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Made in us
Guarded Grey Knight Terminator






 Elric Greywolf wrote:
 greyknight12 wrote:
Has anyone tried regular dreadknights in 9th yet?


I've experimented a bit between NDK and GMDK. The 50pts is definitely worth it. The NDK got a 9e buff with shooting while engaged and getting to move and shoot without penalty.
But the difference between BS3+ and BS2+ reroll 1s is absurd. The GMDK NEVER misses (with both guns, statistically it's 17.5 hits) compared to the NDK (with only 12 hits).
So Psychic Onslaught is therefore incredibly more CP-efficient on a GMDK.

I still like my flamer/fists NDK coming in from DS. But I will keep the shooting with the GMDK.


I like having a 'dreadknight wing' you will. I have a gmndk and a few ndk with him to benefit from his aura of reroll 1s. Ndks with a reroll aura nearby are just as killy as the gmndk last edition (arguably more killy cause shooting in cc) and for less points than the 8th gmndk.

Will test this out soon. But planning on 1 gmndk, and 3 ndk all kitted with sword, psilencer, and psycannon. They teleport strike together.

Or I might trade out the gmndk for draigo for better rerolls and draigo is awesome

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Fixture of Dakka





 FFridge wrote:
 greyknight12 wrote:
In the GK Facebook group there is a bit of not-so-friendly rivalry between Ben and Matthew (the other GK list, which beat Ben’s). Bear in mind the tournament ruled to agree with Ben Cherwim that Tide of Shadows gives -1 to hit in the open so people never left Shadows.


which is wrong and its why i dont trust the List or skills of Ben at all .. If you have to resort to shenanigans to make your list work (for example how he had 2050 points in his first list) then you most likely dont understand your army fully. I dont even know why the tournament organizators would allow such a rule to exist.


What's the argument behind this? I cannot find anything that would support such an interpretation.
   
Made in de
Hungry Little Ripper





Because of the Rare rule

https://ibb.co/9rMgnwR

2 tournaments already allowed this rule to stand so now a lot of GK players are arguing that its the legit way to intepret this rule ..

this is gonna be FAQd pretty fast soon

Heres a more in detail explanation from Bolter and Chainsword:
http://www.bolterandchainsword.com/topic/366092-gaining-the-benefit-of-cover-ruling-and-our-tide-of-shadows/#entry5590767

This message was edited 1 time. Last update was at 2020/08/26 17:48:41


 
   
Made in us
Fixture of Dakka





I mean... I get it, but its also why RAW gets such a bad rep. Ultimately GW's fault, but threading the thinnest definition of RAW.
   
Made in de
Hungry Little Ripper





and abusing such RAW rules will often lead to nerfs of our fraction, which isnt helping the whole thing
   
Made in us
Devestating Grey Knight Dreadknight




 Smotejob wrote:
 Elric Greywolf wrote:
 greyknight12 wrote:
Has anyone tried regular dreadknights in 9th yet?


I've experimented a bit between NDK and GMDK. The 50pts is definitely worth it. The NDK got a 9e buff with shooting while engaged and getting to move and shoot without penalty.
But the difference between BS3+ and BS2+ reroll 1s is absurd. The GMDK NEVER misses (with both guns, statistically it's 17.5 hits) compared to the NDK (with only 12 hits).
So Psychic Onslaught is therefore incredibly more CP-efficient on a GMDK.

I still like my flamer/fists NDK coming in from DS. But I will keep the shooting with the GMDK.


I like having a 'dreadknight wing' you will. I have a gmndk and a few ndk with him to benefit from his aura of reroll 1s. Ndks with a reroll aura nearby are just as killy as the gmndk last edition (arguably more killy cause shooting in cc) and for less points than the 8th gmndk.

Will test this out soon. But planning on 1 gmndk, and 3 ndk all kitted with sword, psilencer, and psycannon. They teleport strike together.

Or I might trade out the gmndk for draigo for better rerolls and draigo is awesome

Yeah. I have 5 or 6 DK models, so the though of throwing all of them on the table has crossed my mind a few times. You could definitely swarm/threat overload someone with the regular ones.

Hope is the first step on the road to disappointment. 
   
Made in us
Fixture of Dakka





 FFridge wrote:
and abusing such RAW rules will often lead to nerfs of our fraction, which isnt helping the whole thing


Why worry about tomorrow when you can win today and sell the army later?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'm toying with the idea to add three Invictors to my GK.
They can be an absolute pain for an enemy army that is not really prepared for them.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Stalwart Strike Squad Grey Knight





 LunarSol wrote:
 FFridge wrote:
and abusing such RAW rules will often lead to nerfs of our fraction, which isnt helping the whole thing


Why worry about tomorrow when you can win today and sell the army later?


That doesn't really work out for dedicated GK players, unless of course if instead - you're more of a meta chaser and army flipper.

That is, you look up for proven tournament winning army lists (or wait till someone posts it up for you), chose which of those "net lists" you can most easily acquire (trade/borrow models, buy the cheapest number of box-kits required etc.), copy the strategies on the table and probably get those extra wins...till the meta changes / catches up / GW swings its standard heavy nerf bat...then prepare your current army (GK in this case) to be sold/traded, as soon as you sniff on the wind a different tournament winning army...rinse and repeat.

 
   
Made in us
Regular Dakkanaut





 Void__Dragon wrote:
TheBoy wrote:

I don't think the smite nerf is as bad as everyone says. Start battle forged that's +1 to cast so a 4+ smite then empyric surge. Second smite goes off on a 4+ third smite goes off on 5+ after that units start getting affected by the ability. But I personally don't always smite unless it's a daemon army I'm fighting. Hammerhand is more viable now as we don't have to worry about overwatch as often. I'd still use brother captains but if you wanted to you could always just run em as grand masters or librarians.


The Brother Captain's sole selling point if the fact that he increased the army's Smite range to 24". Now that he can't provide a castle of dudes long range reliable smites in tide of escalation he, and tide of escalation itself, are functionally useless. It also neuters our psychic game in general because our smites are short-ranged baby smites to compensate for the fact that we could once spam them like no other faction could. Now we get the same cap as everyone else with inferior smites even on characters.

I also hope no one was particularly fond of strike squads (I was), since their big selling point besides being cheaper than terminators was that they were more efficient smite platforms during tide of escalation or even outside of it. 9th edition and its focus on durable units to claim and hold objectives already made them less valuable, but this probably kills them.

It's a garbage change.


yes, and to add, we need even less minimum troops, so less strikes = less smites = less need for escalation. The battalion detachment also limits the number of HQ we can take by one (I think?), so it's also convenient to NOT take a BC. All around, until the new codex comes out, GK are in a less-than-optimal position with the smite limbo we've been put in.
   
Made in us
Devestating Grey Knight Dreadknight




 wuestenfux wrote:
Well, I'm toying with the idea to add three Invictors to my GK.
They can be an absolute pain for an enemy army that is not really prepared for them.

Just remember that you lose tides with any allies.

Hope is the first step on the road to disappointment. 
   
Made in ca
Regular Dakkanaut




Are Brother-Captains or Grand Masters better? Thank you.
   
Made in us
Journeyman Inquisitor with Visions of the Warp






Dimmamar

BillyN831 wrote:
Are Brother-Captains or Grand Masters better? Thank you.

Depends on what you want to do. Both are a support character with strong beatstick abilities. Profiles are essentially the same except for an extra attack on the GM. Both can take the same loadouts.
GMs are 138(with a sword/halberd) and BCs are 118.
Is the point difference worth it? I'd say that 20pts is overpriced for a single attack. However, GMs also let you reroll 1s for all units within 6". That's a very powerful ability.
The BC makes your smites 24" instead of 18" and doesn't have the reroll bubble.

I've pretty much stopped using any tides except Shadows, given the increasing warp cost of our smites. In addition to being one less thing to keep track of, it also lets me not take the associated psychic power (if I really need that slot for something else).

So then this would cinch it for me. HOWEVER, I don't really take a GM either, since I instead take GMDK, who have the same ability.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1000 1500 4500

"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21
"By time I mean that which is indicated by some changing motion." City of God, Book XII Ch 16 
   
Made in us
Guarded Grey Knight Terminator






 Elric Greywolf wrote:
BillyN831 wrote:
Are Brother-Captains or Grand Masters better? Thank you.

Depends on what you want to do. Both are a support character with strong beatstick abilities. Profiles are essentially the same except for an extra attack on the GM. Both can take the same loadouts.
GMs are 138(with a sword/halberd) and BCs are 118.
Is the point difference worth it? I'd say that 20pts is overpriced for a single attack. However, GMs also let you reroll 1s for all units within 6". That's a very powerful ability.
The BC makes your smites 24" instead of 18" and doesn't have the reroll bubble.

I've pretty much stopped using any tides except Shadows, given the increasing warp cost of our smites. In addition to being one less thing to keep track of, it also lets me not take the associated psychic power (if I really need that slot for something else).

So then this would cinch it for me. HOWEVER, I don't really take a GM either, since I instead take GMDK, who have the same ability.


Make your smite 24" instead of 12". He doubles the smite range of 12. Rites of banishment makes smite 12"

Also, I want to see how smite spam goes with 2w purifier spam. Not likely highly competitive, but want to do a crowe, bc, purifier from land raiders build. We start our smite at +1 to cast and have a strat to give a +1 cast aura, so it will take a few casts for them to become unreliable. Add in a relic to reroll a cast a turn. I think it can work.

This message was edited 1 time. Last update was at 2020/09/01 13:04:26


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in ca
Regular Dakkanaut




Thank you.
   
Made in gb
Regular Dakkanaut




 Smotejob wrote:
 Elric Greywolf wrote:
BillyN831 wrote:
Are Brother-Captains or Grand Masters better? Thank you.

Depends on what you want to do. Both are a support character with strong beatstick abilities. Profiles are essentially the same except for an extra attack on the GM. Both can take the same loadouts.
GMs are 138(with a sword/halberd) and BCs are 118.
Is the point difference worth it? I'd say that 20pts is overpriced for a single attack. However, GMs also let you reroll 1s for all units within 6". That's a very powerful ability.
The BC makes your smites 24" instead of 18" and doesn't have the reroll bubble.

I've pretty much stopped using any tides except Shadows, given the increasing warp cost of our smites. In addition to being one less thing to keep track of, it also lets me not take the associated psychic power (if I really need that slot for something else).

So then this would cinch it for me. HOWEVER, I don't really take a GM either, since I instead take GMDK, who have the same ability.


Make your smite 24" instead of 12". He doubles the smite range of 12. Rites of banishment makes smite 12"

Also, I want to see how smite spam goes with 2w purifier spam. Not likely highly competitive, but want to do a crowe, bc, purifier from land raiders build. We start our smite at +1 to cast and have a strat to give a +1 cast aura, so it will take a few casts for them to become unreliable. Add in a relic to reroll a cast a turn. I think it can work.


That sounds right to me brother. I support you in your purification burden

Just remember to bring a couple of incinerators for extra purging of never borns.

This message was edited 1 time. Last update was at 2020/09/02 21:41:05


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The following GT list looks quite interesting:
Spoiler:

4th Place

Daniel Hesselberg - Varberg GT



++ Battalion Detachment 0CP (Imperium - Grey Knights) [117 PL, 1,999pts, 12CP] ++

+ Stratagems +

Armoury of Titan

+ HQ +

Brother-Captain [7 PL, 120pts]: Frag & Krak grenades, Hammerhand, Iron Halo, Psyk-out Grenade
. Nemesis Warding Stave: Nemesis Warding Stave
. Psilencer: Psilencer (Terminator)

Librarian [6 PL, 115pts]: 6: Lore Master, Armoured Resilience, Artisan Nullifier Matrix, Combi-melta, Crux Terminatus, Empyrean Domination, Frag & Krak grenades, Psyk-out Grenade, Warlord, Warp Shaping
. Nemesis Warding Stave: Nemesis Warding Stave

Lord Kaldor Draigo [10 PL, 190pts]: Edict Imperator, Frag & Krak grenades, Inner Fire, Psyk-out Grenade, Storm bolter, Storm shield, The Titansword

+ Troops +

Strike Squad [7 PL, 102pts]: Frag & Krak grenades, Gate of Infinity, Psyk-out Grenade
. Grey Knight (Psilencer): Psilencer
. 3x Grey Knight (Sword): 3x Nemesis Force Sword, 3x Storm Bolter
. Grey Knight Justicar: Storm bolter
. . Nemesis Force Halberd: Nemesis Force Halberd

Strike Squad [7 PL, 102pts]: Frag & Krak grenades, Psyk-out Grenade, Vortex of Doom
. Grey Knight (Psilencer): Psilencer
. 3x Grey Knight (Sword): 3x Nemesis Force Sword, 3x Storm Bolter
. Grey Knight Justicar: Storm bolter
. . Nemesis Force Halberd: Nemesis Force Halberd

Strike Squad [7 PL, 102pts]: Frag & Krak grenades, Psyk-out Grenade, Purge Soul
. Grey Knight (Psilencer): Psilencer
. 3x Grey Knight (Sword): 3x Nemesis Force Sword, 3x Storm Bolter
. Grey Knight Justicar: Storm bolter
. . Nemesis Force Halberd: Nemesis Force Halberd

Strike Squad [7 PL, 102pts]: Frag & Krak grenades, Gate of Infinity, Psyk-out Grenade
. Grey Knight (Psilencer): Psilencer
. 3x Grey Knight (Sword): 3x Nemesis Force Sword, 3x Storm Bolter
. Grey Knight Justicar: Storm bolter
. . Nemesis Force Halberd: Nemesis Force Halberd

Strike Squad [7 PL, 102pts]: Frag & Krak grenades, Gate of Infinity, Psyk-out Grenade
. Grey Knight (Psilencer): Psilencer
. 3x Grey Knight (Sword): 3x Nemesis Force Sword, 3x Storm Bolter
. Grey Knight Justicar: Storm bolter
. . Nemesis Force Halberd: Nemesis Force Halberd

Strike Squad [7 PL, 102pts]: Frag & Krak grenades, Gate of Infinity, Psyk-out Grenade
. Grey Knight (Psilencer): Psilencer
. 3x Grey Knight (Sword): 3x Nemesis Force Sword, 3x Storm Bolter
. Grey Knight Justicar: Storm bolter
. . Nemesis Force Halberd: Nemesis Force Halberd

+ Elites +

Paladin Squad [30 PL, 568pts]: Frag & Krak grenades, Psyk-out Grenade, Sanctuary
. Paladin (Psilencer): Psilencer (Terminator)
. . Nemesis Warding Stave: Nemesis Warding Stave
. Paladin (Psilencer): Psilencer (Terminator)
. . Nemesis Daemon Hammer: Nemesis Daemon Hammer
. Paladin (Psilencer): Psilencer (Terminator)
. . Nemesis Daemon Hammer: Nemesis Daemon Hammer
. Paladin (Psilencer): Psilencer (Terminator)
. . Nemesis Daemon Hammer: Nemesis Daemon Hammer
. 5x Paladin (Warding Stave): 5x Nemesis Warding Stave, 5x Storm Bolter
. Paragon: Storm Bolter
. . Nemesis Daemon Hammer: Nemesis Daemon Hammer

Servitors [2 PL, 28pts]
. Servitor: Servo-arm
. Servitor: Servo-arm
. Servitor: Servo-arm
. Servitor: Servo-arm

Servitors [2 PL, 28pts]
. Servitor: Servo-arm
. Servitor: Servo-arm
. Servitor: Servo-arm
. Servitor: Servo-arm

Servitors [2 PL, 28pts]
. Servitor: Servo-arm
. Servitor: Servo-arm
. Servitor: Servo-arm
. Servitor: Servo-arm

Venerable Dreadnought [8 PL, 155pts]: Astral Aim, Missile launcher, Twin lascannon

Venerable Dreadnought [8 PL, 155pts]: Astral Aim, Missile launcher, Twin lascannon

++ Total: [117 PL, 12CP, 1,999pts] ++

In view of performing actions, are Servitors now a good idea to integrate?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Stalwart Strike Squad Grey Knight





Timur wrote:
 Void__Dragon wrote:

The Brother Captain's sole selling point if the fact that he increased the army's Smite range to 24". Now that he can't provide a castle of dudes long range reliable smites in tide of escalation he, and tide of escalation itself, are functionally useless. It also neuters our psychic game in general because our smites are short-ranged baby smites to compensate for the fact that we could once spam them like no other faction could. Now we get the same cap as everyone else with inferior smites even on characters.

I also hope no one was particularly fond of strike squads (I was), since their big selling point besides being cheaper than terminators was that they were more efficient smite platforms during tide of escalation or even outside of it. 9th edition and its focus on durable units to claim and hold objectives already made them less valuable, but this probably kills them.

It's a garbage change.


I bought 30 dudes from a friend(((


No need to worry!

 wuestenfux wrote:
The following GT list looks quite interesting:
Spoiler:

4th Place

Daniel Hesselberg - Varberg GT



++ Battalion Detachment 0CP (Imperium - Grey Knights) [117 PL, 1,999pts, 12CP] ++

+ Stratagems +

Armoury of Titan

+ HQ +

Brother-Captain [7 PL, 120pts]: Frag & Krak grenades, Hammerhand, Iron Halo, Psyk-out Grenade
. Nemesis Warding Stave: Nemesis Warding Stave
. Psilencer: Psilencer (Terminator)

Librarian [6 PL, 115pts]: 6: Lore Master, Armoured Resilience, Artisan Nullifier Matrix, Combi-melta, Crux Terminatus, Empyrean Domination, Frag & Krak grenades, Psyk-out Grenade, Warlord, Warp Shaping
. Nemesis Warding Stave: Nemesis Warding Stave

Lord Kaldor Draigo [10 PL, 190pts]: Edict Imperator, Frag & Krak grenades, Inner Fire, Psyk-out Grenade, Storm bolter, Storm shield, The Titansword

+ Troops +

Strike Squad [7 PL, 102pts]: Frag & Krak grenades, Gate of Infinity, Psyk-out Grenade
. Grey Knight (Psilencer): Psilencer
. 3x Grey Knight (Sword): 3x Nemesis Force Sword, 3x Storm Bolter
. Grey Knight Justicar: Storm bolter
. . Nemesis Force Halberd: Nemesis Force Halberd

Strike Squad [7 PL, 102pts]: Frag & Krak grenades, Psyk-out Grenade, Vortex of Doom
. Grey Knight (Psilencer): Psilencer
. 3x Grey Knight (Sword): 3x Nemesis Force Sword, 3x Storm Bolter
. Grey Knight Justicar: Storm bolter
. . Nemesis Force Halberd: Nemesis Force Halberd

Strike Squad [7 PL, 102pts]: Frag & Krak grenades, Psyk-out Grenade, Purge Soul
. Grey Knight (Psilencer): Psilencer
. 3x Grey Knight (Sword): 3x Nemesis Force Sword, 3x Storm Bolter
. Grey Knight Justicar: Storm bolter
. . Nemesis Force Halberd: Nemesis Force Halberd

Strike Squad [7 PL, 102pts]: Frag & Krak grenades, Gate of Infinity, Psyk-out Grenade
. Grey Knight (Psilencer): Psilencer
. 3x Grey Knight (Sword): 3x Nemesis Force Sword, 3x Storm Bolter
. Grey Knight Justicar: Storm bolter
. . Nemesis Force Halberd: Nemesis Force Halberd

Strike Squad [7 PL, 102pts]: Frag & Krak grenades, Gate of Infinity, Psyk-out Grenade
. Grey Knight (Psilencer): Psilencer
. 3x Grey Knight (Sword): 3x Nemesis Force Sword, 3x Storm Bolter
. Grey Knight Justicar: Storm bolter
. . Nemesis Force Halberd: Nemesis Force Halberd

Strike Squad [7 PL, 102pts]: Frag & Krak grenades, Gate of Infinity, Psyk-out Grenade
. Grey Knight (Psilencer): Psilencer
. 3x Grey Knight (Sword): 3x Nemesis Force Sword, 3x Storm Bolter
. Grey Knight Justicar: Storm bolter
. . Nemesis Force Halberd: Nemesis Force Halberd

+ Elites +

Paladin Squad [30 PL, 568pts]: Frag & Krak grenades, Psyk-out Grenade, Sanctuary
. Paladin (Psilencer): Psilencer (Terminator)
. . Nemesis Warding Stave: Nemesis Warding Stave
. Paladin (Psilencer): Psilencer (Terminator)
. . Nemesis Daemon Hammer: Nemesis Daemon Hammer
. Paladin (Psilencer): Psilencer (Terminator)
. . Nemesis Daemon Hammer: Nemesis Daemon Hammer
. Paladin (Psilencer): Psilencer (Terminator)
. . Nemesis Daemon Hammer: Nemesis Daemon Hammer
. 5x Paladin (Warding Stave): 5x Nemesis Warding Stave, 5x Storm Bolter
. Paragon: Storm Bolter
. . Nemesis Daemon Hammer: Nemesis Daemon Hammer

Servitors [2 PL, 28pts]
. Servitor: Servo-arm
. Servitor: Servo-arm
. Servitor: Servo-arm
. Servitor: Servo-arm

Servitors [2 PL, 28pts]
. Servitor: Servo-arm
. Servitor: Servo-arm
. Servitor: Servo-arm
. Servitor: Servo-arm

Servitors [2 PL, 28pts]
. Servitor: Servo-arm
. Servitor: Servo-arm
. Servitor: Servo-arm
. Servitor: Servo-arm

Venerable Dreadnought [8 PL, 155pts]: Astral Aim, Missile launcher, Twin lascannon

Venerable Dreadnought [8 PL, 155pts]: Astral Aim, Missile launcher, Twin lascannon

++ Total: [117 PL, 12CP, 1,999pts] ++


^ Looks like 30 Strikes is still tournament competitive. I like how in 9Ed, either Terminator troops, or Strike troops are tournament worthy now, you just need to learn how to play them to the best effect. Just like some other tournament lists, I myself use a combination of both!

As predicted, Venerable dreads also keeping their place in numerous competitive GK tourney lists too!


Automatically Appended Next Post:
 wuestenfux wrote:
The following GT list looks quite interesting:

In view of performing actions, are Servitors now a good idea to integrate?


On paper, servitors look sound for what you'd want them to do. They definitely seem to be working at tourneys.

I really hate the models though, and right now I don't feel the inclination of bringing myself to building and painting 10+ models worth.

This message was edited 3 times. Last update was at 2020/09/09 22:35:46


 
   
Made in gb
Regular Dakkanaut




 wuestenfux wrote:
The following GT list looks quite interesting:
In view of performing actions, are Servitors now a good idea to integrate?


Regardless if they are good or bad they are the cheapest screen that we can have without breaking our tides bonus as they have the GK keyword and the most efficient way to bring body numbers.

How important is body count in 9th edition?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

psipso wrote:
 wuestenfux wrote:
The following GT list looks quite interesting:
In view of performing actions, are Servitors now a good idea to integrate?


Regardless if they are good or bad they are the cheapest screen that we can have without breaking our tides bonus as they have the GK keyword and the most efficient way to bring body numbers.

How important is body count in 9th edition?

Well, I'm looking for proxy models when it comes to Servitors.
Guardsmen would be a fluffy choice but Servitors look definitely different.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut




Kitbashed cadians with Skitarii heads and other bits could definitely work.

Failing that, get you some of the Cherubs from the new Sororitas kits? Nothing says Servitors have to be strictly adult humanoid bipeds.

This message was edited 1 time. Last update was at 2020/09/10 14:02:01


 
   
Made in gb
Regular Dakkanaut




 wuestenfux wrote:
psipso wrote:
 wuestenfux wrote:
The following GT list looks quite interesting:
In view of performing actions, are Servitors now a good idea to integrate?


Regardless if they are good or bad they are the cheapest screen that we can have without breaking our tides bonus as they have the GK keyword and the most efficient way to bring body numbers.

How important is body count in 9th edition?

Well, I'm looking for proxy models when it comes to Servitors.
Guardsmen would be a fluffy choice but Servitors look definitely different.


I've kitbashed mines from mixin bits of genestealers cults and skitaris that comes on my kill team box. Fluff wise there is also the Deimos forgeworld which is exclusively dedicated to serving the needs of the chapter 666, including servitors. So I guess that skitari also can be justified fluff wise.

This message was edited 2 times. Last update was at 2020/09/12 12:23:11


 
   
Made in us
Devestating Grey Knight Dreadknight




Updates from the FAQ: New marine weapons for the faction, which has limited usefulness outside of vehicles since everyone has bespoke GK weapons anyway. Also, RIP Draigo as storm shields are now the +1 / 4++ from SM; that said he can still get by with a little help from his friends (or himself) with Sanctuary or Heed to get back to a 3++. No statline changes yet.

Some interesting potential for the future codex with our Nemesis Force Weapons, based on changes to power weapons.

Hope is the first step on the road to disappointment. 
   
Made in us
Journeyman Inquisitor with Visions of the Warp






Dimmamar

 greyknight12 wrote:
Updates from the FAQ: New marine weapons for the faction, which has limited usefulness outside of vehicles since everyone has bespoke GK weapons anyway. Also, RIP Draigo as storm shields are now the +1 / 4++ from SM; that said he can still get by with a little help from his friends (or himself) with Sanctuary or Heed to get back to a 3++. No statline changes yet.

Some interesting potential for the future codex with our Nemesis Force Weapons, based on changes to power weapons.

Overall I was very disappointed. Every other chapter now has 2W marines, 3W Termies. The closest analogue to Paladins, DA Inner Circle Termies, now have an innate Transhuman effect.
Even TSons, since they have force weapons on Sorcerers, got an upgrade. Not our special snowflake Nemesis.

Also, there will nearly ALWAYS be a better target for Sanctuary than Draigo. GMDK or Terminator blob will get a lot more survivability out of it than a single character. Heed is a better choice, but still rather expensive for a T4 7W unit.

Also, there's a new SM power that gives a 5++ bubble. Whereas ours is a single unit gets a 5++.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1000 1500 4500

"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21
"By time I mean that which is indicated by some changing motion." City of God, Book XII Ch 16 
   
Made in us
Guarded Grey Knight Terminator






 Elric Greywolf wrote:
 greyknight12 wrote:
Updates from the FAQ: New marine weapons for the faction, which has limited usefulness outside of vehicles since everyone has bespoke GK weapons anyway. Also, RIP Draigo as storm shields are now the +1 / 4++ from SM; that said he can still get by with a little help from his friends (or himself) with Sanctuary or Heed to get back to a 3++. No statline changes yet.

Some interesting potential for the future codex with our Nemesis Force Weapons, based on changes to power weapons.

Overall I was very disappointed. Every other chapter now has 2W marines, 3W Termies. The closest analogue to Paladins, DA Inner Circle Termies, now have an innate Transhuman effect.
Even TSons, since they have force weapons on Sorcerers, got an upgrade. Not our special snowflake Nemesis.

Also, there will nearly ALWAYS be a better target for Sanctuary than Draigo. GMDK or Terminator blob will get a lot more survivability out of it than a single character. Heed is a better choice, but still rather expensive for a T4 7W unit.

Also, there's a new SM power that gives a 5++ bubble. Whereas ours is a single unit gets a 5++.


Yup. Hopefully soon we get a codex.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Journeyman Inquisitor with Visions of the Warp






Dimmamar

Lockdown has severely restricted my ability to play games, and remote learning with four kids has limited my ability to play on TTS.

Does anyone have new insights, after a few months of testing, on how GK are doing in the new edition?

LVO 2017 - Best GK Player

The Grimdark Future 8500 1000 1500 4500

"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21
"By time I mean that which is indicated by some changing motion." City of God, Book XII Ch 16 
   
Made in us
Devestating Grey Knight Dreadknight




I’ve had exactly 1 game with them and swapped back to Custodes. Long story short, Paladin bomb worked because of 8th Ed ITC and playing against normal marines is being outclassed in 3/4 of the phases. I think a lot of people (myself included) are waiting to see what a new codex brings.

Hope is the first step on the road to disappointment. 
   
Made in ca
Regular Dakkanaut




I looked at Game Workshop website and did not find Grand Masters. Is kit bashing Brother Captains into Grand Masters good? How many daemon hammers and incinerators in a Strike Squad? How are Brother-Captain Stern and Castellan Crowe fluff wise?

This message was edited 1 time. Last update was at 2020/10/26 19:45:49


 
   
Made in au
Stalwart Strike Squad Grey Knight





 greyknight12 wrote:
I’ve had exactly 1 game with them and swapped back to Custodes. Long story short, Paladin bomb worked because of 8th Ed ITC and playing against normal marines is being outclassed in 3/4 of the phases. I think a lot of people (myself included) are waiting to see what a new codex brings.


GK infantry army takes 1st Place at recent Fall Brawl Tournament:

https://spikeybits.com/2020/10/top-3-40k-army-lists-fall-brawl-tournament.html

All GK infantry, over 75 models, including a Brotherhood Champion, 10 Interceptors, 15 Purgation, 20 Strikes....AND 30 Purifiers!

Even surpassing runners up:

- 3rd Place DA Deathwing Army (majority Terminator models)

- 2nd Place Necrons Army (the beastly Silent King included)

Who needs that extra infantry wound? (Yeah, we still do lol, but the proven GK tourney winner shows even without our Codex...GKs don't have to lose competitively all the time...??)

 
   
Made in ca
Regular Dakkanaut




Thank you Waking Dreamer. The more Grey Knights tournament winners the more I can pick later to field.
   
 
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