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I decided to test my newly crafted DA army against a list that i know will be very strong against me.
HQ
Librarian 100 pts
Lvl 2 (divination)
Command Squad 165 pts
Banner of devastation
Troops
10x Marines 140 pts
10x Marines 140 pts
10x Marines 140 pts
10x Marines 140 pts
Elites
DakkaDread 120 pts
2x TL autocannon
DakkaDread 120 pts
2x TL autocannon
DakkaDread 120 pts
2x TL autocannon
Fast Attack
3x Ravenwing 155 pts
2x Meltagun
1x Attack bike Multi melta
3x Ravenwing 155 pts
2x Meltagun
1x Attack bike Multi melta
3x Ravenwing 155 pts
2x Meltagun
1x Attack bike Multi melta
Aegis defense line Quad gun 100 pts
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HQ
Abaddon the Despoiler 265
Troops
5 x Chosen w/ Rhino 2 x meltaguns - Champion w/ melta bombs 150
5 x Chosen w/ Rhino 2 x meltaguns - Champion w/ melta bombs 150
5 x Chosen w/ Rhino 2 x plasma guns - Champion w/ melta bombs 160
5 x Chosen w/ Rhino 2 x plasma guns - Champion w/ melta bombs 160
Fast Attack
Heldrake baleflamer 170
Heldrake baleflamer 170
Heldrake baleflamer 170
Heavy Support
5 x Havocs 4 x autocannons 115
5 x Havocs 4 x autocannons 115
5 x Havocs 4 x autocannons 115
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I dont have any pictures or going to write much since I only did this with proxy models and a quick battle with my friend.
Chaos won the roll off and deployed the 4 rhinos in front and the Havocs behind them leaving line of sight in between the rhinos
I deployed the aegis defense line 12" front my board edge and deployed all 40 marines behind it and the banner command squad behind the marines trying to hide from line of sight. The libby controls the quad gun and rolls for psychic power and got reroll hits and 4++ save. The dreads deploy behind and the bikes on the flanks
TURN 1 Chaos
All 4 rhinos move up 12 inch but trying to not be in range for melta from the bikes.
Havocs took 2 hull point off 2 dread and 1 hull point off the other. 1 dread also can't shoot.
TURN 1 DA
All bikes move up and everything shoot at the rhinos trying to pop all of them. 2 get destroyed and 1 is left with 1 hull point and 1 unharmed. 2 units that are left without the transport get evaporated by 160 bolter shots.
TURN 2 chaos
DA Quad gun fires and only takes 1 hull point from a helldrake. All 3 flyers come in but abbaddon doesn't. rhinos move up more and chosen get out to shoot at the dreads. Havocs kill all dreads and helldrake kill 30 marines
TURN 2 DA
All bikes move up to shoot the havocs except 2 attack bike the turn back and try to kill the rhinos. All rhinos die and the chosen. Each havocs take 2-3 lose but survives and dont run away.
TURN 3 Chaos
Helldrakes fly off. havocs shoot at the bikes and dont do much.
TURN 3 DA, Bikes shoot at Havoc and assualts and wipes them out.
TURN 4 Chaos
Helldrakes come in and abbadon, abbaddon deep strike next to the DA command squad. Helldrake kill some bikes.
TURN 4 DA
Bikes move towards Chaos Board edge out of the range of the helldrakes. Command squad shoot at abbadon and take 2 wound
TURN 5 Chaos
Helldrakes finnish off Command squad and 1 attack bike that got left behind.
TURN 5 DA
Bikes do nothing but spread out.
Game ends here since no one has any troops and by kill points Chaos win 12 to 8.
Sorry this is not much of a report just to test out my army, I can see my DA is lacking Anti air and no real threat on the ground, I have bikes but they can't take anyone 1v1 in combat. Forgot to mention that the command survived so long only because of the 4++ invul.
Chaos List lack ground treats and abbadon and chosen are very weak so I will probably exchange them out for plague marines and take 1 helldrake out to take 5 nurgle spawn instead.
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