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I brought:
1500 Eldar
Eldrad
Avatar - Fast Shot
Warlock (w/ guardians)
6 Fire Dragon - Exarch with Fire Pike and Fast Shot
8 Dire Avengers - Exarch with Shimmer Shield and PW
15 Guardians with Starcannon 6 Rangers
Wave Serpent- TL Scatter Laser, Chin Cannon, Holofield (held Dire avengers)
Wraithlord - 2 Bright Lances/ Sword
Falcon - Bright Lance/Chin Cannon, Holofield (held Fire Dragons)
5 Dark Reapers- Exarch w/ Night Vision
He brought:
1500 Tau
Shadowsun with a bunch of drones as a bodyguard
Ethereal
Riptide
3x6 Fire Warriors
15ish Kroot
6 Pathfinders
Tau Flyer
Hammerhead
Broodside (Railgun)
Broodside (Railgun)
Skyshield Landing Pad
It looked like it would be bad. To start off the game we get kill points (he can camp in his zone) and
long deployment (ugh), he then gets first turn and proceeds to plop everything on
his landing pad with the riptide and hammerhead in each corner.
(could be worse, at least hes not too far away.) Then I roll awful for
psychic powers. (Default to Guide, Default to Prescience, Foreboding, Forewarning). Warlock took Conceal/Reveal.
Turn 1 Tau
He infiltrates kroot near wraithlord and rangers. Focus Fires his army
at stuff out of cover and kills a few things guys.
Turn 1 Eldar
I scoot forward and shoot both his broadsides down with brightlances
(insta kill and no save other than 4+ from landing pad), Reapers kill
some pathfinders.
Turn 2 Tau
He gets his flyer and then deep strikes shadow sun who scatters and
mishaps so gets thrown in a corner. Picks off a few more guys. Bit of an odd
play by him as he backs his kroot from my wraithlord but bunches them
up.
Turn 2 Eldar
I continue moving forward. Wraithlord 2xflames the kroot killing a
ton. I put 2 wounds on the Riptide via AP2 shooting. Kill a bunch of Fire
warriors.
Turn 3 Tau
Shadow sun continues to be really fast (3d6 jetpack moves) and moves
up to try to shoot the avatar but realizes she cant bc hes immune to melta. He Picks
off more guardians.
Turn 3 Eldar
Avatar puts 2 more wounds on the Riptide with his melta (1 remaining
now). Falcon unloads the Firedragons who pop his hammerhead. I kill
off more Firewarriors. I roll bad trying to kill his flyer and debate
shooting the Wraithlord (leaving the Avatar to kill the Riptide in
assault). Optimal IMO if I want to table but for the the game's sake prob
stupid. Wraithlord shoots and kills Riptide. He frustratingly
concedes.
He had left Shadowsun, ~8 firewarriors, and a flyer out of position to
do anything next turn except drop a single bomb and fly off the table.
I'm not sure Eldrad is worth it anymore. The regen Warp Charge for
Psychic Power is only worth it for protecting himself from
perils/forceweaponing people or if hes casting Warp Charge 2 powers (sometimes valuable). I don't think I can cast extra spells
with it. Everything else played like before but better. Reminded me of
3rd edition. Units are more expensive but price increase is worth it IMO.
My feelings on Eldrad could be bc of weaker powers. I rolled on Eldar table
missed doom/fortune so I took guide and then went to divination. Wound
up downgrading the first one to prescience. Then getting 4+ inv for
a unit within 12 as well as counterattack and overwatch at full BS for
psycher and unit (after passing on it the first time and super worthless against Tau).
So other than double guide he was rather unhelpful for the game. Also
without runes of witnessing it was a bit harder to cast as I failed a
few spells.
I think this list could be decent (not necessarily top level tourny competitive) with some minor tweaking (mostly
droppinga few upgrades and then adding jetbikes/eldar flyer/warp
spiders or swooping hawks or something to give backfield presence at 1750/1850 (tournament level points).
Farseer prob should be on a jetbike to make instakilling him harder. I own none of these though so who knows if that will happen.
Thoughts?
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