detach him to go after the guardians and the farseer on his own - although it might take longer, I decided that I was so short of units that I needed as many running around as possible.

At least this time round there was no problem with charge ranges, and he made it into the guardians, albeit having taken a wound from overwatch fire:



The farseer sensibly declined to fight in the challenge, so Konchi Khan struck the nearest guardians down with his power fist. the black guardians held (although I've a feeling we my still have been incorrectly using the farseer's leadership - I can't remember if this was the case or not!).

Eldar turn 3

Here was the situation:



As the swooping hawks sky-leapt ready for another grenade pck next turn, the warp spiders moved up behind my speeders - unlike last turn they had no problems finishing the job:



Luckily Cactus was running out of ranged fire. The fire prism hopped over the ruins ahead, but once again failed to cause a single casualty thanks to a bad scatter. The crew must have been novices - they had only managed to kill a single bike all game!

Finally the war walkers fired at the three remaining bikes near them on the bridge - this time, they only caused a single casualty.

In close combat, Konchi Khan killed a couple more black guardians, but they loyally continued to protect the farseer, and refused to break.

White Scars turn 4

I had survived the turn better than expected - but was it enough?



The Eldar had yet to lose a single unit, while I was down to a grand total of eight bikes and my captain. I needed victory points, and I was unlikely to get them by holding objectives, as the Ulthwe forces still had plenty of units to deny them to me. I therefore devised a plan - I would try and kill some of the heavy support units for their VPs, then hope I could survive long enough to deny the Eldar the objectives themselves. It was a desperation move, but the only one I had...

First up was a beautiful target directly ahead of my largest bike unit - the fire prism. my shooting only knocked off a single hull point thanks to its holo-field - but nothing could save it in close combat!



Next up were the remnants of my other bike unit - they had two plasma guns to kill two war walkers. Could they do it?



Apparently not. in an abysmal round of fire every shot either missed, failed to penetrate, or was saved by their shields. In desperation, I charged them simply to be away from their firepower. The close combat was failed to yield any damage to either side.

Konchi Khan continued smashing Eldar guardians into pulp - I think he was enjoying himself at this point! Once again they managed to hold.

Eldar turn 4

Most of Cactus's firepower was neutralised at the point:



However there was a very juicy target left in the form of my single undamaged bike squad.

First of all, the swooping hawks reappeared and dropped a grenade on them , killing one of the unit.

Next up were the striking scorpions - remember them?



They had been hiding behind the building all game. their pistol fire killed another biker - and Cactus wisely decided not to shoot with his warp spiders or swooping hawks. Had he done so and caused another casualty I could have used combat tactics to get out of the scorpions charge range - as it was I didn't take enough casualties! With a scorpions claw in the unit the result was never in doubt, and the unit was wiped out to a man. The scorps then consolidated towards my captain.

Other close combats were not much better. Konchi killed a couple more guardians, and this time they broke, but unfortunately he failed to catch them. The war walkers and two bikers managed to cause a casualty each, leaving one apiece in the combat.

White Scars turn 5

My plan had failed, and I only had two models left. All I could really hope for now was vengeance!



Konchi has the remnants of the broken guardians and the farseer nicely in his sights:



Shooting took out all one of the two remaining guardians. The farseer and his lone bodyguard rallied when charged, but this time I declined to issue a challenge, and Cactus decided to hope that the guardian could protect the farseer. It was not to be - both were swiftly punched to death by Konchi Khan. Slay the Warlord to me!

The war walker combat was once again inconclusive with no damage to either model.

Eldar turn 5

Cactus had pretty much won at this point:



He moved his units onto two off the three objectives - with nothing of mine left I could do nothing to deny those to him.

The war walker and lone biker fought another inconclusive round.

Finally the scorpions charged Konchi Khan, hoping for slay the warlord. By challenging the exarch he took a wound, but was able to avoid damage from the rest of the squad, and in return killed the exarch - the scorps held though.

We rolled for the end of the game - and it was over!


Result

The final scores were:

White Scars

- Linebreaker - 1
- Slay the warlord - 1
- 1 heavy support unit destroyed - 1

Total = 3

Eldar

- 2 objectives - 6
- First Blood - 1

Total = 7

VICTORY FOR THE WAR HOST OF ULTHWE!


Aftermath

Phew, that was pretty nasty for me. I had a number of advantages including night-fighting and the first turn - and the Eldar didn't even have any problems causing massive casualties to my bikes. That then pushed me back, preventing me from getting into my optimum range and giving them even more turns of shooting. Combined with the Battle Focus making it more difficult to target or reach the Eldar, I really faced an uphill struggle here.

I think this game really shows one of the key weaknesses of my force as it stands - the inability to trade blows with the enemy until mid-game. I did almost nothing to the Eldar until turn 3, by which point I had already lost half of my bikes and my land speeders to their fire. I may need to look at adding some long-range fire to my force, simply so that I can trade blows in the early game, instead of just taking them!

it's also noticeable that Cactus has chosen his force perfectly to deal with me - knowing he wouldn't have to face anything with a high armour value allowed him to focus on the cheaper weapons with a higher volume of shots which are more effective against bikes - scatter lasers and shuriken cannon being well represented. Heavy armour on my side might change this, but I would need to make sure it fits into my force's overall feel...

All in all it was a very good game and Cactus was an excellent opponent. As much as anything this has made clear some of the weaknesses in my force and how I use them, I will have to figure out how to handle heavy shooting armies like this in the future as what I'm doing at the moment isn't working!

This message was edited 3 times. Last update was at 2013/07/01 22:36:39


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in gb
Fixture of Dakka






Wiltshire, UK

Great bat rep as always, maybe something to consider for your force is a pair of Predators with auto cannon and twin las. Fits the theme as well for a mobile army.

   
Made in us
Fresh-Faced New User



Northern California near sf

Either those preds or consider a whirlwind or 2 the barrage ignoring cover option would crush most Eldar units and may be your perfect and fluffy option s4 ap5 ignore cover or a s5 ap4 large blast could have wrecked some of his units.

Overall a nice battle though Eldar will always be a hard match for marine armies they have all of the tools to take apart low model count forses with ease
   
Made in us
Daring Dark Eldar Raider Rider





Florida

Great battle, I thought you were going to make an epic recovery there for a minute. Unfortunately, it was not to be so. I favor the Eldar anyway, but it was a well fought battle!

So you make it sound like he tailored his list to you? That's quite unfortunate, especially since you are intentionally running a themed list. At the same time, scatter lasers and shuriken cannons would probably be present anyway.

Were you using the standard Marine codex for this army?

Edit: Also, great selection for a soundtrack. Really appreciate the extra bit of thought put into it.

This message was edited 1 time. Last update was at 2013/06/29 22:34:43


1850
2000
3000
2000 
   
Made in gb
Torture Victim in the Bowels of the Rock





tanuvein, while it's true I knew Hedgehog would be fielding his 1000pts White Scars plus some new toys, I'd been trying to write an army list to try the new codex against any of my usual opponents and only the Dark Reapers were added after we arranged the game. I don't think he would have been much better off against the d-cannon battery they replaced. My army list was a roughly 60/20/20 mix of old favourites, new rules I wanted to try, and ways to get revenge for Hedgehog leading my Deathwing a merry dance around the table.

It's a great write-up of a game I thoroughly enjoyed and the soundtrack is perfect. Hedgehog may be crediting me with one more objective than I actually had - I don't think the rangers ran far enough in the final turn to get clear of the ruin and secure the northern one.
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

 GiraffeX wrote:
Great bat rep as always, maybe something to consider for your force is a pair of Predators with auto cannon and twin las. Fits the theme as well for a mobile army.


Nice to know I've got fans Predators are a possibility, although ideally they'd be mobile. I've got an idea about this, will have to think some more though...


Scyrell wrote:
Either those preds or consider a whirlwind or 2 the barrage ignoring cover option would crush most Eldar units and may be your perfect and fluffy option s4 ap5 ignore cover or a s5 ap4 large blast could have wrecked some of his units.

Overall a nice battle though Eldar will always be a hard match for marine armies they have all of the tools to take apart low model count forses with ease


The Eldar seem to be pretty good with their new codex, with a tool for every situation. I've already concluded that a whirlwind could help deal with them, this is next on my list build list.


 tanuvein wrote:
Great battle, I thought you were going to make an epic recovery there for a minute. Unfortunately, it was not to be so. I favor the Eldar anyway, but it was a well fought battle!

So you make it sound like he tailored his list to you? That's quite unfortunate, especially since you are intentionally running a themed list. At the same time, scatter lasers and shuriken cannons would probably be present anyway.

Were you using the standard Marine codex for this army?

Edit: Also, great selection for a soundtrack. Really appreciate the extra bit of thought put into it.


As Cactus has said people tend to tweak their lists to face new opponents, but not go overboard locally. As long as both sides have the same opportunity it's generally OK. I'm running my White Scars using the standard space marine codex - the Ravenwing are probably a little better as a biker force, but also feel very different due to special characters and DA-only units.

The soundtrack was an experiment, I find music can really add atmosphere to a game so I figured i'd try it for a battle report too

This message was edited 4 times. Last update was at 2013/07/01 18:01:17


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in us
Rough Rider with Boomstick





Georgia

Good fun to read, better luck next time.

A short I'm writing in Dakka Fiction
My blog!
 cincydooley wrote:
It don't want none unless you got buns, hon.
1,500 Points II 1,500 Points II 125
Have a nice day. 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

 Insane Smile wrote:
Good fun to read, better luck next time.


I've got my fingers crossed

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in gb
Dakka Veteran






Folkestone, UK

Really enjoyed the rep. That's the thing about Bike based armies: the relatively low number of models means that a good turn of shooting from your opponent can lose you the game. True of most armies I suppose, but especially for bikes.

Like the fact your captain was still kicking butt and taking names at the end.


Automatically Appended Next Post:
Really enjoyed the rep. That's the thing about Bike based armies: the relatively low number of models means that a good turn of shooting from your opponent can lose you the game. True of most armies I suppose, but especially for bikes.

Like the fact your captain was still kicking butt and taking names at the end.

This message was edited 1 time. Last update was at 2013/07/07 21:07:44


 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

 LeadLegion wrote:
Really enjoyed the rep. That's the thing about Bike based armies: the relatively low number of models means that a good turn of shooting from your opponent can lose you the game. True of most armies I suppose, but especially for bikes.

Like the fact your captain was still kicking butt and taking names at the end.


Thanks, my Captain does seem to be pretty reliable

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in pt
Longtime Dakkanaut





Portugal

Always a pleasure to read one of your BatReps I'm curious about what you are planning to add. The fellow dakkanites offered lots of suggestions so I'm curious to see which one you decided to implement

"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in sg
Brainy Zoanthrope





Nice batrep again Hedgehog

It also once again confirms, new Eldar scare me. I've read a number of Batreps with them now and they just seem to have a tool for everything and... Quite simply always win.

   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

 TheDraconicLord wrote:
Always a pleasure to read one of your BatReps I'm curious about what you are planning to add. The fellow dakkanites offered lots of suggestions so I'm curious to see which one you decided to implement


You'll have to wait and see I'm pretty slow at assembling and painting models though. Thanks for the comments!


Automatically Appended Next Post:
Baktru wrote:
Nice batrep again Hedgehog

It also once again confirms, new Eldar scare me. I've read a number of Batreps with them now and they just seem to have a tool for everything and... Quite simply always win.



Definitely, the new Eldar are looking top-notch right now, with a tool for every occasion. I'll have to ponder more in order to figure out how to beat them, especially with such a specialised force...

This message was edited 2 times. Last update was at 2013/07/09 21:38:50


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in us
Focused Fire Warrior



Rockwood, TN

Great batrep and I always like seeing a full marine bike army. As opposed to taking tanks, have you thought about taking a bike riding librarian or command squad? I think it would add to the wheels on the ground theme more and still give you a little added boost to help out the army.

Noc
   
Made in us
Regular Dakkanaut




As a fellow son of khan i have three words of advice on how to expand:


Thunder Fire Cannon!


Laugh maniacally as you drop four, count em!, four str 5 ignoring cover blasts on those dem eldar.

Remember that Guardian guns are only 12" range. Stay back and use the bolters to your advantage. White Scars (well marine bike armies in general) are really just mobile gunlines. We're pretty lousy in assault.
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Nocturus wrote:
Great batrep and I always like seeing a full marine bike army. As opposed to taking tanks, have you thought about taking a bike riding librarian or command squad? I think it would add to the wheels on the ground theme more and still give you a little added boost to help out the army.

Noc


Thanks for the suggestions! I'm planning on adding a librarian at a higher points value, the need to take the biker captain makes it tricky at lower points. A command squad is also a possibility, however it makes the problem of my low numbers even worse


thelordcal wrote:
As a fellow son of khan i have three words of advice on how to expand:


Thunder Fire Cannon!


Laugh maniacally as you drop four, count em!, four str 5 ignoring cover blasts on those dem eldar.

Remember that Guardian guns are only 12" range. Stay back and use the bolters to your advantage. White Scars (well marine bike armies in general) are really just mobile gunlines. We're pretty lousy in assault.


Always good to meet another follower of the Khan!

While I fully agree a TFC would work tactically, it is also the complete antithesis of my army's theme. My primary goal with this force is to create an army that feels like a real White Scars force - striking at will across hundreds of miles, then fading away before the enemy can catch them. Thunder fire cannon are exceptionally slow, both on a tactical and a strategic level, which means they're out.

I agree bikes aren't much good in assault - against other assault troops. However there are plenty of squishier things out there, such as guardsmen, fire warriors and guardians. I therefore try and follow the principle of "Shoot the assaulters, assault the shooters." I'm perfectly happy to charge if I have the advantage - this is particularly relevant against heavy firepower enemies who would otherwise out-gun me.

This message was edited 4 times. Last update was at 2013/07/10 22:36:17


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in ie
Norn Queen






Dublin, Ireland

Really enjoyed the rep, nice layout, pics and terrain

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Focused Fire Warrior



Rockwood, TN

I fully agree that the command squad would make you're small army even smaller at your current point level. That being said I believe the Librarian is a better choice, and the command squad being more of a pipe dream for Apoc sized games. Maybe even build the command squad one member at a time by making them converted Sergents for your other bike squads. A biker Librarian will be a quick 200ish point upgrade to your army (if you take Epistolary for mastery level 2).

When you look at the powers he can take I'd either turn him into a cannon (Via Pyromancy) or take any of the many choices available to you that allow him to bolster your other bikers. Biomancy with Enduranced bikers seems like it could help out quite a bit giving out a FnP save to a squad up front might help them survive a bit longer.

Noc
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

 Ratius wrote:
Really enjoyed the rep, nice layout, pics and terrain


Thank you!


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Nocturus wrote:
I fully agree that the command squad would make you're small army even smaller at your current point level. That being said I believe the Librarian is a better choice, and the command squad being more of a pipe dream for Apoc sized games. Maybe even build the command squad one member at a time by making them converted Sergents for your other bike squads. A biker Librarian will be a quick 200ish point upgrade to your army (if you take Epistolary for mastery level 2).

When you look at the powers he can take I'd either turn him into a cannon (Via Pyromancy) or take any of the many choices available to you that allow him to bolster your other bikers. Biomancy with Enduranced bikers seems like it could help out quite a bit giving out a FnP save to a squad up front might help them survive a bit longer.

Noc


That sounds pretty good and is on my list - and I can't get the idea of an invisible bike squad out of my mind

This message was edited 1 time. Last update was at 2013/07/11 16:55:57


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in us
Regular Dakkanaut




Have you considered upgrading the speeders to storm talons and adding in another bike squad?

Or maybe... drop podding stern guard? Gives you some nice alpha strike potential and still being pretty quick.


On TFC:

I've always justified it as being rigged up to the techmarines attack bike (think of the side buggy holding the big cannon!) or having a rear hitch that could be pulled quickly around the battlefield.
   
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Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

thelordcal wrote:
Have you considered upgrading the speeders to storm talons and adding in another bike squad?

Or maybe... drop podding stern guard? Gives you some nice alpha strike potential and still being pretty quick.


On TFC:

I've always justified it as being rigged up to the techmarines attack bike (think of the side buggy holding the big cannon!) or having a rear hitch that could be pulled quickly around the battlefield.


A Storm Talon is also on the list for some point in the future, although I'll wait until it's integrated into the Space Marine codex, rather than having to buy the expensive Death from the Skies supplement. Unfortunately I've got an issue with the model - I think it's possibly the ugliest thing GW have ever created! One solution is to get a Nephilim, arm it with similar weapons, and just use it as a Storm Talon.

I have thought about drop-pods, and I won't rule them out at some point in the future. However once they're on the ground they're no faster than any other infantry - if I did do a drop pod force I'd want several units at a time going in.

Interesting idea for the TFC in a fast army, I'll have to consider that further

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
 
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