Switch Theme:

8th moaners too soon?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Towering Hierophant Bio-Titan





Yeah I'm sorry but I've seen this coming for ages. I deliberately haven't gone over three units of anything non-troop for this exact reason. I find it difficult to believe that people didn't consider this as a possibility when making their purchase. You knew the risk you just wanted the immediate benefits, you got them, and it was always gonna be a matter of time how long it lasted. If anything you should be happy it lasted as long as it did, rule of 3 was long overdue.





EDIT: damn this thread and the rule of 3 thread have basically became blended into the same thing. Oh well, it was pretty transparent from the start that the salt about no longer being able to field an army of spammed units is the real reason behind a lot of the nonsense 8th hate in here.

This message was edited 1 time. Last update was at 2018/06/23 10:28:25


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in fr
Pyromaniac Hellhound Pilot





France

 Peregrine wrote:
Slayer-Fan123 wrote:
ITT: Themed lists are considered spam and you're too lazy to fix the problem units


ITT: nobody played themed lists back in 5th edition, when none of this "TAKE WHATEVER YOU WANT FORGE A SOUP NARRATIVE LOL" nonsense existed and you were limited to three copies of any non-troops unit because of the FOC.


I didn't play 5th or prior editions but from what I keep reading it seems like the allied detachments were an utter gaffe.


Automatically Appended Next Post:
 SHUPPET wrote:


EDIT: damn this thread and the rule of 3 thread have basically became blended into the same thing. Oh well, it was pretty transparent from the start that the salt about no longer being able to field an army of spammed units is the real reason behind a lot of the nonsense 8th hate in here.


Agreed that arguing about that rule is pure salt. Spam has been a thorn in the game's side for so long, it's good that the limit it. It is objectively good.

This message was edited 1 time. Last update was at 2018/06/23 10:32:15


40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






There were no allies in 5th besides Witch Hunters or Inquisition.

You picked your codex and got 2 HQ, 6 Troops, 3 Elite, 3 Fast Attack, 3 Heavy Support from that codex. Full stop.
Dedicated Transports were options for units and then shared the slot with the unit. If a unit didn't have the option, no transport for them.
Any fliers that existed at that time were fast attack or heavy support or dedicated transports. There was no LoW slot or any way to field a stompa or bane blade in a regular game, even though GW already sold the plastic kits.

So it was not just "don't bring more than 3 of any datasheet", it was "don't bring more than 3 of any battlefield role".

There were a few units that got around those limits, but they were rare and usually required a unique character to move certain units to the troops slot.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




 Jidmah wrote:


Please post an example of an army with a theme that has been made impossible by the rule of 3.


My Blood axe themed Kommando Horde. 6 units of 15 Kommandos, along with Snikrot to lead them and a Painboy on a bike escorted by a unit of Stormboys.

I love my Kommandos.


 Tomsug wrote:
Semper krumps under the radar

 
   
Made in fr
Pyromaniac Hellhound Pilot





France

SemperMortis wrote:
 Jidmah wrote:


Please post an example of an army with a theme that has been made impossible by the rule of 3.


My Blood axe themed Kommando Horde. 6 units of 15 Kommandos, along with Snikrot to lead them and a Painboy on a bike escorted by a unit of Stormboys.

I love my Kommandos.



How many points were that?

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in pl
Fixture of Dakka




Snikrot is something like 240pts with 3 units of kommandos.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Longtime Dakkanaut




Can see Blood Axes having a rule so Snikrot makes kommados troops, very easy way around that particular problem, throw the pain boy in and run as a battalion...
   
Made in us
Longtime Dakkanaut




 Maréchal des Logis Walter wrote:
SemperMortis wrote:
 Jidmah wrote:


Please post an example of an army with a theme that has been made impossible by the rule of 3.


My Blood axe themed Kommando Horde. 6 units of 15 Kommandos, along with Snikrot to lead them and a Painboy on a bike escorted by a unit of Stormboys.

I love my Kommandos.



How many points were that?


Snikrot and 90 Kommandos was 879pts


Automatically Appended Next Post:
The beauty of Running a Kommando Horde was being able to have 120 Boyz in 7 units in charge range on turn 1. Really put a hurt on gun line armies

This message was edited 1 time. Last update was at 2018/06/24 14:07:29


 Tomsug wrote:
Semper krumps under the radar

 
   
Made in fr
Pyromaniac Hellhound Pilot





France

The IG player in me is afraid. But I thought that infiltrating prevented you from charging right away, back in time.

This message was edited 1 time. Last update was at 2018/06/24 14:13:47


40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in us
Longtime Dakkanaut




 Maréchal des Logis Walter wrote:
The IG player in me is afraid. But I thought that infiltrating prevented you from charging right away, back in time.


Last edition it did, which is why NOBODY used Kommandos in Ork armies. If you can't assault the turn you infiltrate you are basically throwing those guys away, because they will get slaughtered.

In 8th, it wasn't over powered at all, it just gave my ork army a chance to not get blasted off the board by turn 2-3. Because you are still 9' away from the enemy which means you have about a 45% chance to successfully charge, and that is including rerolls. So basically, if I charge you with 7 units, 3 on average will successfully get into CC. And kommandos aren't that great in CC compared to a regular boy, 3 attacks total hitting on 3s wounding on 4s

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Decrepit Dakkanaut




SemperMortis wrote:
 Jidmah wrote:


Please post an example of an army with a theme that has been made impossible by the rule of 3.


My Blood axe themed Kommando Horde. 6 units of 15 Kommandos, along with Snikrot to lead them and a Painboy on a bike escorted by a unit of Stormboys.

I love my Kommandos.


My main Bone Kingdom list went to the crapper as well with a limit on Flayed Ones.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut







Nobody used Kommandos because:
-Cost like Marine Scouts, die like Ork Boyz, especially when Ignore Cover was involved.
-Only 2 Burnas. If you really needed infiltrating Burnas, a Finkin' Cap CAD boss was generally reliable "enough" to bank on. Alternately, Bossboyz granted Outflank.
-The Elite slot had the far more important Tankbustas.

No assault after Infiltrate was just the beginning of their problems.
   
Made in us
Longtime Dakkanaut




SemperMortis wrote:
 Maréchal des Logis Walter wrote:
SemperMortis wrote:
 Jidmah wrote:


Please post an example of an army with a theme that has been made impossible by the rule of 3.


My Blood axe themed Kommando Horde. 6 units of 15 Kommandos, along with Snikrot to lead them and a Painboy on a bike escorted by a unit of Stormboys.

I love my Kommandos.



How many points were that?


Snikrot and 90 Kommandos was 879pts


Automatically Appended Next Post:
The beauty of Running a Kommando Horde was being able to have 120 Boyz in 7 units in charge range on turn 1. Really put a hurt on gun line armies


It's almost like GW realized that 120 orks charging on turn one with little to no counterplay involved isn't fair, balanced, or fun, and fixed the issue with the rule of three and deepstrike changes. Go them.

This message was edited 1 time. Last update was at 2018/06/24 18:04:44


 
   
Made in pl
Fixture of Dakka




Do you really think that the rule of 3 was put there because GW thought that orcs needed a nerf, and not just a knee jerk reaction that their majority of buyers feel bad about a xeno lists that is owning them and is based around running the same model spamed for the 3ed or 4th edition?

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Longtime Dakkanaut




jcd386 wrote:


It's almost like GW realized that 120 orks charging on turn one with little to no counterplay involved isn't fair, balanced, or fun, and fixed the issue with the rule of three and deepstrike changes. Go them.


Very good point, almost like playing against IG, Tau, Space Marines and the plethora of other shooting armies that don't have to even move the entire game and spend the entirety of turns 1 and 2 blowing my army off the table before I can do any counterplay is fair, balanced or fun. So when can I expect a MASSIVE nerf to all shooting armies?

And as for "No counterplay" and "Balanced" I should point out meat shield units like Guardsmen, conscripts, scouts, drones, and the plethora of other throwaway units that eat up board area and deny my units any chance to assault anything worth a damn. And for balanced...again I point to the above. It now takes me 2 full turns of movement to get into assault range unless my opponent is tactically incompetent and once I get there I still have to wade through Overwatch, of which several factions now have strategies and army abilities which drastically improve this. And how do shooting armies suffer in comparison? They might have to reposition a unit to get around LOS blocking terrain and they hit on 4s instead of 3s for that one turn.

Also just so you understand, 120 orkz charging at 9' range = 3 units successfully charging on average which translates to 45-60 Boyz and Kommandos, and that is before overwatch.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in au
Towering Hierophant Bio-Titan





Sigh. Imagine thinking that you should be able to consistently assault from the same range as shooting because "balance". Balance doesn't mean symmetrical gameplay genius, there are plenty of advantages to CC that you get in return for range, and I know that because I play a CC centric army. Stop seeing it all as us vs them and try to be the tiniest bit objective instead of whining about assault being too weak at every turn when it's incredibly strong in this edition.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Longtime Dakkanaut




 SHUPPET wrote:
Sigh. Imagine thinking that you should be able to consistently assault from the same range as shooting because "balance". Balance doesn't mean symmetrical gameplay genius, there are plenty of advantages to CC that you get in return for range, and I know that because I play a CC centric army. Stop seeing it all as us vs them and try to be the tiniest bit objective instead of whining about assault being too weak at every turn when it's incredibly strong in this edition.


.....At no point did I say "assault is too weak" nor did I say anything similar to "Balance means Assault and CC having the same range". What I did say was that ORKZ using Kommandos was NOT overpowered and by nerfing turn 1 assault AND by making the rule of 3, GW basically killed off my Blood Axe Themed army. You know, the original question that I quoted in my post.

Furthermore I encourage you to follow Rule #1 on this forum and keep those comments to yourself.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in au
Towering Hierophant Bio-Titan





SemperMortis wrote:
 SHUPPET wrote:
Sigh. Imagine thinking that you should be able to consistently assault from the same range as shooting because "balance". Balance doesn't mean symmetrical gameplay genius, there are plenty of advantages to CC that you get in return for range, and I know that because I play a CC centric army. Stop seeing it all as us vs them and try to be the tiniest bit objective instead of whining about assault being too weak at every turn when it's incredibly strong in this edition.


.....At no point did I say "assault is too weak" nor did I say anything similar to "Balance means Assault and CC having the same range". What I did say was that ORKZ using Kommandos was NOT overpowered and by nerfing turn 1 assault AND by making the rule of 3, GW basically killed off my Blood Axe Themed army. You know, the original question that I quoted in my post.

Furthermore I encourage you to follow Rule #1 on this forum and keep those comments to yourself.

What your army was, was terrible game design. After it went, you are asking for a bunch of fairly designed armies to be destroyed for no other reason than "they deserve to feel this too". Assault is fine. Orks are getting a codex in due time.

And as I feel I have been following rule #1, the content of my posts will not be changing. It's not a "waaa I don't like when people disagree with me" button, I think you are whining because your spam army is no longer playable as opposed to actually trying to improve balance, so I'm going to call it.how I see it.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in it
Contagious Dreadnought of Nurgle





Anyone who bought 7 flyrants or 9 pbc in 8th must have seen this coming. The very first GT winner of this edition got his investment in 7 storm ravens voided days after he won that event.

If you haven't caught on GW calling exterminatus on every OP spam list this edition, bad luck for you. Even if you did not expect the rule of 3, PBC and flyrant spam were going down one way or another, just like storm ravens, conscripts, brimstones and commanders before them.
One upside of the rule of 3 is that you no longer need get rid of two thirds of your army because the top spam army from last event go the axe.

100% agree...

This message was edited 2 times. Last update was at 2018/06/25 00:25:48


3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






SemperMortis wrote:
 Jidmah wrote:


Please post an example of an army with a theme that has been made impossible by the rule of 3.


My Blood axe themed Kommando Horde. 6 units of 15 Kommandos, along with Snikrot to lead them and a Painboy on a bike escorted by a unit of Stormboys.

I love my Kommandos.



Yeah, you totally played that list because of the awesome fluff behind it

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





leopard wrote:
Can see Blood Axes having a rule so Snikrot makes kommados troops, very easy way around that particular problem, throw the pain boy in and run as a battalion...


Apart from GW having abandoned "X makes Y troops" system ork codex is already written out so would be too late anyway to change codex with that rule.

And even then. Rule of 3 doesn't even fix problem. Just adds bandaid. Real culprit is here. Now GW just can put head in sand chanting "there is no problem there is no problem there is no problem there is no problem there is no problem there is no problem there is no problem there is no problem" ad infimum.


Automatically Appended Next Post:
jcd386 wrote:
It's almost like GW realized that 120 orks charging on turn one with little to no counterplay involved isn't fair, balanced, or fun, and fixed the issue with the rule of three and deepstrike changes. Go them.


IF GW thought orks were broken before then they are even bigger idiots than I have thought. Lol. If so what a losers they are if they manage to lose to orks.

This message was edited 1 time. Last update was at 2018/06/25 08:11:08


2024 painted/bought: 109/109 
   
Made in au
Towering Hierophant Bio-Titan





Literally implies that you should never ever win with Orks even pre-rule of 3, and then questions the skill of his opponents in the same breath. Some people have zero self awareness.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in gb
Legendary Dogfighter




england

So you should never win with orks.
And if you lose to orks you're a loser.
...wow...just...wow...what a pathetic attitude
   
Made in pl
Fixture of Dakka




Maybe GW thinks that if you like orcs your enjoyment with them should come from buying and reading BL novels, and not playing the game?

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Longtime Dakkanaut




Having a theme is not the same as spamming a unit. Just because you're playing Blood Axes (or White Scars, etc) doesn't mean the one signature unit should be spammed to the exclusion of all else. Your army is just as themed by making all your Elites, or Fast Attack, or whatever, Kommandos and taking Boyz as Troops. The whole point of Troops choices is they're supposed to represent the core of a typical army from that faction, regardless of which specialised units they tend to lean towards.
   
Made in au
Towering Hierophant Bio-Titan





Slipspace wrote:
Having a theme is not the same as spamming a unit. Just because you're playing Blood Axes (or White Scars, etc) doesn't mean the one signature unit should be spammed to the exclusion of all else. Your army is just as themed by making all your Elites, or Fast Attack, or whatever, Kommandos and taking Boyz as Troops. The whole point of Troops choices is they're supposed to represent the core of a typical army from that faction, regardless of which specialised units they tend to lean towards.

Most rational post I've seen yet.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in ca
Discriminating Deathmark Assassin





Stasis

Slipspace wrote:
Having a theme is not the same as spamming a unit. Just because you're playing Blood Axes (or White Scars, etc) doesn't mean the one signature unit should be spammed to the exclusion of all else. Your army is just as themed by making all your Elites, or Fast Attack, or whatever, Kommandos and taking Boyz as Troops. The whole point of Troops choices is they're supposed to represent the core of a typical army from that faction, regardless of which specialised units they tend to lean towards.


But the detachment system means you don't even need Troops in your list, they can be optional.

What if you chose to build you collection, and thus army, around Filling out a Spearhead, Outrider, or Vanguard detachment? They're 100% valid, the skew in the list is countered by the lessened CP generation, so you're already at a mechanical disadvantage for theming your army. As well as Troops generally having Objective Secured. There's no reason to force people into the "you MUST have Troop units in your list" box, the gam does give you benefits for having them, but for most detachments, they're optional.

213PL 60PL 12PL 9-17PL
(she/her) 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Slipspace wrote:
Having a theme is not the same as spamming a unit. Just because you're playing Blood Axes (or White Scars, etc) doesn't mean the one signature unit should be spammed to the exclusion of all else. Your army is just as themed by making all your Elites, or Fast Attack, or whatever, Kommandos and taking Boyz as Troops. The whole point of Troops choices is they're supposed to represent the core of a typical army from that faction, regardless of which specialised units they tend to lean towards.


Just to be fair:
Sometimes having a theme is exactly spamming a unit.

Ever since their inception, it's been clear that the Imperial Guard Regiments all are mono-typical in construction; that is to say, they possess only a single weapon type. An Air Defense Regiment, for example, will consist only of Hydras, Sky Eagle Manticores, and maintenance/transport vehicles for its staff. A tank regiment, as another example, will contain only tanks and little-to-no infantry. Artillery regiments only contain artillery, mechanized infantry regiments only contain mechanized infantry...
...the only exception are the Siege Regiments, which can and do mix unit types.

This is explicit in the lore, and if you really want, I can provide quotes.
   
Made in us
Decrepit Dakkanaut




 SHUPPET wrote:
Slipspace wrote:
Having a theme is not the same as spamming a unit. Just because you're playing Blood Axes (or White Scars, etc) doesn't mean the one signature unit should be spammed to the exclusion of all else. Your army is just as themed by making all your Elites, or Fast Attack, or whatever, Kommandos and taking Boyz as Troops. The whole point of Troops choices is they're supposed to represent the core of a typical army from that faction, regardless of which specialised units they tend to lean towards.

Most rational post I've seen yet.

Then why do we have FOC charts that actively avoid you having to use troops?

Sam Hain was ALWAYS about being mostly Windriders after all.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fr
Pyromaniac Hellhound Pilot





France

 Unit1126PLL wrote:
Slipspace wrote:
Having a theme is not the same as spamming a unit. Just because you're playing Blood Axes (or White Scars, etc) doesn't mean the one signature unit should be spammed to the exclusion of all else. Your army is just as themed by making all your Elites, or Fast Attack, or whatever, Kommandos and taking Boyz as Troops. The whole point of Troops choices is they're supposed to represent the core of a typical army from that faction, regardless of which specialised units they tend to lean towards.


Just to be fair:
Sometimes having a theme is exactly spamming a unit.

Ever since their inception, it's been clear that the Imperial Guard Regiments all are mono-typical in construction; that is to say, they possess only a single weapon type. An Air Defense Regiment, for example, will consist only of Hydras, Sky Eagle Manticores, and maintenance/transport vehicles for its staff. A tank regiment, as another example, will contain only tanks and little-to-no infantry. Artillery regiments only contain artillery, mechanized infantry regiments only contain mechanized infantry...
...the only exception are the Siege Regiments, which can and do mix unit types.

This is explicit in the lore, and if you really want, I can provide quotes.


IG is an exception because in the fluff they are supposed to work togther to eventually bring the needed diversity of soldiers. On the table it is comletly logical, to respect the fluff, to have a few soldiers at least being part of troops through infantry platoons because either they are the regimen't light infantry, which is mandatory even in small number, or they are from another regiment, but the code is'nt varied whatsoever.

So i don't believe the lore here is an excuse as you claim it.

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
 
Forum Index » 40K General Discussion
Go to: