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how will the salamanders do?
the salamanders will do great and annihilate the enemy 20% [ 1 ]
the salamanders will do ok and scrape by a victory 80% [ 4 ]
the salamanders will falter and lose by a slim margin 0% [ 0 ]
the salamanders will get completley crushed 0% [ 0 ]
Total Votes : 5
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Made in ca
Drone without a Controller






so my salamanders have been in retirement for awhile and im pulling them out for a few games today, Im not to sure who it is im playing yet, so stand by for that. but anywho here is the list;
HQ

Vulkan he'stan

Chaplian
-plasma pistol

Elites

7 assault terminators
-4 thunder hammers
-3 lightning claws

ironclad dreadnought
-2x heavy flamers

troops

10 tactical marines
-flamer, multi-melta
-drop pod

10 tactical marines
-flamer, multi-melta
-drop pod

10 tactical marines
-flamer, multi-melta
-rhino

5 scouts w/ sniper rifles

fast attack

stormtalon gunship
-typhoon missile launcher

stormtalon gunship
-typhoon missile launcher

heavy support

land raider crusader

thunderfire cannon


ok so i ended up playing necrons, and we went down to 1850, so i took out the the scouts two terminators and a all the power weapons because i realised i was over points before. However here was his list

hq

overlord
-some sort of weapon that shot three shots at s7 ap3
-res orb

royal court
-2x lords with res orbs

orikan the diviner

troops

19 warriors

19 warriors

19 warriors

heavy support

monolith

monolith

monolith

deployment: dawn of war
[b]First turn
:necrons
night fight:no

The battle field
The battle field was fairly sparse this is what it looked like;



The red bullseyes are the objectives
Deployment
Necrons won the deployment and this is how we deployed;

[[Image:necrons vs salamanders deployment]]

Every tactical squad combat squaded to maximise scoring, assault terminators went into the landraider crusader along with the chaplian and vulkan. the thunderfire went into the ruins, and the rhino hid behind the land raider and ruins.
The necrons deployed all three warrior squads one in the ruins with the overlord, one behind the ruins with a lord and one behind the hills with a lord, orikon hid behind the ruins.


Seizing;SALAMANDERS SEIZE!!



To start the things off i dropped in my Ironclad dreadnought and a tactical squad. if i hit with the dread's pod i would have gotten 12 hits with the flamer, as it was it scattered 11 inches back, however the marines pod moved forward untill it hit the warriors squad and stopped. the land raider moved as far as possible up the hill.
The ironclad managed to hit and kill two warriors and the lord with his flamers. and the Two combat squads killed another six. the thunder fire shot and killed four. the land raider went flat out. His reserection rolls were horrible and only two stood back up along with the lord.
This is a summary of my first turn;

[[Image:salamanders turn 1]]

[b]Necrons turn 1[/b]

His turn saw him moving his warrior squad behind the ruins forward to hopefully get some gauss shots at the dread, and repositioning his depleted warriors to either shoot at the dread or the marines.
His moved necron squad only scored one glancing hit and his depleted squad also only did one glancing hit. The squad in the ruins was out of range.
This is the summary of the turn;

[[Image:necrons turn 1]]

salamanders turn 2

all my reserves show up, the drop podding tactical squad, and two gunships. The tactical squad dropped down by the advancing necron lords the flamer combat squad provided a road block, while the other went to the objective. the dread moved forwards, and so did the combat squads, the rhino moved forwards and the land raider pivoted and positioned to shoot between the rocks.
In the shooting phase the Ironclad dread, tactical squad and land raider combined to kill the lord and 9 warriors earning me first blood. The recently arrived tactical marines, thunderfire cannon, and gunships combined to kill 13 necron warriors and the lord on the advancing warrior squad,my failed dangerous terrain and his armour save. however they made eight of their get back up rolls, but not his lords.

[[Image:salamanders turn 2]]

Necron turn 2
The necrons reserves all arrived as he could reroll all his rolls. and he deep struck them immediatly teleporting his remaining squad onto the objectives in my deployment. His orikale turned into a beast.
In the shooting phase his first monolith particle whipped my combat squat with the sergeant in the top corner, hitting all five as well as two from the multi melta squad. he wounded 4, and i promplty went to ground saving none. on the other combat squad i saved one. he then shot his gauss from the monolith into my dreadnought stripping the last hull point. and then tried to fire everything else into my planes forcing one to jink but taking no hull points.
His orikal in beast mode charged my combat squad with the recently lost sergeant and wiped them all.

[[Image:necrons turn 2 june 2013]]

Salamanders turn 3
The Gunships dropped down in hover mode to do a hoverstrike on the warriors controlling an objective. The land raider moved forward letting out the terminators, vulkan and chaplain, hoping to get at least four sixes in assault with the monolith. The two combat squads were pinned and the rhino moved forwards towards the new threat. the thunderfire cannon realizing it now had no targets repositioned for a shot next turn.
In the shooting phase the pinned multi melta shot the closest monolith missing, the land raider shot its assault cannon and multi-melta full ballistic skill into the monolith doing nothing. The gunships combined did a total of 17 wounds killing 6 warriors before the overlord tanked them all taking 1 wound, 2 would stand back up.
The assault terminators managed to assault the monolith, however they only did three glances leaving it to roam wherever it pleased.

[[Image:salamanders turn 3 june 2013]]

necrons turn 3

The necrons moved their monoliths to start portalling marines, one by the thunderfire, one by the combat squad on the objective and one by the assault terminators.
His two remaining warrior squads fired into the far Stormtalon gunship downing it, but the two monoliths could not damadge the second one. The three monoliths all portal of banishment, killing one lightning claw assault terminator. and catching the thunderfire cannon, and techmarine, but we assumed that since the cannon had no strength value it insta failed its test. if this is wrong please let me know. other than that there were no more casualties
The orikale charged the assault marines and challenged the thunder hammer sergeant accepted and no wounds were done to either side.

[[Image:necrons turn 3 june 2013]]


again thats it for now, and again i cant get the diagrams to work.





Automatically Appended Next Post:
if anyone can help with why the images are not working, please help

This message was edited 12 times. Last update was at 2013/07/08 11:09:22


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