Switch Theme:

Rules Question  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut






Based on the downloadable rulebook, I've been playing the game so that a single attack never causes a model to lose more than one HP. Even if the shooter got six "hits" and the target didn't save any of them, they still only take one HP damage. The advantage of this is that it makes the game last a little longer, as there is no way a model can be killed by a single attack.

However, the little Quick-Start card example says "...for every successful roll to hit..." Does this imply that it is possible to lose more than one HP from a single attack? For instance, if a shooter got six "hits" and the target didn't save any of them, they would lose six HP all at once. If this is correct, the game is even deadlier than I thought.

Which is the correct way to play?
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Oops... looks like someone forgot to update the quickstart rules.. I wonder who did that?

The correct way is 1 HP per attack the old way was you could lose 1 per hit and that made the games go by way too fast.

   
Made in us
Krazed Killa Kan






Columbus, Oh

Oh my.. that DOES make things a bit longer, and at the same time more cinematic..

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
 
Forum Index » Gangfight Games
Go to: