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Made in gb
Fixture of Dakka





Oh, I see the confusion that would cause. Personally, I thought nothing of it and assumed they mean't the critical hit in the case of Knight - simply because its all we have to work with in place of a critical damage track. If its going to damage a titan then a knight is definitely going to have a bad day!

Speaking of which, have they yet clarified how the Ursus claws and Natrix lance work against Knights? If not, I'll send the team an email...

That seems like a nice venue, Crablezworth.

Casual gaming, mostly solo-coop these days.

 
   
Made in fi
Longtime Dakkanaut






They don't, as they specifically call out titans instead of units. Woomp.

Pretty simple to houserule, of course.

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in gb
Fixture of Dakka





 Sherrypie wrote:
They don't, as they specifically call out titans instead of units. Woomp.

Pretty simple to houserule, of course.


Absolutely.

The only way I can describe such awful rules is to refer to the end of The Deadpool, where Harry pulls a Harpoon gun on the villian but doesn't shoot because the bad guy isn't a whale.

Email to the AT team it is...

Casual gaming, mostly solo-coop these days.

 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

SamusDrake wrote:


That seems like a nice venue, Crablezworth.


Thanks, was fortunate I was able to run it, great location for sure.


This will also be in he "Reforged" expansion I'll be releasing soon so its basically a preview of what's new in with the scenario.

ENGINE WAR 6.0!!!

Ok So after many games I felt the scenario needed a small update. I wanted people to warm up to having to take the knights and I think after enough games everyone warms up to the fact that everyone is paying the same "knight tax" so even if feels a bit random, everyone has to sink the same amount of points into them, like troops choices in 30k. To help with said warming people up to the idea of taking knights, I've added an additional secondary and 3 optional traits. Basically, just like you do with princeps seniores in maniples, players will assign a "legendary scion" to one of their knight banners. Basically like the leader of the knight forces. This basically just is the scion model in the banner, as long as he is alive the banner is basically immune to the effects of shaken, and the scion picks one of 3 legendary traits. All 3 are really straight forward and only pertain to reserves and how units arrive in the scenario.

A few others changes, you no longer have to keep a unit next to your vital to use the battlefield asset strat on it, you just had to have had a unit within 2 inches of it last, both sides can still make use of them, just neither has to babysit it, merely have ended their move within 2 inches of it last.
The last change is untested but should be fun, I've added 2 more battlefield asset stratagems that usually are only available to knight households but for the purposes of the scenario anyone can take them. The ion shield relay is interesting, basically just provides ion shield save re-rolls to banners within 2 inches of the relay, but will seemingly buff multiple banners, and each only need one knight within 2 inches. It won't miraculously produce an ion save if you're not getting one but not bad.

The second new option is the power relay, a bit vague but basically a knight or titan that activates within 1 inch of a power relay in the movement phase may draw power from it and add +D3 inches of movement. Like a little nitro-catapult.





Spoiler:





This message was edited 4 times. Last update was at 2023/06/13 21:46:14


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Fixture of Dakka





Well refined and the Vassal Household rule is solid.

Casual gaming, mostly solo-coop these days.

 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

SamusDrake wrote:
Well refined and the Vassal Household rule is solid.


Thanks, the idea is basically just a bit of a buffer on upgrades/corruptions, could probably work from like 1250-1500 with 1 mandatory banner too. Hoping the legendary traits make them more appealing to people who don't like knights very much.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Fixture of Dakka





Scouting is certainly a good role for the Knights, as they buddy-up well with the Warhounds.

Casual gaming, mostly solo-coop these days.

 
   
Made in gb
Mysterious Techpriest







All looks solid; well done dude!

This message was edited 1 time. Last update was at 2023/05/19 13:23:49


https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

SamusDrake wrote:
Scouting is certainly a good role for the Knights, as they buddy-up well with the Warhounds.


I like the idea of a questoris or armiger banner finding the most direct path for outflanking titans, fluff wise could also be like finding a safe or wide enough area for orbital insertion like a big titan drop pod or coffin ship landing.


Automatically Appended Next Post:
 SirDonlad wrote:
All looks solid; well done dude!


Thanks dude



Here's a preview of the expanded terrain rules from Reforged. Still a bit of a work in progress but its getting there. If there's anything I forgot to consider rules-wise let me know, or just spelling lol

Coming Soon....ish

Spoiler:



This message was edited 6 times. Last update was at 2023/06/13 21:46:33


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Longtime Dakkanaut





Well, it took my wife and I ages to pull the trigger, but we're finally ready for some AT18!

We picked up the two player starter box, and a beautifully painted/magnetized Axiom Maniple from a friend.

Also grabbed the Open War cards, Campaign Compendium, and the two Legio books.

So what do we buy next if we're crazy completists who love having access to loads of gameplay options?

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Fixture of Dakka





If interested in a Knight House then simply add more Castigator & Acheron kits, and use your Lancers as your High King or Senechal. Either Doom of Molech or the new Campaign Compendium will provide rules for playing a Knight House.

A Warbringer Nemesis is a great addition to the starter set as it adds more power and armour, while still sharing arm weapons with the Reaver. It also includes it's own command terminal. Shadow & Iron is probably worth a purchase as well...

Casual gaming, mostly solo-coop these days.

 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

NewTruthNeomaxim wrote:
Well, it took my wife and I ages to pull the trigger, but we're finally ready for some AT18!

We picked up the two player starter box, and a beautifully painted/magnetized Axiom Maniple from a friend.

Also grabbed the Open War cards, Campaign Compendium, and the two Legio books.

So what do we buy next if we're crazy completists who love having access to loads of gameplay options?


Magnets and weapons are a big thing, check out battle bling if the forge world prices are too much. For terrain, I'd suggest picking this up https://hawkscenery.myshopify.com/products/cityscape really good value and solid line of sight blocking buildings of various sizes. The knight household rule are petty bad, would avoid doing knights as a primary faction, but they're fun for supporting titans.

This message was edited 1 time. Last update was at 2023/06/05 16:09:42


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Fixture of Dakka





Two things to avoid with Knights as supporting units for titan maniples...

1) Don't take the Questoris with Avenger cannons, nor the Cerastus Castigator. Too weak in all but one case.
2) Don't bother with the Acastus. You'll likely upset the other player and they might even refuse to play.

Knight armies can work but only so far to a magic formula...

1) Lances of 6 Cerastus each.
2) House vs House.
3) Questoris and Warhounds as support.

Casual gaming, mostly solo-coop these days.

 
   
Made in us
Longtime Dakkanaut





Thanks guys... We've picked up more assorted bits, and a few lots.

We currently have...

2x Warlords
2x Warbringers
6x Reavers
8x Warhounds

9x unbuilt Questoris
6x unbuilt Cerastus
4x unbuilt Acastus (We know they're problematic, but they were in a lot we bought)

We'll probably split it right down the middle and paint them each in our preferred schemes.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Fixture of Dakka





Crikey, thats quite a collection you have there!

Casual gaming, mostly solo-coop these days.

 
   
Made in us
Longtime Dakkanaut





SamusDrake wrote:
Crikey, thats quite a collection you have there!


I mean, we almost always end up buying for two, so our collection looks artificially large. 90% of our games living out in the extreme country of upstate NY, is against each-other, so if we want to play with diverse lists, etc... it ends up costly.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

NewTruthNeomaxim wrote:
Thanks guys... We've picked up more assorted bits, and a few lots.

We currently have...

2x Warlords
2x Warbringers
6x Reavers
8x Warhounds

9x unbuilt Questoris
6x unbuilt Cerastus
4x unbuilt Acastus (We know they're problematic, but they were in a lot we bought)

We'll probably split it right down the middle and paint them each in our preferred schemes.



Acastus are ok if you have a gentleman's agreement about how many or agree to both take one or two. In the engine war scenario, they're balanced by the fact that it would take taking 4 units of knights just to deploy the acastus instead of going into reserve.



Automatically Appended Next Post:
Pics of last sunday's game board. Didn't get any game pics, was too focused on the game. We tried out the new destructible scatter terrain and area terrain forest rules and they went really well. The forest closest to the edge was completely devoid of vegetation by the end of the game.

The battlefield looked quite different before and after, really kicking myself for not getting a shot of it post-game.


Spoiler:






















This message was edited 3 times. Last update was at 2023/06/13 21:43:26


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Powerful Chaos Warrior





In the Loft

Great look terrain as always!! You're boards have certainly inspired a few of my terrain bits.

Speaking of terrain. I recently finished printing a huge drop ship for my board. I still haven't committed to painting it as I have no idea what colour scheme to go for.






   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

It's a small world, I saw your ship on facebook earlier and sent a link to my buddy

It looks awesome, are the doors big enough for questoris knights?

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





What I love about these pictures is that delightful sense of incongruity you get when you realise that for 40K that is a small ship. Tiny, even. Not even a military frigate.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Mr_Rose wrote:
What I love about these pictures is that delightful sense of incongruity you get when you realise that for 40K that is a small ship. Tiny, even. Not even a military frigate.


It's also the perfect size terrain wise for a ship, not too big, not too small. enough to give a lot of knights decent los blocking. Bishok makes cool stuff.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Powerful Chaos Warrior





In the Loft

Crablezworth wrote: It's a small world, I saw your ship on facebook earlier and sent a link to my buddy

It looks awesome, are the doors big enough for questoris knights?


Haha, fair enough! hopefully he'll do one as well The doors are a touch too small. Easy for a Russ or an Armiger to walk through but you'd need to scale the ship up a bit to be suitable for a Knight. That would be cool though.

Mr_Rose wrote:What I love about these pictures is that delightful sense of incongruity you get when you realise that for 40K that is a small ship. Tiny, even. Not even a military frigate.


Oh it's just a system ship or a drop ship that's come out of a 'Real' warp capable ship 40k scales are awesome.


Crablezworth wrote:

It's also the perfect size terrain wise for a ship, not too big, not too small. enough to give a lot of knights decent los blocking. Bishok makes cool stuff.


He does indeed!! Especially as this kit was Free! You can completely hide a Reaver behind it as well. When I get the space port/landing pad done for it it will probably block LoS for anything smaller than a Warmaster.
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 Crablezworth wrote:
 Mr_Rose wrote:
What I love about these pictures is that delightful sense of incongruity you get when you realise that for 40K that is a small ship. Tiny, even. Not even a military frigate.


It's also the perfect size terrain wise for a ship, not too big, not too small. enough to give a lot of knights decent los blocking. Bishok makes cool stuff.

Not disagreeing at all. I’m just delighted by the absurdity that this literal flying cathedral will get into space where a battlefleet Cruiser will show up like a wall in orbit and be all “Sure you can land in bay seventy-five, I’ve put the nav beacon on for you. Don’t worry lil’guy we’ll protect you.”

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Another little preview of Reforged, upcoming fan-made expansion for AT I'm putting together. Here are some examples of some of the new weapons to expect, its all work in progress so the points or traits may change in the final release. I borrowed a couple of picks from artisans of vaul. There will be more options for the warbringer nemesis as well. Hoping to have it done in a few weeks then I'll release it a free pdf. I know the dire wolf looks a bit absurd with such a large weapon but it pay the warlord point cost for it, and the weapon is only as resilient as reaver level weapons as well. It does however get the +1 in short range band that the other 2 dire wolf carapace weapons have, I guess fluff wise it just has a very good targeting system. The missile pods, becaue of the paired rule I had to change how many shots the typical apoc missile launcher gets just to make it easier math-wise if one of the two is blocked. Someone on discord suggested the idea of being able to push the reactor to get more shots and I really like that idea given the dire wolf has a decent reactor track.

The point costs on the warmaster weapons are real shot in the dark. There is so much base or sunk cost in the warmaster itself its difficult to price individual weapons in any consistent way with other titans so the focus is more the chasis itself as its own meta, in this case treating both warmaster and iconoclast as one titan. For example you have to pic a carapace on the warmaster and its the only titan that can't get around corridor arc with gyro, so I'm not so much concerned with nailing the point cost of the new carapace options in the entire scheme of things/list building so much making sure the point costs make sense among the available options, avoid any auto takes but still offer an ok point cost range. The arm weapons on the warmaster will be more difficult, the plasma suzerains are very good for their current point cost, so I didn't want to go too high or too low on the other options. So far one of the two can only be taken once anyway because it's "relic". The other is sort of filling in the role of big gatling and missile launcher in one for now. I'm still not sure if it feels "epic" enough to be a warmaster weapon, not sure of the solution is more dice or strength but for now it can at least purchase a special salvo.







Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

More weapons previews, new arm weapon for warbringer nemesis. I magnetized the missiles so I can remove them once they've been fired in game. Also a new torso option for the dire wolf. nothing fancy basically just split a turbo laser in two.

A lot of the expanded options for the warbringer will warlord arm weapons on the carapace and reaver arm weapons for the arms, points and stats will all be the same too, so players could just use their existing warlord arm cards as carapace and reaver arm cards for arms. I will be making new cards for the expanded carapace options but probably not for all the reaver arms, but the idea is allowing all the current options included close combat arms.

Goal of the expansion is to lift all boats in terms of core game content, so it will be mostly new titan weapon options that will hopefully please loyalists and traitors alike.




Updated terminal:

Spoiler:


This message was edited 3 times. Last update was at 2023/06/24 16:21:30


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Powerful Chaos Warrior





In the Loft

Very cool stuff!! Forge world have missed a trick with the Nemesis I feel. It would be cool to have some of the other Warlord arm Weapons on there. Such as the Beamer and even the sunfury. More Warlord Carapace Weapons wouldn't hurt either (looking at you Beamers!).
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Lord Borak wrote:
Very cool stuff!! Forge world have missed a trick with the Nemesis I feel. It would be cool to have some of the other Warlord arm Weapons on there. Such as the Beamer and even the sunfury. More Warlord Carapace Weapons wouldn't hurt either (looking at you Beamers!).


Ya plasma and c beam would be awesome for the warbringer, definitely going to make the cards.




Another preview, warlord chainfist and a new upgrade for warlord close combat weapons.



Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Powerful Chaos Warrior





In the Loft

Please do!!

I've had a chainfist on my warlord (same file) for ages and had similar stats in mind as well. However it is quite a lot nastier than the Iconoclasts Chainsword. I can see you're going along the same lines as the Reavers fist/chainfist but maybe drop the accuracy and/or strength as hitting on a 2+ with 4 str 11 attacks is basically a death sentence to anything and anyone. There'd also be no reason taking the claw if you had access to this monstrosity.

Mega bolter on the claw is cool. Although I'd personally just make it 3 shots. I'm not a fan of random dice.

   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Lord Borak wrote:
Please do!!

I've had a chainfist on my warlord (same file) for ages and had similar stats in mind as well. However it is quite a lot nastier than the Iconoclasts Chainsword. I can see you're going along the same lines as the Reavers fist/chainfist but maybe drop the accuracy and/or strength as hitting on a 2+ with 4 str 11 attacks is basically a death sentence to anything and anyone. There'd also be no reason taking the claw if you had access to this monstrosity.

Mega bolter on the claw is cool. Although I'd personally just make it 3 shots. I'm not a fan of random dice.



Yeah good point about the accuracy, I was indeed just trying to keep it in line with how the reaver chainfist works in comparison to the power fist. The warmaster chainsword does have the upper hand in terms of bypass and a 4 inch range, the strength stuff is a bit abstract, the warlord power claw is strength 12 for example with 3 attacks and the iconoclasts siege drill is strength 13.



But ya, the struggle is sorta keeping the chainfist on parity wtih the power claw, I'm not too worried about the amount of attacks though given how slow the warlord tends to be.

As for the bolter, keep in mind it's not D3 shots but hits, so although that's not a bunch, it can circumvent cover and be somewhat reliable as a shield finisher, if a titan within range just has that one pip of shield left it's nice to be able to maybe drop that shield. There are a few knight weapons that work this way but they tend to be short ranged like the meltagun's 3 inches or the acastus's 6 inch autocannon's that auto hit. Part of the auto hitting/making it more of an ability than a weapon on its own is to hopefully avoid issue with los, not everyone's fist is pointing forward and I never wanted to have to get into los stuff like what height or where the shots originate from inside of the front arc so figure this is a happy medium.

This message was edited 4 times. Last update was at 2023/06/28 14:19:54


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





I still say the bolterfist should just have merged profiles with bracketed dice and strength at range.
So you get something like:
——— Range | Acc
Short* |__2"___|_+2
Long**|__20"__|__-

—- Dice | Str
_3* (6**) | 12* (4**)
Traits: Concussive* Melee* Rapid**

Also make it less armoured and/or harder to repair.

(Apologies for the messy table; this forum doesn’t seem to support proper ones.)

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
 
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