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Made in gb
Ichor-Dripping Talos Monstrosity






The barrels I believe you can still get in this kit:
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440156a&prodId=prod1095504

The trees are from 3rd edition.

Dark Eldar Warriors used to come with them (I think possibly some other things, and you could buy them seperately). The old-fashioned palmtrees got replaced by the citadel wood.

The marines might even be from the old 3rd ed starter kit (Black Templar vs Dark Eldar if I remember rightly... certainly DE vs marines.)

This message was edited 1 time. Last update was at 2012/09/13 10:31:55


   
Made in es
Regular Dakkanaut






Thanks a lot to everyone for that information.

After a long time of complete inactivity, I have found the will again to work on some more Mordheim. In fact, I have written a short narrative campaign for my group.

The document I compiled describes 5 moderately customized scenarios in a 31 page PDF. These scenarios are linked with narrative text for the players, so you get a narrative campaign ready to play just after downloading.

It's in Spanish, so if any of you can speak Spanish, feel free to give me feedback on it and use it in your gaming groups.

http://www.mediafire.com/view/?ijubnv7c545dxbi

Since for that campaign, I would need some more terrain, I decided to work on it on my spare time. For starters, I do need some more buildings, since I only have 2 medium sized ones. I have been working on 2 big sized ones, and plan to build 2 more medium sized ones. After that, I'll need a few things, such a desecrated area to enact an unholy ritual, and I'd love to create some kind of bridge to complete my scenery.

I used the bases I had already built and painted, then added the building walls on them. I have not glued them in place yet, as I'm sure you will notice.






This message was edited 1 time. Last update was at 2012/12/05 17:47:29


Cardboard fortresses, boats and islands! check out my picture blog: http://www.dakkadakka.com/dakkaforum/posts/list/398588.page 
   
Made in us
Posts with Authority





Boston-area [Watertown] Massachusetts

Very nice. You may have answered this before, but what do you use for your stone bases?

Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
 
   
Made in es
Regular Dakkanaut






 Briancj wrote:
Very nice. You may have answered this before, but what do you use for your stone bases?


It's just extruded polystirene, cut and indented using a pencil and a blade. It's extremely easy.








I finally painted those buildings I showed, and started working on some more scenery. Here, I took a few pieces of terrain and arranged a small display to take some pictures for the campaign document I'm working on. I love the way they look, and I'm eager to finish the 4 other buildings I am working on and take a picture with these eight builidings, three ships, some bridges, and lots of streets and squares on the table!





For my campaign, I also need a piece of terrain where a chaotic ritual takes place, so here I go, with an 13 sided star.




And with the inner glow painted (the not-molten stone floor has not yet been finished):






This message was edited 2 times. Last update was at 2012/12/17 14:56:54


Cardboard fortresses, boats and islands! check out my picture blog: http://www.dakkadakka.com/dakkaforum/posts/list/398588.page 
   
Made in us
Slippery Scout Biker




North Carolina

Really like the work that you've shown us. For your silicon rubber what brand do you use? I use either Aeromarine or Alumilite High Strength 3 and have had really good luck with both. For resin I've used a few different brands but I found that the Alumilite RC-3 works very well. Not sure how the shipping would be to get it overseas.

 
   
Made in es
Regular Dakkanaut






I made some progress with the painting of these bases! the wodden areas will be surrounded by walls in order to become buildings.







 rustbucket wrote:
Really like the work that you've shown us. For your silicon rubber what brand do you use? I use either Aeromarine or Alumilite High Strength 3 and have had really good luck with both. For resin I've used a few different brands but I found that the Alumilite RC-3 works very well. Not sure how the shipping would be to get it overseas.


I just got it from my local supplier. Nothing fancy, but does the job, and I get good results... and allows me to buy in bulk.

Cardboard fortresses, boats and islands! check out my picture blog: http://www.dakkadakka.com/dakkaforum/posts/list/398588.page 
   
Made in us
Slippery Scout Biker




North Carolina

What brand is the silicone you're using? The Aeromarine stuff is pretty cheap > almost 5lbs for around $80 USD including shipping for the small package. I've had really good success with it but you do have to use a digital scale to use it.

 
   
Made in us
Jovial Plaguebearer of Nurgle




Somewhere in GA

 rustbucket wrote:
What brand is the silicone you're using? The Aeromarine stuff is pretty cheap > almost 5lbs for around $80 USD including shipping for the small package. I've had really good success with it but you do have to use a digital scale to use it.


Ouch! That is expensive. I use Mold Max 20. It is a lot cheaper and very good.

http://www.theengineerguy.com/cgi/commerce.cgi?preadd=action&key=MOLD-MAX-20-GAL

DS:80S++G++M—IPw40k99/re++D+++A++/sWD-R+++T(T)DM+++

 paulson games wrote:

The makers of finecast proudly present Finelegal. All arguements and filings guaranteed to be full of holes just like their resin.
 
   
Made in us
Slippery Scout Biker




North Carolina

How much is Mold Max 20 and how much do you get in a container?

 
   
Made in us
Jovial Plaguebearer of Nurgle




Somewhere in GA

You get about 11lbs for $100

This message was edited 1 time. Last update was at 2012/12/20 19:20:07


DS:80S++G++M—IPw40k99/re++D+++A++/sWD-R+++T(T)DM+++

 paulson games wrote:

The makers of finecast proudly present Finelegal. All arguements and filings guaranteed to be full of holes just like their resin.
 
   
Made in au
Nimble Pistolier




ACT, Australia

Nice work dude, I really like your scenery and your Mordheim games seem to have a very fun and unique flavour.

Keep it up
   
Made in us
Slippery Scout Biker




North Carolina

Mohoc wrote:
You get about 11lbs for $100


Yeah I'm going to have to check that stuff out. There are a few of us in a hobby/gaming group here around Raleigh that all get together and mould up prototypes/variants of things.

 
   
Made in us
Jovial Plaguebearer of Nurgle




Somewhere in GA

 rustbucket wrote:
Mohoc wrote:
You get about 11lbs for $100


Yeah I'm going to have to check that stuff out. There are a few of us in a hobby/gaming group here around Raleigh that all get together and mould up prototypes/variants of things.


Remember that this is professional grade stuff. You can buy it in 5 galleon buckets even cheaper. I pressure cast molds at 95 psi and bake them for 6 hours at 225F. It gives me about 500 pulls from the molds before I have to redo them. If the molds are used beyond usability or miscast, you can grind them up and mix the material into the new mold at a ratio of up to about 50%, saving you a ton of cash.

This message was edited 1 time. Last update was at 2012/12/21 21:23:55


DS:80S++G++M—IPw40k99/re++D+++A++/sWD-R+++T(T)DM+++

 paulson games wrote:

The makers of finecast proudly present Finelegal. All arguements and filings guaranteed to be full of holes just like their resin.
 
   
Made in es
Regular Dakkanaut






It's now time to apply a coat of varnish to the foundations of the buildings and any other terrain elements that are ready

As I finish the buildings, I'll be painting them and sticking them over the wodden planks on these foundations, then giving a second coat of varnish.





I have been working on two more elements needed for my campaign: four book markers, and four entrances to the sewers of the city.



Cardboard fortresses, boats and islands! check out my picture blog: http://www.dakkadakka.com/dakkaforum/posts/list/398588.page 
   
Made in us
Oozing Plague Marine Terminator





Las Vegas, Nevada

 2500kgm3 wrote:


For my campaign, I also need a piece of terrain where a chaotic ritual takes place, so here I go, with an 13 sided star.




And with the inner glow painted (the not-molten stone floor has not yet been finished):








This is just fething cool......

Good Job.....

You are waaaaay beyond crazy my friend -DSteingass
Yes, everything that changes the entire fething world is overrated..... - DSteingass
...yep... some of the dakka chaps here sure made the joints of my jaw quite loose..Viktor Von Domm
...they put Space Marines in tin cans and drop them from orbit, I don't think fuel consumption or aerodynamics is a concern - DSteingass
I think once again my motormouth has brought me into deep... - Viktor Von Domm
he knows no pain...nor fear, he is a riveteer - Viktor Von Domm
We don't do generic, mainstream, normal, or anything of the sort! ^^ - Shrike
You build fething Titans Henry Ford style Max!! - DSteingass

 
   
Made in es
Regular Dakkanaut






I finally finished the seven scenery pieces I had been working on. I still have to cover them in varnish, however.

That means I already have everything I need to play the campaign I designed. I was not going to get any pictures of the scenery until I managed to get the battle reports from the campaign playthrough... but some of my friends visited me and convinced me to put all my mordheim-specific scenery together (sans the ritual piece) and take some pictures.

The board in general:





A pirate looks at the city from an isolated guard post:



Then, his band of sailors get off their galleon:




Crossing some small bridges, they seem ready to claim that portion of the city as their own:



The band divides to cover more ground:



But they don't notice they are being watched!



As the first mate finds a book laying on the ground, some skaven stalk him on the background:



But he is not the only one who is in trouble, since the cannonner of the ship is outnumbered...




Soon, most sailors are in real trouble, cornered against the rubble, trying to defend themselves with whatever they can use as a weapon...




Some pirates try to retaliate, taking some skavens by surprise:




Soon, a full battle begins!



I am glad I finally have enough mordheim terrain to not to need any more for some time. Now, I can devote myself to other projects, such as finishing my Space Marine army.

This message was edited 1 time. Last update was at 2012/12/27 22:10:08


Cardboard fortresses, boats and islands! check out my picture blog: http://www.dakkadakka.com/dakkaforum/posts/list/398588.page 
   
Made in us
Posts with Authority





Boston-area [Watertown] Massachusetts

Absolutely wonderful! Thanks for sharing the Journey!

Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
 
   
Made in ru
Regular Dakkanaut






-This was previously posted on the Misc Scifi forums, but I decided to add it to my showcase thread-

I have been working on some gaming mats for a local wargaming club. I started working on cloth playing surfaces because I was sick of watching them play flames of war in a lush green field while forces more suited to the Russian steppes were clashing. I noticed there were not many stores selling mats beyond 1:28 and volunteered to work on something that worked in 1/100 scale. I dusted off my little knowledge of photoshop and came up with these two images: a muddy, war-torn area and a frozen battlefield, for someone whose soviet troops had snow as a main element in their basing. To be printed in 100dpi, 120*180cm.






Then, people from the club started asking me for other mats, such as a sea map for Sails of Glory and several city maps for games in the 28mm range. There are some out there, but I guess they liked having mats tailor-made to their specifications for free instead of buying commercially available ones. No, I'm not shocked either xD



One of the 28mm mats was themed in near-future zombie dystopia, so I went for the standard city planning style you find in modern european areas or american cities. The second one was intended for a World War Two ruleset, so I went for an old european city style of planning, no roadmarks, and included paved areas easily turned into ruins by adding just one or two broken wall fragments, in addition to extending the sidewalks for intact buildings as usual. I pushed to 150dpi in these, 120*180 cm as well.





And now, someone asked me to create a map for Battletech. I've never played myself (I have always been deeply tempted by the universe and the genre, but I find the quality of the plastics really lacking. Turn the Mechwarrior Online models into plastic battletech miniatures and you will have my money, game company!) but since I've been playing Mechwarrior Online since open beta started, I was dying for such a commission. The catch was the person who asked plays in a weird scale, so his hexes are twice as big as those in the usual mapsheets. 30*30 or so hexes are the most a table can fit in that scale

Since I know most people in the gaming club use standard size hexagons, however, and I'd hate to design something only one person would find any use to instead to providing for the whole club, I decided to design a map 60*60 hexes in size anyway, at 300dpi and cut it in four, so the club can use it while the person playing at twice the scale can print it whole at 150dpi and either have a huge map 300*360cm in size or choose any of the four quadrants to print, getting four differen mats instead of the single one he asked for. That meant going the extra mile with detail so the scaled-up 150dpi 30*30 hex mats don't feel lacking, while avoiding things so small that would be lost when printing at standard size.



As usual, only ground level features are... featured. Any mountains or buildings are to be added by the players in the form of 3d scenery as they see fit. This is only a canvas to make the table pop with as little effort as possible (and incorporating the hex grid into the playing field)

I was given little direction by the club member who asked for the mat regarding the lore of the planet he intended to fight for, so I went for a small colony, an agricultural one with little value and limited infrastructure. Mainly farming grounds with some very small industrial areas and population centres.

I decided I wanted at least two groups of buildings connected by a road system. I thought one of them could be an industrial area taking advantage of a river to dump waste and distribute cargo. Or maybe the water in this world has some component the industries extract and export.

The second one could have originated organically around a small spaceport. Not a big spaceport, barely enoug for a Leopard to land, but capable to receive and launch cargo to orbit. This spaceport is be the main hub where technology, luxury goods and spare pieces for machinery would come in in exchange for foodstuffs and whatever the industry extracts from the water. The planet has low population, but the hypothetical thing that makes it worth fighting for provides money for good infrastructures.

The industrial river area, the spaceport area and whatever other important places scattered over the planet surface would need to be connected by a motorway, while the rest of the zones would have a much more humble road network, shrinking progresively up to a single lane for farmland.

Said farmland would also need a network of irrigation conducts bringing water from the river. That's something I had not thougt about until I started writing this summary, but it feelt mandatory. I went for an open-topped look, in the style of the irrigation networks built in Spain during the muslim occupation. They were a ground breaking innovation back in the day and are still in use, nearly one thousand years later.

I intended to design the two populaton centres in ways that encourage different playstyles. The spaceport lanes, in the south, will be an open area surounded by buildings, while the industrial area, in the north, will be smaller and tighter, with buildings located in the centre of its quadrant, surounded by open space.

The other two quadrants will be much simpler. Farmland for the first, with no features past some roads, hoping the players will add mountains to the open spaces. The last quadrant will be similar, but a river will be splitting it in two, hopefully encouraging players to aproach it in a different way.

I am by no means a photoshop wizard. I barely used it during my education beyond the most elementary photo manipulation. Anything I do is new for me. (I had no clue of how to create a water surface for the river, for instance) so I was learning on the fly following any online tutorials I deemed suitable for this proyect. In addition, working with files this big (180*150 cm at 300dpi) is not something my computer can easily handle, and the "2gig max psd file size" limitation prevented me from working in a single psd file, forcing me to split several layers as individual files.

In the end, here it is: Full gaming surface:



Some closer shots:





And finally, some detail shots:













I was pretty proud of it.

Then I finally got around to get the mat printed and build some scenery for it:










I painted a small part of the scenery in order to see if my planned paint scheme worked and my terrain propperly fit the mat colours:







I was really afraid my mountains would clash with the color of the mat, but I was pretty happily surprised with the results. Then I got around to paint all the buildings I created to fill the paved areas on the gaming surface. Here they are, waiting for a layer of varnish. I'm trying shiny varnish on the buildings. Maybe it ends up looking ok.





So... here it is: all the scenery I built, on a quarter of the whole gaming surface I designed.



















It is obvious I did not build enough scenery for the whole gaming surface. Buildings and mountains barely fill the big city. They make this portion of the full mat pretty playable (It's equivalente to 4 standard battletech maps), but I won't have enough scenery to play with 2 to 4 times the ammount of gaming mats, the full gaming surface.

I'd like to add some forests but these hexes are already tight to fit a miniature base. I don't really know if it would be feasible due to the lack of space to get something built that was sturdy and durable as hell (thats my priority when it comes to scenery) If you have any ideas, I am all ears.

In the end, unless I build more and more scenery, I am quite confident that I won't be able to play with the full mat, but I feel a single quarter of the mat is a pretty good surface to play, and that gives me four different surfaces to play on. If I ever try to build more buildings, I might make a tutorial out of it, but I am pretty tired of building scenery by now and would like to let it go for some time, specially as I have enough to play comfortably.


Next is building something to safely transport the Battletech miniatures I ordered!

Cardboard fortresses, boats and islands! check out my picture blog: http://www.dakkadakka.com/dakkaforum/posts/list/398588.page 
   
Made in us
Tail-spinning Tomb Blade Pilot





Michigan

wow! this entire thread is amazing! that board makes me want to play battletech.

Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. 
   
Made in es
Regular Dakkanaut






I finally started building and painting mechs for my own mercenary company, in this scheme:



I started with a Cicada.













But let's add another mech to the company, a Locust.







And both together. I feel the Locust is a little on the bigger side.










Cardboard fortresses, boats and islands! check out my picture blog: http://www.dakkadakka.com/dakkaforum/posts/list/398588.page 
   
Made in ru
Regular Dakkanaut






I added a Spider:







And my scout lance was completed by adding a Jenner:













You may have noticed that the bases are designed in a way to make them fit with the other mechs when in formation. In this way:



And here is my latest: a Trebuchet








I hope you can enjoy my painting style. I wanted to paint something heavier, so the next mech will be a 75 tonner!

Cardboard fortresses, boats and islands! check out my picture blog: http://www.dakkadakka.com/dakkaforum/posts/list/398588.page 
   
Made in es
Regular Dakkanaut






Some size comparison images for the trebuchet surrounded by light mechs:





And I added an Orion to the company:














Cardboard fortresses, boats and islands! check out my picture blog: http://www.dakkadakka.com/dakkaforum/posts/list/398588.page 
   
Made in es
Regular Dakkanaut







During the last weeks I built and painted an awesome and a Wolverine, closing my medium mech bracket and second lance and starting with assault-class mechs


















Only four mechs to go; two heavies, two assault, as you can see in my carrying case (a case which I nicknamed "the dropship", of course):




I'd also love to make some lance photos in terrain, but since I have nowhere to display them home, I'll wait until the company is completed and take pictures with scenery at my job lunch break.

Cardboard fortresses, boats and islands! check out my picture blog: http://www.dakkadakka.com/dakkaforum/posts/list/398588.page 
   
Made in ru
Regular Dakkanaut






I managed to sneak some pictures while my wife and daughter were away from home.

A reinforced lance takes a spaceport in a city while two lights scout beyond looking for any nasty surprises.








Cardboard fortresses, boats and islands! check out my picture blog: http://www.dakkadakka.com/dakkaforum/posts/list/398588.page 
   
Made in be
Liberated Grot Land Raida






Belgium

Ah Battletech. I've always had a soft spot fot it, nice to see you bring it to life!

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in es
Regular Dakkanaut






Thanks for your appreciation. I am discovering Battletech is an amazing game. It quickly became my favourite miniature game. I guess the lore and themes are the main reason, but the game itself is fun too.

I added a Catapult to the roster!














Cardboard fortresses, boats and islands! check out my picture blog: http://www.dakkadakka.com/dakkaforum/posts/list/398588.page 
   
Made in es
Regular Dakkanaut






And a thunderbolt!

Only two assault mechs to go and my mercenary company will be completed.








Cardboard fortresses, boats and islands! check out my picture blog: http://www.dakkadakka.com/dakkaforum/posts/list/398588.page 
   
Made in be
Liberated Grot Land Raida






Belgium

Thanks for your appreciation. I am discovering Battletech is an amazing game. It quickly became my favourite miniature game. I guess the lore and themes are the main reason, but the game itself is fun too.


I've only played the video games and the pen-and-paper RPG, but I agree it's a great universe. That thunderbolt is lovely (always had a soft spot for them, though I'm a light pilot at heart). I seem to have missed your second assault though, or did you paint two awesomes?


A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in es
Regular Dakkanaut






I also love the universe. These miniatures will face the Ghost Bears in the Clan Invasion pretty soon. Wish me luck xD

I have been changing my mind regarding painting order, and I've painted lighter mechs before going for the bigger ones. Now, only assault mechs remain unpainted, so the two next mechs will be 90 and 85 tons.

Cardboard fortresses, boats and islands! check out my picture blog: http://www.dakkadakka.com/dakkaforum/posts/list/398588.page 
   
Made in be
Liberated Grot Land Raida






Belgium

I cannot do that, since you are talking to a clan Ghost Bear Star Captain. Filthy freeborn.

On a more serious note: close the distance, watch your heat, and consider close combat; a hatchetman would do wonders for you if it can get near the enemy. Oh, and stick together; one-on-one your mechs are hopelessly outmatched.

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
 
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