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Made in gb
Regular Dakkanaut




UK

Dakka Flakka Flame wrote:Will there be examples of some PVC models at GenCon, or just resin models?

If the PVC looks good I'd probably pre-order both a resin starter set and a PVC starter set.

Is the Red Rocket cardboard terrain quick to assemble and disassemble, or is it more designed to be permanently put together? I'm not much for cardboard terrain, but something that could be quickly taken apart for transport and then quickly put back together would be useful. That and a 3' x 3' mat would make for something quick and easy to take over to a friend's house and play with on a dining room table.



Only resin models at GenCon - PVC takes a lot more work and development which is why it will come out a bit later

Yes Red Rocket will be easy to assemble/unassemble and the roof comes off to allow action inside the building. IT's going to come with a Red Rocket playmat too :-) We'll have the prototype at GenCon for people to check out



Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in us
Longtime Dakkanaut





Oh man... what was this "Borg Cube" esque box people are talking about?

With birthday and the holidays not TOO far out, I would love to be able to throw $300-400 at some kind of massive "all in" crate... though part of me will only be fully invested when/if that campaign-game/Necromunda/Settlement expansion book launches.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

Cool, thanks for the info!

I might need to put together a Fallout-themed rucksack with a surplus backpack, an ammo can with terrain, a Fallout lunchbox with miniatures, etc. That would be easy to grab and take to board game night or the FLGS.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in de
Huge Bone Giant






PVC starter sounds nice enough. It'll be interesting to see how it differs from the resin starter set exactly. But that's for later. Feels like the more we get teased, the more questions I have...

 modiphius wrote:
Geifer wrote:Nice job on the update. Makes the site a lot more interesting and gives us a good place to see all the sculpts.

One of the Brotherhood guys is new to me, but seeing the ones with combat armor there, I hope we get models with light combat armor, too. If not in a single faction, maybe Gunners instead of Brotherhood? It would be good to have access to as many armor variants as possible so you can make a lightly armored recon squad and reserve heavy armor for assault teams.


We do have the Gunner set in work now - they'll have that more hardcore look in basic fatigues sleeveless vest tops, shaved heads etc


Nice. Hardcore look, sleeveless vest, army gear - I feel the sudden need to make a dude playing a dude disguised as another dude.

 Desubot wrote:
Seems closest to a plasma pistol

maybe the pistol is just a WIP


Wuite the mystery gun. I don't recall ever seeing anything like it.

Maybe it's a plasma flintlock to go with all those laser muskets.

 Alpharius wrote:
Hopefully there's more info at Gen Con on terrain that might be available.

I'm really excited for this game and the miniatures - but I'm almost as excited by what terrain we could possibly get too...


As a poor, matless man I am hugely interested in what they put out in the 3x3 mat department. Also, any and all resin (scatter) terrain.

I'll keep an open mind about the cardboard stuff, but it's likely not going to be for me.


Automatically Appended Next Post:
 Dakka Flakka Flame wrote:
Cool, thanks for the info!

I might need to put together a Fallout-themed rucksack with a surplus backpack, an ammo can with terrain, a Fallout lunchbox with miniatures, etc. That would be easy to grab and take to board game night or the FLGS.


I approve of the Fallout emergency bag idea!

This message was edited 1 time. Last update was at 2017/08/12 16:48:13


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
RogueSangre



West Sussex, UK

I don't think it has been posted here yet but Chris confirmed the contents of the resin starter -

Female sole survivor
Dogmeat
Brotherhood of Steel aspirant in T60
3 settlers
vs
Super Mutant Brute
2 standard Super Mutants
2 Super Mutant Hounds

One of the other boxes contains male sole survivor with Codsworth and a variant dogmeat.
   
Made in us
Longtime Dakkanaut





Aeneades wrote:
I don't think it has been posted here yet but Chris confirmed the contents of the resin starter -

Female sole survivor
Dogmeat
Brotherhood of Steel aspirant in T60
3 settlers
vs
Super Mutant Brute
2 standard Super Mutants
2 Super Mutant Hounds

One of the other boxes contains male sole survivor with Codsworth and a variant dogmeat.


Didn't they just say, within the last couple days, that the people who got the resin starter vs. the plastic one wouldn't need to worry about needing both to have all the models/options? Am I wrong in thinking this content list already makes it sound like the two starters are drastically different?


Automatically Appended Next Post:
Oh, and in light of the Necromunda news, I hope Modiphius is deadly serious about that big, robust, campaign system/book they alluded to for the spring. That's a big part of my and many others' interest, and it sounds like there will be competition within that space again, on shelves.

This message was edited 1 time. Last update was at 2017/08/13 19:10:40


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Bloodthirsty Bloodletter





Spoiler:
NewTruthNeomaxim wrote:
Aeneades wrote:
I don't think it has been posted here yet but Chris confirmed the contents of the resin starter -

Female sole survivor
Dogmeat
Brotherhood of Steel aspirant in T60
3 settlers
vs
Super Mutant Brute
2 standard Super Mutants
2 Super Mutant Hounds

One of the other boxes contains male sole survivor with Codsworth and a variant dogmeat.


Didn't they just say, within the last couple days, that the people who got the resin starter vs. the plastic one wouldn't need to worry about needing both to have all the models/options? Am I wrong in thinking this content list already makes it sound like the two starters are drastically different?


I think what he's saying is that one of the other boxes, as in booster/faction/extra stuff for playing boxes has the male survivor, robot butler and variant dog. Least that's what it looks to me

This message was edited 1 time. Last update was at 2017/08/13 19:13:40


 
   
Made in us
RogueSangre



West Sussex, UK

NewTruthNeomaxim wrote:
Aeneades wrote:
I don't think it has been posted here yet but Chris confirmed the contents of the resin starter -

Female sole survivor
Dogmeat
Brotherhood of Steel aspirant in T60
3 settlers
vs
Super Mutant Brute
2 standard Super Mutants
2 Super Mutant Hounds

One of the other boxes contains male sole survivor with Codsworth and a variant dogmeat.


Didn't they just say, within the last couple days, that the people who got the resin starter vs. the plastic one wouldn't need to worry about needing both to have all the models/options? Am I wrong in thinking this content list already makes it sound like the two starters are drastically different?



The pvc starter is likely to have likely be a Brotherhood of Steel force of around 9 figures vs 9 Super Mutants.

They said that you wouldn't need to get the Resin and PVC ones as they will be releasing the same miniatures as the PVC starter pack in resin expansions as well.

Q) Will both starter boxes include the same stuff?

We're planning two versions of the starter set, both will include all the same rules components - rules, dice, counters, cards. Each will include a different selection of miniatures - one in high quality resin, the other pre-assembled PVC figures. The PVC set will include more figures and as a result, a different set of scenarios (though we'll make both starter set scenarios available online in PDF)

Q) Will I have to buy the PVC starter set to get all the miniatures?

The PVC starter set will include figures that you can already get in resin. We're not forcing collectors to get this set so they have all the designs. However they will be identical scale so if you want to quickly expand your collection it will be a great way to do it at a very affordable price.



Automatically Appended Next Post:
It sounds like they are putting a lot of work into the campaign (which includes settlement building) and AI (for both single player and AI random encounters in multiplayer games).

This message was edited 1 time. Last update was at 2017/08/13 19:31:57


 
   
Made in us
Fixture of Dakka








[MOD EDIT - DO NOT ATTACH NON-WARGAMING PICTURES TO DAKKA DAKKA - Alpharius]


This message was edited 2 times. Last update was at 2017/08/13 20:49:49




At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in de
Huge Bone Giant






Aeneades wrote:
I don't think it has been posted here yet but Chris confirmed the contents of the resin starter -

Female sole survivor
Dogmeat
Brotherhood of Steel aspirant in T60
3 settlers
vs
Super Mutant Brute
2 standard Super Mutants
2 Super Mutant Hounds

One of the other boxes contains male sole survivor with Codsworth and a variant dogmeat.


Oh, that's nice. 3 Settlers, as in generic ones? This would make the set much better for me. I was afraid they'd throw in named NPCs at the expense of generic models.

Cool having a power armored model in there, too.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
RogueSangre



West Sussex, UK

Yep. Generic settlers. The only named characters are the female sole survivor and dogmeat.

Hopefully more information on the first wave of releases will be available at Gencon.
   
Made in de
Huge Bone Giant






Dogmeat? Never heard of him. Do you by chance mean totally generic naked German Shepherd that could be any old German Shepherd?

Yeah, I'm totally ok with Nora and Dogmeat being the only named ones in there because they aren't as specific as, say, Hancock with his costume.

Wasn't there supposed to be a reveal today, too? A new miniature?

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

NewTruthNeomaxim wrote:
Oh man... what was this "Borg Cube" esque box people are talking about?

With birthday and the holidays not TOO far out, I would love to be able to throw $300-400 at some kind of massive "all in" crate... though part of me will only be fully invested when/if that campaign-game/Necromunda/Settlement expansion book launches.


Modiphius put out some sort of mega expensive but lacking somehow borg cube limited edition collectors something or other for their recently released Star Trek RPG that caused a stink a few weeks back; I only peripherally followed it after I saw the price. I have no idea how it relates to this game though.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in gb
RogueSangre



West Sussex, UK

They said they would make a similar special edition for the initial Fallout releases. They did sweeten the Borg cube a bit in the end I believe as well as making the box available on its own seperately which seems to have rectified most complaints.
   
Made in de
Huge Bone Giant






Lacking? I didn't follow the Star Trek release close enough to know about any of that, but yeah, it's basically a package deal with most or all releases in a nicely designed Borg cube box. So when they they'll do something similar but less expensive for Fallout, I'm expecting a deal with all initial releases (so it could be something like starter box, Red Rocket plus playmat, and then possibly any booster sets they have available, scatter resin terrain and small bits like faction dice).

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
RogueSangre



West Sussex, UK

I think one of the reasons people found the Borg cube lacking is that Morphidius posted an estimated retail price which they then had to almost double when finalising the product so people went in expecting a much lower cost. That may be why they have avoided the subject of cost completely so far as waiting until everything is 100% set in stone.
   
Made in de
Huge Bone Giant






Ok, thanks. It's sensible to hold back. The best intentions don't help if the final product doesn't live up to the previews. It can be tough for a company if you are genuinely excited to get out information to people and they take it as gospel even if you stress it's a preliminary estimate.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Some really interesting pieces of news coming out now. I hope this game doesn't get drowned out too loudly by the news of Necromunda being re-released.
It will be interesting to see how the two compare, and specifically how game mechanics have moved on since then - but definitely agree one of Necromunda's strongest elements was the campaign play, and I think the bit that people remember most fondly. So hopefully it will be a strong element of Wasteland Warfare also!

Of course, one of the great things about a skirmish system is that they needn't absorb all of your hobby time in putting a playable force on the table - and hopefully in this case there will be more than enough time for both!

 Geifer wrote:
PVC starter sounds nice enough. It'll be interesting to see how it differs from the resin starter set exactly. But that's for later. Feels like the more we get teased, the more questions I have...

 modiphius wrote:
Geifer wrote:Nice job on the update. Makes the site a lot more interesting and gives us a good place to see all the sculpts.

One of the Brotherhood guys is new to me, but seeing the ones with combat armor there, I hope we get models with light combat armor, too. If not in a single faction, maybe Gunners instead of Brotherhood? It would be good to have access to as many armor variants as possible so you can make a lightly armored recon squad and reserve heavy armor for assault teams.


We do have the Gunner set in work now - they'll have that more hardcore look in basic fatigues sleeveless vest tops, shaved heads etc


Nice. Hardcore look, sleeveless vest, army gear - I feel the sudden need to make a dude playing a dude disguised as another dude.


Nice.. I see what you did there

This message was edited 1 time. Last update was at 2017/08/14 17:52:01


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Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Pfft people never stopped playing necromunda or bloodbowl gw may not have played it for a decade thanks to Kirby but the community never stopped.

Its not really new, the kits look nice but I'm not excited for it.

I'm champing at the bit to get this fallout game though.
   
Made in de
Huge Bone Giant






People have never stopped playing Necromunda, but having active rules and model support from GW should have an effect on popularity.

That said, while both are skirmish games and may get in each other's way, I'm not sure if Necromunda will compete all that much with Wasteland Warfare. I love Necromunda, but out of the box you have a system where you buy a dozen models each and play a campaign for the next few months. Whereas Wasteland Warfare covers that aspect but also adds coop and single player options. Stylistically, the models for both games have little overlap. Dunked in bits box heroic look for GW, clean, realistic design for Modiphius.

Rules for Necromunda are a big unknown at the moment and we only know they'll be new. Personal prejudice says I'm not expecting much until I see definite proof that GW can still write good rules. Whereas we only have a few glimpses of the Fallout rules, I'm very hopeful they'll turn out well.

Finally, given GW's past, Necromunda may end up as a side show with so little support that it doesn't take off. While I'm sure GW has now realized that money is money, no matter where it comes from, the big seller is still 40k and Space Marines, not some underhive scum. Versus Fallout which is a licensed game. You don't normally buy a big name license unless you intend to do something big with it.

I'm happy both games exist, but I'll be throwing my money at Modiphius first and foremost. And Pacific said it best. They're both skirmish games which should keep time and money down at least for entry levels. Why pick one? Why not play both?

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Longtime Dakkanaut




Fallout is a very strong IP. It's going to be fine.
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Yes well said Geifer, I agree completely.

In terms of Skirmish games, there is more than one way to skin a cat (or a mole-rat), and I'm sure Wasteland Warfare will have an identity all of its own in terms of game mechanics.

Really, really excited by the prospect of this new game and can't wait to see some more of it in action!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in de
Huge Bone Giant






Development blog #4 is up: http://www.modiphius.com/development-blog.html

Super Mutant Behemoth render:

Spoiler:


DEVELOPMENT BLOG #4: Heroes of the Wasteland
Welcome to the latest development blog, which is going to start looking at what it means to be a hero in the Fallout: Wasteland Warfare game. We're also giving you a preview of the massive Super Mutant Behemoth - and yes he does have a shopping cart on his back!

If you're at GenCon this week come and try a demo of the game and check out some of the miniatures at stand 2461

In Fallout, some characters and creatures have an edge over the rest - they have that little bit of luck, or manage that extra burst of action just when it’s needed. In Fallout: Wasteland Warfare, these are called Heroic units. Any unit can be made Heroic, although they cost more to put on the battlefield - to make them Heroic, a Heroic card is placed above their Unit card and this shows all the extra abilities it gives models in that unit. So, what does a Heroic unit bring to the fight, you ask? We will get to that but, first, it’s important to take a look at the Action Point system.

In Fallout 4, the player has Action Points (APs) which can be used primarily to move further and to use the V.A.T.S system so they can target and attack more times than they would compared to doing so in real-time - Fallout: Wasteland Warfare uses them for the same effects. Any model may earn APs - they are not too common, but Heroic models have a much better chance of gaining APs when they are activated. The most common way to earn an AP is via the Skill dice, as several results on the Skill dice give an AP; however, being equipped with some chems, equipment and perks can give some APs too. Each AP can potentially be spent to give a model a Quick Action - which are just like regular actions such as Move, Shoot, Lockpick, etc. - but each at a small penalty. Which activities a model can spend APs on is dictated by the Action Point Use icons on their cards and each icon can only be bought once per activation which gives some limits. Most models can only spend an AP to Prepare (shown by having the corresponding Action Point Use icon on their unit cards), but some units have access to more, such as Mutant Hounds who also have an Action Point Use icon on their unit cards for Movement. Yes, the Mutant Hounds are frighteningly fast, but some can really catch you off guard with that occasional burst.

With that in mind, let’s return to the Heroic card and look at two of the abilities it conveys. The first ability is V.A.T.S. - when activating a Heroic model, the player rolls a Special effect dice which may give them up to 2 APs. The second ability is that the Heroic card shows Action Point Use icons for Movement, Attack and Expertise (which includes lockpicking, computer hacking, etc.). Therefore, a Heroic model is much more likely to have APs to spend plus gets a wide array of options to spend them on too (but still with limits).

The abilities from the Heroic card don’t end there either as it also gives Heroic models access to Luck and Criticals. First, let’s look at Criticals which are powerful attacks. Each time a weapon hits an enemy, a Critical Point (CP) is added to its weapon card. When there are enough tokens (depending on the weapon), the weapon can use its critical effect. Just like Fallout 4, criticals always hit (so long as the shot is possible) and most add extra base damage, extra effect dice, and/or some have special effects too. Several results on the Skill dice also give a bonus CP too. If a model does not have the critical icon, they do not use Criticals or gain CPs.

Luck is a limited pool of tokens for a unit (based on their LUC stat) which can be used to slightly nudge outcomes and events. A Luck token can be used for one of four possibilities:

Accuracy Improves a roll by one of your models by 2
Dodge Decreases an attack roll that just hit one of your models by 2
Boost Adds an extra Critical Point
Tough Reduces the damage taken by 1


All Luck tokens get used after seeing the outcome of an event - so there’s no need to spend one only to find out you didn’t need to as that’s just annoying for players. Why adjust a roll by 2 and not a re-roll? There are several reasons for this - re-rolls are very powerful which is too swingy - if a dice was a solid success (i.e. needed to get 9 or under and rolled a 3) then it shouldn’t get totally overturned. Also, it’s annoying for players who have just done well to have it scrapped - this is especially the case when you’re facing a powerful model and, for once, they miss - if a player can just re-roll, then they become very hard to defeat until their ‘luck shield’ is down. However, luck is not guaranteed - it is luck after all. When you want to use Luck, you take one of the tokens and flip it - if it lands Luck-side up then it takes effect, but there’s no effect if it lands Luck-side down. (Players that prefer rolling, rather than flipping, can use one of the effect dice, or they can flip a coin - anything that’s 50:50). We'll also have a sets of special Vault Tec approved Luck dice.

As if that’s not enough, Heroic models also get one extra Health too. The end result is that Heroic units have an edge but, like everything in the Wasteland, it’s not guaranteed. That’s an important factor within Fallout: Wasteland Warfare - some models may get an extra action, or use Luck to avoid the shot that would have killed them, but not for certain - the extras are all bonuses in addition to their regular abilities and actions.​

Note that some units in Fallout: Wasteland Warfare have some of the abilities on the Heroic card - there are Units which have a Luck icon on their cards without needing to be Heroic, some equipment gives APs or Action Point Use icons, etc. However, a Heroic unit gets all of the above - they just cost more caps (points) when creating your team.

There are more ways to customise your team too - one model on each side can have a Leader card which gives other abilities, and we’re trying out similar cards that give creatures extra abilities too, so you can have a Glowing Radscorpion or a Legendary Deathclaw to change up the power levels. More on those in later posts!

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Longtime Dakkanaut






Los Angeles

Luck sounds like a fun mechanic.


There are more ways to customise your team too - one model on each side can have a Leader card which gives other abilities, and we’re trying out similar cards that give creatures extra abilities too, so you can have a Glowing Radscorpion or a Legendary Deathclaw to change up the power levels. More on those in later posts!


This makes me happy!
   
Made in de
Huge Bone Giant






Yeah, sounds interesting all around. I'll resort to dice when it comes to luck. Flipping coins and markers isn't my thing. Maybe if the window is closed...

I wonder if we'll get more than just a leader as an upgrade to heroes. Like a heavy or a sneak.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Luck definitely sounds like a neat idea! Agree about the re-rolls, and how it can get out of hand (cue all of the Xzibit "I heard you like re-rolls with your re-rolls memes!) One other way of doing that is to force a re-roll on all or none of the dice, as other games have done successfully (making more of a gamble), but this sounds like a neat way of doing it to.

The Behemoth looks like a nice (if that's the right word!) miniature as well, can see that being a hold-breath moment when that thing is placed down on the tabletop!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
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Made in de
Huge Bone Giant






I can attest to the vile evil that is re-rolls. I play Ultramarines. I once almost died of exhaustion using my super special smurf bonus, while my opponent almost died of boredom waiting his turn. I've had enough re-rolls to last me a lifetime.

Ironically, though, I really, really need all those re-rolls. My dice are just... enemy agents. They must be. I have no other explanation.

I like that the Behemoth's club is raised. I was afraid it might have a walking pose with it hanging down by its side.

One more day until Gencon. I hope we'll finally get to see the actual models, then.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Bane Knight






 Geifer wrote:


One more day until Gencon. I hope we'll finally get to see the actual models, then.


You will

...and you will know me by the trail of my lead... 
   
Made in us
Longtime Dakkanaut






Los Angeles

I haven't listened to this episode yet, but the Skirmish Supremacy podcast apparently confirmed there are no New Vegas models planned for the game.

https://toneytower.wordpress.com/2017/06/21/no-fallout-vegas-plans-custom-dice-required-mole-rats-confirmed-raider-power-armour-liberty-prime-draft-pose/

I am pretty disappointed by this news. New Vegas was high on the list of expansions I wanted to see. Sadly there will be no NCR models in my future.

   
Made in gb
RogueSangre



West Sussex, UK

Modiphius have previously said that there are no New Vegas plans initially but if the game does well and there is demand for them then they will see what they can do for us, so I expect to see them at some point down the line.

The NCR also appeared in Fallout 2 and whilst the focus is currently on Fallout 3 and 4 content they are already considering what to adapt from the early games.

This message was edited 1 time. Last update was at 2017/08/17 05:19:49


 
   
 
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