Switch Theme:

my first game  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in be
Mechanized Halqa






Hey guys,

So today I played my first game of Infinity, and my first tabletop game ever!
I played Haqqislam with models of some guy at that club, against Pano at 150 points.

I'm not posting this in the 'how was your recent game of Infinity' because I don't recall exactly what happened, because it was all new to me.
What I did know was that I screwed up my deployment. I let him go first (I won the initiative roll) to watch the mechanics, and he let me deploy first, but I hid all my troops behind crates and couldn't ARO anything. I also deployed a touareg sniper close to his Nisses, and I didn't realise on his first turn he was going straight for the sniper to kill him. That way he showed me my mistake ^^ I was afraid of putting him up the building because I knew Pano is good at shooting and I didn't want everything ARO'ing me when I revealed myself :/

I found out that no matter where I was, he had always better chances at hitting me. How do you play around that with Haqqislam?

I had naffatun, 3 ghulam (of which my lt.) touareg sniper, lasiq sniper, odalisque spitfire. He had 3 fusiliers (lt.), regular spitfire, nisses combi, croc man (hidden all game long, he didn't need him :c) and hexas combirifle I think.


   
Made in us
Leaping Dog Warrior






 soulcow wrote:
Hey guys,

So today I played my first game of Infinity, and my first tabletop game ever!
I played Haqqislam with models of some guy at that club, against Pano at 150 points.


Yaaaaay!


What I did know was that I screwed up my deployment. I let him go first (I won the initiative roll) to watch the mechanics, and he let me deploy first,


IIRC I believe the one that goes first also deploys first, so he would have had to deploy first. Otherwise, it's unfair.


but I hid all my troops behind crates and couldn't ARO anything. I also deployed a touareg sniper close to his Nisses, and I didn't realise on his first turn he was going straight for the sniper to kill him. That way he showed me my mistake ^^ I was afraid of putting him up the building because I knew Pano is good at shooting and I didn't want everything ARO'ing me when I revealed myself :/


Let them ARO, it's their one dice to your two (or more). ARO isn't as scary as people make it out to be, as long as you're out of the optimal range of their weapon, and as long as they don't have total reaction.


I found out that no matter where I was, he had always better chances at hitting me. How do you play around that with Haqqislam?


All in the positioning, friend. If I've got an HMG, and my target is a rifleman, I want to shoot at him outside of 16 inches (or 40cm, I think), so he's at a -3, and I'm at a +3. Also, look into chain rifles on expendable units then, your chance to hit is 100% if you can get him under the template.



MRRF 300pts
Adeptus Custodes: 2250pts 
   
Made in be
Mechanized Halqa






I tought if you win the initiative roll, you could decide who goes first, and then your opponent can decide who deploys first? But I'll look into that.

Yeah the ARO thing scares me a bit, I had -9 on my ghulam lt. to hit his Hexas in ARO, and I critted a 2. I think that's what interested me in Infinity aswell, you can still kill anything in the end?

And I might have to look for a real noob friendly list. I've already read some rules, browsed a bit through the wiki, seen some battle reports on youtube, but I did forget a lot when I had to make my own choices ^^

   
Made in us
Leaping Dog Warrior






IIRC if you win the roll, you can either choose to go first, or deployment (which side of the table you deploy on, not who goes first/second).

But to having fun and playing infinity. Don't sweat the list making too much.

Have you chosen a faction yet?

This message was edited 2 times. Last update was at 2013/07/11 22:50:48


MRRF 300pts
Adeptus Custodes: 2250pts 
   
Made in us
Dakka Veteran





Bay Area, CA

I just played my first game yesterday as well! Unfortunately, my LGS doesn't have an Infinity community yet (I guess I'm starting it? Haha), so it was a friend and I who read the rules and tried to learn. We forgot a ton of stuff and got a lot of other stuff wrong, but it was good fun all the same and I hope to get another game in this week.

We definitely found that positioning was key. The game ended in a draw (I'd have lost if we had played it right, in all likelihood) because we both went into retreat at the same time during a really big shoot-out near my deployment zone. I am sure that a more experienced player would have avoided getting his Lt and a Wildcat shot down simultaneously like I did, so that's the big thing for me to work on tactics-wise. Probably it's the big thing for most new players to work on?

Anyway, it's a rad game/ruleset/minis line. I'm excited!
   
Made in au
Norn Queen






ARO scared my brother and I in our first game because we misread the rule, and thought the reacting model got full burst. That brought back horrible memories of 2nd edition 40k Overwatch standoffs.

When we learned the reacting model only got a single shot, AROs became much less scary. It's still a risk - if a model is in cover, and you step out into the open you are on the back foot even with full burst. But it's not as bad as it seems if you make sure you put yourself in a good position.

This message was edited 1 time. Last update was at 2013/07/11 23:10:04


 
   
Made in us
Dakka Veteran





Bay Area, CA

 -Loki- wrote:
ARO scared my brother and I in our first game because we misread the rule, and thought the reacting model got full burst. That brought back horrible memories of 2nd edition 40k Overwatch standoffs.

When we learned the reacting model only got a single shot, AROs became much less scary. It's still a risk - if a model is in cover, and you step out into the open you are on the back foot even with full burst. But it's not as bad as it seems if you make sure you put yourself in a good position.


This was the biggest mistake I made yesterday. My HMG shot down his sniper on my turn, then, using full burst, shot down the doctor that was going to revive the sniper. If I'd only taken one shot, if his doctor lived, if the sniper stood back up, I would surely have lost.
   
Made in au
Norn Queen






I ended up having a Hassassin Muyib with Spitfire lose 4 firefights in a row (thanks to a nearby doctor and a full order pool) against a Keisoto Butai simply because he was rolling full burst as a reaction ARO and rolling well on at least one die.

I got my revenge next game when one of my Ghulam killed a Domaru Butai. In melee.

Yeah, he didn't enjoy that one.
   
Made in us
Hacking Shang Jí






Chicago burbs

I love the rules for starting the game. The one that goes first is not necessarily going to be the winner! Everything depends on the mission, the terrain and the dice roll. Sometimes you might win and decide to deployment because you know that side of the table as an advantage. Other times you may want to go second because you want to see what he's going to do first. There's so many possibilities.

   
Made in fi
Rebel_Princess





Finland

 kestril wrote:

What I did know was that I screwed up my deployment. I let him go first (I won the initiative roll) to watch the mechanics, and he let me deploy first,


IIRC I believe the one that goes first also deploys first, so he would have had to deploy first. Otherwise, it's unfair.

I'm dead, didn't read. The winner of the Initiative chooses a) to choose the beginner of the game or b) to choose the beginner of the deployment. The opponent chooses the other.

The one that begins the deployment also decides the table edge.

Forever a pone. 
   
 
Forum Index » Corvus Belli (Infinity)
Go to: